Second map in the game was added, along with new events, stages and enemies.
Evacuation mission was added to the game
Saving and loading was added
Characters movement improved
Characters can now attack in melee if they are wielding guns and out of ammo
A lot of other minor bugs fixed
Stay tuned for more updates and feel free to add your feedback on the game forums!
New update and some info
New update was just added to the game:
Now you can customize your team at the start or take random team and receive starting resources bonus
Game log added, which contains info about character's deaths, learning etc.
Some minor bugs fixed
This is just a small update with fixes I made while working on next map stage. New stage is coming soon, with bunch of new enemies, events and battle levels. I am planning to release it at the end of this week or at beginning of next one. Stay tuned!
New Update
New update was just added to the game:
New battle scene was added
New strong enemy type was added: hunter
Healing characters during battle now wasting medicine supplies - 1 supply for each 100hp healed.
New map chapter is coming soon, stay tuned for more updates!
New update
New update was just released:
Characters now can work - search for more resources or learn skills. Work panel activates in character window.
Some interface improvements
Critical bug was fixed: normal zombies dealed no damage.
New powerful zombietype was added - feeder. It heals all zombies around him if not killed
Hardcore difficulty is not tuned yet, right now it's very difficult. It will be tuned better when second part of the map is added. Stay tuned for more updates!
New content update
New update was just added to the game:
Difficulties changed, now the game has only 2 - normal and hardcore. Additional changes will be added to hardcore difficulty later
New social backgrounds and battle levels added
New enemy added - exploding zombie. It will appear in late stages of the game, or from the start on hardcore mode
Small update: Text events and map improvements
A new small update was just added to the game:
Events texts improved, rewritten by Tony "Sydney666" Colella
Map icons updated
New update: Scouting changes
New update was just added to the game.
Scouting system was changed completely, giving players more control
Now you send only 1 character to scout
You can abort scouting at any time
You can choose to be more cautios or aggressive during scouting
You can now zoom camera in battles
Some minor bugs were fixed
Shops added
New small update was just added to the game, adding shops to the game. Big changes for map and scouting coming soon
Feeding and Healing mechanics changed
New update was just added to the game:
Healing and Feeding mechanics were changed. Now you manually feed and heal your characters, instantly restoring health or hunger and wasting resources.
New panel was added, showing all health and hunger statuses of your crew.
Some minor bugs were fixed
New update is live!
Envy the Dead was just updated. Here is the list of changes:
Battle changes:
Battle system changed, grid-based movement replaced with free movement
Battle pause was removed from the game
Instrument item was removed from the game. Now every character can repair barricades, using his crafting skill level
Characters can now heal each other on the battlefield.
Battle stances added
New enemy types added
Shield weapon added
Management changes:
Commanders removed from the game.
Social system removed from the game.
Now characters have experience and levels
The game is still in development of it's basic mechanics, please leave your feedback on forums and have a good day!