In this update, I have added some sounds, a fire weapon, a couple of settings, fixed some things, and changed a lot of stuff.
more details below:
Added:
- Added Fire Zone Weapon. - Added a screenshake setting. - Added sound effect to Missile Pack weapon. - Added sound to Salamander Ring weapon. - Added sound to Cornflake weapon. - Added sound to selecting a character via keys - Added selected character swapping on key hold. - Added a wobble to unanimated Enemies. - Added an auto gun aiming setting. - Added a little effect above spent ammo.
Fixed:
- Fixed Salamander Ring weapon displaying as "banana" in Damage Report. - Fixed Bingledorf and Jill dying causing the player to need to force close the game to get back to the main menu.
Changed:
- Changed salt shotgun aim to aim directly at the center of the enemy's collider. - Changed Ron's passive visual, removed the first part which darkened the screen for a second or so. - Changed Exp blobs from the yellow bug goo color, to bright Green, Blue, and Pink. - Increased size of Exp blobs by 25% - Stopped cornflake from moving while paused. - Increased time between salamander ring throw by .2s. - Altered level-up exp amounts. - Nerfed butterfly speed and health. - Doubled Salamander Ring Weapon Damage. - Redid achievement menu visuals. - Redid setting menu visuals. - Redid the background of the main menu. - Moved buttons around on the main menu. - Reduced the speed of Debra to 4.3 from 4.7. - Buffed Missile Pack Weapon - Made ranged enemies not have their projectile cooldown count down while the game is paused. - Updated Bullet Upgrade Card sprite - Updated Axe Upgrade Card sprites - Made 4 weapons get affected by added projectile cards - Changed bullet sprites of the Uzi
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.78.58 Entomophobia Update
Hello fellas,
In this update, I have added a couple of controllable guns, and a new Weapon, changed the menu slightly, and fixed some errors.
more details below:
Added:
- Added Salamander Ring Weapon. - Added a Sniper & Crossbow controllable weapons. - Added a scrollbar to the Gun Selection Area - Visualized damage and reload time of Guns.
Fixed:
- Fixed GunUI again. - Fixed Gun menu loading being weird. - Mini-Bosses no longer get feared. - Mini-Bosses no longer get corrupted. - Fixed Salt Shotgun Error. - Fixed Corrupting Wand Error. - Fixed Bug Zapper Error. - Fixed Character Error. - Fixed Enemy Error.
Changed:
- Changed the Menu: placed the gun selection into a more visible location. - Increased size of bullet sprites and colliders. - Redid character tiles. - Locked guns are more obvious now.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.76.49 Entomophobia Update
Hello fellas,
In this update, I have added 3 new characters, and a weapon, changed some systems, added some settings, and more.
more details below:
Added:
- Added Ground Nana Weapon. - Added Three Characters. - Added Graphics Settings tab. - Added Windowed Mode & resolution settings. - Added unlock achievements, for any character that is not the first 4. - Added a hit pause to Enemies. - Added a level-up SFX - Added in checks to avoid achievements save file being overwritten.
Fixed:
- Fixed Invincible Wasps. - Fixed Effects on Bugs staying visible while dead. - Fixed a heavy performance problem at the end of a Run. - Fixed GunUI being incorrect. - Achievement Popup animations will now play when the game is paused.
Removed:
- Removed constant saving and its performance impact. - Removed Error causing code in Turret Weapon. - Removed some performance impacts from Uzi and Ak-47
Changed:
- Lowered speed gain of Ron's Passive by half. - Updated visuals of the Axe Weapon. - Changed Bullet velocity. - Stopped gun from rotating while the game is paused. - Scrolled camera out by 15% - Shortened Scrollbar in Map Select - Upgraded Menu Visuals. - Sped up Level-up Card Movement.
Optimizations:
- Optimized Axe Weapon. - Optimised some other code.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.74.34 Entomophobia Update
Hello fellas,
In this update, I have added some new weapons, fixed a few things, and optimized some of the code.
more details below:
Added:
- Added two new Weapons.
Corrupting Wand: places zones that corrupt some enemies, which causes them to attack other bugs.
Missile Pack: shoots out missiles that home towards enemies.
- Added Enable Logs settings, if there are problems happening in the game, you can turn this on, and it will create log files into a folder on the Desktop named "ENTOMOPHOBIA_LOGS". which can then be sent to me (KaeGore) through the discord server, or emailed to vuvuuincservice@gmail.com.
Fixed:
- Fixed Music & SFX sliders starting at 0 volume.
Optimizations:
- Hitcheck performance increased by 50% - Increased Turret Weapon performance. - Increased Upgrade Performance by 88% - Increased performance of bug movement. - Increased Status Effect performance by 29% - Increased Enemy update performance by 48% - Increased Passives performance by 5% - Removed a performance-heavy calculation.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.72 Entomophobia Update
Hello fellas,
In this update I have added in-game achievements, some ranged enemies, changed boss drops from having a drop rate, to always dropping but with a lower shell value, and more.
more details below:
Added:
- Added in-game achievements, for better tracking of stats. - Added changing colors to the buy buttons of characters. - Made the Mighty Beetle drop get sucked in like exp objects do. - Added ranged enemies, there are currently 3 types of pathing:
Pather: moves towards the character until a certain distance then sits still and shoots, also runs away if the player gets too close.
Hoverer: goes towards the player until within a certain distance then circles the character.
Stationary: stands still and shoots.
- Added ranged enemies, there are currently 3 types of pathing - Added a use for the danger color overlay setting, which is now overlayed above ranged enemy projectiles.
Ranged enemies are outlined in blue, these are the 3 ranged enemies that were added in this update.
Fixed:
- Fixed settings menu sometimes not - Fixed some end-game errors.
Changed:
- Changed the speed and damage of butterflies - Changed the base stats of characters.
Debra:SPD:4.5 ➡ 4.7, HP:100 ➡ 110, HP REG:0.25/s ➡ 0.26/s
Cletus:SPD:3.5 ➡ 3.8, HP:100 ➡ 108, HP REG:0.25/s ➡ 0.32/s
Agnes:SPD: 4, HP:100 ➡ 89, HP REG:0.25/s ➡ 0.37/s
Rindhart:SPD:4 ➡ 3.2, HP:100 ➡ 147, HP REG:0.25/s ➡ 0.21/s
- Changed the grenade weapons visuals.
Removed:
- Removed 12 no longer used/unachievable achievements.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.70.21 Entomophobia Hotpatch
This Hotpatch is mainly to fix a problem with the 0.70 Update that came out a couple of days ago, the issue fixed was people were able to buy Rindhart(the newest character) but were not able to play him since the buy button didn't disappear on purchase.
Changes and additions listed below:
Added:
- Added some code that should avoid overwrites of saves. - Added some error reporting.
Fixed:
- Fixed Rindhart Buy Button not going away after being purchased, causing him to not be playable.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.70 Entomophobia Update
Main New Additions:
New Character: Rindhart
Added Passives:
- Ron's Passive: Abusive Rage - fears nearby enemies after charging up, which also grants 50% speed and damage boost for 6 seconds. - Debra's Passive: Collateral Damage - salt shotgun bullets can go through multiple enemies. - Cletus' Passive: Shockwave - charge up to a big blast that kills nearby enemies and shocks any spawned enemies within a 4-second time frame. - Agnes' Passive: Charged Damage Trail - charge up then release a highly damaging gas cloud. - Rindhart's Passive: Damage Trail - leave a constant trail of low-damaging lemon juice.
Added:
- Added a settings menu. - Added an overlay effect. - Added easy keyboard navigation in the main menu.
Use A, D, Left Arrow, Right Arrow, or Tab, to swap between characters and maps,
Use Enter to select the currently selected character or map.
Example: pressing enter 3 times will open the character select menu, select ron, and load the field map.
- Added blackbars for any area that is outside the desired camera.
Fixed:
- Fixed some butterflies not dying. - Fixed gun UI being messed up on some resolutions. - Fixed gun firing infinitely with no reloads when holding the right click.
Changed:
- Changed the menu a little
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.66 Entomophobia Update
Main New Additions:
New Cards:
- Added 9 new Cards:
Engorge - affects max hp
Blood Flow - affects hp regen
Resistance - affects damage taken
Haste - affects move speed
Power - affects damage dealt
Cooldown - affects how often weapons fire
Enlarge - affects weapon size
Plentiful - affects weapon projectile amount
Vacuum - affects pick-up range
New Gun Ammo UI:
- Gun ammo ui on the right side of the screen has been overhauled. - Added reload animations to each gun - Bullet count visual now matches the max ammo in the code.
Optimizations:
- Completely removed a thing that would cause significant lag around the mid-late game.
Less Crazy Things:
Added:
- Holding down either the right or left click will continuously fire the gun when it is ready to fire.
Fixed:
- Fixed spawner Script breaking when the timer is at 20 minutes. - Fixed axe weapon firing towards the same spot. - Fixed turrets one-shotting bosses.
Changed:
- Turret weapon no longer one-shots enemies. - Raised some enemy healths. - Removed charged bullets. - Removed two really old cards that were replaced by the new buffs.
Please Consider Wishlisting if you don't already own the Game.
If you own the Game I would appreciate it greatly if you would write a review.
Enjoy!
v0.63 Entomophobia Update
Entomophobia v0.63 Update
I added a fade out of large objects that are currently blocking the player's sprite, as well as made some changes to damage and weapons.
Added:
- Added a script that fades out large objects blocking the character's sprite. - Added the ability to use the scroll wheel on the map select. - Added slow to the thorns weapon. - Added a 0.5sec 1 damage tick to the thorns weapon.
Fixed:
- Expanded shells text box, to avoid it popping in and out of existence. - Fixed time not stopping on survival of a round. - Fixed enemies still being able to hit the play while dying.
Changed:
- Zoomed out the camera. - Lowered early enemy amount. - Changed the way damage is applied from weapons to enemies. - Upped Turret weapon damage. - Changed the noise bugs make on death to shift it into more of a background sound. - Lowered drop rate of the scarab beetles to shift towards the originally intended drop rate.
Please Consider Wishlisting if you don't already own the Game.