Endless Legend cover
Endless Legend screenshot
PC Mac Steam
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Endless Legend

Forges of Creation - Free Update




Hi all,

I guess you've all heard the news posted by Mathieu: everyone at Amplitude is okay, despite the event that occurred on Friday here in Paris.

And another piece of good news: we have worked on a lot of content ([URL="http://forums.amplitude-studios.com/content.php?601-AMPLITUDE-Upcoming-Updates"][B]link[/B][/URL]) due this week, [B]November 19th[/B], for Endless Legend, and [B]November 24th[/B] for Dungeon of the Endless. We are happy to release a huge free update with content you've helped create through forum competitions, voted for in the [B]GAMES2GETHER[/B], and unlocked thanks to your participation in the [B]Steam Free Weekend[/B].

Subscribe to our [URL="http://www.twitch.tv/amplitudestudios"][B]Twitch channel[/B][/URL] and don't miss our stream on [B]November 19th - 5pm[/B] (Paris time). And if you can't wait, here's a preview of this Endless Legend free update: [B]Forges of Creation[/B].



THE STEAM WORKSHOP



It's probably not a surprised for you because we've already talked about it and you actually voted for it in the [URL="http://g2g.amplitude-studios.com/G2G-Votes2"][B]GAMES2GETHER[/B][/URL], but the [B]Steam Workshop and modding tools[/B] are coming to Endless Legend! :)

Our on-going Closed Beta allowed us to test these new features and give to our community access to the modding improvements that will allow you to create your own maps (we've added a compatibility with the free map editor named [B]Tiled[/B] or reskin 3D units amongst other things. Thanks to the Workshop, you will be able to share your mods with anyone but also create your own playlists that can gather several mods.

We can't wait to see your creations!


OTHER COOL STUFF


Without spoiling too much, but to keep you waiting, here's a preview of other things you have helped us create with the GAMES2GETHER or unlocked with the Steam Free Weekend: the Sister of Mercy hero, the brand new Ardent Mages outgame view, and the Guardian Killer unit.



Valete, the Sister of Mercy hero voted in the GAMES2GETHER


[I]The new Ardent Mages outgame view[/I]


[I]The Guardian Killer unit unlocked in the Steam Free Weekend[/I]


Stay tuned: more tomorrow on Endless Legend - The Lost Tales!
~Amplitude Studios

[1.2.2] Patch

CHANGES [All versions]


[LIST]
<*>Changed some values in order to avoid situations where the AI was overvaluing luxuries and strategic resources in terms of negotiation
[/LIST]


IMPORTANT FIXES


[B][All versions][/B]
[LIST]
<*>Fixed an issue where, in some cases, the Settler Food penalty could stay after the end of the production of a Settler
<*>Fixed an issue where manual battles remain stuck on the resolution phase after a Justicere uses the Debuff immunity capacity
<*>Fixed an issue where buying a unit of the same faction from the market place turns all the respective unit types into mercenaries
[/LIST]

[Shadows]
[LIST]
<*>Fixed an issue where players cannot complete one of the versions of the Chapter 7, Step 3 of the Forgotten questline, when a Cultist empire is involved
<*>Fixed an issue where players remain stuck during the Forgotten questline if the empire targeted during Chapter 8 is defeated in Step 1
[/LIST]


Have a nice weekend,
~Amplitude

[1.2.1] Hotfix

IMPORTANT FIXES



[B][All versions][/B]
[LIST]
<*>Fixed several issues with the World Generator (region size, resource repartition).
[/LIST]
[B][Shadows][/B]
[LIST]
<*>Fixed an issue where the user receives the Hero Exfiltrated and Hero Injured notifications for the enemy spies revealed and injured when using the Reveal Spy espionage action.
[/LIST]

[1.2.0] Shadows - Release Notes



This major addition to the game content includes the long-awaited espionage system (spying, infiltration and pillaging). It also includes an entire Major Faction, the Forgotten, whose gameplay is based on espionage.

Get it here:

http://store.steampowered.com/app/374500


ADDITIONS [Shadows]


[LIST]<*>Added a new Major Faction: the Forgotten
<*>Added a new Army action: Pillage
<*>Added a new Hero action: Infiltration
<*>Added a new City action: Roundup
<*>Added the Infiltration actions, unlocked once a spy has infiltrated an opponent city
[LIST] <*>Decrease Vision
<*>Reveal Spy
<*>Decrease Diplomatic Cost
<*>Decrease Science Production (non Forgotten-specific)
<*>Steal Technology (Forgotten-specific)
<*>Decrease Morale
<*>Decrease Industry Production
<*>Decrease Population
<*>Damage Fortification
<*>Target Governor [/LIST]
<*>Added new diplomatic interactions related to the espionage
<*>Added a new diplomatic term: Prisoner Exchange
<*>Added the Camouflage (invisibility on forest tiles) and Stealth (invisibility on all tiles) capacities
<*>Added the Dual Wield capacity (-50% on attribute bonuses from offhand weapon)[/LIST]


CHANGES AND ADDITIONS [All versions]


[LIST]<*>Added a new game option in order to show/mask the empire information and curves displayed in-game
<*>Added the ability to whisper to a known player by clicking on his/her status sector in the End Turn panel
<*>Added a new tab in the options: controls can be redefined
<*>Added new controls:
[LIST] <*>Bottom of all construction queues: you can now add an improvement at the bottom of the construction queue of all your cities by pressing CTRL when you click on the chosen improvement.
<*>Top of all construction queues: you can now add an improvement at the top of the construction queue of all your cities by pressing SHIFT when you click on the wanted improvement.
<*>Top of one construction queue: you can now add an improvement at the top of the construction queue of a city by pressing ALT when you click on the chosen improvement. [/LIST]
<*>Added several new key bindings
<*>AI now takes into account the market-value of luxury and strategic resources in diplomacy
<*>Remove retreat possibility when being in a besieged district
<*>+1 on unit military upkeep when in armies
<*>"Fragile Health" and "Make Trade not War" trait costs have been increased
<*>Added City Upkeep to a couple of Improvements where it was still missing
<*>Added a confirmation message to hero assignment in case the army is made of Privateers
<*>Impacted with gamespeed the time required to reach the max value of Research and Commercial agreements bonus
<*>Reduced "Fast" Game Speed multiplier on Luxury and Strategic Resource Production (from 2 to 1.5)
<*>Added the Sharp Sense capacity to shields
<*>Changed Titanium Shields Damage bonus (5%/10%/20%) to a 5%/10%/20% Life bonus
<*>Decreased Damage bonus granted by Glassteel on weapons (-50%)
<*>Decreased Attack bonus granted by Titanium on weapons (-50%)
<*>Tweaked Movement bonus granted by Improved Movement capacity on Iron Talismans:
[LIST] <*>Tier1: +1 Map Movement, +1 Battle Movement, +3 Initiative
<*>Tier2: +2 Map Movement, +1 Battle Movement, +5 Initiative
<*>Tier3: +3 Map Movement, +1 Battle Movement, +7 Initiative [/LIST]
<*>Increased bonus granted by Glory of Death capacity on Titanium Talismans:
[LIST] <*>Tier1: +0.5 Morale per adjacent enemy
<*>Tier2: +1 Morale per adjacent enemy
<*>Tier3: +1.5 Morale per adjacent enemy [/LIST]
<*>Reduced Vision bonuses granted by Improved Vision capacity on Iron rings:
[LIST] <*>Tier1: Improved Vision 1 (+1 vision) + Sharp Sense 1
<*>Tier2: Improved Vision 1 (+1 vision) + Sharp Sense 2
<*>Tier3: Improved Vision 2 (+2 vision) + Sharp Sense 3 [/LIST]
<*>Reduced Damage bonus granted by Improved Damage capacity on Titanium rings: Tier1: +10% / Tier2: +20% / Tier3: +30%
<*>Reduced Initiative bonus granted by Improved Initiative capacity on Glassteel rings: Tier1: +10% / Tier2: +20% / Tier3: +30%
<*>Tweaked Defence bonus granted by Improved Defence capacity on Adamantian Rings: Tier1: +15% / Tier2: +30% / Tier3: +60%
<*>Tweaked Attack bonus granted by Improved Attack capacity on Palladian Rings: Tier1: +15% / Tier2: +30% / Tier3: +60%
<*>Tweaked contextual damage bonus granted by Retaliation capacity on Palladian Talismans: Tier1: +15% / Tier2: +30% / Tier3: +60%
<*>Increased Army Defence bonus granted by Adamantian Insignia, to Tier1: +5 & +15% / Tier2: +10 & +30% / Tier3: +15 & +40%
<*>Increased Army Attack bonus granted by Palladian Insignia, to Tier1: +15% / Tier2: +30% / Tier3: +40%
<*>Increased Unit Defence bonus granted by the Adamantian Ring, to Tier1: +25% / Tier2: +50% / Tier3: +75%
<*>Increased Unit Attack bonus granted by the Palladian Ring, to Tier1: +25% / Tier2: +50% / Tier3: +75%
<*>Increased Unit Strike-Back Damage bonus granted by the Palladian Talisman, to Tier1: +30% / Tier2: +50% / Tier3: +70%
<*>Reduced by 30% the base price of Heroes on market
<*>Increased by 30% healing cost when a hero gets disabled
<*>Multiplied by 2 instead of 3 Healing speed bonus from the Hero Skill Fast Healer Level 1 and Level 2
<*>Removed all Food references in the Broken Lords' empire plans and added new options instead
<*>Doubled the Era 1 research bonus granted by the Quest reward of the first Broken Lords quest chapter
<*>Decreased a bit the amount of Dust required in step 2 of the first Broken Lords quest chapter
<*>Increased by 2 Life Drain capacity bonus of the Broken Lords Ryder
<*>Reduced from 50% to 35% of Damage value the Dust Bishop Healer capacity
<*>Decrease to 15% Healing Halo capacity bonus
<*>Reduced by 30% Damage base attribute value of Drider, Eyeless Ones and Drakkens Heroes
<*>In addition to militia and fortification, Cultists now have one additional Militia slot compared to other factions
<*>Reduced from 50% to 35% the bonuses granted by the 2 Cultists quest Items called "The Wordless Will" and "Order of Isiver"
<*>Reduced from 25% to 20% resources extracted from region deposits by converted Cultists villages
<*>Removed information displayed in the Empire Bonuses Screen due to game speed[/LIST]


CHANGES AND ADDITIONS [Guardians]


[LIST]
<*>Decreased by 2 the effect of the Guardian earthquake on tiles that are not the target
<*>Tweaked the "Minor Faction, Major Pain" cooperation quest
[/LIST]


IMPORTANT FIXES [All versions]


[LIST]<*>Fixed a desync caused when a user joins the AI slot of a progress in session
<*>Fixed an issue where an assert message is generated for the user multiple times during the late stages of a session
<*>Fixed an issue where a skippable assert generated at the beginning of every turn during late-game in a session[/LIST]


...And we're running out of characters once again, so for the full release notes visit the official Dev Blog.


You'll find our trailer here:

https://www.youtube.com/watch?v=449kwDubrRo


We hope you all enjoy our recent additions with Shadows!


Sincerely,
~Amplitude Studios