Empires cover
Empires screenshot
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Genre: Shooter, Real Time Strategy (RTS), Strategy

Empires

Version 2.25.1 released

Our work this month has resulted in a new release of Empires! Changes this patch include:

Scripts

  • Added jeep turbo courtesy of Reznov.


Features

  • CVs no longer die in one hit during sudden death but take 10x increased damage.
  • Games are limited to 90 minutes.
  • Sudden death countdown is now 200 seconds.
  • Default artillery recoil is now 0.1.
  • Default tickrate is now 66.667 ticks per second.
  • New steam friends XP leaderboard.
  • Added hit markers
  • New cyclopean skybox.
  • Main menu layout courtesy of Oktay.
  • Per team stamina bar colors.


Bugfixes

  • Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
  • Fixed missing materials due to capitalization issues.
  • Fix for missing palmbay resources.


Full changelogs can also be viewed on the wiki: https://wiki.empiresmod.com/Version/2.25.x

Version 2.24.1 and shitmaps night

We just released version 2.24.1 and also want to announce our shitmaps event on the 23rd of February at 9pm GMT. Come and play the maps our community members made just for that day!

Scripts



  • UML: Cost 70->80, Heat 8->8.5, Clip Size 7->6, Reload Time 3.8->4
  • Heavy-duty ML: Cost 110->125, Heat 8.5->9.75, Reload Time 4->4.5


Features



  • Added muzzleflashes for vehicle MGs


Bugfixes



  • Brenodi muzzleflashes don't render through walls.
  • Researching grenadier upgrades by console commands now works.
  • Tweaked a bunch of particles.
  • Fix incorrect range indicator for ML turret placements in command view

Version 2.23.1 released

Changes include:

  • Signed models, players with custom player models might get blocked from servers in next releases.
  • Not having a spawn results in a one ticket per second drain.
  • Fixed issue where squad reviving wouldn't cost any squad points.
  • Wall cost 15->18
  • Normalized cannon speed for High-Explosive/Plasma/Bio Cannons.


Full changelog available at: https://wiki.empiresmod.com/Version/2.23.x#2.23.1

2.22.1 Released

A new day, a new Empires. Changes include:


  • Better jeep handling.
  • Upgraded Missile Launcher explosion radius increase.
  • Heavy-duty Missile Launcher explosion radius increase.
  • Squad revive costs now scale with amount of revived players.


Full changelog can be found here: https://wiki.empiresmod.com/Version/2.22.x

Version 2.21.1 released

Version 2.21.1 has been released! Changes include:


  • Unassigned players and players that can no longer spawn now cycle through map overview entities.
  • New team selection menu.
  • Switching teams during the game now reduces the amount of Total XP you gain.
  • Total XP Rank description is now more descriptive.
  • Palmbay has been updated to fix the waves and blinding light.
  • Scout rifles now zoom further.


Full changelog can be found here: https://wiki.empiresmod.com/Version/2.21.x#2.21.1

Version 2.17.1 released

Version 2.17.1 has been released with the following features:


  • Enabled new engine impact effects.
  • Added scripts to add bot spawners on the crosshair location (exec imp_npcs, exec nf_npcs).
  • Lobby now automatically redirects to the correct server instead of asking for confirmation.
  • Buildings and tanks now have a ricochet effect if shooting at them is ineffective.
  • Players now always spawn facing the front of the barracks.
  • Added vehicle script reloading commands.
  • Tutorial bot spawner has an input that can disable / enable it.
  • Added tutorial trigger entity.
  • Quite some bugfixes


Full changelog is here: https://wiki.empiresmod.com/Version/2.17.x

Version 2.16.1 released

We just released 2.16.1 to stable. Changes include:

  • Automatic HDR management
  • Updated vehicle handling
  • Fractional resource management (no longer rounded down)
  • Quickplay lobby
  • Security updates

And a lot more changes

2.15.10 Released

It's finally time, here's a new version of Empires, featuring...

Script Changes including:
Normalising melee damage, tweaks to infantry rifles and vehicle engine fixes.

Some notable Bugfixes:
Correct shooting at players in vehicles, shells working properly with artillery feedback and homing missiles now hit repair stations properly.

With Map Updates to:
Coast, Crossroads, Cyclopean, District402, Duststorm, Escort, Glycen City, MValley, Palmbay, Streets Of Fire and Urban Chaos.

And some new Features:
Spanish language support (provided by Joy), basic NPCs and bots and updated research item descriptions.


This is just a small selection of the full changelog so update the game and find out what else changed!

2.14.7 Released

Bugfixes


<*> Fix to address key binds not executing properly.

2.14.6 Released

Bugfixes



  • Fixed some incorrect movement speed values as of last patch.
  • Fixed incorrect map names in the default map cycle files.
  • Fixed the ladders on the map emp_coast.
  • Changed the particle effect for Standard ML because it resembled blood splatter on lower settings.
  • Changes have been made on the map emp_crossroads to address issues with vehicles getting stuck in the ramps.

Features



  • Added team warnings when command vehicle takes environmental damage. (Drowning/flipped)
  • Changes to how stamina discharges.

    • Sprinting when ducked or prone will now drain less stamina. You're not gaining the full sprint effect that you would if you were running normally, so it now matches your the speed gain.
    • Sprinting will now only drain stamina if you're pressing a forward/backwards key, are on the ground and are moving fast enough to actually activate sprint.


Misc changes



  • Added some decals requested by mappers. (Team emblems and arrows to help better inform players)
  • Added new models that are used in emp_crossroads.