🐛 Changes this patch: - Added a trail to bullets from the players gun - Optimized some things.
optimized the guns by 66%
optimized the hit effect by 50%
optimized the text animations by 80%
optimized enemy spawning
optimized render time
optimized some math calculations
optimized level-ups by 96%
- changed the look of the sliders in the settings - fixed the back button in the controls menu - changed the look of the scrollbar in the map select screen.
👷♂️📜 Future Update Ideas/Plans. - More Weapons & Augments. - Even more balance. - More Enemy Movement Types. - Ability to refund upgrades - Arena mode - Cloud saves.
I wanted to overhaul Level ups and avoid Augments & Buff Cards affecting the same stats. So I have removed all stat buff cards, & I have changed augments a little bit to allow for "trading" of stats, as in getting both positive and negative effects to create more focused builds.
I've also changed the way the weapon level-ups are created on my side, now allowing for scaling weapon parameters, such as "9 + (20% max health) Damage" (the scaling is currently used minimally, it's on some weapons but not all). Detailed Changes are below.
🐛 Changes this patch: - Added a trail to Enemy Bullets, making them much more obvious & better looking. - Added 6 augments. - Added a panel on the left side of the screen to show Augment stats. - Added the ability to show stats while unpaused by pressing Tab or B/Circle button on Controller. - Removed all Buff Cards. - Changed Augments To Select From on Level Up to be able to be mixed rarities. - Added Locked Gun/Unselect Gun stat showing on hover of them in Menu. - Fixed Bubble Blaster Weapon scaling off of Corn Flake Weapons LVL. - Fixed Field map not being able to be entered without selecting a different map first. - Fixed Arrow Key Weapon not using correct movement direction when the player uses Controller. - Optimized some weapons a little bit. - (?) Fixed a rare Error that happened when leveling up the same frame as picking up a Bug Box which locked the player out of doing anything, forcing the Player to close the game.
(?) = Possible fix.
👷♂️📜 Future Update Ideas/Plans. - More Weapons & Augments. - Even more balance. - More Enemy Movement Types. - A little more Optimization. - Ability to refund upgrades - Arena mode - Cloud saves.
I appreciate all the people who play the game, thank you! This isn't the craziest update, but it's more of a setup for a much more massive update.
The idea I'm working towards is being able to create "focused"/different builds through the use of some crazier augments, we shall see if I achieve it, and I shall return soonish with something, I must go cook.
I've been working on fixing as many issues as I could find, as well as working on the balancing, it currently should be more balanced to be somewhat challenging.
I have wanted to raise the price of this game for the past few months and a week or so ago, I decided that I was going to raise it on August 13th.
so on August 13th at 10 am PST, I will be upping the price from $2.99 --> $4.99
🐛 Changes this patch: - Added an overall brightness setting. - Added the ability for Enemies to hit the character when sitting inside. - Added a small random speed adjustment to enemies. - Added a slight knockback to enemies on hit. - Added a scale to the move speed of larger enemies to make them slower than their non-large friends - Removed lights from exp blobs to save performance - Removed extra collisions - Lowered Brightness of background by 19% - Lowered Throwing Knife weapon base cooldown by .25s - Lowered the frequency of Charger Enemies - Upped the size of some smaller enemies - Upped the movement speed of the Throwing Knife Projectile. - Upped Enemy Damages - Upped the size of the enemy Bullets - Changed the number of enemies in some minutes of a run, overall lowering max enemies on screen as well. - Optimized Stats by 25% - Optimized Menu by 50% - Optimized item drops by 90% - Optimized enemy spawning by 33% - Optimized grenade weapon - Optimized Character by 70% - Optimized level-ups by 50% - Optimized Bug Spray Weapon - Optimized Beetle Pickup - Optimized enemy outlines. - Fixed Shell item. - Fixed Gold Goblet meta upgrade not functioning properly. - Fixed Status effects being way too big, and hidden behind enemies. - Fixed stat panel using up performance while not shown - Fixed random enemies moving significantly faster or slower than enemies of the same type. - (?) Fixed an error with controllers - (?) Fixed an error with the worm augment - (?) Fixed an error with the Missile Pack Weapon - (?) Fixed an error with the lightning augment - (?) Fixed an error with the Turret Weapon - (?) Fixed an error with the Bug Zapper Weapon - (?) Fixed an error with Throwing Knife Weapon
(?) = Possible fix.
👷♂️📜 Future Update Ideas/Plans. - More Movement Types. - Even more balance. - More Weapons. - Cloud saves. - A little more Optimization. - Arena mode - Ability to refund upgrades
I appreciate all the people who play the game, thank you! I'll continue to update the game to make it even better.
I added a few new weapons, did some optimizations, and fixed some stuff.
3 New Weapons.
🐛 Changes this patch: - Added The Mist Weapon: Leave a trail of Damaging Mist. - Added Throwing Knives Weapon: Throw knives at the nearest enemy. - Added Rain Cloud Weapon: Rains down acidic drops.
- Lowered shell drop rate. - Removed some unneeded code. - Optimized some parts of Enemy code. - Fixed shadow of shell items being above other objects. - Fixed Glue launcher damage over time carrying on past death. - Fixed Corrupting Wand targeting empty areas. - Fixed an Error in the corrupting wand code.
👷♂️📜 Future Update Ideas/Plans. - More Movement Types. - Better balance. - More Weapons. - Cloud saves. - More Optimizations.
I didn't work on balance, sorry, I know it's still an issue, but I'll get to fixing it, and I may need to rewrite some entire sections of the game to make it easier for me to add stuff like new weapons and characters.
Anyway, I appreciate the people who play the game, thank you, I'll continue to update the game to make it have more content and be better.
I've been working on making the game even better, this upgrade includes a couple of new enemy movement types, some fixes, and some balancing changes.
🐛 Changes this patch: - Added Elite Enemies - Two upgraded types of enemies with 4x the base enemy's health, Fire and Ice. Fire explodes with fire on death, setting the player ablaze for 5s dealing 2% max hp per second. And Ice explodes, freezing the character for 1.5s and doing 2x damage of the non-elite enemy counterpart or 15 damage (whichever is more, capped at 30 damage).
- Added chargers - these are 25% larger versions of an enemy that will charge at the player, and spawn at a rate of 1 in 25 walking enemies. - Added drifters - these move faster than the base enemy movement type, but overshoot the player's position and slowly turn around, which spawn at a 1 in 3 flying enemies.
- Added 5 new Augments - 3 rare, 1 epic, and 1 legendary. - Added a small knockback to enemies on level-up to give the player a little extra space. - Added a "Sound System" to avoid the same sounds stacking too many times. - Added cursor settings in the graphics tab - The aiming cursor can now be outlined(or not), and you can change the aiming cursor visual as well as color. - Added an enemy hp scaling over the round time. - Redid Enemy Outlines - outlines now appear above other objects, as well as the outlines are more consistent with the edges of the enemy's sprite. - Added some polish to the player's death. - Enemies spawn faster to avoid a lack of enemies upon full-screen enemy wipes. - Time now ramps up after pausing or leveling up to give a ~1 sec time to react. - Made the Fly Swatter Weapon's hit area ~4x the size. - Optimized Exp blobs significantly - Altered Dodge Tutorial Background slightly. - Added a white color to the color picker for some settings. - Enemies now immediately drop exp instead of playing a death animation(if they had one) before dropping it. - Changed Ron's rage passive to appear under most UI. - polished level-ups a bit - a little polish to ranged enemies. - Nest Ruptures can no longer happen in the first minute. - Fixed characters not moving at a similar speed across framerates. - Fixed being able to level up mid-Dodge tutorial, causing text to block the upgrade cards. - Fixed selector appearing randomly. - Fixed enemies being scaled at infestation level 1, when infestation wasn't unlocked yet. - Fixed some stuff with Dodge Tutorial. - Fixed scissor weapon's attack. - Fixed an error with augments. - Fixed some UI elements spilling out of the screen. - Fixed an error with infestation levels if the player didn't previously have a save file. - Fixed an error with the achievements menu. - Fixed inconsistency with the Bug box, which would act differently depending on framerate, when it was picked up, and others. - (?) Fixed the Achievements not unlocking in-game and on Steam. - (?) Fixed an error with corrupted enemies. - (?) Fixed an error during level-up - (?) Fixed an error with the settings menu. - (?) Fixed an error when triggering the Bug box. - (?) Fixed an error when corrupting enemies with the Corrupting Wand Weapon. - (?) Fixed an error with dealing damage to Enemies. - (?) Fixed an error with the Missile Projectile Weapon. - (?) Fixed an error when picking up the Bug box while Leveling up causing a softlock. - (?) Fixed an error with negative damage values.
(?) = Possible fix.
👷♂️📜 Future Update Ideas/Plans. - More Movement Types. - Better balance. - More Weapons. - Cloud saves. - More Optimizations.
Balancing still isn't great, I'll work on it more in the next update, but I think these changes have (personally) made the game more enjoyable, I believe I have fixed most issues/added things people wanted, but please, let me know if you have issues with the game.
🐛 Changes this patch: - Fixed randomly getting hit by enemies far away. - Fixed augment popup getting stuck at the top of the screen. - Fixed an issue where cards wouldn't be clickable. - (?) Fixed an error with Upgrade Card audio. - (?) Fixed an error with the Turret Weapon. - (?) Fixed an error with the Gun reloading.
Here are some changes and fixes to hopefully address issues some players have.
🐛 Changes this patch: - Added a popup that happens in the bottom left on the first run of each play session, which shows the controls, depending on what method of control(Keyboard & Mouse OR Controller) the player is using. - Fixed some of the new bosses having their visuals teleport when getting damaged. - (?) Solved the issue with the unclickable exit button in the Damage Report, maybe, hopefully. - Slightly lowered bloom scale. - Altered the text of the "Dodge Roll Tutorial" popup.
(?) = Possible fix.
👷♂️📜 Future Update Ideas/Plans. - Elites & more Complex Enemies.
Assuming this fixes the main game-breaking issues, then I will start working on an actual content update soon. Enjoy the game in the meantime :D
If you enjoy (or absolutely hate) the game I would greatly appreciate it if you would leave a review!
Entomophobia was released recently, and thank you to the new players for checking it out! With the increase in players, more issues have been found that I either overlooked or didn't find. Heres the changes.
New Goop (EXP blobs)
🐛 Changes this patch: - Added a Dodge roll "tutorial" that will popup for new players. - Redid Exp blob colors to better stand out, They are larger, slightly brighter, and have white outlines now. - Fixed the exit button in the Damage Report not being clickable. - Fixed the ability to bypass the buy button & play the game as locked characters if using a controller or keyboard navigation in the Main Menu. - (?) Fixed Turret weapon error. - (?) Fixed river map error. - (?) Fixed Banana Weapon error. - (?) Fixed Enemy error. - Fixed Stamina regen being extremely low on Ron, Agnes, Cletus, and Debra - Fixed the Stamina bar being extremely low-quality - Removed a sound from the start of the Main Menu. - Fixed the Buy Button of characters being slightly smaller than the Play Button while selecting characters. - Fixed Characters in the Menu loading differently on the second and up Menu load. - Fixed the Characters not being visually reloaded after being purchased.
(?) = Possible fix.
👷♂️📜 Future Update Ideas/Plans. - Elites & more Complex Enemies.
I'll have another update with more fixes soon, I just wanted to fix some of the more game-breaking issues as soon as possible.
If you own the Game I would appreciate it greatly if you would write a review!
🐛 Changes this patch: - Fixed Infestation Map altering not taking into account locked maps. - (?) Fix for Salamander ring error - (?) Fix for Augment enemy zapping error - (?) Fix for blood splatters error - (?) Fix for Controller Button selection error - Fixed Dangerous Color Setting not being able to be set. - Fixed Controller Navigation of setting Color overlay settings. - Fixed Error with swarms in the River map
(?) = Possible fix.
If you own the Game I would appreciate it greatly if you would write a review.
I've been working on getting it ready for the past 3 weeks, the main 2 changes are controller support, and infestation, the full list of changes is below.
Controller Support: All gamepads should work to play the game, but I haven't tested all the types.
Infestation: There are 7 levels of Infestation which are unlocked by beating a map & come with difficulty modifiers.
🐛 Changes this patch: - Added Infestation, 7 levels of difficulty which also have visual changes to maps. - Added Gamepad support. - Redid the Controls menu to include Controller controls - Changed credits menu - Added a menu song. - Fixed the ability to adjust the Achievement progress bar with the mouse. - Fixed Map Ambiance not using the Ambient audio setting. - Did Multiple random small optimizations - Added a selector showing what button is currently selected for controller or keyboard menu navigation. - Added a scroll when selecting different maps. - Added a scroll when navigating through settings. - Fixed Controller detection. - Fixed the ability to change the level-up progress. - Fixed the ability to start a dodge while the game is paused. - Fixed the ability to dodge roll while standing still. - Replaced bosses of The Warehouse and The River with new ones. - Changed the bugs that spawn on the River map. - Fixed map selector sometimes moving to the left. - Added health bars under the bosses. - Fixed Gun damage being applied wrong. - Fixed some text not being colored as intended. - Lowered hit slow time. - Fixed some damages being broken. - Heavy Optimizations to Damage Dealing/Text Pops ranging from 50%-96% performance increase. - Optimized Gun shooting by 50% - Optimized Overall Enemies by 81% - Optimized Swarms by 66%
👷♂️📜 Future Update Ideas/Plans. - Elites & more Complex Enemies.
As I said when announcing the release date, v1.0 is not the end of the game so long as there are gamers playing. It took longer than it should've to get to this point, but Entomophobia was my first solo-developed game(I published other games while making this one but yeah), so there was a lot of learning that was done while making it. I appreciate the people who played during Early Access and gave feedback, thank you! :D
I'll make some small patches within the next couple of days, if you have bugs or issues, let me know through the Entomophobia discussions tab in the Community Hub, or on the Discord server linked in the About this section.
Please Consider Wishlisting if you don't already own the Game.