Hey folks! The team here Windwalk is incredibly excited to reveal SWORN, our second title. We're very proud of where we are at with this pre alpha closed playtest and hope the Enemy on Board community can jump in and enjoy it as well.
SWORN is a 1-4 player action rogue-like where you Explore and reclaim a fallen Camelot in a dark retelling of the Arthurian legend. You'll be bound to your party companions in an oath to purge the corrupted Arthur and his Knights of the Round Table. Fuse your characters’ strengths; master abilities and test thousands of builds in your quest to overthrow a grievous reign. Each run will be masked in glory and ignoble death.
Check out SWORN’s co-op action in the announcement trailer here:
We're thrilled to tell you a little about Project G, our next game, and our first foray into the roguelite genre.
Project G is a co-op action roguelite set in a dark fantasy universe. We've dropped our first teaser in our series to set the stage for our game annoucnement and trailer over the coming months.
This first teaser should give you a window into the vibe we're going for with Project G.
[previewyoutube="ptT7lo6KMhw;full"]
As we mentioned at the beginning of the year, we're excited to take some of the best features and aspects of Enemy On Board and bring them to our new project. To that end, we think Project G will be quite fun if you enjoyed EOB, and are looking for playtesters as we near our first outside playtests soon.
Update 1.7.0 brings public lobbies to Enemy On Board. This feature will eliminate the need to go into our Windwalk Games / Enemy On Board Discord to find matches. Additionally, we've addressed an FPS drop issue that occurs in custom-matches of less than 8 total players.
I've made this a Major Update since our community has been "quite vocal" about it. Shout out to Cris for implementing the public lobbies and Rosco for addressing the FPS issue. The Windwalk Games team thanks you for your patience.
Public Lobby Browser
Update 1.7.0 brings public lobbies to Enemy On Board. Private lobbies ARE STILL AVAILABLE and will not show up in the lobby browser.
Functionality
Kick - Party leaders can kick a turbulent/unruly player from the lobby. The player will be able to return.
Ban - Party leader can ban a turbulent/unruly player from the lobby. The player will not be able to return to that specific lobby.
Transfer Party Leadership - Party leaders can transfer the responsibility to another user
Within Lobby Invites - Steam Friends List integration and link sharing using the "Copy Link" button as per usual.
Mute - Left-click the Volume Icon to mute a player
Volume Slider - Rightclick the Volume Icon and use the slider to adjust volume
Uses
Naming - Please try to be descriptive with your lobby names - example "Cool Game - Classic 2 Aliens" or "Custom 4 aliens 2x Speed"
Naming - Act like adults and refrain from using slurs. Report players and party-leaders with inappropriate names using the in-game "Report" button.
Other
[ADDED] Discord Rich Presence
Reported Bugs
[FIXED] FPS drops significantly during custom matches with less than 8 players.
EA Update 1.6.0
The last update for 2020 is here! What a year it’s been ~ we hope everyone has managed to stay healthy and safe. It’s been a blessing to get to know all of our community members even better in 2020. It's been a flagship year for Enemy On Board. 6-months since we launched into Early Access and we've had close to 300,000 people download a copy of our first game. It's come a long way, and we’re now looking forward to the new year. As many of you are aware, our team has also grown from 5 to 7 people and we're planning on hiring an Art Director soon. We're blessed to be able to make games for you and can't wait to see what 2021 will bring.
With Update 1.6.0, we're moving away from our matchmaker and replaced it with a custom lobby system. As our concurrent player count and download figures are low, we've moved away from the matchmaker and to a lobby system. These lobbies are fully customizable (change the # of aliens, speed, and a whole host of other options). We can't wait to see the memes that spring out of this. If our player base grows and there is a need for a matchmaker again, we will be able to add it back quickly.
Here is a summary of the items included in this update:
Matchmaking has been removed, moving to solely Custom lobbies
Balance tweaks you've been asking for
TSU and Anime Soul partner skins added - Join their linked Discord's for release event details soon
Added Credits Screen to the main menu homepage
Kickstarter flair applied to those we have proper Steam IDs from
Discord Rich Presence updated for recognizing Enemy On Board
Credit Boost - 30% increase
Given the required database changes, Enemy On Board will be down today (12/16) for a good portion of the day.
UPDATE 1.6.0 DETAILS
MATCHMAKING
- Matchmaking has been removed and replaced with a lobby system. - Parties now have a party leader who controls lobby options. - Added customization options for private lobbys. The following options are available: General - Alien Count - Global Damage modifier - Generators grant double ammo - Enable voicechat during crisis - Disable transformation during downtime - Round durations Crew/Alien/Cyborg - Health Multiplier - Cooldown Multipler - Movespeed Multipler - Vision Multipler - Damage Multiplier Alien - Which aliens are allowed - Transformation duration - EP required to transform
BALANCE
- Wrench Base damage reduced. - Xenna's mercenary perk now has a 15 second internal cooldown. - Force baton now removes ammo on use, instead of on hit. - Increased slowdrip regeneration by 25% at all levels/ - Aliens now only get 70% EP from EP gathering abilities before the first crisis. - Two of the 3 vaccines now spawn after the first crisis has ended.
BUGS
- Fixed a bug where players could climb out of bounds off of certain props. - Match history now displays all 8 players from a game.
OTHER
- Added in-game flair for Kickstarter backers. - Added a credits section accessible through the main menu. All Kickstarter backer's names have been added to the credits section - Added a main menu button to the Discord for LFG. - Added Discord Rich Presence - Added two Promo skins for the winners of the GAR and Anime souls discord contests.
DEDUCTION DONE DEADLY - EA UPDATE 1.5.0
We've been hard at work over here at Windwalk. As many of you know, since the last update, we've added 2 new engineers to the team, Kristian and Josh. They are now fully on board and working hard. We're so grateful to have them as we push EOB to the next level at full speed.
Early Access v1.5.0 represents our largest update to date. In this update, we've made large changes to up the focus on deductive gameplay elements and reduce the amount of combat in game. With 8 players, 6 Crew and 2 Aliens, being discovered early marks almost certain death. We also needed a bigger ship to house more players, so we decided to fully revamp the Andromeda. Map 2 is now in process. Finally, we've heard your comments - WASD is now the control scheme. We sincerely thank you for drilling this feedback home and can't wait for you to play EOB 1.5.0.
GENERAL UPDATES
The Andromeda has been completely Overhauled with new art and some layout updates.
Enemy on Board is now an 8 player game
The only control scheme has been removed and replaced with WASD
The interactive tutorial and combat training have been removed
GAMEPLAY UPDATES
General
Players now start with one charge on their chosen starting item.
Removed one Molotov cocktail and replaced it with a bandage.
Aliens
Temporary alien transformations are now invincible.
Permanent transforms have 200 HP.
Crises
Crises now lasts as long as it takes for the generators to be repaired
During Crisis, players cannot speak in global voice chat or text chat
Crew have their vision radius reduced significantly
Aliens passively gain EP during Crises.
Sudden Death
Now activates if there are too few crew members to repair the generators. (Only one crew member alive during Crisis)
The aliens permanently transform.
Cyborg cores are NOT activated.
ECONOMY
Credits
The number of credits earned per round has been roughly doubled.
Storefront
Characters can now be purchased with credits via the in-game store.
Items are now purchased with credits, rather than being unlocked after playing specific numbers of games.
Silas, Niko, and Sarrel are no longer free, however, all existing accounts will retain ownership of these characters.
USER INTERFACE
Minimap
The minimap has been updated to reflect the new level and improved
Voice Panel
The voice panel now makes it more obvious if you are alien, who your partner is, and what alien type they have chosen.
The voice panel now has colors for each player
Other
Players may now be muted in parties and during the pick screen
The overhead UI has been updated to make it more obvious if you are an alien
All Item tooltips have been simplified and made consistent
BALANCE UPDATES
Aliens
Infestor
Now gains less EP per affected player to account for more players being in the game.
Spider
Lay egg now has an animation visible to everyone.
Lay egg now takes 1.5 seconds to cast
Leech
Leech tether radius significantly increased.
Leech duration increased 1s -> 2.5s
The leech now gains EP over time when leeching, rather than only at the end
Items
EMP
Slow duration increased to 2 seconds.
Slow magnitude increased to 75%.
EMP 2 Stun duration increased to 1.5 seconds.
Force Baton
Now only loses ammo with contact. Errant swings aren't punishing.
Force Blaster
Damage decreased to 10 base + 5 for the sweet spot
Hookshot
Now stuns for 1.25s after pulling the target.
Knife
Damage increased to 14.
Now can be charged even without the Toxic blade perk.
Laser Repeater
Use time significantly lowered
Damage decreased to 20.
Slow duration decreased to 0.5 seconds.
Laser Sword
All strikes have new visuals.
Damage per strike is now 20/20/25.
Use time slightly lowered.
Molotov Cocktail
Damage decreased to 10/s
Total damage decreased from 50 -> 30.
Mortar
Damage over time increased to 10/s
Total damage per strike increased to 50
Shiv
Damage decreased to 8.
Sledgehammer
Damage increased to 85.
Snare Trap
Stun duration increased to 1.25 seconds
Sniper Rifle
Damage increased to 75
Stim Serum
Total healing increased to 15.
Stun Gun
Stun time significantly reduced (chainstun is no longer possible)
Damage increased to 8 per attack.
Throwing Axe
Projectile speed now significantly higher.
4 throwing axes now spawn in the armory every round.
Wrench
Damage increased to 22.5
Attack time has been reduced
The wrench can now be charged without the Heavy Wrench perk
Character Perks
Monkus
Lean Build 1: 2% base move speed increase and -10 max HP.
Lean Build 2: 4% base move speed increase and -15 max HP.
Lean Build 3: 6% base move speed increase and -20 max HP.
Scrappy 1: Reduces roll cooldown by 1 second per 5 damage given or taken.
Scrappy 2: Reduces roll cooldown by 1 second per 4 damage given or taken.
Scrappy 3: Reduces roll cooldown by 1 second per 3 damage given or taken.
Lucius
Second Wind 2: Survive fatal damage with 10 HP once.
Second Wind 3: Survive fatal damage with 15 HP once.
Triss
Ninja 1: Gain 6% move speed if no players are nearby.
Ninja 2: Gain 9% move speed if no players are nearby.
Ninja 3: Gain 12% move speed if no players are nearby.
Virgil
Critical failure no longer works on security cameras.
Critical Failure 1: Your teleport beacons explode dealing 10 dmg
Critical Failure 2: Your teleport beacons explode dealing 15 dmg
Critical Failure 3: Your teleport beacons explode dealing 20 dmg
Niko
Utility Belt 1: Reduces max HP by 20
Utility Belt 2: Reduces max HP by 15
Utility Belt 3: Reduces max HP by 10
General Perks
Robust
Robust 1: Unchanged 10.0 Max HP
Robust 2: 12.5 Max HP
Robust 3: 15.0 Max HP
Cybernetics
Cybernetics 1: 5%->4% damage increase
Cybernetics 2: 7.5%->6% damage increase
Cybernetics 3: 10%->8% damage increase
Toxic Blade
Now no longer required to charge a knife.
Toxic Blade 1: +0.5 base damage & +2 charged damage
Toxic Blade 2: +1.0 base damage & +4 charged damage
Toxic Blade 3: +1.5 base damage & +6 charged damage
Heavy Wrench
Heavy Wrench 1: +1.0 base damage & +5 charged damage
Heavy Wrench 2: +2.0 base damage & +6 charged damage
Heavy Wrench 3: +2.5 base damage & +7 charged damage
Battle Axe
Now no longer required to charge an axe
Battle Axe 1: +2 base damage & +4 charged damage
Battle Axe 2: +3 base damage & +5 charged damage
Battle Axe 3: +4 base damage & +6 charged damage
Nanoweave Vest
Nanoweave Vest 1: 4% damage reduction
Nanoweave Vest 2: 6% damage reduction
Nanoweave Vest 3: 8% damage reduction
Alien Hunter
Removed bonus damage to transformed aliens.
Overdrive
Duration reduced from 10 to 8 at all levels
Shock Therapy
Shock Therapy 2: Reduced max HP bonus to +3.5 MaxHP
Shock Therapy 3: Reduced max HP bonus to +5.0 MaxHP
Nope Nope Nope
Nope_Nope_Nope_1: 5.0% bonus movespeed when near a transformed alien.
Nope_Nope_Nope_2 7.5% bonus movespeed when near a transformed alien.
Pack Tactics
All levels reduced since more players are now in the game.
Pack Tactics 1: 1.5% movespeed per nearby player
Pack Tactics 2: 2.0% movespeed per nearby player
Pack Tactics 3: 2.5% movespeed per nearby player
Flanking
All levels reduced since more players are now in the game.
Flanking 1: 2% damage per nearby player
Flanking 2: 3% damage per nearby player
Flanking 3: 4% damage per nearby player
Slow Drip
Slow Drip 1: 6 HP per minute regeneration.
Slow Drip 2: 9 HP per minute regeneration.
Slow Drip 3: 12 HP per minute regeneration.
Lightweight
Lightweight 2: 3.5% movespeed per empty equipment slot.
Lightweight 3: 5% movespeed per empty equipment slot.
Update 1.4.0
In this episode of Aboard the Andromeda, they've been here all along PLUS a new store opens on Main Street
Additional Information
[Ability]Shadow Sneak: Silas is able to move in the shadows, causing them to become invisible to distant players and only partially visible to those in close proximity. invisibility is lifted upon item or ability usage.
[Perk 1]Concealed Blade: When the Assassin is invisible while using Shadow Sneak, an attack trigger with an empty inventory slot uses a concealed blade instead of a punch that deals damage.
[Perk 2]Backstab: Attacking a player from behind with a Knife, Shiv, or Concealed Blade will deal additional damage and bleed. Only one instance of backstab can be active on a player at once.
6 Master Skins
We've added 6 new skins into Enemy On Board.
Corrupted Otto
Franken Lucius
Demon Xenna
Experimental Monkus
Techno Triss
Mastermind Virgil
They are all available for purchase in our storefront, and that brings me to...
Iridium + Storefront
Storefront
The storefront is now live. You'll be able to purchase characters and skins in-game now.
We will add the ability to purchase characters using credits in the near-future, however skins will always need to be purchased using Iridium.
Iridium
Iridium is our new premium currency that can be used to purchase characters and skins in the store
You can purchase IR in small (800 IR), Medium (1700 IR, 6% bonus free IR) and Large (3600, 12% bonus free IR) bundles
Your IR balance is located at the top right of the screen
Bug Fixes
We have a massive list of bugs to fix thanks to your feedback. Thank You. These are the ones we've tackled in this update and will continue to make progress through our backlog.
Audio sliders updated so that the lowest setting is actually off… duh
Removed Tilde key brings up dev panel. Not obvious for many players how to remove it
Mark tutorials as completed after launch, not after completion, so you don’t have to replay it if you leave early
Fixed
many* typos and grammatical mistakes
Rich text formatting no longer functions for Steam usernames and text chat
Credits are now always rounded down in UI
Added third ability button to keybindings
Match history now shows the correct number of matches played
Niko is now available in Combat Training
Fixed a variety of bizarre resolution bugs
Fixed being able to see into the escape pod before it opens
Dead alien teammate no longer shows as white in the player list
Fixed early tutorial soft-locking
Cursor no longer disappears when killed after round end screen appears
If there are 2 aliens and 1 crew it will no longer go to sudden death if a temporary alien transformation dies
Fixed being able to see into the escape pod before it opens
Results Screen/Match History visual bug, most likely from longer names
Progression tab no longer displays incorrect skins on characters when navigating quickly
Fixed the Leech being a slowpoke while charging after getting vaccinated
If you turn off and on the HUD while dead, the chat no longer resets
Coming Next
Balance update, next week
Earning characters with Credits, next week
Controls update
Combat tuning
New alien
Updated cyborg models
Patch v1.3.2
As we come close to wrapping up this week, we are happy to get this hotfix update out to you guys!
This update should fix the following problems:
Fixed bug allowing selection of other character's abilities (ie. Xenna's shield ability on Monkus) Seems like we didn't get all of it ːsteamsadː time to crawl back into our caves and back to work.
Fixed multiple performance issues due to corrupted user data files
As always, thank you to everyone for helping us to gather logs around these issues and being patient with us while we figure out where mistakes were made.
Please continue to notify us of other bugs you are experiencing in the game. You can do this by sending a message (along with your logs) in our Discord, or by using the "Report Bugs" button in game.
Have a great weekend, y'all!
Patch v1.3.1
With our latest big content update (v1.3.0) came a few bugs.
Here's what we have fixed:
FPS Drops and Map Falling
There was a bug in an "update" loop which meant it sent logs at the framerate specified per account (ie. 60 times a second if framerate was set at 60fps).
This slows down the computer and puts a ton of load on our remote logging service.
Cris has found a quick fix for this, and we'll be finding time to find the proper and perfect fix very soon!
Faulty Items
We fixed almost immediately after this was discovered because we're just the best devs, but this was a problem where dropped Shield Cells and Bulletproof Vests would recharge with full armor.
This was not intended, and has been fixed.
With this quick patch, Enemy On Board should be back to the game you know and love! See you onboard.
Patch Notes v1.3.0
You have asked.....many many times....so we have provided. Will you survive?
Additional Information
[Ability]Access Denied: Niko is able to lock the nearest blast door for a short duration.
[Perk 1]Bulletproof Vest: The Officer spawns with a special bulletproof vest. This item provides armor, even if it is not the currently equipped item.
[Perk 2]Utility Belt: Grants the Officer a third inventory slot at the cost of reducing maximum HP and movement speed.
Additional Information
[Ability]Ability Steal: Sarrel is able to steal and store the abilities of other characters in her Torrelian charm. After casting the ability, the charm will empty and she will need to steal a new ability.
[Perk 1]Channeler: Allows Sarrel to cast stolen spells an additional time.
[Perk 2]Alien Affinity: Allows the Grifter to steal abilities from transformed aliens.
Bulletproof Vest: A sturdy vest that blocks incoming attacks. The vest does not need to be equipped in the active item slot to work. Once the vest's durability has been used, it will break. The vest has increased durability based on which perk level is equipped.
Shield Cell: A Scavenge item that grants a small amount of armor. Alternative to the bandage that uses the same mechanic as Bulletproof Vest.
Epinephrine: Gain movement speed for duration after use of a character ability. This does not apply to alien abilities.
Status Shield: Reduces the duration of negative status effect on the player (Only applied if the status is owned by another player (EX doesn't change self-cast modifiers)).
Armory Specialist: An additional bandage / Light weapon / Heavy weapon spawns in the armory.
Shipshape: Grants bonus speed and damage if the player is at max health.
Advanced Alloys: Each point of armor blocks additional damage. (EX: 1 armor requires 1.2 damage to remove).
Feature Updates
What's New?
Added red highlights to display updated information across the out-of-game UI.
Balance Changes
New Mechanic - Armor
Armor blocks damage before it is dealt to players. Items that provide armor are active even if they are not in the currently equipped slot.
Knife
Knife base damage reduced 14 => 12.5
Scientist Teleport
The teleporter now dies 5 seconds after a portal is opened, or when a second player travels through it. (This means that the beacon will explode as soon as a second player travels through it)
Mercenary
Now only triggers on player kills.
Ninja
Debuff linger duration decreased from .2 -> .15 seconds
Activation radius increased from 4 -> 4.25m
Lightweight
Debuff linger duration decreased from .2 -> .15 seconds
Bedside Manner
No longer applies to self-healing
No longer applies to over-healing
Bedside manner now only increases max health for healing provided by the player to others in the round, and is only based on the amount of actual healing done.
EscapePod
Once the escape pod closes all players will be killed and checked for until the round ends.
This means players cannot leave the escape pod once it closes with mobility items and avoid the killbox.
Trapper
Removed knockback reduction from Adrenaline rush
Added knockback reduction to Knuckle Dusters when Adrenaline rush is active.
Bug Fixes
Scientist Teleport
Split into two abilities
Sprites properly swap after each ability is triggered so the user can tell if they will drop a beacon, or teleport.
Fixed a bug where critical failure would not work on the teleporter beacon.
Wrench
Heavy wrench now properly increases wrench damage.
Abilities
The server now properly checks that your character selection owns the ability selection sent to the server,
This means overwriting user data, or sending an erroneous ability configuration will not allow you to choose a different ability.
Tutorials
Fixed an issue with the vision effect edge being visible during the 3 aliens introduction
The doors in the stun-gun room in the human section of the tutorial now open only after you have picked up the stun gun
Patch Notes v1.2.0
Soooo.....uhhhhh......yea, we added in European Servers yesterday night, no big deal or anything ~ smile
This one goes out to all the EU players who have SUFFERED through bad ping and rough gameplay. You are still loved and care for, don't worry.
We have added in EU servers to solve all your problems and whisk them all away ːsteamhappyː
How It Works
When readying up to enter a queue, you (in Solo Queue) or the "party leader" can choose to queue in EU servers, US servers, or both!
We have added indicators to let you know how popping a server is, and how long you'll have to wait for a game. Green means good :)
There's still a lot of work to be done to make it better, but we just couldn't let you guys suffer any longer. Here it is, for you, right now!
Bugfixes
Last but not least, we fixed one bug along with this patch.
Fixed bug where ascended characters do not receive an ability upgrade