Hi guys, I have came back from a hiatus from development. And I am proud to announce a new update that is coming in a few months. It is "Update 2.0". In this update, everything you know and love about this game will be revamped and made 100x better! Why are we taking a few months? We are reconstructing the game from the ground up, and we are adding a new campaign, more enemies and towers, better upgrades and progression, better optimisation and many more.
I can't wait to share more details of this update!
OSX Crashes
We are aware that some OSX users have been experiencing crashes when loading levels, to do with the screen resolution. This is something to do with the Mac Retina display scaling. We would request all mac users to please send error logs or any information with the crashes if they have them. It's also perfectly understandable if you want to request a refund due to those issues, however it would be better if you sent photos of the crashes so we can investigate.
1.72 Balance Changes
1.72 Balance Changes (10/12/2019)
Just a few more changes that I would like to make:
LEVEL CHANGES:
Capsule Rush - Made easier. Starting Lives increased from 85 to 100. Castle Constructor - Start Money increased from 1750 to 3500. Starting Lives increased from 40 to 75. Money multiplier now increased from 1.1x Endless Mode to 1.3x. Need 10 Contributions to finish now (from 15) Late Game - Starting Money increased from 30000 to 75000. Start Lives increased from 55 to 70. Lightning Warfare - Starting Money increased from 14000 to 20000. Hardcore Survival - Fixed rounds; reverted to Hard Mode rounds. Money multiplier increased from 1x to 2x. Christmas Chaos - Money earned increased by a big amount. Lives increased to 100. Start money increased to $7500.
ENEMIES:
UNBUFFED:
Red Capsule - Health decreased from 440 to 400 Pink Capsule - Health decreased from 700 to 650 Super Armored Capsule - Health decreased from 110000 to 100000 Dark Green Enemy - Health decreased from 7500 to 5000. Orange Enemy - Health increased from 400000 to 500000. Green Enemy - Health decreased from 355 to 350.
BUFFED:
Green Capsules - Health decreased from 5600 to 4000 Pink Capsule - Health increased from 5000 to 6000. Dark red - Speed increased from 5 to 8. Health decreased from 300000 to 150000
BUGFIXES:
- Hotkeys fixed again... made it so you can't press both hotkeys on the same frame.
- Endless Defence 2 Team
1.71 Update
Endless Defence 2 1.71 Update
Just a few bugs and rebalances I would like to fix:
SMALL ADDITIONS:
- Added a Hall Of Fame as special thanks. DIFFICULTY LEVEL CHANGES:
- Made Difficulty Scaling more smooth - Death Mode made easier
LEVELS:
Christmas Chaos - Time between waves increased from 7 to 8 seconds Capsule Rush - Start Money Increased from $4500 to $8000
TOWERS:
Missile Launcher (L1) Fire Rate Reduced from 0.6 to 0.55. Bullet speed increased from 33 to 40 (NERF) Missile Launcher (L2) Ranged reduced from 60 to 55. Damage decreased from 290 to 250 (NERF) Missile Launcher (L3) Range increased from 99 to 120. Fire rate increased from 2.9 to 3 (BUFF) Super Tower (L1) Increased damage p/shot from 24 to 25. (BUFF) Super Tower (L2) Increased damage p/shot from 42 to 43. Explosion radius increased from 2 to 3 (BUFF) Super Tower (L3) Increased damage p/shot from 90 to 91. Super Tower (Christmas) Increased explosion radius from 8 to 12
BUGFIXES:
Fixed Castle Construction freezing at Wave 15. Fixed Endless Mode showing text for a challenge.
ENEMIES:
All Green Enemies/Capsules - All of these enemies take 20% longer to reach maximum speed Pink Capsule - Health decreased to 700. Speed decreased to 15
- Enjoy the rest of the year Endless Defence 2 Team
1.7 Trailer
The 1.7 trailer can be watched at: https://www.youtube.com/watch?v=EGIW0fmjvew&feature=youtu.be
Endless Defence 2 | 1.7 Update Dropping
Endless Defence 2 1.7 Update (Release Date)
Merry Christmas fans, this update took quite a long time, as I wanted to get everything right about this update.
BIG CHANGES:
- New map for Castle Construction and Christmas Chaos! - NEW LEVEL - CHRISTMAS CHAOS! A significantly harder version of Castle Construction, with way harder enemies than normal. Luckily, you have the Christmas Super Tower ready to assist you. You can upgrade from a Level 2 super tower to the Christmas model for $35000, with buffed up stats. - Wintery theme added to the main menu, with a new track for Christmas because, why not! - Difficulty Setting. Adjust the difficulty of the game to your liking! Go from "Normal Mode", all the way to "Death Mode"!
SMALL CHANGES:
- Added a help panel for towers - Increased Max Level Cap to 75! Max level should be harder to reach. - Increased XP needed to level up per level. - Changed up the help menu (spiced it up) - Made the Pause Menu look slightly better - Selling now returns 80% of the tower cost.
Capsule Rush - Changed to 6 waves from wave 31 Late Game - Changed to survive 20 waves from wave 65
BUG FIXES:
- Fixed selling towers on an upgraded plain - Fixed hotkeys taking your money and breaking the UI (Who even uses hotkeys though) - Fixed shop elements displaying the wrong price - Fixed advisors displaying incorrect information
Merry Christmas! - Endless Defence 2 Team
1.7 Releasing Soon
Hey whats up, players of Endless Defence 2
I will be pleased to announce 1.7 coming in a few days; we just have to tie up a few loose ends. I am aiming to get done:
- A few petty bugs, that still stand in 1.61, with the selling of towers. - Rebalancing Endless Mode, as I have done a few plays and found it mildly unbalanced. - Reworking a few enemies - New level! - More comprehensive help menu - Difficulty settings - Christmas themed stuff - Probably better UI
1.61 Bug Fixes and Balancing
1.61 Bug Fixes and Balancing (8/11/2019)
This update aims to fix some critial bugs found in the 1.6 update, along with rebalancing the game completely.
SMALL CHANGES:
- Added a reset statistics button - Fixed the upgrade display button and balancing upgrades - Maximum upgrade percentage increased from 20% to 22% - Enemies now correctly don't stop spawning in Castle Constructor - Fixed display UI in Castle Constructor - Fixed glitch with Super Armored Capsules not spawning - Fixed bug with Titanium Enemies crashing game - Fixed bug with Castle Constructor freezing at Wave 15. - Fixed critial bug with Level Select failing to load levels. - Fixed minor UI bugs - Rearranged a few UI elements - Max Machine Gun Bullets will now correctly slow.
BALANCE CHANGES:
- Hardcore Survival - Starting money increased from 10,000 to 30,000 - Castle Constructor - Now need to contribute to castle 15 times to win (from 10)
TOWERS:
Machine Gun (L1): Fire rate increased from 2.4 to 2.5. Range increased from 12 to 13 (BUFF) Machine Gun (L2): Range reduced from 22 to 21. Fire rate decreased from 3.8 to 3.6 Damage p/shot decreased from 140 to 133 (NERF) Machine Gun (L3): Range increased from 30 to 33. Fire rate increased from 7 to 8. Damage p/shot increased from 565 to 655 (BUFF)
Missile Launcher (L1): Range increased from 30 to 35. Fire rate increased from 0.5 to 0.6 Explosion radius reduced from 6 to 5 (NERF) Missile Launcher (L2): Range decreased from 67 to 60. Fire rate decreaed from 1.5 to 1.2 (NERF) Missile Launcher (L3): Range increased from 90 to 99. Fire rate decreased from 3 to 2.9 Increased explosion radius from 30 to 45. Increased damage from 712 to 900 (BUFF)
Laser Tower (L1): Slow Effect Reduced from 30% to 25% (NERF) Laser Tower (L2): Slow Effect Reduced from 60% to 54% Damage p/second reduced from 840 to 800 (NERF) Laser Tower (L3): Damage p/second increased from 2000 to 3100 (BUFF)
Super Tower (L1): Fire rate increased from 17 to 18. Decreased explosion radius from 1 to 0.6 (BUFF) Super Tower (L2): Damage p/shot increased from 41 to 42. (BUFF) Super Tower (L3): Damage p/shot increased from 88 to 90. (BUFF)
Money Pylon (L1): Decreased cost from $8000 to $6000. Decreased income p/second from 30 to 20 (NERF) Money Pylon (L2): Decreased cost from $24000 to $18000 Decreased income p/second from 100 to 75 (NERF) Money Pylon (L3): Decreased cost from $72000 to $54000 Decreased income p/second from 500 to 450 (BUFF)
ENEMIES:
UNBUFFED:
Dark Red: Health increased from 36000 to 40000 (BUFF) Green: Speed decreased from 9 to 8 (NERF) Dark Green: Death money increased from 24 to 27. Health decreased from 10000 to 7500 (NERF) Pink Capsule: Health increased from 700 to 900 (BUFF) Super Armored Capsule: Health decreased from 120000 to 110000 (NERF) Titanium Enemy: Death money increased from 76 to 1300. Health increased from 800000 to 900000 (BUFF)
Sorry for the inconviencience caused by the bugs, and we hope you continue to enjoy the game!
- Endless Defence 2 Team
1.6 Update
Endless Defence 1.6 Update (25/09/2019)
- Some minor changes and additions to the game to keep it fresh
- BIG CHANGES
- Added an upgrade system to the game. Earn upgrade points by levelling up on the levelling system. - Upgrades add damage and range to towers.
- New Challenge - Castle Constructor
- Medium Difficulty - Endless Waves of enemies starting at wave 1. - Start with $1250. Waves do not stop coming - Finish the castle to win challenge
- SMALL CHANGES
- MAX level increased to 60. - Slightly decreased XP needed to level up on the later levels by around 10%
- Balance Changes coming soon - Endless Defence 2 Team
1.5 Update
Endless Defence 2 1.5 Patch (14/9/2019)
This update is focused on improving Endless Mode!
BIG CHANGES:
Endless Mode - Round 61-80 is no longer randomized! Hard Mode - Round 21-25 is no longer randomized!
NEW ENEMIES:
BUFFED SUPPORT CAPSULE - Moves way faster than normal support capsule, and spawns more difficult rushes SUPER ARMORED CAPSULE - Hard and resilient, moves faster and is larger. TITANIUM ENEMY - Extremely tough and fast, has the properties of green enemies
SMALL CHANGES:
- Improved UI in the menu
BALANCING CHANGES:
WEAPONS:
WEAPONS WILL NOW HAVE BLOOM, (meaning they won't shoot exactly where you point)
Pistol - Damage increased from 780 to 1020 Rifle - Damage increased from 1900 to 2600 Sniper - Damage increased from 47500 to 95000, Reload cost increased from $8000 to $11000 SMG - Damage increased from 450 to 575 Shotgun - Damage increased from 17000 to 30000