Endless Sky cover
Endless Sky screenshot
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Genre: Role-playing (RPG), Simulator, Adventure

Endless Sky

Stable Release 0.10.6

This is a stable release, focusing on bug fixes and other small improvements.

These changes include:

  • The Gatling Turret and Javelin Turret now each require one crew member.
  • The timer ship in "Sad Archie" has been given the "ramming" personality to improve its consistency.
  • Animated ship and planet sprites are now correctly rendered in the hail panel instead of not being rendered at all or being rendered at a high frame rate.
  • Gave the stock Dreadnought its fourth Torpedo Launcher back that it had lost in a previous release to make room for a bigger battery; it didn't need the bigger battery.


For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @AlexBassett, @alexrovw, @Amazinite, @bene-dictator, @fingolfin, @Koranir, @opusforlife2, @roadrunner56, @Saugia, @tibetiroka, @TomGoodIdea, @warp-core, and @ziproot.

[beta] Unstable Release 0.10.5

This is an unstable release, containing big changes that may introduce new bugs.

This update turns its focus back to human space, bringing with it improvements and expansions of both piracy and mining gameplay, as well as continuing the trend of UI and UX improvements.

Some other major changes and additions are:

  • Expanded the mechanics behind asteroid mining, including the addition of mining lasers that increase the yield of asteroids, tractor beams that pull ores toward your ship, dedicated mining ships in human space, and a new mission in the Sparrow introduction that goes over the basics of asteroid mining.
  • Added a small pirate region to the south, home to the remnants of a collapsed government: the Confederated Councils of the Outer Rim. Includes the addition of various new pirate ships and weapons. This is the first of a number of planned expansions to pirate content and gameplay, with the goal of making it so that playing as a pirate is a more viable option. Stay tuned for more in future updates.
  • You can now review past hails and status messages by opening the messages log panel, default "/".
  • Lowered the brightness of the center of the galaxy sprite to make the system names in the galaxy's core more readable.
  • Plugins can now customize the services that a spaceport offers, and even the name that appears on the spaceport button.
  • The state of your capslock key is now tied to the state of fast-forward in the game if your capslock key is bound to your fast-forward control. This means that toggling your capslock key even when the game window is not in focus will also toggle the game's fast-forward.
  • The list of plugins and the selected plugin description in the plugins panel can now scroll, instead of causing too many plugins or verbose descriptions to overflow the menu.


Bug fixes:

  • Planetary security will now properly scan illegal goods in your fleet's cargo. Previously, only illegal installed outfits could be scanned.
  • Improved the collision detection of flotsam, preventing cases where flying over a flotsam at high velocity could cause it to phase through your ship and not be collected.
  • Various fixes to missions in the Coalition intro storylines.


In addition to all the changes to the game from this update, we also have some great news outside of the game, including the creation of an official trailer and a new publishing location on GOG!

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @alexrovw, @Amazinite, @Anarchist2, @AntimatterReactor, @Arachi-Lover, @Azure3141, @beccabunny, @bene-dictator, @Corraban2, @Daeridanii1, @danaris, @DarcyManoel, @Ebreus, @EjoThims, @Ember369, @flowers9, @Galaucus, @hexagonrecursion, @Hurleveur, @jarmokivekas, @kaol, @Koranir, @LazerLit, @LepRyot, @mOctave, @opusforlife2, @Quantumshark, @quyykk, @RedDeadUndead, @RisingLeaf, @roadrunner56, @Saugia, @Tangle10, @The-Legendary-M, @TheMarksman-ES, @theweirdnut, @ThrawnCA, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @VeryGoodDog, @warp-core, @Wedge009, @williaji, @ziproot, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

We’re getting a new look! + Community Spotlight

Captains, it's been eight years since Endless Sky was first released on Steam, and in that time, the game has undergone significant changes; we’ve got entirely new alien races, massive visual overhauls, and brand-new storylines.

However, our Store Page remains the same, with outdated artwork, trailers, and screenshots that don't do justice to the improvements made to the game.



We think it's time for a visual overhaul, and we want to showcase the talent in our community by running a contest on our Community Discord.
If you’re interested in getting involved, stay tuned until the end of this post, where I’ll talk about how you can help contribute and have your chance of being featured in an upcoming post.

We've already run Phase One of the contest, the Store Header image, and we're excited to announce the winner!
But first, a special thanks to everyone who submitted something.

Thank you to Zeyria for their action shot of a Hawk:



Thank you to RisingLeaf for their submission of a Berserker in flight:



Thank you to Ishaname for their submission of a Republic Carrier Group:



Thank you to Jonster5 for their submission of the Navy engaging in some cheeky orbital bombardment:



And again to Jonster5 for their submission of a speedy War Dragon



And finally, the winner of Phase 1 of our Visual Overhaul contest, a special thank you to Koranir for our favorite submission, the venerable Leviathan Warship blazing across a starry sky:



While we loved all the submissions and can’t thank our community enough, we couldn’t resist @Koranir’s work in perfectly capturing the essence of Endless Sky.

We're now in the second phase of the contest, where we're looking to replace some outdated screenshots on our Store page and website. If you're interested, snap some screenshots of your favorite parts of Endless Sky and submit them for a chance to have them featured. Check out the Announcements channel and Artwork Submission Room on our Discord for additional information about how you can contribute.



Stay tuned for more updates, and thanks again to zeyria, risingleaf, jonster5, ishaname, and Koranir for their submissions. I’m looking forward to seeing you all over on our Discord for Phase 2!

Stable Release 0.10.4

This is a stable release, focusing on bug fixes and other small improvements.

These changes include:

  • Various fixes and improvements to the new Coalition campaign intros.
  • Outfits can now be given the "unique" attribute. The player will be warned when any such outfits are about to be lost.
  • All controls and settings now have tooltips.
  • It is now possible to recall the help messages for the currently active panel on demand.


There are also many other changes. For a full list, see the changelog.
A special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @bene-dictator, @hexagonrecursion, @Hurleveur, @LazerLit, @quyykk, @RisingLeaf, @Saugia, @tibetiroka, @TomGoodIdea, and @warp-core.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Unstable Release 0.10.3

This is an unstable release, containing big changes that may introduce new bugs.

This update contains over 50 new Coalition missions, making up the introductions of the Heliarch and Lunarium campaigns, granting access to some Heliarch weapons and some new outfits for the resistance, respectively.


    Some other major changes and additions are:
  • Flattened the thrust scaling of sets of engines as you get bigger engines in a set. Smaller ships have received a significant max speed and acceleration buff, while larger ships have been unchanged or slightly nerfed.
  • The Unfettered Solifuge and Violin Spider are now added to the Unfettered shipyards.
  • Ships can now be given display names for their model name.
  • Plugins can now have a "plugin.txt" metadata file in their root folder that specifies the name of the plugin and its description as shown in the plugins menu in game.
  • Governments can now define travel restrictions that prevent their fleets from traveling to or from systems or planets that match the restrictions.
  • Various UI/UX improvements.


Bug fixes:

  • Contacting the Korath Exiles during the Wanderer campaign can now properly be deferred and reoffered instead of deferring the mission effectively declining it and locking you out of the rest of the campaign.
  • Using hotkeys to search for the nearest asteroid no longer crashes the game.
  • The shipyard and outfitter mission offer location tags will now properly write to the save file.
  • Trailing whitespace in hails no longer causes hails to overlap with one another.
  • The "Remnant: Expanded Horizons Astral job" job will no longer select the "Deep Space" systems, which are unreachable, as waypoints.


Note: We have dropped support for Windows 32-bit machines, as they have been getting phased for years, and are now used by less than 0.08% of people. If you still want to play the latest updates on an old machine, you can still compile them yourself, however we will no longer provide them on Steam.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @a-random-lemurian, @AlekSeaLion, @Amazinite, @AmbushedRaccoon, @Anarchist2, @Arachi-Lover, @aradapilot, @ashdnazg, @AvianGeneticist, @Azure3141, @beccabunny, @Beed-git, @bene-dictator, @danaris, @DarcyManoel, @dorbarker, @dseomn, @flowers9, @Hurleveur, @justinnhli, @Koranir, @lumbar527, @MasterOfGrey, @MCOfficer, @mOctave, @OcelotWalrus, @Pshy0, @Quantumshark, @quyykk, @real-dam, @RisingLeaf, @salarua, @Saugia, @Terin, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, @Wedge009, @ziproot, @Zitchas


Stable Release 0.10.2

This is a stable release, focused on fixing bugs and making some other small improvements.

Some of those improvements are:

  • More customisation options for rings drawn through interfaces.
  • A new personality that will prevent ships from ever cloaking.
  • Various new spaceport news items and civilian ship hails.


Some notable bug fixes include

  • Various missions and spaceport news items will no longer appear at inappropriate locations.
  • Fixed some instances of ships ceasing to act and drifting forever inappropriately.
  • Fixed a problem with out of system escorts not landing to refuel when an appropriate planet is available.


A note for all players: in v0.10.1, we changed the way licenses and dominated planets are stored in the save file, so loading a save file from v0.10.1 or newer in an older version of the game will erase all licenses and dominated planets. It is still safe to load a save file from an older version of the game in newer versions.

There's much more in the changelog! Special thanks to everyone who contributed to this release: @Amainite, @dorbarker, @LazerLit, @lumbar527, @MasterOfGrey, @MCOfficer, @nothing-but-the-rain, @ntabris, @QuantumShark, @quyykk, @Saugia, @Smedley-SC, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, and @waterhouse.

[beta] Unstable release 0.10.1

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

Content and features:

  • Released the first chapter of Hai Reveal, a storyline that involves the open secret of the Hai being exposed to humanity.
  • NPCs in missions are now able to trigger game actions on status changes to the NPC.
  • Updated and added new mechanics around asteroid mining to make it a more engaging system, including allowing your escorts to take a more active role in mining.
  • Continued development of the Gegno, including new ships and outfits.
  • Split the Quarg government into a series of regional governments, allowing for more fine-tuned interactions with different groups of Quarg.
  • Plugins are now able to be enabled and disabled within the Plugins menu.
  • Replaced the mouse control toggle button with a preference to prevent accidental activations.
  • Controls can now be unbound by pressing X or delete when hovering over the control.

Bug fixes:

  • Patched an infinite money glitch caused by bad offer conditions on an Unfettered mission.
  • Ships with low max speeds no longer rubberband backwards when exiting hyperspace.
  • Fixed various issues with buying and selling outfits caused by having outfits in cargo or storage.


For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @10010101001, @1010todd, @3agleEmpire, @alextd, @Amazinite, @Anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @bene-dictator, @DeBlister, @Deltaspace0, @dorbarker, @EjoThims, @Ferociousfeind, @Fzzr, @Hurleveur, @Koranir, @LorenzoBolla, @MasterOfGrey, @mOctave, @petervdmeer, @Quantumshark, @quyykk, @RisingLeaf, @rovermicrover, @samrocketman, @Saugia, @shitwolfymakes, @Terin, @thewierdnut, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, @ziproot, @Zitchas

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Friendly reminder that all odd numbered releases, including this one, are considered "unstable" updates, and in order to play such updates on Steam you need to opt into the beta branch. To do that, go to your Steam library, right click Endless Sky, go to Properties, go to Betas, and select the beta in the drop down box. (You don't need any sort of beta code, just select beta in the drop down box and close the menu.)

Unstable release 0.10.1

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

Content and features:

  • Released the first chapter of Hai Reveal, a storyline that involves the open secret of the Hai being exposed to humanity.
  • NPCs in missions are now able to trigger game actions on status changes to the NPC.
  • Updated and added new mechanics around asteroid mining to make it a more engaging system, including allowing your escorts to take a more active role in mining.
  • Continued development of the Gegno, including new ships and outfits.
  • Split the Quarg government into a series of regional governments, allowing for more fine-tuned interactions with different groups of Quarg.
  • Plugins are now able to be enabled and disabled within the Plugins menu.
  • Replaced the mouse control toggle button with a preference to prevent accidental activations.
  • Controls can now be unbound by pressing X or delete when hovering over the control.

Bug fixes:

  • Patched an infinite money glitch caused by bad offer conditions on an Unfettered mission.
  • Ships with low max speeds no longer rubberband backwards when exiting hyperspace.
  • Fixed various issues with buying and selling outfits caused by having outfits in cargo or storage.


For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @10010101001, @1010todd, @3agleEmpire, @alextd, @Amazinite, @Anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @bene-dictator, @DeBlister, @Deltaspace0, @dorbarker, @EjoThims, @Ferociousfeind, @Fzzr, @Hurleveur, @Koranir, @LorenzoBolla, @MasterOfGrey, @mOctave, @petervdmeer, @Quantumshark, @quyykk, @RisingLeaf, @rovermicrover, @samrocketman, @Saugia, @shitwolfymakes, @Terin, @thewierdnut, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, @ziproot, @Zitchas

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Friendly reminder that all odd numbered releases, including this one, are considered "unstable" updates, and in order to play such updates on Steam you need to opt into the beta branch. To do that, go to your Steam library, right click Endless Sky, go to Properties, go to Betas, and select the beta in the drop down box. (You don't need any sort of beta code, just select beta in the drop down box and close the menu.)

[beta] Unstable release 0.10.0

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

Breaking changes:

  • The accompany objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.
  • This is a change that was made in v0.9.16, reverted in v0.9.16.1, and has been reintroduced.


Content and features:

  • Two new alien factions, the Gegno and Bunrodea.
  • A plethora of new conditions and new ways to use them, including the introduction of "global conditions" that can be set and accessed across save files.
  • Improvements to how ship AI behaves, more intelligently making use of the range of their weapons. More AI improvements will come in the future.
  • An overhaul to how cargo and outfit scanners function, causing scanning to take overall longer to complete.
  • The jobs board can now be sorted on various metrics, including how much the job pays or whether it has a deadline.
  • Improved mouse control while in flight, including the ability to select secondary weapons by clicking on their ammo icons, and a toggle for controlling flagship aiming and firing with the mouse.
  • Reverted the heat damage change from v0.9.15, and reduced the buffs provided to afterburners from that same update.
  • Added a deadline to bounty jobs so that they cannot be stacked infinitely and finished passively. In exchange, bounty ships now don't spawn as far away, and bounty job payments are increased.


Bug fixes:

  • Reloading your save file while you have escorts in a different system that are carrying mission cargo will no longer teleport the mission cargo to the player's location.
  • Reloading your save file while in the middle of a conversation will no longer repeat execute the mission actions that run alongside the conversation.
  • Captured ships will no longer require the save file to be reloaded in order for them to make use of their weapons.


For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @a-random-lemurian, @alextd, @Amazinite, @Anarchist2, @Aneutronic, @Arachi-Lover, @aradapilot, @Azure3141, @beccabunny, @bene-dictator, @CAPTAIN1947, @czartrak, @Daeridanii1, @daggs1, @dashkal16, @Deltaspace0, @EjoThims, @Ember369, @Ferociousfeind, @FoxSylv, @Hatrask, @Hecter94, @heirecka, @hmglasgow, @Hurleveur, @kaol, @Kepler-69c, @Koranir, @MasterOfGrey, @McloughlinGuy, @MCOfficer, @mike-f1, @mOctave, @nathan-b, @NomadicVolcano, @opusforlife2, @petervdmeer, @Pointedstick, @Quantumshark, @quyykk, @ravenshining, @real-dam, @RisingLeaf, @roadrunner56, @rovermicrover, @samrocketman, @Saugia, @sevu, @SolraBizna, @tehhowch, @Terin, @thewierdnut, @ThrawnCA, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @wallphoenix, @warp-core, @williaji, @wjp, @Zitchas, and @zlonghofer.

Friendly reminder that all odd numbered releases, including this one, are considered "unstable" updates, and in order to play such updates on Steam you need to opt into the beta branch. To do that, go to your Steam library, right click Endless Sky, go to Properties, go to Betas, and select the beta in the drop down box. (You don't need any sort of beta code, just select beta in the drop down box and close the menu.)

Steam Cloud Support

This is - for a change - not a game update, but one from behind the scenes.

Steam Auto Cloud is now enabled for all players. This means that any save Endless Sky writes is now synced into Steam Cloud once the game closes.

Should you play on more than one device, you should now see saves from both machines appear on both of them (after you started ES on each at least once). Plug-Ins cannot be synced due to their size, so make sure to install them when transferring saves!

Special thanks to @quyykk and @Fzzr for making this one possible.