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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Endless Legend

Shifters - Focus Video & Giveaway


Click to watch our focus video on the expansion


Hello everyone,

Tomorrow is the big day: we'll be releasing Endless Legend Shifters on Steam. We know you're as excited as us, so in case you missed our previous blog post, check them out for more information on the content of the expansion: the [URL="http://forums.amplitude-studios.com/content.php?665-Shifters-Focus-on-the-Units"][B]Allayi gameplay & units[/B][/URL], and the [URL="http://forums.amplitude-studios.com/content.php?666-Shifters-Focus-on-the-Enhanced-Winter"][B]enhanced winter[/B][/URL].

Today, check out our focus video to discover the [B]new features of Endless Legend Shifters[/B] with some gameplay footage and explanations by Jeff Spock, our Narrative Director and Lead Writer!

https://www.youtube.com/watch?v=isFT9Ck_1n4


LET'S PLAY VIDEOS



If you want to see more Endless Legend Shifters gameplay, check out this awesome [B]Let's Play/Preview videos[/B] featuring the new expansion:

[LIST]<*>[URL="https://www.youtube.com/watch?v=xRUKhkp6MEY"][B]Chratos Gameplay[/B][/URL] [PT/BR]
<*>[URL="https://www.youtube.com/watch?v=m1f7qWzwvAI"][B]eXplorminate[/B][/URL]
<*>[URL="https://www.youtube.com/watch?v=HzMheXRCGZo&index=1&list=PL5yYP-uHTAM5mhrr7TYgsHssjG6wmJdKm"][B]Legendarymarvins[/B][/URL] [GER]
<*>[URL="https://www.youtube.com/watch?v=unR96_OANAA&list=PLeaFc2f8bm66p02hmooxWnQcNcJRP1aPg&index=3"][B]Panczasu[/B][/URL] (not Shifters, but he's made some great guides & let's plays for Endless Legend!)
<*>[URL="https://www.youtube.com/watch?v=pyPpe8Eoa58&list=PLv2Qcu6n6_mLfbOO5lq_EnFesxJKqW6sl&index=1"][B]SB[/B][/URL]
<*>[URL="https://www.youtube.com/watch?v=vcva8prNFBs&list=PLLmYLsGz3E5lgd9WDHK3AcD0m2PzKt2Lk&index=1"][B]Shardik MetalBear[/B][/URL] [PT/BR]
<*>[URL="https://www.youtube.com/watch?v=U052BHHQenM"][B]Waervyn's World[/B][/URL]
<*>[URL="https://www.youtube.com/watch?v=z4KGgcmSLuo&index=1&list=PLTXDD2KQoxEOkMSX9M-G5j2GLyEVO5nQT"][B]Writing Bull[/B][/URL] [GER][/LIST]

Thank you guys for making those videos and participating in the closed beta!


GIVEAWAY



[URL="https://twitter.com/Amplitude/status/717749726649655296"][/URL]

We're also giving away three keys for the Shifters expansion on Twitter. We'll pick the winners tomorrow so you all get a chance, but all you have to do is [URL="https://twitter.com/Amplitude/status/717749726649655296"]follow us on Twitter and retweet this[/URL].


Good luck!
~Amplitude Studios

Shifters - Focus on the Enhanced Winter



Hi guys,

Endless Legend [B]Shifters[/B] is coming out in a few days!

We've introduced you to the Allayi faction and their gameplay in our [URL="http://forums.amplitude-studios.com/content.php?665-Shifters-Focus-on-the-Units"]previous blog post[/URL], but today, we'll talk about the [B]enhanced winter season[/B], a mechanic very important and unique to Endless Legend. We've worked on making this season mechanic richer and more interesting, with more control for you over the elements, so let us know what you think!


ENHANCED WINTER



Winter is a hugely important part of the lore of Endless Legend, but it has been sometimes perceived as simply being a slower version of summer. This is something we wanted to address. Different sort of play should take place depending on the season. Winter must provide new opportunities, not simply be dreaded and endured but influenced, planned for and taken advantage of. Exploration and de facto map control (that is controlling a region without actually settling in it) are also something we wanted to push a little.


PEARLS OF AURIGA



[B]Pearls[/B] are secreted by Auriga herself as a sort of dying gasp; she stores energy during the summers and delivers it to her “true children” during winters. For factions, pearls then become a way to connect with Auriga and benefit from her power and to get her help.

The goal is to encourage exploration and de facto map control, especially in winter, but also give players something to look forward to in winter, enable to play with winter and to unlock new game elements.

Feature Overview
The Pearls of Auriga appear [B][U]on the first turn of winters[/U][/B] on various terrain tiles until being collected by players directly on the map:
[LIST]<*>Pearls appear in the same tiles each winter through the same game.
<*>Each region receives around the same number of Pearls each winter.
<*>If not collected, Pearls can stack on tiles, so if many winters pass a tile can contain a large number.
<*>Building cities and districts will block Pearl spawn points.[/LIST]
Pearls can only be accumulated by moving an army into a tile where there is a Pearl. Once a Pearl has been collected [B][U]it is removed from the map[/U][/B]: first come, first served. In order to collect Pearls players therefore need to plan their movements and equip their armies with winter in mind.


ALTAR OF AURIGA



This is a new screen to which you get access only by building a very unique Empire district named the [B]Altar of Auriga[/B]. This new district requires a few pearls to be built but is available in the construction list from the very beginning of each game.

[B]Blessings[/B]
Any empire involved into the collection of the Pearl of Auriga can first expect to unlock new powers and constructions called [B]Blessings[/B]. One again, the goal is to encourage exploration and de facto map control, especially in winter and give players something to look forward to when winter arrives.

Feature Overview
The Pearls of Auriga appear [B][U]on the first turn of winters[/U][/B] on various terrain tiles until being collected by players directly on the map:
Players will want to collect Pearls whenever possible, as they will give access to a set of [B]Blessings[/B]:
[LIST]<*>Pearl Items
<*>City improvements (including one to defend cities)
<*>Unique City districts
<*>Defensive Towers
<*>Stockpiles (thus allowing Pearls to be converted into).[/LIST]

[B]Voting[/B]
Voting is a new mechanic giving players a say in which [B]winter effects[/B] are added to the game. The goal here is to foster earlier interactions and conflicts of interest between players: to put players in opposition with each other rather than the game system.

Feature Overview
The Pearls of Auriga can also be used to [I]"pray"[/I] at the Altar of Auriga. Each empire can invest Pearls in order to back one or several of a short-list of three winter effects. [U][B]On the first turn of summer[/B][/U] a new set of three winter effect candidates is drawn and revealed to all the players:
[LIST]<*>The cost of a prayer increases with each turn of summer in order to encourage early voting.
<*>Players can pray as many times as they can afford, but do not see other players' votes until the beginning of their next turn.
<*>On the first turn of winter the candidate winter effect with the most prayers is applied.
<*>The two losing events are returned to the draw pool, but will come back with a higher default amount of votes if they are selected several times in a game.[/LIST]


ADVANCED WINTER



Shifters introduces the possibility to set the harshness of winters for a game, mainly playing on different starting effects, frequency, duration and their randomness. Apart from that a new variety of effects has been introduced for a more advanced vision of winter. With this, we'd like to encourage the use of the [B]Altar of Auriga[/B] by introducing new, highly asymmetrical effects that polarize players, & increase replayability by introducing a wider variety of different effects. And make winter more interesting, obviously. ;)

[B]Feature Overview[/B]
We also want different effects to appeal to different players at different times. This should lead to strategic, defensive voting, secret agreements and so on (and yes, we have thought about how the AI will handle all this!). The idea is to add more variety to the impacts of the winter effects which, up until now, have tended to be exclusively economic and negative. The new [B]winter effects[/B] will affect players in a much more asymmetrical manner, [U][B]penalizing one play-style or context and rewarding another[/B][/U]. Here are a few examples of some of the additions:
[LIST]<*>+15% on Hostile Minor Faction unit attributes / -50% Assimilation cost.
<*>All borders are temporarily opened.
<*>-5% Empire Dust per war declared / +50% on Diplomatic Points earned.
<*>No Reinforcement flag on armies / -50% Unit Upkeep in armies.
<*>Armies invisible on Forests.
<*>Frozen Lakes and Seas!
<*>And more.[/LIST]

~Amplitude Studios

Shifters Expansion - Focus on Units & Gameplay

[URL="http://i.imgur.com/7P9B7kR.jpg"][/URL]

Hi everyone,

[B]Endless Legend Shifters[/B] is coming to Steam this week, on [B]April 7th[/B]! We're very excited to continue the support for Endless Legend two years after the official release. In case you've missed our recent [URL="https://www.twitch.tv/amplitudestudios/v/58576748"][B]livestream[/B][/URL] that featured the new expansion, here's a focus on the Allayi units, the new faction that's coming this Thursday.


THE ALLAYI FACTION





[I](...) Fearful and beaten, the Allayi scattered themselves in the cold places of Auriga, hiding and dwindling, surviving the horrors of the Dust wars through their extreme toughness, their skills with native life forms, and their close bond to the planet.
Now, finally, the Guardians have awakened; taking this as a sign, the Allayi are coming together and daring to rebuild something of the life they once had. With the Guardians weak, and Auriga dying, they view it as their fate to do what is possible to preserve their once glorious homeworld.[/I]


AFFINITY



[B]Shifting[/B]
[I]The Allayi faction is deeply bound to the life and death of Auriga, which the player mostly experiences through the prism of the changing seasons. Their gameplay is centred around exploration and the collection of a new resource, Auriga Pearls, with which they have a particular affinity. All their units change form based on the season, becoming more active in winter and more settled in summer. Also, they will gradually manage to control these form-shifting abilities.[/I]

[B]Overview[/B]
[LIST]<*>All faction units have the [I]"Shifting"[/I] capacity which alters their attributes and capacities depending on their current [I]"shifter form"[/I]:
[U][B]In summer units assume their [I]"Light Form"[/I]:[/B][/U]
[LIST]<*>+20% Defence.
<*>+10% Regeneration
<*>-50% Unit upkeep[/LIST]
[U][B]In winter units assume their [I]"Dark Form"[/I]:[/B][/U]
[LIST]<*>+20% Attack.
<*>Immunity to Winter movement and vision reduction
<*>+1 Vision Range
<*>+1 Map Movement
<*>+1 Battle Movement[/LIST]
<*>This form can later be modified artificially (out of season) using an exclusive Blessing available in the Altar of Auriga:
[U][B]The effect last for 1 turn and cost 1 orb per unit level.[/B][/U][/LIST]


TRAITS



[B]Garth of the Allayi[/B]
The faction has access, as a starting trait, to a very specific city borough, in place of the usual one. It costs Pearls and Industry :industry: to build, but has also much improved attributes:
[LIST]<*>1 per city Pop
<*>-5 Approval / +15 per extra level on district
<*>+2 Food
<*>+2 Industry
<*>+2 Dust / +4 per extra level on district
<*>+2 Science / +4 per extra level on district
<*>+2 Influence / +4 per extra level on district
<*>+20 City Fortification per extra level on district[/LIST]

[B]Pearl Sensitive[/B]
[I]The Allayi have a particular relationship with the Auriga Pearls, and much of their gameplay centers around collecting and using them. We wanted the faction to lead the "arms race" as far as voting for winter effects is concerned: other factions should be pushed to join them as a result.[/I]
[LIST]<*>The empire can see the locations of pearls through the fog of war, so in all the areas they have explored
<*>This ability is shared with friendly empires when a map exchange treaty is ratified
<*>In addition the Allayi receive pearls whenever they successfully search a ruin, in addition to the loot[/LIST]

[B]Breath of Auriga[/B]
[I]The Allayi have a special relationship with the seasons, so it is important that they have access to superior powers of prediction. This will help them to collect pearls (as they will be ready) and to vote more effectively (because they know when the voting will end).[/I]
[LIST]<*>-100% winter prediction margin of error.[/LIST]

[B]We Chosen Few[/B]
[I]The Allayi are explorers, ecologists and pioneers, not empire-builders, so will tend to have small empires of only a few cities. Their production needs to be intensive not extensive. Until now we've not had a faction midway between the Cultists' single-city empires and the Necrophages sprawling hive clusters. They should play very differently from other factions and provide experienced players with a new challenge, with each unit of population feeling precious and special. This penalty will also oblige the Allayi player to focus on pearl collection in order to prop up their economy and to defend themselves: their special borough in particular will come in handy.[/I]
[LIST]<*>+50% Growth required for each new population on cities.
<*>+150% Expansion Disapproval on cities.[/LIST]

[B]Mercurial Diplomats[/B]
[I]The Allayi have a lunatic nature, subject to mood swings as the seasons change. This trait will mostly serve the lore, but it does contribute to the faction's season-based planning gameplay. We wanted the shifting to affect every part of the game, including diplomacy.[/I]
[LIST]<*>-25% influence cost in summer for all diplomatic treaties.
<*>-25% influence cost in winter for all diplomatic declarations.[/LIST]

[B]Battlefield Symbiosis[/B]
[I]The symbiotic and shifting nature of the faction is further emphasized by the interdependence of their units. This trait reinforces the importance of morale and should make the Allayi faction interesting to play with on the battlefield.[/I]
[LIST]<*>+15% initiative per point of positive morale on units (up to +90%)
<*>-15% initiative per point of negative morale on units (up to -90%)[/LIST]


UNITS



[B]Hero[/B]
[I]The only Ranged unit of the Faction, with a bonus when collecting Pearls. In summer, they can indirectly also support units by using Shifting Nova ability.[/I]

[I]"Shifting Nova"[/I] ability:
[LIST]<*>If in [I]"Light Form"[/I]: Automatically heals surrounding friendly units (15% of Damage)
<*>If in [I]"Dark Form"[/I]: Circle area of effect on targeted enemy unit (15% of Damage)[/LIST]



[B]Starting unit: "Seeker"[/B]
[I]A faction based on exploration needs a fast starting unit to cover a lot of ground in the first turns.[/I]

Overview
[LIST]<*>A decent cavalry unit which can equip a spear or sword and shield.
<*>[I]"Shifting charge"[/I] ability:
[LIST]<*>If in [I]"light form"[/I]: -10% to enemy attack per movement point spent.
<*>If in [I]"dark form"[/I]: -10% to enemy defence per movement point spent.[/LIST][/LIST]

[B]Era 1 unit: "Skyfin"[/B]
[I]A very special support unit with an extremely high movement range, created primarily to collect pearls but also to support other armies. It can, in addition, deploy on a resource deposit, allowing the Allayi empire to compensate for the lack of regions it directly controls. If done, this also provides an approval bonus to the hosting region, creating an interesting symbiotic relationship between empires.[/I]

Overview
[LIST]<*>An especially fast, solitary, flying support unit, which can equip wands or claws.
<*>[I]"Shifting Awe"[/I] ability:
[LIST]<*>If in [I]"light form"[/I]: +1 morale on the target ally, jumps across friendly units like chain lightning.
<*>If in [I]"dark form"[/I]: -1 morale on the target enemy, jumps across friendly units like chain lightning.[/LIST]
<*>[I]"One with Auriga"[/I] ability:
[LIST]<*>Can deploy on any unclaimed resource deposit to extract resources each turn.
<*>The amount of resources extracted depends on the level of the unit.
<*>The region owner shares the unit's vision and their city gains +10 approval
<*>The unit cannot be attacked by Minor faction roaming armies [/LIST][/LIST]



[B]Era 2 unit: "Monk"[/B]
[I]The faction line-up can't be entirely made up of scouts. There needs to be strong fighting unit. It should, however, still be highly mobile.[/I]

Overview
[LIST]<*>A powerful flying combat unit which can equip a spear or 2-handed sword.
<*>[I]"Shifting combo"[/I] ability:
[LIST]<*>If in [I]"light form"[/I]: increasing hit ability, up to 3 consecutive attacks
<*>If in [I]"dark form"[/I]: increasing hit ability, up to 3 consecutive counters[/LIST][/LIST]

Stay tuned for more reveals on the Shifters expansions! ;)
~Amplitude Studios

Shifters Expansion Available April 7!



Hi everyone,

Thank you for participating in the [B]Closed Beta[/B] for the upcoming Endless Legend expansion: [B]Shifters[/B].

We are very glad to announce that [B]Endless Legend Shifters[/B] will be available on [B]April 7[/B]!

We'll be live on Twitch April 1st, at 5pm CEST: https://www.twitch.tv/amplitudestudios Come say hi and ask your questions about the new expansion.


https://www.youtube.com/watch?v=za9Hzr72E00


ENHANCED WINTER


Introducing a richer winter season! With a new resource to collect around the map during winter, the [B]Pearls of Auriga[/B], players have the opportunity to influence the effects of winter, to gain advantages and hinder their enemies. Factions can spend their pearls to acquire blessings on the [B]Altar of Auriga[/B], a new building that can be built in your city. Winters will have a few surprises in store with the possibility of lakes and seas freezing over to allow passage of troops!




NEW FACTION


Endless Legend: Shifters also adds a new faction, the [B]Allayi[/B].

The Allayi are few in number and have an intrinsic relationship with the [B]Pearls of Auriga[/B]. Shifting with the seasons from friendly neighbours to enraged raiders, in the right hands the Allayi can prove extraordinary opponents.










ALTAR OF AURIGA: BLESSINGS


Bought out instantly by spending Pearls, the new [B]Blessings [/B]are bound to the number of elapsed winters. They have a unique appearance and function, such as defensive towers to protect your territory from marauding armies, unique districts and city improvements, pearl stockpiles & pearl item sets. Moreover, the new Allayi faction has exclusive blessings, allowing them for instance to shift form at will!



Winters are going to be a lot more interesting, don't you think?

We'll share more information regarding these new features as we get closer to the release so stay tuned! :)


~Amplitude Studios

Take part in the Shifters Expansion Closed Beta!

Hey guys and gals!






Applications for the Closed Beta of the Shifters expansion for Endless Legend are now open, and will run until [B]March 7th[/B] (10 am, CEST)! ːsteamsaltyː If you think you're the Beta tester that we need, send us an email at: [B]Playtest [at] Amplitude-Studios [dot] com[/B]. The e-mail address must be valid if you want to receive an answer! ;)

Please include:
[LIST]<*>Your Amplitude forum username (not your Steam username!)
<*>Your first name, last name and date of birth
<*>A link to your Steam account (make sure to set it to public!)
<*>A DXDiag in text format so we can ensure you can run the game in satisfactory conditions ([URL="http://windows.microsoft.com/en-us/windows-vista/run-directx-diagnostic-tool"]here[/URL] is how to make one. Click on "Save all information" at the bottom right of the DXDiag window and attach the DXDiag to your e-mail)
<*>A couple of lines to tell us why we should choose you to be among the lucky ones to try out Shifters![/LIST]

[B]50 lucky players[/B] will receive:
[LIST]<*>An access to the Closed Beta on Steam
<*>A unique forum badge
<*>An access to the Shifters private forum to post your impressions[/LIST]

Also, please, only sign up if you think you will have time to play the game and be able to provide some constructive feedback. :)



Thanks, and good luck!

Endless Legend - The Mezari now free for all!

Hey guys and gals!


The [B]Vaulters[/B] making you feel blue? How about... [B]something a little more fiery[/B]?




As promised during the Endless Day last month, the [B]Mezari faction[/B] is now [B]free for all Endless Legend players[/B]! Simply update your game to get this pretty cool-looking skin for the Vaulters faction unlocked in your game. We hope you like them.



That's it, now get playing!


The Endless Day has returned



Hi all,

The Endless Day has returned! :) We're celebrating today our studio's 5th anniversary with in-game events, tons of giveaways on Twitter, a special live stream and an office party!


Play [B]Endless Legend, Dungeon of the Endless and Endless Space[/B] before Monday, January 25 to discover and permanently unlock rare Steam achievements or play with Tarosh the Archivist in each game. For more information, check out this FAQ:


ENDLESS DAY SPECIAL CONTENT - SPOILER ALERT



[B]ENDLESS SPACE[/B]
[LIST]<*>How to unlock the Emlek Tarosh hero: you need to [B]start a new game[/B] of Endless Space (make sure you have disabled your mods if you are playing with any), before January 25th (end of the event). If you manage to do so, the hero will be unlocked for your future games once the event is over.
<*>To unlock the “Endless Day” achievement: win a game in “[B]Endless[/B]” difficulty, started between January 21st and January 25th, but completed at any time.[/LIST]

[B]DUNGEON OF THE ENDLESS[/B]
[LIST]<*>How to unlock the archivist, Esseb Tarosh: you need to start a new game of Dungeon of the Endless. The hero will be available in your pool right away, for the duration of the event. Like any other heroes in DotE, you need to [B]survive at least three floors[/B] with the hero or [B]finish the game[/B] with it. If you manage to do so, once the event ends, you will be able to keep the Esseb Tarosh in your pool of heroes.
<*>How to unlock the “Endless Day” achievement: you need to start a new game in any difficulty, hire the archivist hero and keep it alive, and complete the game. Make sure you start and complete a game between January 21st and January 25th in order to get the achievement.[/LIST]

[B]ENDLESS LEGEND[/B]
[LIST]<*>How to unlock the Eslek Tarosh hero and the “Endless Day” achievement: you need to start a new game of Endless Legend (make sure you have disabled your mods if you are playing with any), before January 25th (end of the event!). Once you have built your first city, a new quest will appear: “[B]Day of the Awakening[/B]”. Complete it and you will unlock the new hero and the Steam achievement. [/LIST]

TWITTER GIVEAWAYS


[B]Twitter giveaways[/B] will be taking place all day long on Twitter. Follow us on Twitter ([B][URL="https://twitter.com/Amplitude"]@Amplitude[/URL][/B]) for a chance to win Steam keys for all our games and a great Endless goodies package! This event starts at 10am CET, and we plan to continue giving keys away throughout the whole day! So stay tuned, and good luck!


MEZARI


As a thank you for being part of our community, we will be unlocking the [B]Mezari faction[/B] (Vaulters faction skin) for everyone in Endless Legend!

We'll unlock the faction in a future update (no ETA yet) but we'll keep you posted.


LIVESTREAM


Don't miss our Live Stream, starting at 4pm CET with Mathieu & Romain, our co-founders! They'll discuss the studio's recent achievements, give updates on current projects, and drop hints about what comes next. [B][URL="http://www.twitch.tv/amplitudestudios"]Follow us on Twitch[/URL][/B] and be sure to tune in!

--> Link to the replay: http://www.twitch.tv/amplitudestudios/v/36762831


BEER2GETHER


A [B]Beer2Gether[/B] event will be taking place over at our studio in Paris. There's no more room for this one, sorry, be sure to be among the first to register next week to be able to visit us!


The Endless Day events conclude on [B]January 25th at 12am CET[/B]. Achievement hunters, make sure to get them before then!


~Amplitude Studios

[1.3.5] Patch Notes

IMPORTANT FIXES



[B][All versions][/B]
[LIST]
<*>Fixed several issues with Intel HD Graphics (fog of war missing essentially).
<*>Fixed an issue with lags reported by AMD players (reducing depth of field quality to minimize the problem)
[/LIST]


FIXES



[All versions]
[LIST]
<*>Fixed an issue where debug text was displayed inside the "Siege" army action tooltip when pillaging.
<*>Fixed an issue in the Diplomacy Screen, where the status "Infiltrated" was specified on empires even though the Shadows DLC was not activated.
<*>Fixed an issue where "A" character was missing from the authorized characters for the unit designs (Spanish version only).
<*>Temporary fix for a sound issue with Ardent Mages hero movement. Sound has been muted until a proper fix.
<*>Fixed some typos.
[/LIST]

[Shadows]
[LIST]
<*>Fixed an issue where the first encounter of the Forgotten faction was triggering the wrong sound.
<*>Fixed an issue where the Era 3 exclusive Forgotten technology called "Learn from Others" was not properly giving the +3XP to all empire heroes per Infiltrated Hero.
[/LIST]

[The Lost Tales]
[LIST]
<*>Fixed an issue where the Pet Sounds quest was available for Broken Lords.
<*>Fixed an issue where the Pet Sounds quest was requiring Igor the sheep to be in any city.
<*>Fixed an issue where the Mothers In Distress quest was available for Cultists.
<*>Fixed an issue where the Relocation of the Blind quest was missing a reward in its first step.
<*>Fixed an issue where false information was displayed for the Pet Sounds step 2 quest objective regarding required Food production.
<*>Fixed an issue where some of the lore quests were not branded as such.
[/LIST]

[Forges of Creation]
[LIST]
<*>Fixed an issue where the Scyther unit could not be trained when having the "Scythe of Auriga" sword equipped.
[/LIST]

~Amplitude Studios

[1.3.0] Release Notes - Forges of Creation




Hey guys,

We are releasing later today our new content for Endless Legend:
  • Forges of Creation (free)
  • The Lost Tales (€1,99)
  • Echoes of Auriga (€2,99)



FORGES OF CREATION





We're excited to release the Steam Workshop and give our modding community the tools to create awesome game modifications! A free software named TILED is now compatible with Endless Legend, which will allow you to create your own maps. You'll also be able to reskin 3D units, create playlists of mods and share all of this easily through the Steam Workshop.

Get it here:

http://store.steampowered.com//app/415720


THE LOST TALES





More quests and more lore; you can't say no to that. Indeed, this additional content pack adds more than 20 new quests around the minor faction of Auriga's lore and it's available for €1,99 on Steam.

http://store.steampowered.com/app/415710/


ECHOES OF AURIGA





The Echoes of Auriga content pack (€2,99) will add 9 reskinned items such as the Drum of Gios, named for a Guardian and rumoured to contain a shard of its essence, the sound of the drum revives and rejuvenates, or the Harp of Noby Fly, crafted by the greatest songwriter to ever walk the soil of Auriga, this harp stirs the hearts of even the most beleaguered troops!

Moreover, FlyByNo has worked on 7 awesome new tracks totalling over 30 minutes of music to enhance your experience and enrich the game's atmosphere. Take a look at the making of video: here.

Get Echoes of Auriga on Steam for €2,99:

http://store.steampowered.com/app/415700


RELEASE NOTES FORGES OF CREATION [1.3.0]



[B]ADDITIONS [/B] [Echoes of Auriga]
[LIST]<*>Added 9 musical items (2D reskins of basic items) when the "Echoes of Auriga" content pack is enabled.
<*>Added 7 new soundtracks (played during Summer and/or Winter) composed by FlybyNo to the playlist of Endless Legend when the "Echoes of Auriga" content pack is enabled:
[LIST] <*>War of the Sundered (Gravity Well Remix).
<*>Way of the Forerunner.
<*>Under the Threshold.
<*>Glassteel.
<*>SkyGlade.
<*>Pillars of Dust.
<*>FlameSear. [/LIST][/LIST]

[B]ADDITIONS [/B] [The Lost Tales]
[LIST]<*>Added 20 new quests focusing the Minor Factions of Auriga when the "Lost Tales" content pack is enabled. Some of them are triggered once the faction assimilated.[/LIST]

[B]ADDITIONS[/B] [Classic, Guardians and Shadows versions]
[LIST]<*>Added the support of Steam Workshop [B][G2G][/B].
Several mods can be loaded for a same game now, via the mods compilation feature.[/LIST]
[LIST]<*>Added the support of .tmx files format, allowing the creation of word maps by modders. World maps can be created with Tiled software, and imported in Endless Legend via a mod.
<*>Added an exportation tool of the 3D meshes and textures of the units of Endless Legend, available via the --enablemoddingtool launch option.[/LIST]
[LIST]<*>Added a new outgame view, featuring the Ardent Mages faction [B][ G2G][/B].[/LIST]
[LIST]<*>Added the Scyther unit, which can be searched, or quest rewarded, when the first Guardian appears on Auriga [B][ G2G][/B] (Guardians only).
[I]Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strength derived from Dust.[/I][/LIST]
[LIST]<*>Added Kugua, a Sister of Mercy hero available on the Market Place, with her dedicated skill tree [B][ G2G][/B].
[I]One of only a handful who bear the title "Valete", Kugua earned this honorary rank through selfless dedication during the Red Pestilence.[/I][/LIST]
[LIST]<*>Added 20 new items [B][G2G][/B]:
[LIST] <*>18 Bracelet Unit items adding, among other bonuses, these new abilities: Minor Faction Slayer, Last Resort and Group Cohesion.
<*>2 new Hero items: "Nwere" and Ziiri's Band (Shadows only). [/LIST][/LIST]
[LIST]<*>Added 7 new faction traits to be used in the creation of custom factions [B][ G2G][/B]:
[LIST] <*>Dreams of Glory,
[I]Reduces production cost of new Settler units.[/I]
<*>Who Can Do More Can Do Less,
[I]Reduces Research cost for Technologies of previous Eras.[/I]
<*>Rest and Relaxation,
[I]Speeds regeneration of Unit health in city Garrisons.[/I]
<*>Westward Ho!,
[I]Reduces Approval penalties caused by empire expansion.[/I]
<*>Surreptitious Skills,
[I]Lowers cost of Infiltration actions (Shadows only).[/I]
<*>Shipyard,
[I]Era 2 Technology available at start.[/I]
<*>Diplomat’s Manse,
[I]Era 2 Technology available at start.[/I] [/LIST][/LIST][LIST]
<*>Added the Dust to Dust trailer (can be disabled in the game options).
<*>Added an in-game feedback when the --enablemoddingtools mode is enabled.
<*>Added Era number to the tooltip used by Technology faction traits.
<*>Updated the World Generator (added a new algorithm of ground regions -- they should be more balanced).[/LIST]

And as usual, we've ran out of characters. Check out the Dev Blog for the complete release notes. :)

Enjoy!
~Amplitude Studios

The Lost Tales - Available this Thursday




Hello everyone,

We hope you liked what you saw last night on [URL="http://forums.amplitude-studios.com/content.php?602-EL-Forges-of-Creation-Free-Update"][B]Forges of Creation[/B][/URL], the free update coming to Endless Legend this Thursday! Today, we're showing you exclusively some of the awesome artwork produced by our Art team for [B]The Lost Tales[/B], an additional content pack that will bring [B]more than 20 new quests[/B] (heck yeah!) around the minor faction of Auriga's lore.


We don't want to spoil you so this is all we're going to say, but here's a tiny preview:





[I]What are the Delvers hiding behind their skull masks? Can the banished Dorgeshis be trusted? Why exactly are the tribes of Hurnas and Tetike fighting? Find the answers to these questions, and learn more about the minor factions that might help your Empire reach supremacy.[/I]


The [B]Lost Tales[/B] will be available on November 19th for €1,99, along with [B]Forges of Creation[/B] (free), and [B]Echoes of Auriga[/B] (€2,99) which we will focus on tomorrow.


~Amplitude Studios