Enter the Backrooms cover
Enter the Backrooms screenshot
Genre: Adventure, Indie

Enter the Backrooms

R-V Beta V

These last couple weeks have flown by. College work has been pretty light so far, so I had plenty of time to work on the additions and changes in this Beta. As of the previous Beta, 11 new Main Levels have been added for Release Version V. Now, it’s time to show the Negative Levels some love with 4 new negative levels and 2 new entities exclusive to the Negative Levels.

Here’s what’s new in R-V Beta V:

- Added Level -6: Chaotic Descent. A wooden tower in which you must descend floors to find rifts.
- Level -6 Event: The layout of walls on each floor is shuffled.
- Added Level -7: Utopia. A vacant city with hollow, poorly textured buildings and massive wooden walls.
- Level -7 Event: The player is teleported high into the air every few minutes.
- Added Level -8: Binary Corridors. An expanse of tunnels with stone barricades that randomly appear and disappear.
- Level -8 Event: All of the barricades disappear for 10 seconds.
- Added Level -9: Aquatic Threshold. Inspired by The Poolrooms, this level is a wide open space with tiles, pools, and decorative columns.
- Level -9 Event: The lighting and water level will change frequently.
- Added Corruptors to Negative Levels. Corruptors are glitchy pieces of geometry that drain 10% of the player’s stability on contact.
- Added Menders to Negative Levels. Menders are the peaceful counterpart to Corruptors that replenish 10% of the player’s stability.
- Dullers and Clumps have updated code for spawning, which means some levels may be easier/harder now.
- Insanities and Sentient Rifts move side to side as they approach the player, making them harder to avoid.
- Facelings can now be found on the sidewalks and in the parks in Level 11.
- Corridors in Level 33 can be blocked off now, making navigation less straightforward.

The new negative levels are all quite unique and atmospheric, and I love how the new entities turned out. Now that I’ve finished a total of 15 new levels for Release Version V, it’s time for me to work on a big feature: The True Ending. This will be coming in the next Beta, so stay tuned and have fun with the new features!

R-V Beta IV

Summer is over, and so is my summer break, which means it’s time to get back on track with Enter The Backrooms! I apologize for the long hiatus, but I thought I should enjoy the last few weeks of summer by taking it easy as opposed to working on the game. Now that I’ve started college, I’m in a much more productive mood and I’m ready to finish the rest of Release Version V. This Beta introduces some huge changes to the inventory system, the most elaborate level ever added to the game, and a new entity to keep you on your toes.

Here’s what you’ll find in R-V Beta IV:

- Added a system of bags for the inventory. Each bag can hold a certain number of items.
- Added Plastic Bags, which can carry a total of 20 standard items and one special item.
- Added Nylon Bags, which can carry a total of 30 standard items and two special items.
- Added Backpacks, which can carry a total of 45 standard items and two special items.
- Added Duffel Bags, which can carry a total of 60 standard items and three special items.
- Added a bag slot to the inventory, which by default has a plastic bag.
- The inventory becomes full based on your total number of items as opposed to having 10 of each standard item.
- Added a bag upgrade to the trades offered by some Facelings. This is the only way to obtain better bags.
- Added the ability to drop items by holding down Q.
- Added the ability to use items with the mouse as opposed to number keys.
- Added Level 33: The Infinite Mall
- Added 3 Stages of The Corrosion State to Level 33, which gradually makes the level less visually appealing as you go deeper into the level.
- Added a closed sub-level to Level 33
- Level 33 Event: You become very disoriented and lose health for a few seconds.
- Added Snairs: “Snail Snares” that look like tapeworms. This stationary entity will deal a small amount of damage and slow you down for 20 seconds if you step into its jaws.
- Doors in The Hub now have a sign that indicates whether they are unlocked or not.

Thank you for remaining patient this summer. With this Beta out of the way, the hardest work is behind me, and I can steamroll through the rest of this update - assuming there are no big hiccups along the way. There are no more main levels coming to the game, but the next Beta will include some new negative levels. See you then!

R-V Beta III

Hello, everyone! I’ve worked very hard for the past couple of weeks to bring you four new levels to explore and engage with. This selection of levels is a bit odd as it strays from the main canon of the Backrooms Wikidot, but I’m happy with how these levels turned out and think players will enjoy these levels nonetheless. This time, I’ve included two of my favorite levels from the Liminal Archives to increase the number of Backrooms Wikis represented by Enter The Backrooms (LA Level 17 and LA Level 20 specifically).

Here’s the heaping helping of content included in this Beta:

Added Level 29: Artistic View - An art gallery with winding halls and spacious galleries.
Added 3 Sub-Levels to Level 29
Level 29 Event: The walls will cycle through rainbow colors for several seconds.
Added Level 30: Dining Area - A comforting restaurant devoid of food or kitchens.
Added 3 Sub-Levels to Level 30
Level 30 Event: Your sugar supply will be replenished every few minutes.
Added Level 31: Chromatic Gauntlet - A maze with neon tunnels that connect to roller rinks, dining areas, and atriums.
Added 6 Sub-Levels to Level 31 - each sub-level has a different color of light that affects gameplay in different ways.
Level 31 Event: All lights turn white, which applies all sub-level effects at once.
Added Level 32: Lockdown - A claustrophobic labyrinth of unused lockers.
Added 3 Sub-Levels to Level 32
Level 32 Event: Glitchy lockers will appear and disappear around the map.
Chairs use a different, more detailed model now.
Exits for levels 23 and up have been tweaked to be slightly unpredictable.
Arcade minigames now have a screen that keeps the game from starting unless the space key is pressed.
A button to quickly access the Filters menu has been added to the title screen.
Title screen buttons without text are labeled on first-time startups of an update now.

I’m very proud of how these levels turned out and I think they strike a good balance between being visually interesting and fun to play. As of now, 10 new main levels have been added in Release Version V of Enter The Backrooms! The next Beta will include Level 33, which will be a very detailed level, and the last main level in Enter The Backrooms. It will also include a highly-requested entity: Hounds. From here on out, Betas should take less time, so I look forward to sharing new content with you again soon!

Beta Branch is now public.

The title is pretty self-explanatory. Such a large number of players already use the Betas that I decided it would be best to make them public. Hopefully, this will let more people enjoy new content as its released - although be warned that beta versions are less stable and prone to having bugs.

R-V Beta II

Greetings, Backrooms fanatics! As the month of May has continued, I have worked hard on new content for Enter The Backrooms (maybe a little harder than I should!). Not only did I work on some new levels for the game, but I also experimented with a new system for players to tweak the visuals of the experience.

Here’s the new stuff you’ll find:

Added Level 26: Otherworldly - an empty house that seems to extend forever.
Added 3 Sub-Levels to Level 26
Level 26 Event: The ceiling will rapidly move upward.
Added Level 27: Woodrooms - a highly-randomized maze of wooden walls.
Added 4 Sub-Levels to Level 27
Level 27 Event: The textures will periodically switch to alternate wood variants.
Added Level 28: Lost Stronghold - a dark dungeon cloaked in a blue haze.
Added 2 Sub-Levels to Level 28
Level 28 Event: The level’s prison bars will alternate positions every minute, opening some corridors and sealing off others. Be careful not to get trapped!
Added a new “Filters” tab to the Settings Menu
Added 9 New Adjustable Filters: Brightness, Contrast, Saturation, Vibrance, Fuzz, Blur, Vignette, VHS Overlay, and RGB Shift.
Smilers are more resistant to the buffs provided by artifacts.
Camera movement and rotation with the mouse have been smoothed a little bit - more experimentation with this is planned.

I’m very proud of the new content in this Beta. I think the three new levels all bring very interesting concepts to the table and utilize unique generation methods. Additionally, I think the visuals of the game are much better with the new filters. Not only do they make the game feel more visually appealing, but they can also be customized to fit all sorts of purposes, from making short films to taking interesting screenshots. I hope you all enjoy this one, and I will see you again in the next Beta, which will include Levels 29, 30, 31, and 32. Stay tuned!

R-V Beta I

Hello, everyone! It’s been a very long time since the last update, so it’s nice to finally be back in business. Over the last couple of months, I’ve dealt with mountains of schoolwork in preparation for my high school graduation. I am pleased to say that I have now graduated from high school, so I should be able to update the game at a faster pace from now on.

So, without further ado, here are the features included in the first Beta for Release Version V of Enter The Backrooms:

- Added Level 23: Abandoned Factory
- Added 2 Sub-Levels to Level 23
- Level 23 Event: The world will become bright while your health increases.
- Added Level 24: Aluminum Bunker
- Added 2 Sub-Levels to Level 24
- Level 24 Event: A red light will fade in/out and insanities will spawn frequently.
- Added Level 25: The Arcade
- Added 2 Sub-Levels to Level 25
- Level 25 Event: The screen will become heavily pixelated for a few seconds.
- Added Playable Arcade Machines to Dens, Outposts, and Level 25
- Added 4 Minigames found on Arcade Machines: Snake, Runner, Fireball, & Dropper
- Small improvements to performance & memory usage, may need further testing.

This Beta took a long time to make, specifically because of the arcade machines and their respective minigames, so I really hope you enjoy the new content. The next Beta will include three new levels and should come out in a week or two now that I have more time for development. See you next time!

03/06/22 Patch

This is just a quick patch that addresses some issues that were still in the game after Release Version IV, specifically with some level exits and Partygoers.

Release Version IV

Release Version IV upgrades the entirety of Enter The Backrooms. This update adds new levels to explore, new entities to interact with, more decorative features, more languages, small structures that can provide you with items, and much more.

The biggest change in this update is a new level generation system that includes over 70 new sub-levels. You can think of sub-levels like "biomes" - they are patches of rooms that generate within the main levels and have different design features.

Without further ado, here are the biggest changes and additions in Release Version IV of Enter The Backrooms:

- Added over 70 new sub-levels: sections of levels with different generation.
- Added Level 19: A claustrophobic crawlspace.
- Added Level 20: A peaceful warehouse.
- Added Level 21: A maze of long hallways.
- Added Level 22: An abandoned parking garage.
- Added Level -3: A glitchy mess of colorful tiles.
- Added Level -4: A forest with trees made of static.
- Added Level -5: A snowy field covered with stone structures.
- Added New Level Events to the previously mentioned levels.
- Added Deathmoths: Flying beasts that are attracted to your flashlight.
- Added Insanities: Gaseous monstrosities that melt your mind.
- Added Sentient Rifts: Broken creatures that send you to previous levels.
- Added Facelings: Docile characters that may trade with you.
- Added Vaults: Large chambers that hold boxes.
- Added Archives: Networks of filing cabinets and notes.
- Added Dens: Small rooms with boxes, notes, and tables.
- Added Outposts: Collections of tables populated by Facelings.
- Added Trading: Exchange your inventory for items from Facelings.
- Added Hiding: Crouch under tables to ward off entities.
- Added No-Clippers: Scissors that allow you to walk through nearby walls.
- Added vents, wires, and wooden planks to decorate levels.
- Added new pieces of ambiance to improve the sound of the game.
- Added 20 New Journal Pages to find and trace.
- Added 20 New Achievements.
- Added a new system for saving screenshots.
- Added a special item selection menu to Sandbox Mode.
- Added two new languages: Thai and Finnish.
- Adjusted the difficulty of later levels.
- Implemented a new, more accurate system for collisions.
- Come to The Garden. He is waiting for you.

Between the new sub-levels, structures, and entities, this update is intended to make exploration more interesting, rewarding, and challenging. It also includes various new mechanics to play around with like trading with NPC characters and hiding under tables to stop entities from chasing you.

I have worked for 6 months on this behemoth of an update and am so excited to finally share it with the world. Both myself and my awesome team of playtesters agree: Release Version IV is bringing out the full potential of Enter The Backrooms. Thank you to everyone who has supported the development of this update, and have fun with all the new features.

- Justin Kroh

R-IV Beta VII

I have spent this week going through Enter The Backrooms and fixing all of the bugs I could find. Not only that, the fantastic team of translators for the game have translated the new text included in Release Version IV. I also threw in some new ambiance to make the sound design of the game better. Even though this Beta is small, here are the new features:

- Added in a new layer of ambiance to improve sound design.
- Dozens of bug fixes and adjustments, mostly with generation.
- Updated the credits screen.
- New Language: Thai, thanks to AP STP.
- Translated the new text for Release Version IV.
- Added a secret level.

If there aren't any major issues with this Beta, this will be the last Beta before Release Version IV is released. Thank you to everyone for the support throughout the last 6 months. I cannot wait to put this massive update out into the world. Here's hoping everything goes well with this Beta!

R-IV Beta VI

The sixth Beta for Release Version IV of Enter The Backrooms has been completed. R-IV Beta VI is ready for testing! This is a smaller Beta that adds to many different areas of the game in order to make the entire update feel more complete. Here are some of the most notable changes:

- 20 New Journal Pages
- 20 New Achievements
- Implemented Hiding
- Added No-Clippers
- Better Sandbox Menu
- Added More Dead Ends to Some Levels
- Sub-Levels on Level 5
- Changed Level 22 Textures
- Dark Sub-Level on Level 15
- New Decorations: Rugs, Chairs, Vents, Wires, Planks

With these additions now available in the game, all that's left is to fix bugs and to fine-tune the new features for the full release of Release Version IV. I'm very excited to see this update so close to completion. Have fun!