Genre: Shooter, Real Time Strategy (RTS), Strategy
Empires
Update! - Improvements to stability
We released an update!
These changes should address the recent instability issues that people have been experiencing. We recognize that these issues ruin your enjoyment of the game and we apologize for the delay in getting these fixes out to you...
Empires has a very small team of developers; all of whom have other commitments, such as careers and study. Unfortunately, as a result this means that we only have a limited amount of time available to work on Empires. Don't worry though, we're still committed to improving Empires and we appreciate you sticking with us.
You can view the list of changes for this version (2.14.5) by following this URL:
https://wiki.empiresmod.com/Version/2.14.x#Version_2.14.5
Also, we’re always looking for talented people to join the development team. You can find more information on the following page - https://www.empiresmod.com/static-md/join.html
2.14.3 Released
Hi everyone.
So we're happy to announce the release a new version of Empires. This version brings a lot of fixes and important security updates to Empires, as well as script changes across most of the weapons to correct their damage after fixing the min/max damage issue.
Features
Added cvar to control vehicle carcass fade-out time.
Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.
GUI tweaks
More translatable texts
Added tank weapon filter entity (emp_filter_activator_weaponname)
Added client side predicted shells for mortar and tanks.
Bugfixes
Fixed a crash involving turrets with no cannon.
Fixed an issue with the commander warning HUD not hiding.
Fixed a client-side crash relating to detail objects hiding under buildings.
Fixed a crash related to commander building placement.
Fixed an issue with all machine gun weapons using the minimum damage as the maximum damage.
mp_chattime is no longer multiplied by two.
Fixed an issue with the 64th player being able to keep walking after round end.
Fixed a lot of purple textures on Linux.
Fixed a remote code execution exploit related to server executed commands.
Fixed tanks hitting themselves when shooting a shell at high speed.
Fixed the create server dialog and Dedicated server GUI (SRCDS) configure tab.
Fixed the ERRORNAME bug when rejoining a server.
Fixed the server not restoring the player's progress towards the next point awarded from recycling.
Fixed binds not setting themselves correctly.
Limited shell 'invisible' flight time to 150ms.
Fixed tank cannon sounds firing at the wrong time with predicted shells.
Fixed tank shake when firing cannons with prediction.
Fixed a bug with engineer recycle menu.
Fixed a bug with MOTD buttons occasionally not working.
Fixed a bug causing chat to overlap with health bar.
Fixed a bug causing pre-placed engineer cameras to default to the armoury model.
Patched security vulnerability with source sdk detected by oneupsecurity.
Script Changes
Std MG
Damage 12->17
Clip Size 50->60 (revert)
MinimalDamage 10->13
Falloff 1000->2000
Bio MG
Cycle Time 0.42->0.43
Reload Time 3.5->4
Vehicle Bio Time 3->2.8 (one less tick)
DU MG
Falloff 2500->3000
DU HMG
Falloff 2500->3000
.50 cal med
Damage 15->20
MinimalDamage 13->16
Total Clips 3->4
Reload Time 7.2->6.8
.50 cal heavy
Damage 18->23
Clip Size 100->120 (revert)
MinimalDamage 15->19
Chain gun
Damage 11->14
Cycle Time 0.043->0.04 (revert)
Clip Size 120->125 (revert)
MinimalDamage 8->11
Falloff 1000->1500
Falloffbase 0.7->0.75
Medium Chain Gun
Damage 13->17
Cycle Time 0.037->0.035 (revert)
Clip Size 160->175 (revert)
MinimalDamage 10->12
Falloff 1000->1500
Falloffbase 0.7->0.75
3 phase engine
Medium Tank
Heat Output At Max 3->4
Heavy Tank
Heat Output At Max 3->4
Enhanced Grenadier Missile
Additional Damage 30->25
APCR Grenadier Missile
Additional Damage 30->25
Wages
Heal 15->13
Repair 15->13
Recycle 15->13
Kill 20->18
Sabotage 30->35
Defuse 20->25
Flag Capture 20->25
Squad leader bonus 15->13
Squad participation 15->13
BE&NF HMG
Damage 28->19
Falloff 2000->3000
MinimalDamage 18->15
BE Machine Pistol
Damage 22->11
Falloff 800->1500
MinimalDamage 10->8
BE&NF 9mm pistol
Damage 30->19
Falloff 1000->2500
MinimalDamage 17->12
BE .44 Pistol
Damage 55->37
Falloff 1200->2000
MinimalDamage 35->28
BE Assault Rifle
Damage 39->28
Falloff 2000->3500
MinimalDamage 28->22
BE Heavy Rifle
Damage 35->21
Falloff 2000->3500
MinimalDamage 20->16
BE&NF Scoped Rifle
Damage 70->60
Falloff 1300->4000
MinimalDamage 60->55
Headshot Modifier 2.5->3 (to guarantee one headshot kill)
DuckingSpread 0.0005->0.01
ProneSpread 0.0005->0.005
StandingSpreadIncrement 0.005->0.04
DuckingSpreadIncrement 0.002->0.02
ProneSpreadIncrement 0.002->0.01
BE&NF Shotgun
Damage 22->12
Falloff 500->1250
MinimalDamage 10->9
BE&NF SMG1
Damage 30->17
Falloff 1500->2500
MinimalDamage 15->13
BE&NF SMG2
Damage 30->19
Falloff 1000->2000
MinimalDamage 15->13
NF .50 cal Rifle
Damage 57->43
Falloff 2200->3500
MinimalDamage 42->35
NF Assault Rifle
Damage 38->26
Falloff 1500->3000
MinimalDamage 25->18
NF Buckshot pistol
Damage 20->11
Falloff 250->1000
MinimalDamage 11->8
NF SMG3
Damage 38->30
Falloff 1500->3000
MinimalDamage 29->23
.50 cal med
Total Clips 3->4
Reload Time 7.2->6.8
.50 cal heavy
Heat 0.8->0.9
Clip Size 100->110
Total Clips 3->4
Reload Time 9->7.5
Bio Diesel Engine
Jeep
Max Reverse Speed 25->45
APC
Max Reverse Speed 35->40
AFV/LT
Max Reverse Speed 32->48
Medium Tank
Max Reverse Speed 33->39
Heavy Tank
Max Reverse Speed 23->29
Artillery Tank
Max Reverse Speed 20->28
Fission Reactor
AFV/LT
Max Reverse Speed 34->42 (fix for inconsistency)
Advanced Coolant Engine
AFV/LT
Max Reverse Speed 31->40 (fix for inconsistency)
BE&NF HMG
Headshot Modifier 2->1.5
BE&NF 9mm Pistol
Headshot Modifier 1.3->1.4
BE Machine Pistol
Headshot Modifier 2->1.4
BE .44 Pistol
Headshot Modifier 1.5->1.7
BE Heavy Rifle
Headshot Modifier 1.4->1.7
BE Assault Rifle
Headshot Modifier 1.5->1.7
NF Assault Rifle
Headshot Modifier 1.4->1.7
BE&NF Shotgun and shotty pistol
Headshot Modifier 1.6->1.4
NF SMG3
Headshot Modifier 1.4->1.7
NF .50 cal Rifle
Headshot Modifier 1.5->1.7
2.13.5 Released
This is primarily aimed at being a hotfix patch, however there are some script changes that affect vehicle machine guns.
Bugfixes
Fix for cannon shells hitting your own tank.
Fixed the new HUD element for commander under attack warning not being displayed.
Script changes
Standard Machine Gun
Damage increase 12 -> 17
Minimal Damage increase 10 -> 13 (Minimum damage after falloff is applied)
Clip size increase 50 -> 60
Bio Machine Gun
Cycle time increase 0.42 -> 0.43
Reload time increase 3.5 -> 4
Vehicle bio time decrease 3 -> 2.8
.50 Caliber Medium Machine Gun
Damage increase 15 -> 20
Minimal Damage increase 13 -> 16 (Minimum damage after falloff is applied)
.50 Caliber Heavy Machine Gun
Damage increase 18 -> 23
Minimal Damage increase 15 -> 19 (Minimum damage after falloff is applied)
Clip size increase 100 -> 120
Chain Gun
Damage increase 11 -> 14
Cycle time decrease 0.043 -> 0.4
Minimal Damage increase 8 -> 11 (Minimum damage after falloff is applied)
Clip size increase 120 -> 125
Medium Chain Gun
Damage increase 13 -> 17
Cycle time decrease 0.037 -> 0.035
Minimal Damage increase 10 -> 12 (Minimum damage after falloff is applied)
Clip size increase 160 -> 175
2.13.4 Released
A new month, a new Empires. We're happy to announce version 2.13.4 which is live on Steam right now. Changes include:
Features
Bugfixes
Non-code changes
Script changes
2.12.4 Hotfix
Due to some crashes we uploaded a hotfixed client, we hope this makes things more stable.
2.12.2 Released
[B]Features[/B]
[LIST]
<*>Class selection now remembers your previous equipment choices for that class.
<*>Class defaults to Engineer now instead of Scout.
[/LIST]
[B]Bugfixes[/B]
[LIST]
<*>Fix for infinite pumping on shotguns when at 0 ammo.
<*>Fixed SDK bot spawning
<*>Fixed shotgun using wrong sounds when firing
<*>Reverted problematic sounds
<*>Fixed more blurry textures on low settings
[/LIST]
[B]Non-code changes[/B]
[LIST]
<*>Some sounds reverted to old ones. Along with some fixes to the newer sounds.
<*>emp_money:
Refinery resource income increased from 3 -> 5 each
Vehicle clips added above platforms
<*>emp_coast:
Fixed hole in the ground.
Fixed texture behind ladder near BE spawn
Set all level 4 displacements to level 2
BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
[/LIST]
[B]Script changes[/B]
[LIST]
<*>Shorten Heavy-duty ML's GUI name to fit.
<*>Fixed ordering of tanks to prevent new players from accidentally building artillery.
<*>Plasma Cannon Prototype
Heat to Target 5 -> 7
<*>Plasma Cannon
Heat to Target 7 -> 8
Explosion Radius 300 -> 270
<*>Plasma Machine Gun
Projectile Spread 0.03 -> 0.02
Heat to Target 1.8 -> 2
<*>High Energy Plasma Machine Gun
Heat 1.1 -> 1.4
<*>Projectile Spread 0.02 -> 0.015
<*>Heat to Target 1.9 -> 2.3
<*>BE Medium Tank
Axleratio 0.7 -> 0.85
[/LIST]
Empires 2.11.3 Released
A highlight of the changes in this version:
Voice pop-ups now display avatar and map coordinates.
New mass unit selection feature for commanders.
De-selection improvement to compensate for increased selection efficiency.
The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
Added translation support to empires.
Added and updated a lot of sounds.
Achievements!
HUD updates
3-slot vehicle weapons + research
And a lot more: https://wiki.empiresmod.com/Version/2.11.x
2.11.0 Empires beta test happening now!
We are looking for people to help test the new version of Empires!