The latest update to Exit the Gungeon brings an arsenal of additions, updates, and tweaks to the celebrated bullet hell dungeon climber. These modifications represent a substantial overhaul to Exit the Gungeon for players on Apple Arcade and new Gungeoneers jumping in on Steam today.
New Weapons, Items, Enemies, and Bosses Jump into battle with dozens of upgraded weapons and new items like the Spiked Boots, while striking down new Gundead foes including the Minecart Shotgun Kin, Bullet Cardinal, and Flying Fungun! Watch out for the return of the legendary Jammed enemy variants...
Revamped Gungeon with New Rooms and Elevators Square off in a dramatically redesigned Gungeon with improved room variety, increased room size, and many updated and devious elevators. With this increased variety, we’ve expanded Exit the Gungeon runs to more closely match Enter the Gungeon’s playtimes.
Rebalanced and Reloaded Gameplay Massive changes to how the game spawns and places enemies, and an increased challenge level to match what veteran Gungeoneers have come to expect! An overhauled combo system yields better guns faster and throws down more money to reward Gungeoneers for fantastic combo runs.
Hats, Minigames, and Gungeon Dwellers Look sharp with new character-specific hats as you tackle redesigned minigames and chat up a host of NPCs with new interactions and quests!
Exit the Gungeon | Spring 2020 on Steam | Pre-Order Now
Exit the Gungeon arrives on Steam in Spring 2020 - preorders are available now!
Exit the Gungeon is a bullet hell dungeon climber spin-off game immediately following the adventures of the misfit ‘Gungeoneers’ and their journey for personal absolution in Enter the Gungeon. The Gungeon has become a paradox and is collapsing! Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces… and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.
Enter the Gungeon: A Farewell to Arms is Live
A Farewell to Arms is the final, goodbye, expansion to Enter the Gungeon that extends and further refines the original game with new features and variety. For the first time since the release of the base game, you can take control of two new secret characters, the randomized Paradox and the [REDACTED]. Experienced Gungeoneers will also explore the new secret area filled with new enemies, face off against a unique new boss, and go nuts with the community inspired Rainbow Mode!
Continuing in AG&D’s tradition, the Gungeon is more inviting than ever: a buff pass has been made on a huge number of guns and items, making red chests more consistently good, along with a huge number of fixes and quality of life improvements.
And of course, there are plenty of New Guns, New Items, and New Synergies!
Here is a breakdown:
Your constant killing of the past has created a time rift, things are getting wacky! This new character starts with one random starter gun, one random gun, and one random item.
There is absolutely no way to ever guess what this second secret character is, so don’t even try. Play it yourself!
Enter the most hiddenest chamber of the Gungeon, the RNG department! Weird and horrible enemy hybrids await!
The new chamber has a boss, why wouldn’t it! Turn your sound up for this one, we hired a professional.
Ever wanted to see moooooore RAINBOW CHESTS? Well, meet Bowler! He has a new mode for you… its RAINBOW MODE! Each floor drops a rainbow chest, you can pick any ONE item per floor, but that’s all you get! Choose wisely! Also we stole this idea wholesale from the community, it was a really good idea! Good job everybody!
This effigy of the mighty Beholster is missing his weapons! What might happen if they were brought to him? WHO CAN KNOW!?
35+ brand new guns and items, like the Fat Line, which shoots bullets backwards through time! (and walls!), and the Ticket to the Gun Show, which calls in a favor from Gatling Gull!
A bunch of them! Like this one that gives the Mr. Accretion Jr. bullet moons! Far out!
Alternative costumes are now complete!
“More powerful more often” - Many guns and items have received buffs, A tier guns & items are more evenly strong, almost all changes are based on community feedback. Some notable changes are: the cardboard box now let's you go invisible at will, right in front of enemies, and Starpew … is less bad. The Ruby Bracelet even has a new quest to improve it.
Boss health bars turn transparent when the player is under them, the Robot can now use shrines that take health, fixed a bug where if you played lots of runs in a row you could get an unhealthy amount of wall mimics, hidden features of items have been largely made explicit in the Ammonomicon entries, some performance improvements (most noticeable on the Switch version)… other stuff!
GASP! The most hated feature of Gungeon has been adjusted a nigh insignificant amount!
She #&%#’n finished it! It is OP as hell.
Secrets and More: There’s a new variant of a hard enemy waiting to be put down, along with a few other things we won’t mention here.
Final thoughts: We have been working on Enter the Gungeon for five years now… we are extremely excited to finally consider Gungeon complete, and to move on to new projects, with the release of this final update on the three year anniversary of Gungeon’s launch. We sincerely hope you enjoy what is included. And of course, there will be bugs, but hopefully much less than AG&D (we allocated much more time for testing) and as usual we will work as quickly as possible to fix them. If you want to aid that process, please send an email with your log file to: bugreports@dodgeroll.com.[dodgeroll.com] Finally, thank you so much for supporting us for the last few years. It’s been a ride. ENTER THE GUNGEON may finally be complete, but the Gungeon remains.
Hey Gungeoneers, our friends at Sabotage just released their ninja adventure / metroidvania The Messenger on Steam! From now until September 16, anyone that owns Enter the Gungeon gets an 20% off at checkout.
Enter the Gungeon: AG&D is a massive new expansion that extends and refines the original game with new features and incredible variety. Master Gungeoneers will face new challenges with hundreds of new rooms, new enemies, new bosses and a reflex-testing Turbo Mode. And of course, a shot at revenge against everyone’s favorite thief, the Resourceful Rat!
Getting started with Enter the Gungeon has never been easier with more generous drop rates, hundreds of new gun and item synergies, and dozens of totally new weapons and items that will have new players feeling more powerful, more often!
Face off against the Gungeon’s most feared and hated resident, the Resourceful Rat! Get your guns-out for the shoot-out of a lifetime.
We’ve added a ton of new and powerful synergies - look for the blue arrow and improved item notification to see which items synergize.
Synergrace is a new NPC possessing powerful synergy magic, found deep within the Gungeon. Encountering her will instantly complete a synergy with an item in your possession--for a price. Unlocking her also causes a new, mysterious type of chest to appear in reward rooms...
Delve into the Gungeon to find Tonic the Sledge-Dog, who can increase the game speed and provide a more challenging mach 1 experience.
Overhauled the drop rate which makes the Gungeon a more generous place; this improves shop contents, increases room reward frequency, and tweaks item/chest drop rates, particularly early in runs. This is enabled by default but can be changed in the options menu. We’ve also added many quality of life improvements, including a new ammo box type that refills a bit of ammo for all guns, the ability to send heart pickups to the shop when at full health, teleporters in chest and exit rooms and an option to increase move speed while out of combat.
One of our most requested features… slide over tables like a badass.
Hundreds of new rooms with dozens of new weapons, items, enemies, and ammo types.
Secrets and More... There is one other secret boss for advanced players, and a ton of other things that we wont mention here.
Final thoughts This update was a long time coming, so we thank you for your patience with us. Hopefully, whatever comes next won’t have as much time between announcement and release. There will be bugs, and as usual we will work as quickly as possible to fix them. If you want to aid that process, please send an email with your log file to: bugreports@dodgeroll.com. Finally, thank you so much for your continued support of our silly game. Gungeon may return for one more shot.
Our friends at onebitbeyond have announced their adventure RPG x roguelite hybrid The Swords of Ditto will launch on Steam and PS4 on April 24. The game is available for preorder now with 20% off until launch. Our team thinks it's definitely something the Enter the Gungeon community would enjoy so check it out on Steam and thanks for your continued support.
Dodge Roll, OVERKILL, Devolver Digital and Starbreeze have released a special crossover event between Enter the Gungeon and PAYDAY 2. The crossover event includes three heist-worthy items from PAYDAY 2 introduced into Enter the Gungeon and four Gungeon-inspired masks and trophies available in PAYDAY 2.
Gungeoneers will discover three new items lurking around the game including the drill (opens locked chests while you fight waves of enemies), the bank bag (acquire more money but it spills out when you are hit), and the PAYDAY 2 mask (adds in a new Heister minion for each PAYDAY 2 item you possess).
PAYDAY 2 fans will now have access to new masks and trophies based on four of heroes of Enter the Gungeon. Select from The Bullet, The Robot, The Marine, and The Cultist and work to get the trophies associated with each new mask!
Full Patch Notes:
https://steamcommunity.com/app/311690/discussions/0/1489987634000663771/
Enter the Gungeon: Advanced Gungeons & Draguns Update - Coming Soon
Hey there Gungeoneers,
We are excited to announce our second major update: Advanced Gungeons & Draguns.
The focus of the update is on community requested changes, quality of life and convenience features, hundreds of new and substantially more powerful synergies, a bunch of new guns and items, and getting revenge on the Gungeon’s most hated resident, our new boss. Of course there will also be new rooms, npcs, secrets, and a new mini-boss. Our primary focus was to make the Gungeon a more generous place, while retaining options, for players who really engage with the difficulty of the game.
If you tried Gungeon in the past and found it too hard, too stingy, or too slow- this update will be the version for you. If you liked it just the way it was, don’t worry, we’ve got you covered as well.
The aim is to release this update simultaneously, or semi-simultaneously on each platform, and yes that includes the Nintendo Switch, this fall. In the meantime, if you want to check out some of the new stuff- swing by the Devolver Booth at Pax West next week.
We see this update as the ‘complete’ version of the original release of Enter the Gungeon, hence the word advanced in the title. We’ve included nearly everything that we had in our original and insanely over-scoped plan for the game, as well as tried to incorporate as many pieces of thoughtful feedback from our lovely community. We read the comments, and we’ve stolen many of your ideas wholesale. As we get closer to the release of the update, we will have a detailed post about the changes included in the update. Thank you so much for your continued support of our silly game, Dodge Roll, and Devolver Digital. This update is not the end of Gungeon, we’ve got something small (but awesome) coming in September, and next year we’re breaking down walls. Until then, punch that Rat in the face for us.
Patch 1.1.3
Major
Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produced performance gains across the board
Improvements/Balance Changes
The Elder Blank is now usable while dodgerolling
Continue is now the default title screen option if you have an available midgame save
Table Tech Rockets and Melted Rock explosions no longer damage players
Bullets are no longer stopped by torches
Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
Hegemony credits will now drop when doing a Blessed + Double Challenge mode run
Bug Fixes
Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
Fixed an issue where the blank shrine would spawn reward chests on top of each other
Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
Fixed a soft lock caused by the Devolver and the Blobulord boss
Fixed multiple issues with Lament Configurum spawning enemies in odd places
Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
Fixed an issue where Mine Flayer could get stuck in walls
Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
Fixed an input issue with the Directional Pad
Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
Fixed an issue which caused Casey to drop in odd locations
Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
Fixed an issue where you could get stuck in the Wallmonger if you used certain items
Fixed an issue with Bullats and the Final Attack challenge modifier
Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly
Fixed the Unsteady modifier
Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles
Hotfix 1
Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)
Hotfix 2
Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette
Fixed an issue where the shortcut elevators could become inoperable
Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.
Hotfix 3
Fixed a physics issue which could cause players to get stuck in objects in the Breach
Fixed a physics issue which could cause the game to slow down to an extremely low frame rate, possibly followed by a crash (thanks CachoTognax for the detailed info!)
Fixed an issue with Unknown Controllers which could prevent the left stick's input from being recognized in the slow motion gun select menu
Fixed an issue where opening the slow motion gun select menu while entering a boss fight could cause a soft lock
New Glow in the Dark Cultist Shirt
Check out the new glow in the dark Cultist shirt from Enter the Gungeon available on the Devolver Digital Shop!