Empires in Ruins cover
Empires in Ruins screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Indie

Empires in Ruins

0489.03.01 Stormie with a chance of cannonballs

0489.03.01

  • Fixed the Arcade maps achievements. Now beating a map at a certain difficulty grants the lower difficulties unlocks too. Added correct progress marker.
  • Lowered the Hells Bells achievement gold medals requirement to 5.
  • Fixed the Born to Raise Hell unlocking condition.

0849.03 Achievements!

We did it!

40 Achievements, distributed across Campaign, Sandbox and Arcade mode too! Go and catch them all trophies guys!

If you encounter any problem with any of them, don't hesitate to write us on the forum, on discord (you find the link pinned in Discussions) or using the F11 ingame tool.

And next...next there's localization, a couple of bug fixes on stuff we got reported this week, and we get started with a new feature for the Riots too ;)

Cheers,
Dr.H, Lead Dev

0849.02.6 120 Mhz displays


  • Added a fix that should solve a resolution picking issue on some displays with more than 60 mhz

Early Access Diaries #7 Past, present and future

Game Settings are in, tested and uploaded, Steam Achievements are almost ready, Files for Localization are being prepared, it looks like we're sticking to the roadmap and it's time to summarize a bit how it did go these first 3 months of Early Access.
First of all, we're still delighted that our Reviews rating is stable at 100% positives. We know, it will change at some point, it's unavoidable, but we got quite some shivers by reading very positive reviews of our work.



We've been working a lot on our feedback (and your bug reports too), and what we did focus the most is how to make sure all the parts of the game are fully enjoyable.
We think we found some minor weaknesses on the main campaign loop, and even though we already addressed them in several ways, that's what we wanna do next.



Recurring Riots.
Some of you told us that for the way they play, they would love to have a way to completely avoid an upcoming riot.
Even if to achieve that it might take more work than fighting the riot itself.
To address this, we are designing a system to negotiate and/or bribe a way out of a recurring riot. It won't be neither easy nor cheap, but it will provide you one more option on the table to better fit your gameplay.



Recurring Tributes.
In order to help balancing out resources in a flavorful way, we will be adding recurring Tributes to the Crown Prince. These will be large sums of gold and resources that need to be reached by a given turn. If you do reach them, they will be subtracted from your total, but you will receive a solid bonus in terms of morale of your troops, relations with the Crown and efficiency of your province assets. Failing to achieve the request, will leave you without resources left, with a very low morale and a drop in efficiency of your provinces (but hey, the Rebels will appreciate you more for that).
Failing to fullfill a certain number of tribute (we are still brainstorming on the amount, but 5 might be the target), will cause you to lose the game, while fullfilling them all continuously might provide cumulative bonuses.



The two above were not planned as features, and have been originated from your input and feedback. The other big ones coming, that were already in the roadmap, but that people di ask fairly often, are worth being remembered and are the following ones:

  • We are adding an instant-buy system with resources for province assets. It will be quite expensive, quite a few times it will be priceless to have it accessible!
  • We are adding a research queue. We know you want it, we know it's needed, we are gonna get it there so that you don't have to go back and forth from the research screen.
  • We're working on a HOMM-like province view and building screen with ALL the province assets, each with its three levels of upgrades. A delight for the eyes (check the preview pic)
  • Sandbox is getting a slow but large redesign, that will be adding some more sense of progression and some more tasks and objectives. We can't spoil more yet, and it will still take some time, but you will love it!




That said, a little summary of what we did since the last post

0849.02.1

  • Slightly reduced change of Rebellious activity increasing
  • Slightly increased the impact of Happiness on Rebellious Activity reduction
  • Increased the amount of reduced rebellious activity in case of high authority and high happiness


0849.02.2

  • Now feedback reports (not just Bugs) provide us with more information and save files
  • Reduced by 20% the cost of Tier 1 technologies
  • Fixed a minor bug with pause (the game didn't unpause by clicking '>' )


0849.02.3

  • In the latest key rebinding update, the Down and Right pan keys had been swapped. Now it's fixed.


0489.02.4

  • Default keys setup was mistankingly set to invert A and S for newly created settings files. Fixed. (Next update we will make them swappable without unassigning first)
  • Default windowed mode was set to True also while false for newly created settings files. Fixed.
  • Old settings file should now update the resolution correctly (only applied to settings files created before the 0489.02 update.


0849.02.5

  • Fixed a bug in which punishing the rebels after a riot applied to the wrong province (Life's not fair, you know)
  • Slightly increased the impact of Authority and Happines in the control of province Rebellious values
  • Increased the impact of Battle Modifiers (due to the difference between player Attack and Enemy defense) both positively and negatively
  • Slightly decreased the maximum increase in Rebellious activity per turn
  • Lowered the impact of night turns on Rebellious activity


Thats said, I hope you guys are happy with what we're doing, and that you will continue with the amazing feedback you're providing us!
Cheers,
Dr.H, Lead Dev

0849.02.5 Balancing Rebellion further

0849.02.5

  • Fixed a bug in which punishing the rebels after a riot applied to the wrong province (Life's not fair, you know)
  • Slightly increased the impact of Authority and Happines in the control of province Rebellious values
  • Increased the impact of Battle Modifiers (due to the difference between player Attack and Enemy defense) both positively and negatively
  • Slightly decreased the maximum increase in Rebellious activity per turn
  • Lowered the impact of night turns on Rebellious activity


0489.02.4 More keys rebinding

0489.02.4

  • Default keys setup was mistankingly set to invert A and S for newly created settings files. Fixed. (Next update we will make them swappable without unassigning first)
  • Default windowed mode was set to True also while false for newly created settings files. Fixed.
  • Old settings file should now update the resolution correctly (only applied to settings files created before the 0489.02 update.

0849.02.3 Key rebinding

0849.02.3

  • In the latest key rebinding update, the Down and Right pan keys had been swapped. Now it's fixed.

0849.02.2 A pause bug and a handful of fixes

0849.02.2

  • Now feedback reports (not just Bugs) provide us with more information and save files
  • Reduced by 20% the cost of Tier 1 technologies
  • Fixed a minor bug with pause (the game didn't unpause by clicking '>' )

0849.02.1 Rebellion balancing

0849.02.1

  • Slightly reduced change of Rebellious activity increasing
  • Slightly increased the impact of Happiness on Rebellious Activity reduction
  • Increased the amount of reduced rebellious activity in case of high authority and high happiness

0849.02 Game Settings



Whereas most of the settings we added are self explainatory, it's worth spending a couple of words about the some of the gameplay ones.


  • Restore default speed at the end of a wave (Default On) - When you kill all the enemies in a wave, by default the speed is restored to x1. If this one is off, the speed remains the same (you might risk wasting some of the time between waves this way)
  • Grid always visible in battle (Default Off) - Whereas usually the terrain grid is only visible upon building or hiring a soldier, you can decide that you want it on the whole time.
  • Cursor near the edge pans the map (Default Off) - Some people hate it, some love it. Move the mouse near the screen edges to pan the map. Hold Left Shift to increase the panning speed too.
  • Camshake (Default On) - Self explainatory, if on the cam shakes (when a tower is destroyed or when an enemy reaches your headquarters), if off, the cam won't shake.


They've been tested a lot and they seem to be very solid, but you guys are awesome at breaking stuff, so go ahead and make sure we get these settings spot asap!





Now off to finish achievements. Onwards we go, cheers guys!
Dr.H, Lead Designer