Hello guys! In recent update I added an error log, so if you get any errors please send a screenshot to a community hub. This will help me trace any errors faster and fix them.
Thank you!
Steam Trading cards!
Hello guys! The game was just updated with Steam Trading cards!
Early Access version 0.5a
New huge update was just added to the game:
Third and final map was added
First and second map are swapped with each other, now you are starting in the forests area and coming to the city. This was done because of logical reasons, third map is a subway and you need to go the city to get to it.
New survival mode can now be unlocked after beating the game, you can unlock it now but the mode itself is coming later.
A lot of small fixes and changes
Save system is tweaked again, hopefully it will work on every system now, but for some it means you have to start new game
Early Access version 0.36a
Game updated to version 0.36a:
New character models
New game backgrounds
New battle levels
Some minor interface fixes
Early Access version 0.33a - mini-bosses
New update was just added
Now you can encounter events with mini-bosses - powerful zombie enemies, and get a decent reward for it. Right now there are 2 types of mini-bosses, but there will be more closer to release.
Stay tuned!
Early Access version 0.31a
Update 0.31a added:
Scouting difficulty changed and difficulty overall balanced more
Hunger mechanics changed, decreasing speed of dying of hunger
Running speed, Dodge and Enrage abilities are now passive, Dodge gives 15% of evading damage and Enrage gives 15% more melee attack speed
new ability added: Improved scavenging, increases effectiveness of work
Some crafting scrap requirements changed
Minor interface changes and bug fixes
New patch, camera change
New patch:
Camera in battles changed to more traditional strategy movement, now you don't need to drag it. Please write how you think it changes the game.
Crating skill requirements decreased for all items
New crafting item added - turret. It attacks enemies atomatically with arrows
Battles with humans
New update was just added to the game:
Battles with survivors and bandits added to the game. Now previous events where you must fight a group of survivors are starting actual battles, instead of random numbers generation, and also new events with human battles were added.
All barricades increased in size
Characters now less colliding with each other
Some minor interface improvements
Fix for windows10 saving is added, please write on forums if you still have problems
Character update (Warning! Important info)
New update was just added to the game.
Warning! This update will break your save file, so you'll have to start new campaign and overwrite it. I'm sorry for inconvinience, but this is the nature of Early Access - some things are changing all the time.
What's new:
Character system changed, now instead of generic looking people the game will have more unique personalities, that I think will make characters more memorable and diverse. Later every characters will have own little bio and unique perks. Characters roster will increase over time.
Character window don't have subpanels anymore, everything is in one place. Also buttons for scrolling lists added.
Day/Night cycle is returned as optional choice at the start of the game.
Unlocks changed - now you are unlocking simple stuff after first map completion and more advanced stuff after second map.
Minor bug fixes
New balance patch
New patch was added to the game:
Day/night cycle is removed from the game. Even though it's adding to the atmosphere of the game, I believe it is unnecessary for the gameplay.
You are starting with less ammo and receive less ammo in scavenges
Shield is now adds to the melee weapon, without replacing it. It can only be used with bats and axes, I will add more melee weapons soon
Crafting is now correctly adds experience to the characters and current craft skill is now sum of maximum skilled character and fraction of other crafting skilled characters
You can now rotate structures before placing them in battle