Emitters: Drone Invasions cover
Emitters: Drone Invasions screenshot
Genre: Indie

Emitters: Drone Invasions

Linux Setup

Implemented new Steam Depot for Linux

v2.3.4 Hotfix performance

v2.3.4 (hotfix) =============
- Adaptation optimization
- Remove all maps lighting build
- Remove level transition delay on training

V2.3

v2.3 ===============
- New Drone Fly system plugin (Major update)
- Hit Camera Shake
- higher flyby projectile noise
- Fix music randomly restart when too many sound effects occurrences
- Difficulties
- Fast throw grenade
- Fix call Metropolis elevator from 3rd floor
- All maps update (style and lighting)
- New song: Emitters - In The Fight
- AK new Sound Effect
- Cam shake update
- Maps style update
- Update Credit menu
- Chargers new activation sound
- Camera dirt screen effect
- New low health screen effect

Note: some level performances will be updated (especially the "Adaption" map), and I will try to rebuild the game with backed shadows and the Fix Raytracing/RTX option.


If you have any problems or just want to share your experience, please give me your feedback in the following media:

https://emittersgame.com/
https://twitter.com/Emitters8
https://www.instagram.com/emittersgame/
https://www.facebook.com/emitters/
https://soundcloud.com/mickael-morgado/sets/emitters-ost
https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw
https://mickaelmorgado.itch.io/emitters

hotfix beta validation

fix beta branch validation on main menu for default release

V2.2

v2.2 ===============
- New Level (The Escape)
- Reduce overall sounds when dialogues
- Update overall health system
- Update gameWin/Over screen for better and easier backend workflow
- When voices sound reduce other effects SFX
- Remove Stats from gameWin/Over screen
- Update Muzzle flashes for all guns (effect and backend structure)
- update player HUD with weapons thumbnails
- update room map style
- Player HUD toggle visibility of WheelSelection when player has perk
- Wheel Selection release key message
- Working on new overall voices
- Update GlassBreaker Sound from @Josh Bak
- Added @jojo drone model as DroneSupport perk
- Crafter Interface Update
- Same close button for crafter and weapon bench
- Prevent pause menu on interactable elements like crafter and weapon bench
- Barrel Outline Removed (temporary to prevent to much glow on low end pc)
- Confirmation Notification on Weapon Bench
- Update call key input for [f] on crafter down message and Drone Support HUD
- Temporary removed Training Targets to prevent crash issue
- The Escape load next level (overall system update)
- HUD Voice Communication Side UI conditional display (show only for voice, prevent blocked UI when quickly interact w/ another one)
- Centered and fixed size of logo for loading screen
- Dialogues / Player Messages Refactor
- Industry level design update
- HUD Drone Support Update
- Car Glass dirt reduced
- Reduced Car Boss health
- Remove distorted heat gun flash particles
- Added Mark character for Adaptation sentence

[previewyoutube="9ApLdajJxVw;full"]

If you have any problems or just want to share your experience, please give me your feedback in the following medias:

https://emittersgame.com/
https://twitter.com/Emitters8
https://www.instagram.com/emittersgame/
https://www.facebook.com/emitters/
https://soundcloud.com/mickael-morgado/sets/emitters-ost
https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw
https://mickaelmorgado.itch.io/emitters

V2.1

- Testing Raytracing + toggle setting option
- Cleaning project for faster builds
- Set some other sounds to SFX and UI audio slider settings
- Music Player for menu with artist and song names
- Added Josh Bak Songs
- Increased FinalMap difficulty
- Health system update
- Player Impact effects update
- FinalMap larger stairs for Androids navigation
- FinalMap Reduced lighting for optimization
- Player Dead Ragdoll instead of teleporting to DeadZone
- Black background fade In when Game Win and Game Over UI shows
- Fix Drone Support collisions
- Hide first person FOV arms when controlling drone
- Smooth Blend between player and DroneSupport
- Fix and update Elevator Triggers on FinalTest
- Fix Gameplay settings like "Cam Shake" and "Motion blur" on load
- Added Dynamic Weather to FinalMap
- Update website url on Credits
- Optimizing FinalTest map
- Added Ambiante SFX on FinalTest map
- Increase ReqItems sizes for better gameplay feeling
- Loading screen and tips update
- Turn Off DroneSupport on Demand
- Fix Audio Volume back Up from 0
- Fix FinalTest map level limit collisions for drones
- Industry map correct Key Exit sign Door location

https://emittersgame.com/
https://twitter.com/Emitters8
https://www.instagram.com/emittersgame/
https://www.facebook.com/emitters/
https://soundcloud.com/mickael-morgado/sets/emitters-ost
https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw
https://mickaelmorgado.itch.io/emitters

V2

- FinalTest Level optization
- Better sway weapons effect (vertical and roll to give better feeling)
- AK aiming dot and dynamic FOV
- Darker Shadows for Industry map
- Switch Oblivion drone on Garden And Industry map
- Update pathfinding spots for drones navigation on Industry map
- Spawners Arms noise set as SFX slider audio on settings
- Added Invalidate Sound effect on turret and set as SFX slider audio on settings
- Man Breath and heartbeat set as SFX slider audio on settings
- Switch cloth sound set as SFX slider audio on settings on handgun reload
- Fix skip cinematics black screen on industry
- Reduce Muzzle Flash for guns
- Updated drone colors to red
- Barrels material update
- Weapon Box v2
- New Menu style (flying drone)
- AI Boss smoother rotation movements
- Weapons FOV while not aiming
- Waves Drone Oblivion replaced
- Bullet Trail particle
- Impact Particle LOD
- Beta version unlockable variable when reach the end of the last map.
- Reduced aiming gun recoil.
- Reduced Shoot camera shake
- Fix skip cinematic twice goes black on "AITraining" map
- Automaticly unlock weapon on level end.
- Adaptation map hints and style update.
- Barrels revert to one shot explosion (prevent some effects issues and make it more intuitive/logical).
- Microgeminers (unlockable micro-organism WIP)
- Update landscape textures.
- Crafter Texture fix (Adaptation map)
- Building Emitters Website
- Industry Glass Fence player collision fix
- Fix grenade system maximum force throw 2 grenades
- Exit door sign location
- Crafter texture fix (adaptation map)
- Barrels highlight
- Menu in level, added Exit Confirmation
- Fix Crafter populate your saved modes when game start
- FadeIn loading screen
- Fences collisions
- Dropped item particle
- Maps thumbnails update
- Crafter added ReqItems consumption and Mod sellings
- Update movie intro game
- Esc key toggle menu
- Unlock level text on level selection

V1.9.6

v1.9.5 ===============
- New assets on maps
- Underground cinematics update
- Fix Level Unlock
- Remove cinematic mode for Default game
- Hints Update
- Camera Shake fix
- Gameplay Musics

v1.9.6 ===============
- Replace Doors by Room and Tunnel Transition
- Changed show Door Exit Sign from key and not Tothem (can be usefull for multiple keys and multiple doors on same level)
- Set Actors or HUD (Hint Message, Elevators, Invalid Interaction, Intro Dialogues) with audio SFX type volume
- Outside room Decorations
- Switch gun progression unlock order
- New Skies
- Map assest update
- Input key Interaction hud's

V1.9

v1.9 ===============

- Advertisings on map
- Batteries remodeled
- Drones remodeling for better hit
- Cinematics and Skip cinematics button
- Footstep sounds updated
- Fix control player on map initialize
- Crafter with active and passive abilities
- Weapons saved with steam cloud
- Control settings update
- Prevent switch weapon while aiming
- Fix player controller after underground elevator animation
- Update some SFX
- Fix buy sniper
- Update dificulties
- Fix hint controller messages after controller settings
- Fix androids pathfindings
- New Advertise
- Added explosive barrels
- Update map thumbnails

If you like the game feel free to give a feedback/review/share it. See you arround!

V1.8

v1.8 ===============

- Drone AI v4 (shoot at predicted player location, faster shoot trigger)
- UI impact and hitmarker sound update
- AK lower gun damage
- Bigger stones catch trigger
- Story cinematics
- Update levels to be more forest like
- Airstricke awesome animation
- Updating the texts interaction
- Unlockables levels system
- New song: Cyberpunk v2
- Accept health perk on < 100%
- Weapon Box Update
- Readjust Levels Difficulties
- Turret fix after drone updates
- Optimizing Shadows
- Added a new color correction
- Drone navigation update
- Reload handung animation
- Update gun grip point location
- Screen display settings WIP
- Spawner robotic arms
- Graphics optimization (particles, reflexions, rain)
- AI better follow for better gameplay feel
- Fix audio settings
- Selection Wheel for gun/abilities
- elements outline
- Garden map Update
- fix grenade outside world collisions and kill events
- Turrets removed icons
- Blood effect updated

Need to fix:

- player stats arent saving and fix Steam Cloud implementation