Update 1.7 has a 25-30% XP boost across all battles. Also contains fixes to the Patrolpad, Generator and other minor bugs.
Have fun...
Entity Researchers Version 1.6
Update 1.6 contains fixes to the Patrolpad, Generator and other minor bugs. Linux Cloud saves should now be working, let me know if not.
Please leave a review if you enjoyed the game as it really helps! Have fun...
Entity Researchers Trading Cards
Entity Researchers now has Steam Community items. New trading cards, badges, backgrounds and emoticons are now available. There's also a small game update, Version 1.5 just addressing a few bugs. Thanks for playing the game it means a lot! Have fun...
Entity Researchers Version 1.4
Update 1.4 contains fixes and QOL improvements.
Items in the Market tab are now grouped by level and price range versus totally randomized. Audio settings are now functioning as intended when starting up the game.
Please leave a review if you enjoyed the game as it really helps!
1.3 is a minor update with some minimal bug-fixing, mostly regarding the room generator. Please get in touch if you spot something that needs fixing in the future.
Controller input has been overhauled and is now fully supported. Criticals will display sequences of button presses required, increasing each time a sequence is completed successfully. An error with some boss encounters has also been patched.
Notes: Native controller input Controller critical combinations Boss patch
Just a small update with a few minor bug fixes and Steam Controller input; there's a basic controller config available but please share any new configurations.
It's pretty hectic using the controller to boost Criticals so I may implement a new way to click these, button combos or something of the like. If you have any suggestions please let me know... Hope you enjoy the game!
Here's a closer look at some Entity Researchers XP data and Mission requirements.
The Experience curve for leveling has changed considerably over time, Levels 1-30 remain the same but the later game became a grind. As you can see below XP required from level 30 onward is reduced significantly.
Experience curves for Level 1-50
Entity XP yield has increased by around 10%, though as you level up the XP will reduce accordingly, Casefile and Elite entities drop a little extra XP increasing by around 15%.
As many entities will be capped to their maximum level, XP gain slows in the later levels further compounding the grind in the previous XP curve. This could be somewhat mitigated with +XP Up Unique items though this modifier is quite rare for dropped Uniques leaving this option dictated too much by chance.
As Missions are compulsory to the completion of the main Entity Researchers narrative more players should now reach the final group of Missions. Below you will find a list of Missions and individual Level requirements:
Lvl 10 - 01: Entities Aquatic 16 - 02: Masks Off 22 - 03: Burning Belief 28 - 04: Overload 35 - 05: Illumination 42 - 06: Body Snatchers 48 - 07: Last Known Location 52 - 08: The Sunken Ward 55 - 09: Dark Times (Complete Dark Times) 10: The Grand Opening
Drop a comment if you would like to see anything else covered in further posts.
Entity Researchers now has a native Linux build and all platforms will remain updated accordingly. Hope you Linux players check it out! Let me know if you encounter anything untoward. Thanks and welcome to all new players, hope you enjoy the game...
Entity Researchers is finally out of Early Access! Feels great to get this far and I couldn't have done it without all the people that have supported the game so far so thank you!
As a mostly procedurally-generated game it can be extremely hard to find bugs and I would never have been able to find and fix even a fraction of the problems; but thanks to everyone's input the game has been running well for a while so once again thanks!
Here's some things that have changed during the Early Access period, this list mostly covers new features and major changes...
Notes:
Affinity menu
Bounty casefiles
Critical Bonus round
Daily lottery
Damage balancing
Elite entities
Entity scaling
Entity status caps
Entity variance
ERX-Pass for hardcore players
Extended Player objectives line
Field modifiers
Generator item
Improved Map generation
Improved Map movement
Inventory sorting
Item Equip shortcuts
Item Refine shortcuts
Map Terminals
New Achievements
New Job objectives
New NPCs
New Unique Item modifiers
Optional Tutorial
Right-click sell items
Sensitivity options
XP Balance
Enjoy!
Savefiles from Version 0.16+ should work without issue though a New Game is recommended. Previous updates provide more detailed notes regarding each fix and addition, to find out more please refer to individual announcements. If you find any bugs please let me know and I will aim to fix them as soon as possible.