Genre: Shooter, Real Time Strategy (RTS), Strategy
Empires
Version 2.25.1 released
Our work this month has resulted in a new release of Empires! Changes this patch include:
Scripts
Added jeep turbo courtesy of Reznov.
Features
CVs no longer die in one hit during sudden death but take 10x increased damage.
Games are limited to 90 minutes.
Sudden death countdown is now 200 seconds.
Default artillery recoil is now 0.1.
Default tickrate is now 66.667 ticks per second.
New steam friends XP leaderboard.
Added hit markers
New cyclopean skybox.
Main menu layout courtesy of Oktay.
Per team stamina bar colors.
Bugfixes
Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
Fixed missing materials due to capitalization issues.
Fix for missing palmbay resources.
Full changelogs can also be viewed on the wiki: https://wiki.empiresmod.com/Version/2.25.x
Version 2.24.1 and shitmaps night
We just released version 2.24.1 and also want to announce our shitmaps event on the 23rd of February at 9pm GMT. Come and play the maps our community members made just for that day!
It's finally time, here's a new version of Empires, featuring...
Script Changes including:
Normalising melee damage, tweaks to infantry rifles and vehicle engine fixes.
Some notable Bugfixes:
Correct shooting at players in vehicles, shells working properly with artillery feedback and homing missiles now hit repair stations properly.
With Map Updates to:
Coast, Crossroads, Cyclopean, District402, Duststorm, Escort, Glycen City, MValley, Palmbay, Streets Of Fire and Urban Chaos.
And some new Features:
Spanish language support (provided by Joy), basic NPCs and bots and updated research item descriptions.
This is just a small selection of the full changelog so update the game and find out what else changed!
2.14.7 Released
Bugfixes
<*> Fix to address key binds not executing properly.
2.14.6 Released
Bugfixes
Fixed some incorrect movement speed values as of last patch.
Fixed incorrect map names in the default map cycle files.
Fixed the ladders on the map emp_coast.
Changed the particle effect for Standard ML because it resembled blood splatter on lower settings.
Changes have been made on the map emp_crossroads to address issues with vehicles getting stuck in the ramps.
Features
Added team warnings when command vehicle takes environmental damage. (Drowning/flipped)
Changes to how stamina discharges.
Sprinting when ducked or prone will now drain less stamina. You're not gaining the full sprint effect that you would if you were running normally, so it now matches your the speed gain.
Sprinting will now only drain stamina if you're pressing a forward/backwards key, are on the ground and are moving fast enough to actually activate sprint.
Misc changes
Added some decals requested by mappers. (Team emblems and arrows to help better inform players)