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Empires screenshot
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Genre: Shooter, Real Time Strategy (RTS), Strategy

Empires

Update! - Improvements to stability

We released an update!
These changes should address the recent instability issues that people have been experiencing. We recognize that these issues ruin your enjoyment of the game and we apologize for the delay in getting these fixes out to you...

Empires has a very small team of developers; all of whom have other commitments, such as careers and study. Unfortunately, as a result this means that we only have a limited amount of time available to work on Empires. Don't worry though, we're still committed to improving Empires and we appreciate you sticking with us.

You can view the list of changes for this version (2.14.5) by following this URL:
https://wiki.empiresmod.com/Version/2.14.x#Version_2.14.5

Also, we’re always looking for talented people to join the development team. You can find more information on the following page - https://www.empiresmod.com/static-md/join.html

2.14.3 Released

Hi everyone.

So we're happy to announce the release a new version of Empires. This version brings a lot of fixes and important security updates to Empires, as well as script changes across most of the weapons to correct their damage after fixing the min/max damage issue.

Features



  • Added cvar to control vehicle carcass fade-out time.
  • Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.
  • GUI tweaks
  • More translatable texts
  • Added tank weapon filter entity (emp_filter_activator_weaponname)
  • Added client side predicted shells for mortar and tanks.


Bugfixes



  • Fixed a crash involving turrets with no cannon.
  • Fixed an issue with the commander warning HUD not hiding.
  • Fixed a client-side crash relating to detail objects hiding under buildings.
  • Fixed a crash related to commander building placement.
  • Fixed an issue with all machine gun weapons using the minimum damage as the maximum damage.
  • mp_chattime is no longer multiplied by two.
  • Fixed an issue with the 64th player being able to keep walking after round end.
  • Fixed a lot of purple textures on Linux.
  • Fixed a remote code execution exploit related to server executed commands.
  • Fixed tanks hitting themselves when shooting a shell at high speed.
  • Fixed the create server dialog and Dedicated server GUI (SRCDS) configure tab.
  • Fixed the ERRORNAME bug when rejoining a server.
  • Fixed the server not restoring the player's progress towards the next point awarded from recycling.
  • Fixed binds not setting themselves correctly.
  • Limited shell 'invisible' flight time to 150ms.
  • Fixed tank cannon sounds firing at the wrong time with predicted shells.
  • Fixed tank shake when firing cannons with prediction.
  • Fixed a bug with engineer recycle menu.
  • Fixed a bug with MOTD buttons occasionally not working.
  • Fixed a bug causing chat to overlap with health bar.
  • Fixed a bug causing pre-placed engineer cameras to default to the armoury model.
  • Patched security vulnerability with source sdk detected by oneupsecurity.


Script Changes



  • Std MG

    • Damage 12->17
    • Clip Size 50->60 (revert)
    • MinimalDamage 10->13
    • Falloff 1000->2000




  • Bio MG

    • Cycle Time 0.42->0.43
    • Reload Time 3.5->4
    • Vehicle Bio Time 3->2.8 (one less tick)




  • DU MG

    • Falloff 2500->3000




  • DU HMG

    • Falloff 2500->3000




  • .50 cal med

    • Damage 15->20
    • MinimalDamage 13->16
    • Total Clips 3->4
    • Reload Time 7.2->6.8




  • .50 cal heavy

    • Damage 18->23
    • Clip Size 100->120 (revert)
    • MinimalDamage 15->19




  • Chain gun

    • Damage 11->14
    • Cycle Time 0.043->0.04 (revert)
    • Clip Size 120->125 (revert)
    • MinimalDamage 8->11
    • Falloff 1000->1500
    • Falloffbase 0.7->0.75




  • Medium Chain Gun

    • Damage 13->17
    • Cycle Time 0.037->0.035 (revert)
    • Clip Size 160->175 (revert)
    • MinimalDamage 10->12
    • Falloff 1000->1500
    • Falloffbase 0.7->0.75




  • 3 phase engine

    • Medium Tank

      • Heat Output At Max 3->4

    • Heavy Tank

      • Heat Output At Max 3->4





  • Enhanced Grenadier Missile

    • Additional Damage 30->25




  • APCR Grenadier Missile

    • Additional Damage 30->25




  • Wages

    • Heal 15->13
    • Repair 15->13
    • Recycle 15->13
    • Kill 20->18
    • Sabotage 30->35
    • Defuse 20->25
    • Flag Capture 20->25
    • Squad leader bonus 15->13
    • Squad participation 15->13




  • BE&NF HMG

    • Damage 28->19
    • Falloff 2000->3000
    • MinimalDamage 18->15

  • BE Machine Pistol

    • Damage 22->11
    • Falloff 800->1500
    • MinimalDamage 10->8

  • BE&NF 9mm pistol

    • Damage 30->19
    • Falloff 1000->2500
    • MinimalDamage 17->12

  • BE .44 Pistol

    • Damage 55->37
    • Falloff 1200->2000
    • MinimalDamage 35->28

  • BE Assault Rifle

    • Damage 39->28
    • Falloff 2000->3500
    • MinimalDamage 28->22

  • BE Heavy Rifle

    • Damage 35->21
    • Falloff 2000->3500
    • MinimalDamage 20->16

  • BE&NF Scoped Rifle

    • Damage 70->60
    • Falloff 1300->4000
    • MinimalDamage 60->55
    • Headshot Modifier 2.5->3 (to guarantee one headshot kill)
    • DuckingSpread 0.0005->0.01
    • ProneSpread 0.0005->0.005
    • StandingSpreadIncrement 0.005->0.04
    • DuckingSpreadIncrement 0.002->0.02
    • ProneSpreadIncrement 0.002->0.01

  • BE&NF Shotgun

    • Damage 22->12
    • Falloff 500->1250
    • MinimalDamage 10->9

  • BE&NF SMG1

    • Damage 30->17
    • Falloff 1500->2500
    • MinimalDamage 15->13

  • BE&NF SMG2

    • Damage 30->19
    • Falloff 1000->2000
    • MinimalDamage 15->13

  • NF .50 cal Rifle

    • Damage 57->43
    • Falloff 2200->3500
    • MinimalDamage 42->35

  • NF Assault Rifle

    • Damage 38->26
    • Falloff 1500->3000
    • MinimalDamage 25->18

  • NF Buckshot pistol

    • Damage 20->11
    • Falloff 250->1000
    • MinimalDamage 11->8

  • NF SMG3

    • Damage 38->30
    • Falloff 1500->3000
    • MinimalDamage 29->23





  • .50 cal med

    • Total Clips 3->4
    • Reload Time 7.2->6.8

  • .50 cal heavy

    • Heat 0.8->0.9
    • Clip Size 100->110
    • Total Clips 3->4
    • Reload Time 9->7.5

  • Bio Diesel Engine

    • Jeep

      • Max Reverse Speed 25->45

    • APC

      • Max Reverse Speed 35->40

    • AFV/LT

      • Max Reverse Speed 32->48

    • Medium Tank

      • Max Reverse Speed 33->39

    • Heavy Tank

      • Max Reverse Speed 23->29

    • Artillery Tank

      • Max Reverse Speed 20->28

    • Fission Reactor

      • AFV/LT

        • Max Reverse Speed 34->42 (fix for inconsistency)

      • Advanced Coolant Engine

        • AFV/LT

          • Max Reverse Speed 31->40 (fix for inconsistency)







  • BE&NF HMG

    • Headshot Modifier 2->1.5

  • BE&NF 9mm Pistol

    • Headshot Modifier 1.3->1.4

  • BE Machine Pistol

    • Headshot Modifier 2->1.4

  • BE .44 Pistol

    • Headshot Modifier 1.5->1.7

  • BE Heavy Rifle

    • Headshot Modifier 1.4->1.7

  • BE Assault Rifle

    • Headshot Modifier 1.5->1.7

  • NF Assault Rifle

    • Headshot Modifier 1.4->1.7

  • BE&NF Shotgun and shotty pistol

    • Headshot Modifier 1.6->1.4

  • NF SMG3

    • Headshot Modifier 1.4->1.7

  • NF .50 cal Rifle

    • Headshot Modifier 1.5->1.7


2.13.5 Released

This is primarily aimed at being a hotfix patch, however there are some script changes that affect vehicle machine guns.

Bugfixes


  • Fix for cannon shells hitting your own tank.
  • Fixed the new HUD element for commander under attack warning not being displayed.

Script changes


  • Standard Machine Gun

    • Damage increase 12 -> 17
    • Minimal Damage increase 10 -> 13 (Minimum damage after falloff is applied)
    • Clip size increase 50 -> 60

  • Bio Machine Gun

    • Cycle time increase 0.42 -> 0.43
    • Reload time increase 3.5 -> 4
    • Vehicle bio time decrease 3 -> 2.8

  • .50 Caliber Medium Machine Gun

    • Damage increase 15 -> 20
    • Minimal Damage increase 13 -> 16 (Minimum damage after falloff is applied)

  • .50 Caliber Heavy Machine Gun

    • Damage increase 18 -> 23
    • Minimal Damage increase 15 -> 19 (Minimum damage after falloff is applied)
    • Clip size increase 100 -> 120

  • Chain Gun

    • Damage increase 11 -> 14
    • Cycle time decrease 0.043 -> 0.4
    • Minimal Damage increase 8 -> 11 (Minimum damage after falloff is applied)
    • Clip size increase 120 -> 125

  • Medium Chain Gun

    • Damage increase 13 -> 17
    • Cycle time decrease 0.037 -> 0.035
    • Minimal Damage increase 10 -> 12 (Minimum damage after falloff is applied)
    • Clip size increase 160 -> 175

2.13.4 Released

A new month, a new Empires. We're happy to announce version 2.13.4 which is live on Steam right now. Changes include:

Features




Bugfixes




Non-code changes




Script changes


2.12.4 Hotfix

Due to some crashes we uploaded a hotfixed client, we hope this makes things more stable.

2.12.2 Released

[B]Features[/B]


[LIST]
<*>Class selection now remembers your previous equipment choices for that class.
<*>Class defaults to Engineer now instead of Scout.
[/LIST]

[B]Bugfixes[/B]


[LIST]
<*>Fix for infinite pumping on shotguns when at 0 ammo.
<*>Fixed SDK bot spawning
<*>Fixed shotgun using wrong sounds when firing
<*>Reverted problematic sounds
<*>Fixed more blurry textures on low settings
[/LIST]

[B]Non-code changes[/B]


[LIST]
<*>Some sounds reverted to old ones. Along with some fixes to the newer sounds.
<*>emp_money:
Refinery resource income increased from 3 -> 5 each
Vehicle clips added above platforms
<*>emp_coast:
Fixed hole in the ground.
Fixed texture behind ladder near BE spawn
Set all level 4 displacements to level 2
BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
[/LIST]

[B]Script changes[/B]


[LIST]
<*>Shorten Heavy-duty ML's GUI name to fit.
<*>Fixed ordering of tanks to prevent new players from accidentally building artillery.
<*>Plasma Cannon Prototype
Heat to Target 5 -> 7
<*>Plasma Cannon
Heat to Target 7 -> 8
Explosion Radius 300 -> 270
<*>Plasma Machine Gun
Projectile Spread 0.03 -> 0.02
Heat to Target 1.8 -> 2
<*>High Energy Plasma Machine Gun
Heat 1.1 -> 1.4
<*>Projectile Spread 0.02 -> 0.015
<*>Heat to Target 1.9 -> 2.3
<*>BE Medium Tank
Axleratio 0.7 -> 0.85
[/LIST]

Empires 2.11.3 Released

A highlight of the changes in this version:

  • Voice pop-ups now display avatar and map coordinates.
  • New mass unit selection feature for commanders.
  • De-selection improvement to compensate for increased selection efficiency.
  • The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
  • Added translation support to empires.
  • Added and updated a lot of sounds.
  • Achievements!
  • HUD updates
  • 3-slot vehicle weapons + research

    And a lot more: https://wiki.empiresmod.com/Version/2.11.x

2.11.0 Empires beta test happening now!

We are looking for people to help test the new version of Empires!


Change log can be found here!

To join the test do the following:


In your Steam library, right-click Empires and click Properties. Click the Betas tab and choose Beta - Empires Beta Test.

Close the properties window. Steam will now update Empires to the beta version. Click Play to launch the Empires beta then join the beta server!

Empires 2.10.0 released!

[B]Bugfixes[/B]


[LIST]
<*>A fix to hopefully address the "Enemy Too Near" bug that occurs.
[/LIST]

[B]Non-code changes[/B]


[LIST]
<*>Darker UI in general
<*>New squad power icons
<*>New nuke particle effect
<*>Removed emp_noreturn
<*>Removed duplicate sourcetest folder
<*>New prop models
[/LIST]

[B]Script changes[/B]


[LIST]
<*>3-slot Plasma CN cost 80->130 Damage 80->82 Speed 3000->3100 Gravity 0.4125->0.4 Exp Radius 325->300
<*>Cost of most vehicle weapons redone. (mostly increased)
<*>Adding 2-slot plasma CN, creating separate research for 2-slot and 3-slot plasma CN.
<*>HE CN explosion radius 450->425
<*>Vehicle speed drop. (very slightly)
<*>Capacitive Damage to heat absorbed 0.045->0.04
<*>DUMG Projectile Spread 0.02->0.018
<*>180mm&203mm arty buff.
<*>Max ammo of NFHR and HMG will actually be multiples of clipsize.
<*>SMG3 rework part 2 (buff)
<*>NF med cost 150->170
<*>NF med max weight 1092->1077
<*>Guided ML speed 1200->1400
<*>Overall slight nerf for BEAR.
<*>SMG2 headshot modifier 1.2->1.4 (same as SMG1)
<*>Adding Bio Cannon.
<*>HEMG damage 10.5->10
<*>Bio ML tweaks.
[/LIST]

Empires 2.9.3 Released - Hotfix

Empires 2.9.3 "Battery"
August 16, 2016

* Bugfixes:
Fixed a bug caused by the previous patch. - Turrets were not colliding with vehicles.