Emitters: Drone Invasions cover
Emitters: Drone Invasions screenshot
Genre: Indie

Emitters: Drone Invasions

V1.7

VERSION 1.7
============================
- WEAPON INTERNAL REFACTORING! (huge internal development for future new weapons)
- Fix sniper hud after REFACTORING
- Fix DualGun after REFACTRORING
- Fix WeaponBoxes after REFACTORING
- Fix Money spend after REFACTORING
- Fix weapon sounds after REFACTORING
- "Blaster" gun replaced by "Shotty" gun
- "DualGun" muzzle flash for cloned gun
- Weapons Aiming system
- Map Design Updates
- Black and White Camera Effect instead of heartbeat pulse blur (low health)
- Main Menu Update
- New Songs
- Perks Sounds Effects
- Audio Settings
- Prevent bullet impact on maps outside collisions (Sky)
- Camera Shake on shoot
- Target left for android too
- Ammo cap
- Stats widget updated UI only (need to fix some initial issues)
- Difficulties updated (all maps)
- All bullet damages updated (First Person Character / Enemies)
- "Tutorial" map shows multiple tips on the screen
- TV screen Tutorial/Infos for "Tutorial" map
- Fix "Airstrike" last bomb on "Industry" map
- New sliders for gameplay settings
- Turrets v4, can now shoot Androids too
- Internal code cleaning
- Prevent Shoot on pause menu
- Remove floating movement for drones to prevent glitch up movement on pause menu
- Fix Androids Spawn
- Grenade launching triggered via arm animation
- Android Health HUD like drones
- Elevators bigger trigger area for some maps
- Spotlights for maps for cool effect and lightning areas at night
- Update Credits menu
- Reset Setting buttons (Gameplay/Audio)
- Fix default setting for first time play

V1.6

VERSION 1.6
============================
- Weapons sound replications;
- Sprint prevent hold button (checkable option in options);
- Show all key inputs for turrets, weapon benches, and chargers hint text;
- Gameplay settings update;
- New wall and floors textures added;
- New color palette (blue for interaction like weapon benches, turrets, chargers, totem, etc. Removing red objects colors to prevent confusions with enemies);
- Smaller enemies health HUD;
- Drone audios and projectiles update;
- Industry Map redesign update;
- New bullet impact particle;
- Update footstep sound for some plastics objects;
- Added some debris of objects for maps design;
- Increased trigger box activation size for turrets and chargers;
- Muzzle Flash for some weapons;
- Handgun faster projectile travel;
- Update weapons ammo capacities;
- Remove dual arrow on elevators;
- Metropolis side decoration;
- Hitmakers;
- Dynamic crosshair;
- Turrets v3;
- New maps thumbnails for menu;
- Remove sprint perk;
- Fix jump perk reset (accumulate);
- Updating some hints + voices;
- Scoring near the crosshair;
- Androids healths update;
- Update hints + voices and interactions logic;
- Moonlight;
- Fix internal warning logs (Drones AI updated);
- New AK47 shoot sound effect;

[previewyoutube="Vi9i9Obog1s;full"]

Follow Dev @:
--------------
Instagram: https://www.instagram.com/emittersgame/
Facebook: https://www.facebook.com/emitters/
Twitter: https://twitter.com/Emitters8
Youtube: https://www.youtube.com/mickaelmorgado
Trello: https://trello.com/b/xbwcLlRy/emitters

V1.5

VERSION 1.5
============================
- One-hand weapons + new weapon + arm positions and animations (first-person view only for now);
- Character jump faster and more down gravity for faster falling movement;
- Weapon box prevent to buy a weapon already equipped;
- Destroy session if server host disconnect to be able to recreate a server and client can find it;
- When client-server travel succeed, remove the HUD menu interface;
- Remove camera shake effect function (need to remove from HUD);
- Fix glitchy animations and character movement while sprinting and aiming at the same time;
- Remove Turrets collisions for player and player projectiles;
- Re-enable music on the menu + added "Falling Into Madness" song;
- Rank / Score system with Prestige: The system autosaves on (computer for now/steam cloud after);
- Tutorial map update;
- HUD money animation;
- Increase the size of some drones;
- handgun and sniper increased bigger ammo capacity;
- Survival Game Mode update;
- Increase Drones Flare color;
- Drone new simple explosion particle;
- Spawner new particles;
- Each weapon have different damages;
- Refactoring health system for drones to have a life (bosses updated too);
- Testing Raytracing but no success;
- Pause game on the single-player mode (real-time stop);
- Grenade range increased;
- Player movement slightly increased;
- Drones movements and spray fire speed increased;
- Drones shoot range increased;
- Update Hit Detection;
- Fix pause game for the single-player when toggle pause menu by button click and not only with key;
- Update Doors and Walls assets;
- Update KeyCard model;
- Player Stats;
- AI Sometimes doesn't start (the rain trigger block was causing this issue);
- Updating some trigger boxes collision to prevent AI errors logs (ue4 logs can potentially crash the game);
- Stones pillars bright when a stone is on inventory;
- Sound design (clothes friction on walking/running) and ambiance;
- Exit Door doesn't need to interact with to open, just approaching the door it will open if you have the key;
- Update all perks to fix UAV perk;
- Menu interface;
- Bosses Update;
- Menu Logic and Graphics settings;
- Prevent reloading on a full charger;
- Fix bug that prevents you to shoot when reloading animation is interrupted with grenade launch animation;
- Remodeling Inspire drone for look/performances enhancements;
- HUD Locations for Key and Door;

Some Issue for multiplayer:
----------------------------
- Multiplayer HUD disappears on client-side;
- Friend character sounds still replicated on your machine;
- When server unexpectedly disconnect, you can be stuck on loading screen infinite loop;

Follow Dev @:
--------------
Instagram: https://www.instagram.com/emittersgame/
Facebook: https://www.facebook.com/emitters/
Twitter: https://twitter.com/Emitters8
Youtube: https://www.youtube.com/mickaelmorgado
Trello: https://trello.com/b/xbwcLlRy/emitters

Version 1.4

VERSION 1.4
============================
- Lobby System implementing
- Lobby System: refresh player list on player left
- Fix Single Player Start Button (doesnt fire after lobby system implement)
- Menu Updated with single and multiplayer tabs
- Get steam username for connected player
- Updated maps file path for server travel command
- Hide loading screens when server traveling done
- Levels difficulties based on players on map
- Fix Perks for Garden map
- Fix shadows for Garden map
- New system with multiple drones depending on waves and maps
- Drone #7 new 3d model
- Working on aim centering weapons
- Update shaders and graphics effects
- Working on AK47 new model
- Footstep sound on different floors
- New Ammo System like COD
- HUD Update
- Limited carrying ammo
- Update Blur
- Reduce Light Shafts / God Rays light
- Metropolis map update + performance
- AK47 Projectile + Sound Update
- New Door / Corridor model work in progress
- Fix Charger Amount When buy weapon
- Loading screens w/ tips
- Launchpad forces updated
- Grenade launch animation while jumping (updated animations logics / for better performances)
- Grenade logic fix after animation update
- Remove footstep sound when in air
- Sprint animation update
- Voices warning (low ammo, grenade, health)
- Menu and loading updates
- Update HUDs internal logics
- Fix footstep sound for each player (multiplayer)
- Fix highlight menu buttons
- Elevators
- New military drone texture
- Faster Character movements
- Cancel sprint when shooting
- Drone target location alternative altitudes
- Military Drone reduced damage
- Highlight low ammo number on HUD

1.3 version Massive Update !!

- New drones movements
- Sniper bullet smaller and faster time travel
- Airstrike ready for Multiplayer
- Multiple texture ground for all maps
- HUD Health and perk new styles
- Maps optimizations
- Full game logic optimizations to gain performance
- Fixing Create / Join Session conditions (eg: when in a level and try to join a session it will fail) + conditional menu buttons
- Fixing WeaponBox for client-side replication
- Fix Replication of Random Perk Generator
- Respawn countdown message on dead zone
- Roll back to first weapon when respawning
- Fix outside map collision
- Bullets goes to crosshair location even for long / small distances (included dual gun system)
- New weather time (thunderstorms)
- Drone #3 new noises sounds
- Tutorial map updated + fix shadows for day cycle
- Grenade Effect less Epileptic xD
- Reduce Camera Shake on shoot
- Sniper and Handgun shoot sound effects update
- Rain collision
- Prevent grab health perk when 100% for better multiplayer gameplay
- Update Interactive Event (the crosshair doesn't need to be perfectly aligned with the object to interact with eg: weapon box)

Redesign Assets for better visibilty

Some assets were updated for better perception of enemies through all the maps.
All the enemies have now red light flare to be more visible.
The difficulty will change between different maps that make it more challenging.
Fix tutorial map that doesn't load.

I hope you will like the updates, have fun