- Fixed Menu volume and sfx sliders no longer altering the audio volumes after playing 1 round of the game.
*Note: I still haven't figured out how to get visuals of the volume sliders in the game maps to match what the actual volume of the game is. However, this doesn't affect the volumes & they also still lower and raise volumes.
Level Up Upgrades:
- Fixed the ability to pause and resume the game while selecting upgrades.
Movement:
- Fixed diagonal movement being faster than any individual direction of movement.
Enemies:
- Fixed some enemies having hitboxes a little too large. - Fixed Fly enemy not being killed at the start of any boss fight. - Fixed Enemies no longer spawning after 16 minutes.
Goop n' Shells:
- Fixed goop and shells sometimes getting depressed while chasing down the character to be absorbed.
Early Access V.0.02 Update
Early Access v0.02
Changes:
Newspaper Weapon:
- Changed newspaper from firing in any random direction to firing only in 8 positions, based on where the majority of the enemies are located.
- When not moving arrows now fire in the last pressed direction, rather than defaulting to the right.
Boss Rounds:
- Enemies are now all killed at the start of a Boss Fight / Mini-Boss Fight
* Note: Almost all damages in Entomophobia work with a random value between two numbers, so when I type 3-5, that means 3 is the minimum damage and 5 is the max damage.