v2.3.4 (hotfix) ============= - Adaptation optimization - Remove all maps lighting build - Remove level transition delay on training
V2.3
v2.3 =============== - New Drone Fly system plugin (Major update) - Hit Camera Shake - higher flyby projectile noise - Fix music randomly restart when too many sound effects occurrences - Difficulties - Fast throw grenade - Fix call Metropolis elevator from 3rd floor - All maps update (style and lighting) - New song: Emitters - In The Fight - AK new Sound Effect - Cam shake update - Maps style update - Update Credit menu - Chargers new activation sound - Camera dirt screen effect - New low health screen effect
Note: some level performances will be updated (especially the "Adaption" map), and I will try to rebuild the game with backed shadows and the Fix Raytracing/RTX option.
If you have any problems or just want to share your experience, please give me your feedback in the following media:
fix beta branch validation on main menu for default release
V2.2
v2.2 =============== - New Level (The Escape) - Reduce overall sounds when dialogues - Update overall health system - Update gameWin/Over screen for better and easier backend workflow - When voices sound reduce other effects SFX - Remove Stats from gameWin/Over screen - Update Muzzle flashes for all guns (effect and backend structure) - update player HUD with weapons thumbnails - update room map style - Player HUD toggle visibility of WheelSelection when player has perk - Wheel Selection release key message - Working on new overall voices - Update GlassBreaker Sound from @Josh Bak - Added @jojo drone model as DroneSupport perk - Crafter Interface Update - Same close button for crafter and weapon bench - Prevent pause menu on interactable elements like crafter and weapon bench - Barrel Outline Removed (temporary to prevent to much glow on low end pc) - Confirmation Notification on Weapon Bench - Update call key input for [f] on crafter down message and Drone Support HUD - Temporary removed Training Targets to prevent crash issue - The Escape load next level (overall system update) - HUD Voice Communication Side UI conditional display (show only for voice, prevent blocked UI when quickly interact w/ another one) - Centered and fixed size of logo for loading screen - Dialogues / Player Messages Refactor - Industry level design update - HUD Drone Support Update - Car Glass dirt reduced - Reduced Car Boss health - Remove distorted heat gun flash particles - Added Mark character for Adaptation sentence
[previewyoutube="9ApLdajJxVw;full"]
If you have any problems or just want to share your experience, please give me your feedback in the following medias:
- Testing Raytracing + toggle setting option - Cleaning project for faster builds - Set some other sounds to SFX and UI audio slider settings - Music Player for menu with artist and song names - Added Josh Bak Songs - Increased FinalMap difficulty - Health system update - Player Impact effects update - FinalMap larger stairs for Androids navigation - FinalMap Reduced lighting for optimization - Player Dead Ragdoll instead of teleporting to DeadZone - Black background fade In when Game Win and Game Over UI shows - Fix Drone Support collisions - Hide first person FOV arms when controlling drone - Smooth Blend between player and DroneSupport - Fix and update Elevator Triggers on FinalTest - Fix Gameplay settings like "Cam Shake" and "Motion blur" on load - Added Dynamic Weather to FinalMap - Update website url on Credits - Optimizing FinalTest map - Added Ambiante SFX on FinalTest map - Increase ReqItems sizes for better gameplay feeling - Loading screen and tips update - Turn Off DroneSupport on Demand - Fix Audio Volume back Up from 0 - Fix FinalTest map level limit collisions for drones - Industry map correct Key Exit sign Door location
- FinalTest Level optization - Better sway weapons effect (vertical and roll to give better feeling) - AK aiming dot and dynamic FOV - Darker Shadows for Industry map - Switch Oblivion drone on Garden And Industry map - Update pathfinding spots for drones navigation on Industry map - Spawners Arms noise set as SFX slider audio on settings - Added Invalidate Sound effect on turret and set as SFX slider audio on settings - Man Breath and heartbeat set as SFX slider audio on settings - Switch cloth sound set as SFX slider audio on settings on handgun reload - Fix skip cinematics black screen on industry - Reduce Muzzle Flash for guns - Updated drone colors to red - Barrels material update - Weapon Box v2 - New Menu style (flying drone) - AI Boss smoother rotation movements - Weapons FOV while not aiming - Waves Drone Oblivion replaced - Bullet Trail particle - Impact Particle LOD - Beta version unlockable variable when reach the end of the last map. - Reduced aiming gun recoil. - Reduced Shoot camera shake - Fix skip cinematic twice goes black on "AITraining" map - Automaticly unlock weapon on level end. - Adaptation map hints and style update. - Barrels revert to one shot explosion (prevent some effects issues and make it more intuitive/logical). - Microgeminers (unlockable micro-organism WIP) - Update landscape textures. - Crafter Texture fix (Adaptation map) - Building Emitters Website - Industry Glass Fence player collision fix - Fix grenade system maximum force throw 2 grenades - Exit door sign location - Crafter texture fix (adaptation map) - Barrels highlight - Menu in level, added Exit Confirmation - Fix Crafter populate your saved modes when game start - FadeIn loading screen - Fences collisions - Dropped item particle - Maps thumbnails update - Crafter added ReqItems consumption and Mod sellings - Update movie intro game - Esc key toggle menu - Unlock level text on level selection
V1.9.6
v1.9.5 =============== - New assets on maps - Underground cinematics update - Fix Level Unlock - Remove cinematic mode for Default game - Hints Update - Camera Shake fix - Gameplay Musics
v1.9.6 =============== - Replace Doors by Room and Tunnel Transition - Changed show Door Exit Sign from key and not Tothem (can be usefull for multiple keys and multiple doors on same level) - Set Actors or HUD (Hint Message, Elevators, Invalid Interaction, Intro Dialogues) with audio SFX type volume - Outside room Decorations - Switch gun progression unlock order - New Skies - Map assest update - Input key Interaction hud's
V1.9
v1.9 ===============
- Advertisings on map - Batteries remodeled - Drones remodeling for better hit - Cinematics and Skip cinematics button - Footstep sounds updated - Fix control player on map initialize - Crafter with active and passive abilities - Weapons saved with steam cloud - Control settings update - Prevent switch weapon while aiming - Fix player controller after underground elevator animation - Update some SFX - Fix buy sniper - Update dificulties - Fix hint controller messages after controller settings - Fix androids pathfindings - New Advertise - Added explosive barrels - Update map thumbnails
If you like the game feel free to give a feedback/review/share it. See you arround!
V1.8
v1.8 ===============
- Drone AI v4 (shoot at predicted player location, faster shoot trigger) - UI impact and hitmarker sound update - AK lower gun damage - Bigger stones catch trigger - Story cinematics - Update levels to be more forest like - Airstricke awesome animation - Updating the texts interaction - Unlockables levels system - New song: Cyberpunk v2 - Accept health perk on < 100% - Weapon Box Update - Readjust Levels Difficulties - Turret fix after drone updates - Optimizing Shadows - Added a new color correction - Drone navigation update - Reload handung animation - Update gun grip point location - Screen display settings WIP - Spawner robotic arms - Graphics optimization (particles, reflexions, rain) - AI better follow for better gameplay feel - Fix audio settings - Selection Wheel for gun/abilities - elements outline - Garden map Update - fix grenade outside world collisions and kill events - Turrets removed icons - Blood effect updated
Need to fix:
- player stats arent saving and fix Steam Cloud implementation