Enter the Backrooms cover
Enter the Backrooms screenshot
Genre: Adventure, Indie

Enter the Backrooms

R-V Beta IX

Hey everyone! For the last year and a half, I’ve spent most of my time focusing on school. In that time, I occasionally made small changes to the game, and now I believe I’ve tinkered with things enough to release those changes in the form of a small update to Release Version V.

Here are the various changes included in R-V Beta IX:
- Reworked texture loading so that higher/lower resolution texture packs are supported.
- Sentient rifts move faster when they are far from the player.
- Replaced the buzzing on Level 31 with music.
- Added an indicator for how full your inventory is.
- Your health drains slower at 0% sanity.
- Traveling out 200,000 units on levels -0 through -8 will let you progress without a rift.
- Added drop-offs to Level 22.
- Going up/down 100 floors on Level 22 will take you to Level 20.
- Wisps now play soft music when they are nearby.
- Corruptors and Menders become more common the further you go in negative levels.
- Saving the game now tells you the level you saved on.
- Added a Custom Entity Spawn Rate menu to Sandbox Mode.
- Added a Waiting Rooms Sub-Level to Level 16.
- Added occasional storage halls to Level 21.
- Added paintings to Level 30.
- Added white tile floors to the stalls in Level 32.
- Added music to The Hub.

I know it’s not much after so long, but I hope you all enjoy the changes nonetheless. While I want to move on to different projects, I felt it’d be nice to touch up the game a bit before dropping development completely. Thank you very much for sticking around. :)

UH OH! - Just fixed a game-breaking bug.

This is extremely embarrassing, but apparently, Enter The Backrooms had some faulty code for loading/reading save data that's been lingering in the game since the first Beta for Release Version V. I think the patch I just did fixed it. This was only affecting people who recently purchased the game, which is why none of us noticed the bug in playtesting. Still, I should've played around with save data a bit more before releasing the full update, so that one's on me. Sorry about that and please forgive me for this blunder! :)

Price Increase

Hey everyone! I hope this news doesn't bother too many people, but after a lot of thought and speaking with fans, friends, and family, I've decided to raise the price of Enter The Backrooms from $4.99 USD to $9.99 USD. Here's a breakdown of my train of thought:

- Enter The Backrooms has 50+ levels, 100+ sub-levels, over a dozen of entities, and much more. It is by far the largest Backrooms game on Steam.
- I've spent thousands of hours of my life working on this game. I've had to make a lot of sacrifices and adjustments in that time.
- There are other Backrooms games on Steam that cost more yet offer less content, so compared to them, the game is a much better deal, even after the price increase.

Now, I'm aware that some people cannot run the game very well, if at all. A recent patch fixed the game for many people, but there are of course still some who can't run the game as well as I would like. The fact of the matter is the game is unoptimized because of poor choices I made over two years ago and because of my lack of experience/skill as of now. In the coming months, I will be focusing entirely on polishing the game and improving how it runs, which is why Release Version V is the final content-based update.

In short: for people who can run the game properly, the higher price is still very fair, especially compared to other Backrooms games. My goal for the next couple of months is to make the game run properly for a larger number of people and a wider range of devices. If I cannot meet this goal, I can always decrease the price at a later time.

Thank you for understanding and I hope you all are having fun with Release Version V. More to come in the near future!

- Justin Kroh, Cosmic Crow Creations

Happy Halloween! - Another Small Patch

Happy Halloween everyone! First of all, thank you to everyone who participated in the Steam Scream Sale. Tonight I prepared another small patch for the game, here's what's been changed:

- Added a loading bar to the startup of the game. (This is mainly for people with extra slow load times)
- Made Dens on Level 5 rarer
- Fixed crashes related to unloaded sound files when switching between saves

10/27/2022 Patch

Hello again! This is another quick patch that irons out small issues with the game.

The most notable component of this patch has to deal with the pesky white screen bug. I read online that Processing (the software I used to build the game) handles stuff on the startup of programs in weird ways. One of the weird quirks is that including a "frameRate()" function before other functions on startup can prevent the program from loading everything it needs to before it throws an exception and crashes the game. The frameRate() function is now called at the end of startup. This may or may not fix the white screen issue for a significant number of people - it's honestly hard to tell either way. In any case, I'm trying my hardest to fix the technical issues of the game and I hope this small adjustment makes a big impact. If not, I'll keep working as hard as I can to polish Enter The Backrooms. Thank you for remaining patient with me. :)

10/23/2022 Patch

Hey there! I hope you all have been enjoying Release Version V so far. There were a couple of small bugs that were overlooked in the major update, so this is a quick patch to get those issues resolved.

Changes:
- Fixed small rendering bugs on Levels 21 and 22.
- Lights in multi-story levels are rendered more efficiently.
- Completing Level 8 (the "First Ending") is less likely to freeze the game.
- You can once again look around during the "First Ending" and the text is now black.
- Removed Duller Spawn Rate from the debug menu since it was outdated, this may be replaced soon.

Expect a few more small patches in the coming weeks. To be clear, I have concluded full-time development of Enter The Backrooms, but I'm still willing to polish certain aspects of the game for the time being. Have a great day!

Release Version V

After almost two and a half years of development, the ultimate update for Enter The Backrooms is finally ready for launch! Introducing Release Version V – the biggest and best update to ever be released for the game. This update introduces new levels, new entities, an overhauled inventory system, customizable visual filters, and much, much more.

Here are the most notable changes in Release Version V of Enter The Backrooms:

- Added Level 23: Vacant Factory
- Added Level 24: Aluminum Bunker
- Added Level 25: The Arcade
- Added Level 26: Otherworldly
- Added Level 27: Woodrooms
- Added Level 28: Lost Stronghold
- Added Level 29: Artistic View
- Added Level 30: Dining Area
- Added Level 31: Chromatic Gauntlet
- Added Level 32: Lockdown
- Added Level 33: The Infinite Mall
- Added sub-levels in the previously mentioned levels; the game has over 100 sub-levels now
- Added a “False Ending” to The End
- Added Level -6: Chaotic Descent
- Added Level -7: Utopia
- Added Level -8: Binary Corridors
- Added Level -9: Aquatic Threshold
- Added Level -10: The Edge (inspired by Th3 Sh4dy Gr3y)
- Added Level 404, where the new “True Ending” takes place
- Added Zenith, where the new “Zenith Ending” takes place
- Added Snairs - a unique, worm-like entity that slows you down if you step on it
- Added Corruptors - a negative-level entity that drains stability
- Added Menders - a negative-level entity that replenishes stability
- Overhauled the inventory system with bag upgrades, mouse controls, and discarding
- Added a visual filters system
- Added playable arcade machines to structures and Level 25
- Added Royal Rations, a special item that regenerates health for 1 minute
- Added Memory Jars, a special item that lets you save your game anywhere
- Added Pocket Consoles, a special item that lets you play an arcade minigame anywhere
- Added Soul Armor, a special item that defends against three attacks
- Added 20 new Journal Pages to collect; the game now has a total of 100
- Added 30 new Achievements to unlock; the game now has a total of 120
- Added Dutch language support
- Added social media links to the Main Menu
- A plethora of bug fixes and gameplay adjustments throughout the game

Developing Enter The Backrooms has been the craziest adventure of my life thus far. The work has brought me close to people from all around the world, taught me brutal life lessons, given me a strong foundation for the road ahead, and helped me get through the recent pandemic. It is with a heavy heart that I claim this is the last major update for Enter The Backrooms. Fear not, though, I’ll remain active in the community and may even release a small update here and there. As for my life, I’m going to focus more on college and start thinking about my next game development adventure. I can’t wait to see what’s to come, and I hope some of you stick around to share the ride with me. I love you all so much and can’t begin to express my gratitude for your support. Enjoy the update, everyone!

- Justin Kroh

R-V Beta VIII

The translation team of Enter The Backrooms worked very hard to bring you this latest Beta for Release Version V! Not only does this Beta include updated translations for the game, it improves the menu in Sandbox Mode, adds a new controls setting, and makes a mountain of small adjustments.

Here are the highlights of R-V Beta VIII:

- Updated translations for the new content coming in Release Version V
- Added Dutch Translations. Thanks to TreeBruh and Red Tree for translating!
- Improved method of level selection in Sandbox Menu
- New “Smooth Turning” setting that smooths the motion of looking around
- Updated the Credits Screen with links to articles that inspired ETB content
- Added social media links for Discord and Reddit to the main menu
- Fixed crashing on Level 12 (hopefully)
- Replaced boxes with more efficient models to improve performance
- You can now control arcade minigames with normal movement keybinds
- When the game crashes, it will now automatically open the crashlog
- Made more sound effects for Soul Armor
- Many other small fixes and adjustments

Huge shout out to the translators for their efforts this time around. Enter The Backrooms wouldn’t be the same without them! As for Release Version V, as long as no big issues are found this week, this is the last Beta for the full update. My goal is to release the full update by next weekend. It’s been a wild two and a half years, and I can’t wait to release this exceptional update to the world. See you all again very soon!

R-V Beta VII

The previous Beta may have included the True Ending of Enter The Backrooms, but that doesn’t mean I’m done yet! This Beta not only includes new journal pages and achievements, it introduces one last ending to the game: Zenith. Other than those features, this Beta makes some smaller changes and fixes a good number of bugs.

Here’s what’s new in R-V Beta VII:

- Added 20 New Journal Pages to Find & Trace, for a total of 100.
- Added 30 New Achievements, for a total of 120.
- Achieving “Error 404” and “Omnipresent” lets you access Zenith through The Hub.
- Added Zenith, a secret ending for the most dedicated of players.
- Descending 5000 units in Level -6 will take you to Level -7 now.
- The inventory on Level -10 and Level 404 appears grayscale now.
- Stability decreases slower on Level -6 now.
- Fixed a lighting bug on Level -8.
- Completing Level 404 now sends you to the main menu instead of Level 0.
- Progress bars for certain achievements were re-added to the menu.
- Level Keys are slightly rarer compared to the last Beta.

I think the new journal pages turned out well, I like the new achievements, and I think Zenith is a fantastic reward for players who obtain it legitimately. This was a smaller Beta, simply because there’s not much more to do before Release Version V is finished. The next Beta will update translations, fix some bugs, and make some quality of life changes in preparation for the full update’s release. See you then!

R-V Beta VI

I’ve been working on Enter The Backrooms for over two years now. The levels, the entities, the chaos, and the excitement have all made the journey to this point nothing short of incredible. That’s why I’m so happy to release this Beta in particular, which includes the culmination of my work on Enter The Backrooms: The True Ending.

Here’s what’s new in R-V Beta VI:

Added a False Ending to The End, which plays out after you spend one minute on the level.
Added shrines to The End that contain a Level Key for Level -10.
Replaced Level 11 doors in Level -9 with Level -10 doors, which require a key.
Added Level -10, which contains five “zones”. You must survive one minute in each zone to complete the level and get sent to Level 404.
Added Level 404, the True Ending of Enter The Backrooms.
Added Royal Rations, a special item that gives you health regeneration for one minute.
Added Memory Jars, a special item that allows you to save your game.
Added Pocket Consoles, a special item that lets you play an arcade game for free.
Added Soul Armor, a special item that deflects three entity attacks.
Added spawn items for Snairs, Corruptors, and Menders to Sandbox Mode.
Level Keys are twice as common now.
Updated generation for dead ends on Level 16, Level 24, and Level 33.
Various bug fixes.

Thank you to everyone who’s supported this game over the years. Despite the many faults and drawbacks of this game, it feels amazing to have a dedicated community of people playing something I’ve poured so much of myself into. I really hope you enjoy what I’ve added this time. Now that the True Ending is done, the next couple of Betas will add things like achievements, journal pages, and translations in preparation for the launch of Release Version V. See you again soon.