Epic Battle Fantasy 5 cover
Epic Battle Fantasy 5 screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure

Epic Battle Fantasy 5

EBF5 Version 1.2

EBF5 has been updated to version 1.2!
This update is mostly bug fixes and quality-of-life improvements.

Changes include:
• Added a new "windowed" fullscreen mode, called “Best Fit”. It stretches the game to your current resolution. Performance will be terrible if your resolution is very high, but it should work well on different aspect ratios.
• The “NPC maker” tool is now included in the installation files. You’ll have to open it with a Flashplayer.
• You can now rename your summons in the summon menu. (English only)
• New "Fast Text" option makes text appear instantly, and also speeds up the battle Victory screen.
• You can change item quantity by 10 when buying or selling items.
• 3 more window sizes added.
• The game should no longer try to reset your resolution on exit, if you’re playing in windowed mode.
• On the slime loading screen, you can now right-click to access Flashplayer settings, which may help those struggling with the Flashplayer pop up. (I'm considering reprogramming the save system to completely avoid using Flash files, as this has been a pain for many users...)
• Fixed a major bug where you can get stuck in a wall after going through a teleporter.
• Fixed the bug where NPC quest dialogue would be in the wrong language.
• Many other minor bug fixes.
• Translations have been updated, so there should be less mistakes. (please keep reporting any that you find!)

EBF5 Launch Update!

Hey guys, the Epic Battle Fantasy 5 launch has been an overwhelming success. And I mean it’s been really overwhelming. I’m stuck at the computer non-stop doing tech support and trying to make sure almost everyone can run the game correctly. There’s a lot of problems with my hacky implementation of Fullscreen, for example. Hopefully this will start calming down soon, and I’ll have more time to work on bug and translation fixes, and even some quality-of-life improvements.

Sales have been incredibly high so far. The discount coupons really helped remind everyone that I’m still alive and making games. Sure there’s a lot of problems, but only because a lot of people are playing. People love the game overall, but the occasional person is having tech issues. It looks like EBF5 will earn back it’s development costs pretty quickly, and I’m happy to start working on more content for the game once I’ve sorted out the launch issues, and had some time to rest. I’ve got a lot of fun ideas planned.

Thanks, everyone!
You’ve made this project worth doing.

I should also mention that EBF5 won’t be discounted in the Winter sale, in case you’re waiting for that.