If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.89 Entomophobia Update
Hello fellas,
In this update, I've added a stats panel to show levels of the weapons and buffs selected plus some character stats, such as move speed, max hp, crit chance, and more. I've also done some optimizations and completely fixed the Bug Box(boss drop).
🐛 Changes this patch: - Fixed Bug Box (crashes, errors, etc.) - Added a "25 Shells " & "100 EXP" card to replace duplicate cards in the Bug Box. - Heavily Optimized Gun Firing. - Optimized Enemies slightly - Optimized some menu stuff - Optimized level ups - Optimized a few other random things. - Fixed being able to bring up the pause menu while the bug box is active. - Fixed Errors with Nearby Heal Damage augment. - Optimized Worms & Other Augments. - Fixed "Blood Flow" cards lowering hp regen instead of raising it.
👷♂️📜 Things Planned / Currently being worked on. - Map Difficulty Seals. - Including Day / Afternoon / Night time seals. - Wigglers / Other Alternative Bug Movement paths - General Optimizations. - Heavy Optimizations to enemy spawning.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.88 Entomophobia Update
Hello fellas,
In this update, I've redone the entire Shop and added 7 new meta upgrades to it. I created Nest Ruptures which occur when you make too much noise in a specific area. I also did some polishing and bug fixing, the full changes are listed below:
🐛 Changes this patch: - Added Nest Ruptures. - Changed the Shop - Added 7 meta Upgrades: Skips, Rerolls, Damage, Crit Damage, Gold Goblet, Cooldown, and Armor. - Changed Shop Costs, they are now less exponential. - Added a Shop popup that explains what upgrades do. - Added a little bouncing text "shader" for some extra little movement and polish. - Made character select menus slide in and out rather than appearing. - Increased the droprate of shells (currency). - Fixed error with map shadows no longer existing after 1 round. - Fixed worm errors when there are no bugs to target. - Added polish to some other menu items. - Altered stats of a of couple augments.
🛠 Known issues that haven't been fixed: - Bug box gives duplicates sometimes. - Ability to unpause in the upgrade menu or bug box menu.
👷♂️📜 Things Planned / Currently being worked on. - Map Difficulty Seals. - Including Day / Afternoon / Night time seals. - Wigglers / Other Alternative Bug Movement paths
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.87.101 Entomophobia Update
Hello fellas,
In this update, I did some polishing, fixed some errors, worked on stuff with map select (some of which aren't fully done yet), and started work on adding some different Enemy movement patterns.
🐛 Changes this patch: - Fixed Dodge Speed not accounting for augment added speed. - Fixed some Bug Box Errors. - Added Swarms - Did some polishing in the Title Screen, Character Select, and Map Select Menu. - adjusted health of some bugs.
🛠 Known issues that haven't been fixed: - Bug box gives duplicates sometimes. - Ability to unpause in the upgrade menu or bug box menu.
👷♂️📜 Things Planned / Currently being worked on. - Map Difficulty Seals. - Including Day / Afternoon / Night time seals. - Nest Ruptures (To Keep You Schmoovin) - Wigglers / Other Alternative Bug Movement paths
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.86.100 Entomophobia Update
Hello fellas,
In this update, I made it so that Maps will be unlockable, I added pointers that point toward bug boxes that are off-screen, and I upgraded the Warehouse details.
more update details below:
- Added details to the Warehouse to make it The Overgrown Warehouse. - Added Pointers which stay at the edge of the screen pointing in the direction of bug boxes that are off-screen and weren't picked up. - Added two achievements, one to unlock each of the other maps. - Fixed a few visual issues in the warehouse.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.85.89 Entomophobia Update
Hello fellas,
In this update, I added Augments, there are currently only 16 of them split across 4 rarities. Current probabilities are 60% common, 25% rare, 10% epic, 5% legendary. These are stackable passive upgrades, separate from the main Upgrade Cards. I also did some polishing of the menu, anyways have fun! :D
These are the current Augments. Blue is common, Pink/purple is Rare, Yellow is Epic, and Red is Legendary.
more update details below:
- Upgrade Cost pops up in the menu UI, rather than above mouse position. - Added some visual menu polish. - Added Augments: A secondary type of upgrade currently given at every level up(may change), augments are stackable passives. - Removed "(Clone)" out of the gun name in the Damage report. - Fixed Glue Launcher Damage. - Added a Hit Flash to enemies. - Fixed & made Hit Particles larger. - Added particles on death. - Changed Hamburger Spawn rate. - Linked up a few bug walk animations.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.84.81 Entomophobia Update
Hello fellas,
In this update, I have fixed some things, added Hamburgers (a healing item), and added some in-game achievements that unlock the ability to get certain weapons, bringing it closer to the progression of version 1.0. I also changed some of the UI, moving the timer, kills, and shells gathered number into the top right corner, with a bit larger text size and a drop shadow making it a little easier to read. 👍
more details below:
Added:
- Added the ability to scroll the character select and weapon select with click and drag. - Added some in-game achievements that unlock certain weapons. - Added the ability to pull the bug box handle without having to release the mouse button first. - Added Hamburgers, which are a healing item, that restores 20 health. - Made the Bug Box show the cards of the level-ups it gives.
Changed:
- Stopped Collisions with bugs when dodging. - Made the Achievement Menu slide into view rather than appearing upon opening. - Redesigned some of the in-game UI. - Changed Enemy Outline to pinkish/purple when the enemy is corrupted. - Changed Level up background particles to the new Exp Blobs
Fixed:
- Fixed Meta progression level-up prices. - Fixed Bubble Poison tick damage continuing after the effect was over. - Fixed some damage popups being negative. - Fixed and Optimized the movement of the Character. - Fixed inconsistency of exp and shell pickups. - Fixed Turret Damage popups not spawning.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.83.80 Entomophobia Update
Hello fellas,
In this update, I have fixed many things, such as the speed of characters and distance of dodge rolls were faster or slower depending on fps which is now fixed, and dodge rolling makes you invincible as was always intended. I also linked up a stamina stat which has been in the game but I never used, and this is displayed on a radial bar located around the character's feet, so thats cool. :D
more details below:
Added:
- Linked Stamina stat that has been unused for the past 2 years - Added a ring around the player's feet to display the current stamina value (only visible while it is regenerating and was recently used) - Added some different cursors. - Added a back button in the position of the previous exit button, which backs out of the pause menu.
Changed:
- Upped Bingledorf's Speed - Upped size of Ron's passive fear range: 5 -> 8 - Buffed Weapon Size buff card - Changed the Exit button on the pause menu to be in the bottom right corner, to lessen the likelihood of someone accidentally ending their Run early. - Optimized Camera movement script - Optimized dodging code
Fixed:
- Dodge rolls make the player invincible for the first half of the roll. - Movement is now the correct speed no matter the fps value. - Dodge distance is now correct no matter the fps value. - Fixed Ranged enemies being machine guns when running the game at low fps - Fixed Menu popups being different speeds depending on fps - Fixed Turret error - Fixed Enemy error - Fixed upgrade error - Fixed Mighty Beetle's error of not sucking in shells - Fixed Lemon Disk error - Fixed Bug splatter error
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.82.73 Entomophobia Update
Hello fellas,
In this update, I have added a couple of settings, the bubble blaster weapon, critical hits, and made adjustments to some things.
more details below:
Added:
- Added Bubble Blaster Weapon which shoots out little poisonous bubbles. - Added Critical hits which are based on a character-based luck stat that currently isn't visibly shown. - Added Graphics Setting to turn down bloom - Added a Setting to Disable Bug splatters. - Added Reload Speed and Extra Ammo Upgrade Cards. - Added Rainbow Lights to the level-up, because why not?
Changed:
- Polished the pause menu, settings menu, and info book pop-up. - Changed Mighty beetle script to avoid weird pauses on sucked-in exp blobs and shells. - Changed Damage Popups, now more animated and adjustable for future stuff. - Adjusted Exp level-up amounts. - Adjusted GunUI stuff.
Fixed:
- Turret Error - Lemon Disk Error - Salamander Ring Errors - Jill Passive Error - Mighty Beetle Error
[Patched an error in this update on Dec 4th, 2PM]
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.81.70 Entomophobia Update
Hello fellas,
In this update, I have done some balance, added optional outlines for enemies, and fixed some stuff.
more details below:
Added:
- Added Optional Enemy Outlines - Added an Info page that says what certain dropped items do.
Fixed:
- Fixed inconsistent Exp blobs - Fixed Exp bar updating incorrectly. - Fixed Warehouse map being unwinnable. - Fixed River map having a random collider that blocked the player from going down too far.
Changed:
- Lowered spread of Uzi from 25-20 - Lowered health of Big Beetle, Butterfly, cockroach, and caterpillar - balanced Exp level up amount back down a little bit. - Changed shell(currency) art - Balanced Some weapons
Missile Pack - Raised base damage by 3, raised base missiles by 1, and lowered cooldown by 0.5sec
Salamander Ring - Changed rings from all going to nearest enemies to the first ring targetting nearest enemy, and any following ring going to random enemies.
Thorns - lowered cooldown for early levels
Fire Zones - raised base damage by 3
Corrupting Wand - fixed corrupt enemy hits, added 2 damage to enemy hits, and added 5 damage to base Corrupting zone.
- Raised Exp value of ranged enemies - Lowered prices of purchaseable weapons on the menu. - Removed some unused code from items - Redid buttons on the pause menu
Please Consider Wishlisting if you don't already own the Game.