Endless Defence 2 cover
Endless Defence 2 screenshot
Genre: Strategy

Endless Defence 2

Update 2.0 Coming Soon

Hi guys, I have came back from a hiatus from development. And I am proud to announce a new update that is coming in a few months. It is "Update 2.0". In this update, everything you know and love about this game will be revamped and made 100x better! Why are we taking a few months? We are reconstructing the game from the ground up, and we are adding a new campaign, more enemies and towers, better upgrades and progression, better optimisation and many more.

I can't wait to share more details of this update!

OSX Crashes

We are aware that some OSX users have been experiencing crashes when loading levels, to do with the screen resolution. This is something to do with the Mac Retina display scaling. We would request all mac users to please send error logs or any information with the crashes if they have them. It's also perfectly understandable if you want to request a refund due to those issues, however it would be better if you sent photos of the crashes so we can investigate.

1.72 Balance Changes

1.72 Balance Changes (10/12/2019)

Just a few more changes that I would like to make:

LEVEL CHANGES:

Capsule Rush - Made easier. Starting Lives increased from 85 to 100.
Castle Constructor - Start Money increased from 1750 to 3500. Starting Lives increased from 40 to 75. Money multiplier now increased from 1.1x Endless Mode to 1.3x. Need 10 Contributions to finish now (from 15)
Late Game - Starting Money increased from 30000 to 75000. Start Lives increased from 55 to 70.
Lightning Warfare - Starting Money increased from 14000 to 20000.
Hardcore Survival - Fixed rounds; reverted to Hard Mode rounds. Money multiplier increased from 1x to 2x.
Christmas Chaos - Money earned increased by a big amount. Lives increased to 100. Start money increased to $7500.

ENEMIES:

UNBUFFED:


Red Capsule - Health decreased from 440 to 400
Pink Capsule - Health decreased from 700 to 650
Super Armored Capsule - Health decreased from 110000 to 100000
Dark Green Enemy - Health decreased from 7500 to 5000.
Orange Enemy - Health increased from 400000 to 500000.
Green Enemy - Health decreased from 355 to 350.


BUFFED:

Green Capsules - Health decreased from 5600 to 4000
Pink Capsule - Health increased from 5000 to 6000.
Dark red - Speed increased from 5 to 8. Health decreased from 300000 to 150000

BUGFIXES:

- Hotkeys fixed again... made it so you can't press both hotkeys on the same frame.

- Endless Defence 2 Team

1.71 Update

Endless Defence 2 1.71 Update

Just a few bugs and rebalances I would like to fix:

SMALL ADDITIONS:

- Added a Hall Of Fame as special thanks.
DIFFICULTY LEVEL CHANGES:

- Made Difficulty Scaling more smooth
- Death Mode made easier

LEVELS:

Christmas Chaos - Time between waves increased from 7 to 8 seconds
Capsule Rush - Start Money Increased from $4500 to $8000

TOWERS:

Missile Launcher (L1) Fire Rate Reduced from 0.6 to 0.55. Bullet speed increased from 33 to 40 (NERF)
Missile Launcher (L2) Ranged reduced from 60 to 55. Damage decreased from 290 to 250 (NERF)
Missile Launcher (L3) Range increased from 99 to 120. Fire rate increased from 2.9 to 3 (BUFF)
Super Tower (L1) Increased damage p/shot from 24 to 25. (BUFF)
Super Tower (L2) Increased damage p/shot from 42 to 43. Explosion radius increased from 2 to 3 (BUFF)
Super Tower (L3) Increased damage p/shot from 90 to 91.
Super Tower (Christmas) Increased explosion radius from 8 to 12

BUGFIXES:

Fixed Castle Construction freezing at Wave 15.
Fixed Endless Mode showing text for a challenge.

ENEMIES:

All Green Enemies/Capsules - All of these enemies take 20% longer to reach maximum speed
Pink Capsule - Health decreased to 700. Speed decreased to 15

- Enjoy the rest of the year
Endless Defence 2 Team

1.7 Trailer

The 1.7 trailer can be watched at:
https://www.youtube.com/watch?v=EGIW0fmjvew&feature=youtu.be

Endless Defence 2 | 1.7 Update Dropping

Endless Defence 2 1.7 Update (Release Date)

Merry Christmas fans, this update took quite a long time, as I wanted to get everything right about this update.

BIG CHANGES:

- New map for Castle Construction and Christmas Chaos!
- NEW LEVEL - CHRISTMAS CHAOS! A significantly harder version of Castle Construction, with way harder enemies than normal. Luckily, you have the Christmas Super Tower ready to assist you.
You can upgrade from a Level 2 super tower to the Christmas model for $35000, with buffed up stats.
- Wintery theme added to the main menu, with a new track for Christmas because, why not!
- Difficulty Setting. Adjust the difficulty of the game to your liking! Go from "Normal Mode", all the way to "Death Mode"!


SMALL CHANGES:

- Added a help panel for towers
- Increased Max Level Cap to 75! Max level should be harder to reach.
- Increased XP needed to level up per level.
- Changed up the help menu (spiced it up)
- Made the Pause Menu look slightly better
- Selling now returns 80% of the tower cost.

WAVE BALANCING CHANGES:

Wave 1: 14 reds => 12 reds
Wave 2: 28 reds => 22 reds
Wave 3: 22 reds, 4 blues => 3 blues
Wave 4: 22 reds, 8 blues => 14 reds, 8 blues
Wave 6: 22 reds, 18 blues => 22 reds, 22 blues
Wave 9: 21 reds, 22 blues => 33 reds, 40 blues
Wave 12: 13 reds, 3 blues, 2 crimsons => 14 reds, 14 blues, 3 crimsons
Wave 13: 6 crimsons => 4 crimsons
Wave 14: 33 reds, 16 blues, 4 crimsons => 60 reds, 35 blues, 6 crimsons
Wave 16: 2 blues, 24 greens => 2 blues, 36 greens
Wave 20: 33 greens, 4 capsules => 65 greens, 3 capsules
Wave 21: 12 greens, 12 crimsons => 32 greens, 16 crimsons
Wave 22: 3 blues, 48 greens => 66 blue, 66 greens
Wave 31: 12 pink capsules, 22 dark reds => 16 pink capsules, 16 dark reds
Wave 34: 66 crimsons, 7 greens, 22 dark reds => 26 crimsons, 26 greens, 26 dark reds
Wave 36: 44 dark reds, 132 crimsons => 50 dark reds, 100 crimsons
Wave 39: 33 pink capsules, 22 green capsules => 49 pink capsules, 49 green capsules
Wave 42: 6 pink capsules, 2 green capsules => 3 pink capsules, 3 green capsules
Wave 43: 16 green capsules, 2 orange => 8 green capsules, 2 orange
Wave 44: 36 dark greens, 2 orange => 18 dark greens, 5 orange
Wave 45: 54 pink capsules => 40 pink capsules
Wave 48: 22 blues, 3 oranges => 36 blues, 5 oranges
Wave 49: 22 crimsons, 2 green capsules => 40 crimsons, 40 green capsules
Wave 53: 13 reds, 1 support => 5 reds, 1 support
Wave 54: 12 reds, 2 support => 10 reds, 2 support
Wave 57: 20 mili, 5 oranges => 5 mili, 6 oranges
Wave 59: 5 orange, 16 armored capsules => 5 orange, 11 armored capsules
Wave 64: 42 blue, 21 dark red => 20 blue, 80 dark red
Wave 69: 3 KOC => 2 KOC
Wave 73: 60 dark green, 15 oranges => 30 dark green, 30 oranges
Wave 74: 4 pink capsules, 12 titanium => 50 pink capsules, 10 titanium
Wave 78: 8 support capsules => 12 support capsules

(no harder rounds balancing this time)

LEVEL BALANCING:

Capsule Rush - Changed to 6 waves from wave 31
Late Game - Changed to survive 20 waves from wave 65

BUG FIXES:

- Fixed selling towers on an upgraded plain
- Fixed hotkeys taking your money and breaking the UI (Who even uses hotkeys though)
- Fixed shop elements displaying the wrong price
- Fixed advisors displaying incorrect information

Merry Christmas!
- Endless Defence 2 Team

1.7 Releasing Soon

Hey whats up, players of Endless Defence 2

I will be pleased to announce 1.7 coming in a few days; we just have to tie up a few loose ends. I am aiming to get done:

- A few petty bugs, that still stand in 1.61, with the selling of towers.
- Rebalancing Endless Mode, as I have done a few plays and found it mildly unbalanced.
- Reworking a few enemies
- New level!
- More comprehensive help menu
- Difficulty settings
- Christmas themed stuff
- Probably better UI

1.61 Bug Fixes and Balancing

1.61 Bug Fixes and Balancing (8/11/2019)

This update aims to fix some critial bugs found in the 1.6 update, along with rebalancing the game completely.

SMALL CHANGES:

- Added a reset statistics button
- Fixed the upgrade display button and balancing upgrades
- Maximum upgrade percentage increased from 20% to 22%
- Enemies now correctly don't stop spawning in Castle Constructor
- Fixed display UI in Castle Constructor
- Fixed glitch with Super Armored Capsules not spawning
- Fixed bug with Titanium Enemies crashing game
- Fixed bug with Castle Constructor freezing at Wave 15.
- Fixed critial bug with Level Select failing to load levels.
- Fixed minor UI bugs
- Rearranged a few UI elements
- Max Machine Gun Bullets will now correctly slow.

BALANCE CHANGES:

- Hardcore Survival - Starting money increased from 10,000 to 30,000
- Castle Constructor - Now need to contribute to castle 15 times to win (from 10)

TOWERS:

Machine Gun (L1): Fire rate increased from 2.4 to 2.5. Range increased from 12 to 13 (BUFF)
Machine Gun (L2): Range reduced from 22 to 21. Fire rate decreased from 3.8 to 3.6 Damage p/shot decreased from 140 to 133 (NERF)
Machine Gun (L3): Range increased from 30 to 33. Fire rate increased from 7 to 8. Damage p/shot increased from 565 to 655 (BUFF)

Missile Launcher (L1): Range increased from 30 to 35. Fire rate increased from 0.5 to 0.6 Explosion radius reduced from 6 to 5 (NERF)
Missile Launcher (L2): Range decreased from 67 to 60. Fire rate decreaed from 1.5 to 1.2 (NERF)
Missile Launcher (L3): Range increased from 90 to 99. Fire rate decreased from 3 to 2.9 Increased explosion radius from 30 to 45. Increased damage from 712 to 900 (BUFF)

Laser Tower (L1): Slow Effect Reduced from 30% to 25% (NERF)
Laser Tower (L2): Slow Effect Reduced from 60% to 54% Damage p/second reduced from 840 to 800 (NERF)
Laser Tower (L3): Damage p/second increased from 2000 to 3100 (BUFF)

Super Tower (L1): Fire rate increased from 17 to 18. Decreased explosion radius from 1 to 0.6 (BUFF)
Super Tower (L2): Damage p/shot increased from 41 to 42. (BUFF)
Super Tower (L3): Damage p/shot increased from 88 to 90. (BUFF)

Money Pylon (L1): Decreased cost from $8000 to $6000. Decreased income p/second from 30 to 20 (NERF)
Money Pylon (L2): Decreased cost from $24000 to $18000 Decreased income p/second from 100 to 75 (NERF)
Money Pylon (L3): Decreased cost from $72000 to $54000 Decreased income p/second from 500 to 450 (BUFF)

ENEMIES:

UNBUFFED:

Dark Red: Health increased from 36000 to 40000 (BUFF)
Green: Speed decreased from 9 to 8 (NERF)
Dark Green: Death money increased from 24 to 27. Health decreased from 10000 to 7500 (NERF)
Pink Capsule: Health increased from 700 to 900 (BUFF)
Super Armored Capsule: Health decreased from 120000 to 110000 (NERF)
Titanium Enemy: Death money increased from 76 to 1300. Health increased from 800000 to 900000 (BUFF)

Sorry for the inconviencience caused by the bugs, and we hope you continue to enjoy the game!

- Endless Defence 2 Team



1.6 Update

Endless Defence 1.6 Update (25/09/2019)

- Some minor changes and additions to the game to keep it fresh

- BIG CHANGES

- Added an upgrade system to the game. Earn upgrade points by levelling up on the levelling system.
- Upgrades add damage and range to towers.

- New Challenge - Castle Constructor

- Medium Difficulty
- Endless Waves of enemies starting at wave 1.
- Start with $1250. Waves do not stop coming
- Finish the castle to win challenge

- SMALL CHANGES

- MAX level increased to 60.
- Slightly decreased XP needed to level up on the later levels by around 10%

- Balance Changes coming soon
- Endless Defence 2 Team

1.5 Update

Endless Defence 2 1.5 Patch (14/9/2019)

This update is focused on improving Endless Mode!

BIG CHANGES:

Endless Mode - Round 61-80 is no longer randomized!
Hard Mode - Round 21-25 is no longer randomized!

NEW ENEMIES:

BUFFED SUPPORT CAPSULE - Moves way faster than normal support capsule, and spawns more difficult rushes
SUPER ARMORED CAPSULE - Hard and resilient, moves faster and is larger.
TITANIUM ENEMY - Extremely tough and fast, has the properties of green enemies

SMALL CHANGES:

- Improved UI in the menu


BALANCING CHANGES:

WEAPONS:

WEAPONS WILL NOW HAVE BLOOM, (meaning they won't shoot exactly where you point)

Pistol Bloom = ~0.5 tiles (2)
Rifle Bloom = ~0.3 tiles (1.4)
Sniper Bloom = ~0.02 tiles (0.1)
SMG Bloom = ~1.5 tiles (6)
Shotgun Bloom = ~0.8 tiles (3.2)

BALANCING:

Pistol - Damage increased from 780 to 1020
Rifle - Damage increased from 1900 to 2600
Sniper - Damage increased from 47500 to 95000, Reload cost increased from $8000 to $11000
SMG - Damage increased from 450 to 575
Shotgun - Damage increased from 17000 to 30000

Super Tower - Cost changed

PURCHASE: $4000 => $5000
UPGRADE: $7700 => $8500
MAX: $15500 => $16500

Level 1: Damage p/shot increased from 23 to 24
Level 2: Damage p/shot increased from 40 to 41
Level 3: Damage p/shot increased from 80 to 88

Standard Turret - Cost changed

PURCHASE: $300 => $250
UPGRADE: $700 => $1000
MAX: $4400 => $5000

Money Pylon

Income p/second nerfed from $150/$450/$1200 to $30/$100/$500

CHALLENGES:

- All challenges completely redesigned from ground-up.
- Boss Battle removed, replaced with Late Game.

- More balance changes to come.
- Endless Defence 2 Team