This is a hotfix release for the stable 0.9.16 release, reverting a change made that could cause NPC ships to disappear in certain circumstances.
Stable Release v0.9.16.1
This is a hotfix release for the stable 0.9.16 release, reverting a change made that could cause NPC ships to disappear in certain circumstances.
Stable release 0.9.16
This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release. New changes include the following:
Breaking changes:
The accompany objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.
Bug fixes:
Added a firing sound to the Ka'het Annihilator Turret, as it was missing one.
The jump range of systems affected by the Ssil Vida activation are now reset when Ssil Vida is deactivated in order to avoid a bug in pathfinding. This change will be reverted in the future once the pathfinding is improved.
Fixed an error where attempting to launch with a fighter as your flagship under certain circumstances could cause you to launch with no ship at all.
Fixed a longstanding bug where npcs could get stuck thinking they need fuel after traveling through a wormhole.
Fixed a bug where fighters would sometimes fail to reparent to a carrier that had space for them when recalled.
Other changes:
Clicking on a planet card on the left side of the map now selects that planet as a destination on your travel plan.
If you would like to share your thoughts on the changes since 0.9.14, we have a feedback box here.
A complete list of changes can be found in the changelog. Special thanks to those who contributed changes to this release: @1010todd, @a-random-lemurian, @Amazinite, @Anarchist2, @Arachi-Lover, @GefullteTaubenbrust2, @Hecter94, @Hurleveur, @LepRyot, @McloughlinGuy, @mOctave, @petervdmeer, @quyykk, @RisingLeaf, @roadrunner56, @samrocketman, @Saugia, @thomasballinger, @tibetiroka, @warp-core, @williaji, and @yjhn.
[beta] Unstable release 0.9.15
This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:
60+ new outfits
80+ new missions in human space and beyond
40 new stations and planets in existing systems
Improvement of many graphics, including stars, ships, effects, and outfits
The addition of parallax to background stars and haze
Sweeping balance changes to various ships and outfits
Overheating a ship only disables energy generation, letting the ship still use battery power to operate
Changes to the UI, including the addition of new ship and outfit categories and an overhaul of the map screen
Changes to existing missions, including an overhaul of the first third of the Free Worlds campaign.
Several features have been added to the game engine, for use by plugins and other content creators. These include:
20 new swizzle options
The ability to customize ship and outfit categories in the data files
Four new damage-over-time types
Conversations can trigger mission actions depending on the player's choices, including payment, gifting items, and triggering events
Missions can trigger actions every time the date increments
Plugins can selectively disable vanilla content
Events can remove objects from a system without needing to redefine the entire system
Removal of the 32 hardpoint limit
This summary only scratches the surface of what was added during 0.9.15's year-and-a-third-long development cycle. For a complete list of changes, as well as further detail about what was summarised, see the changelog. This release also marks the highest number of contributors to a single release, bypassing 0.9.9's record of 69. Special thanks to the 107 people who contributed to this release: @10010101001, @1010todd, @AlbertNewton, @alex116, @alextd, @Amacita, @Amazinite, @Anarchist2, @Arachi-Lover, @a-random-lemurian, @arkhne, @Arrow2thekn33, @Azure3141, @beccabunny, @benflodge, @BlazingDiesel, @Brick63, @CAPTAIN1947, @ChamEV, @Corraban2, @DarcyManoel, @DeBlister, @DJF113, @dorbarker, @DownsB, @Dragenhart, @dragonmaus, @Dschiltt, @EjoThims, @EricFromCanada, @ESCelestia, @eternal-sorrow, @fakepass, @Ferociousfeind, @flaviojs, @Galaucus, @GefullteTaubenbrust2, @Hadron1776, @Hecter94, @Hurleveur, @infinitewarp, @Jamibaraki, @janisozaur, @jerith, jeverett#3344, @jostephd, @kaol, @Karirawri, @kestrel1110, @leklachu, @LepRyot, @LukeMarlin, @Mach565, @MageKing17, @MagicMuscleMan, @MasterOfGrey, @McloughlinGuy, @MCOfficer, @mOctave, @Mr-L-oof, @nathan-b, @NomadicVolcano, @NRK4, @oo13, @pakyinw, @PeacefulPotato, @petervdmeer, @peteryager, @pilover100, @Pointedstick, @quyykk, @Rakete1111, @ravenshining, @RestingImmortal, @roadrunner56, @Rocketeer456, @salqadri, @samoja12, @samrocketman, @saraswativ23, @Saugia, @Scrinarii1337, @shitwolfymakes, @sigus, @skilaa, @SpearDane, @stechio, @SubstandardZeal, @tehhowch, @Terin, @TheMarksman-ES, @thewierdnut, @thomasballinger, @RisingLeaf, @tibetiroka, @TotalCaesar659, @unjown, @vitalchip, @W1zrad, @warp-core, @waterhouse, @Wedge009, @williaji, X-27#8884, @yjhn, and @Zitchas.
Friendly reminder that all odd numbered releases, including this one, are considered "unstable" updates, and in order to play such updates on Steam you need to opt into the beta branch. To do that, go to your Steam library, right click Endless Sky, go to Properties, go to Betas, and select the beta in the drop down box. (You don't need any sort of beta code, just select beta in the drop down box and close the menu.)
Stable release 0.9.14
Great news, everyone. As Zitchas announced back in March on Discord, MZ has added a few community members as developers to the game on Steam, allowing us to push our own releases without needing to reach out to MZ and have him find time to update the game for us. With all these new bells and whistles at our fingertips, we've needed time to get a handle of it and understand how everything works, but the time has finally come! Thanks to @M*C*O and @quyykk, along with help from @Fzzr and @blop to ensure that the macOS version is working, Endless Sky version 0.9.14 is finally live on Steam!
With this milestone crossed, new versions of the game should come much more quickly in the future. Or, well, more like we'll be returning to what our release schedule used to be like back before v0.9.9: a new major update every 3 or 4 months after each minor update, with minor updates arriving up to a month after major ones.
Reminder that the v0.9.14 release is from July of last year, and is a minor release, meaning that there won't be many new things to play with. But for those of you who have (somehow) been playing on v0.9.12 this entire time, the new update will immediately be hitting the main branch on Steam, providing you with both the v0.9.13 content that's been in the beta branch as well as the fixes and minor content additions from v0.9.14.
The next update, v0.9.15, has been in the works ever since v0.9.14 was released last year, so this one will be pretty big (and we'll likely be spending a number of hours on a write-up similar to the one we did for v0.9.13 talking about what the update brings). We intend to spend the next month or two polishing the update and getting in any last minute changes before sending it out the door, so for those of you who don't play on continuous, expect a MASSIVE update in the near future.
This is a stable release, focusing on bug fixes and polishing the v0.9.13 release. New changes include the following:
Numerous typo fixes
Fixes to how several missions are offered to the player
Better suggestions of possibly incomplete conditions in some missions' "visit" dialogues
Differentiation between two Remnant engines' reversing capabilities
Certain Navy shipyards now stock the Dropship
Ships that have no specified "drag" attribute default to 100, rather than causing crashes
Weaponry that alters the ship's status conditions (e.g. ionization) now respects the required minimum value of 0
The "interrupt fast-forward" preference defaults to off
Some minor improvements were added to help support plugin authors and content creators:
Quarg planets now have regional attributes to enable better targeting via missions
Missions that fail to be instantiated print more informative messages in the error file
Large numbers of missing image frames no longer pollute the error file
Specifics of the changes, in addition to descriptions of those not summarized here, can be found in the changelog. Special thanks to those who contributed changes to this release: @10010101001, @alextd, @Amazinite, @Anarchist2, @AraCaputDraco, @Arachi-Lover, @ashdnazg, @Corraban2, @dazuma, @DeBlister, @EjoThims, @Ferociousfeind, @Floppa-Priest, @InfiniteDonuts, @infinitewarp, @jarekchr, @jerith, @jostephd, @Jugosloven1612, @McloughlinGuy, @MCOfficer, @Ornok, @petervdmeer, @ravenshining, @tehhowch, @Terin, and @Zitchas.
[beta] Unstable release 0.9.13
Unstable release 0.9.13 is now available for anyone who has opted into the "beta" channel.
Major new changes include the following:
70+ new missions in human and alien space
Outfits can now be stored on planets, without needing to install them on a parked ship
An overhaul of almost all human outfit images
Players can now choose their starting scenario
Spaceport news messages no longer include portraits by default
Better handling for missing content definitions (e.g. from plugin removal)
In addition to the major changes above, there are lots of smaller changes, content additions, and (of course) countless bug and typo fixes. A complete list of changes can be found in the GitHub changelog. Thanks to all of our contributors for their time and effort in making Endless Sky a community-driven project! A special thanks to those who contributed changes for this release: @Amazinite, @Anarchist2, @Arachi-Lover, @arkhne, @beccabunny, @bobrobbow, @Brick63, @ChamEV, @Darcman99, @Eloraam, @fcfort, @finite-galaxy, @FixItYondu, @flaviojs, @FranchuFranchu, @Fzzr, @Galaucus, @Gods-Righthand, @infinitewarp, @janisozaur, @jmathes, @jostephd, @Karirawri, @Kryes-Omega, @LocalGod79, @MasterOfGrey, @MCOfficer, @michel-slm, @Naminson, @NomadicVolcano, @oo13, @Ornok, @pega3, @petervdmeer, @Plip-Plop, @Pointedstick, @prophile, @Rakete1111, @ravenshining, @Red-57, @Ririshi, @roadrunner56, @Sandwichs-del, @ScruffyKitty, @SubstandardZeal, Swiren#8879, @tatami4, @tehhowch, @temtemy, @Terin, @thebigh2014, @TheronEpic, @thomasballinger, @ThrosturX, @Thunderforge, @tux2603, @Vitalchip, @W1zrad, @WarlordMike, @waterhouse, @wjbotham, @wrzlprnft, @yobbo2020, and @Zitchas.
Stable release 0.9.12
This is a stable release, focused on bug fixes and minor improvements. It's currently live only for people who have opted into the "beta" channel; if no bugs turn up it will be pushed out to all players in a week or two. New changes include the following:
Bug fixes, including a bug that caused the game to crash on startup due to unsupported VSync settings.
Buying & selling items at maximum depreciation now accounts for the 7-day grace period.
Missions will no longer complete if a required passenger isn’t landed with you.
Several new star images have been added, as well as additional jobs for players with many bunks.
Tweaks to the balance of solar panels and some Coalition outfits, and to the fleets found in Hai space.
There are many other changes, as well. For a complete list, see the changelog. Special thanks to those who contributed changes for this release: @Amazinite, @Anarchist2, @Arachi-Lover, @beccabunny, @corecontingency, @Janaszar, @MasterOfGrey, @MCOfficer, @Naminson, @NomadicVolcano, @oo13, @petervdmeer, @Proont, @ravenshining, @tehhowch, @TheMarksman-ES, @waterhouse, and @Zitchas.
Unstable release 0.9.11 [beta]
Version 0.9.11 is now live for anyone who has opted in to the "beta" channel. This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:
A new region, the Graveyard, can be found near the Ember Waste.
New Remnant ships, outfits, and missions.
A rebalancing of human medium warships and transports.
A new Wanderer transport.
Several features have been added to the game engine, for use by plugins and other content creators. These include:
The ability to modify the systems wherein a government scans ships for contraband, and the displayed government name.
Enabling secondary weapons to consume more than one unit of ammunition per shot.
Support for interpolation and character replacement in hails.
Support for algebraic condition expressions of arbitrary length.
Support for disabling specific spaceport news items.
There are many other changes, as well. For a complete list, see the changelog.
This release is the work of many contributors, some familiar, and some new. Special thanks to those who contributed changes for this release: @AdamKauffman, @AlbertNewton, @alextd, @Amazinite, @Anarchist2, @Arachi-Lover, @beccabunny, @Fzzr, @Bladewood, @bojidar-bg, @Brick63, @Darcman99, @Disiuze, @Gods-Righthand, @Hyugat, @LocalGod79, @MCOfficer, @MageKing17, @Naminson, @Pointedstick, @NomadicVolcano, @oo13, @PaulBlay, @perey, @petervdmeer, @pkubaj, @Tadrix, @tehhowch, @Thunderforge, @Waffleship, @wjp, @Zbok, and @Zitchas.
Stable release 0.9.10 (beta)
Stable release 0.9.10 is now available for anyone who has opted into the "beta" branch. This release focuses on bug fixes and polishing. If no major bugs are discovered in the next few weeks, it will go live for all players. Major changes include:
Fixed a bug where cargo was loaded onto ships with 0 cargo space.
Fixed a crash when mission NPCs have no system defined.
Avoiding a situation where the player could get stuck in Remnant space.
Depreciation now happens slower and includes a "grace period."
Improved the AI logic for when escorts stop to refuel.
There are many changes as well. For a complete list, see the changelog.
Special thanks to @tehhowch and @Amazinite for taking the lead on managing this release, and to everyone who contributed changes: @AlexBasset, @beccabunny, @ChamEV, @comnom, @Darcman99, @jostephd, @Kryes-Omega, @LocalGod79, @Luckz, @MageKing17, @MCOfficer, @Naminson, @oo13, @petervdmeer, @realityforge, @RestingImmortal, @rugk, @sdennie, @SolraBizna, @starcollide5, @warp-core, @ZBok, and @Zitchas.
Unstable release 0.9.9 (beta)
0.9.9 is now live for anyone who has opted into the beta branch. This is an unstable release incorporating a year and a half of changes, including:
Significant graphics and physics engine optimizations.
Cloaked ships can now be hit by projectiles.
Turrets turn slower, allowing fast ships to dodge them more easily.
Ramscoop and solar power effectiveness now varies from star to star.
New Remnant ships, outfits, and missions.
Purchasing a Bactrian now requires completing a mission string.
Added an "asteroid scanner" that lets you target minable asteroids.
Experimental "news" feature in the spaceport.
All ship sprites re-rendered with a more dramatic lighting angle.
The shipyard now shows an angled view of each ship instead of top-down.
There are many other changes, as well. For a complete list, see the changelog.
Special thanks to @tehhowch, @Amazinite, and @Pointedstick for managing this release, and to a very long list of contributors: @10010101001, @abenkovskii, @AlexBassett, @Alkallid, @Amazinite, @AMDmi3, @AskePit, @Aurelite, @beccabunny, @Bladewood, @Brick63, @comnom, @CyberShadow, @czartrak, @Darcman99, @dplepage, @DrBlight, @dzhu, @elgeonmb, @Elyssaen, @EndrosG, @Ferociousfiend, @flaviojs, @Fzzr, @gunqqer, @Hacklin, @Hadron1776, @Isaacssv552, @jafdy, @Janaszar, @jjhankins, @jostephd, @Jugosloven1612, @Kryes-Omega, @Lineth, @LordInsane, @luiges90, @mattsoulanille, @MCOfficer, @MessyMix, @mootootwo, @Nescio0, @nobodywasishere, @oo13, @OverYrPaygrade, @ph2000bis, @Pointedstick, @pscamman, @Rakete1111, @redshalken, @Rob59er, @seanfahey, @sivael, @solardawning, @Tadrix, @tehhowch, @temtemy, @themightygrunt, @TheUnfetteredOne, @thomasballinger, @tmbutterworth, @toilethinges, @Turtleroku, @UnciaPrima, @Vilhelm16, @warp-core, @whismerhill, @Zitchas, and @zwparchman.