Epigenesis cover
Epigenesis screenshot
Genre: Shooter, Sport, Indie

Epigenesis

Patch 0.9

Heyooo! Time for an update!

Here are the changes made in this last patch. We've adressed some balance issues but also polished some parts of the game. If you have any sort of feedback grab us in-game or on the forums!


Patch 0.9



General:

  • Ball indicator on the HUD; tracks the ball and changes color depending on which team is carrying it
  • Added info in pre-game about the loadouts the player has customized
  • Added the ability to change the jump mechanic between Charge and Instant! In the loadouts, players can choose the standard Charge jump or an Instant jump which sends the player to a height equal to a Charge at level 2
  • Speedlines when going really fast!
  • Camera animations is now implemented, triggers when certain events occur such as jumping etc. You will be able to disable this in a later patch


Changes:

  • Bots easy mode is now easy
  • Players gain extra Acceleration while falling allowing a small speed increase
  • Minimap now has colored lines showing what platforms are linked
  • Melee is now bound to rightclick by default (check keybindings)
  • Methylation is now bound to ‘F’ by default (check keybindings)


Levels:

  • GranArena is now reworked to work better with 3v3 games
  • MixedArena now has more scenery
  • You can no longer get out of bounds on ArgosArena
  • Blastradius on LegacyArena is now fixed


Balance Changes:

  • Ramp now increase speed by 400, down from 1000
  • Player groundspeed is now 1860 by default, up from 1560
  • Player airspeed is now 1860 by default, up from 1560
  • Acceleration buff now gives 400, up from 300
  • Aircontrol buff now gives 0.04, down from 0.06
  • Speed buff now gives 50, down from 125
  • Jump buff now gives 125-75(max-min), down from 150-100
  • Railmode now has a max power of 2500, up from 2000
  • Railmode now has a min power of 750, up from 600
  • Poff shot now does 70% in outer radius of splash, up from 60%
  • Plants are now automatically active when planted
  • Turret shots no longer have pulling explosions


Bug fixes:

  • Passive buff system is reworked and functions
  • Chat commands no longer run on all clients at the same time

Patch 0.2B

Heya Westleaf here!
We have been hard at work at the office and here are the latest patch notes coming in this update!

The biggest features of this update are:
- BOTS
- NEW GAME MODE (INSTAGIB)
- MORE ACHIEVEMENTS
- NEW UI
- NEW MAP (LEGACY ARENA)

Full notes below!

General:
New feature: Bots

  • Bots have been added to Epigenesis by request from the community!
  • New feature: Singleplayer
  • Setup a game through the new singleplayer-menu and battle against bots on Gadget arena and Omani arena

New feature: Achievements

  • "Longshot" achievement for making a score from X distance (should be a pretty long distance)
  • "Marksman" achiev for hitting with ten rails in a row
  • "Not a beginner, not a pro" for winning 10 matches
  • "Promode, activated!" for winning 500 matches
  • "Tactician" for using every power-up in a single match
  • "Iron Defence - Goal" for stealing the ball with a melee within X distance from your goal (should be on the spawn-platform)
  • "Desecrate Omani Homelands" for winning 10 times as Argos on OmaniArena
  • "Desecrate Argos Homelands" for winning 10 times as Omani on ArgosArena
  • "Hattrick!" for when a player does 3 goals in a single match

New game mode: Instagib

  • Play the classic game mode “instagib” in Epigenesis. Selective servers will be hosting this free-for-all game mode!
  • This is instagib v.01 and we’ll need further development. Feedback is always welcome on our forums!

New map: Legacy Arena

  • Battle on this new medium-large map that have a wide range of jump difficulties.This map features a lot of line-of-sight

Changes:

  • Major update to all HUD elements and menus
  • Changed placement of Loadout icons in pre-game
  • The smokescreen on Mixed Arena and Argos Arena will now fade in and out instead of just disappearing
  • Changed banners back to Argos and Omani characters
  • The team flags now have cloth physics. The flag can’t interact with players and/or the ball due to performance issues
  • The shockwave pickup should now be able to push players down if they are below you.
  • Added a sound for when a player melees another player
  • Powerups will be available in the warm up and will respawn when the match begins
  • Added sound for buttons in menues
  • Added showcase for Plants and Buffs in Customization menu
  • Added text below the status-heads for the teams (HUD)
  • Added a sound when players hit with melee

Levels:

  • Added particle for flying platforms on Gran Arena

Balance Changes:

  • The Methylation beam is a bit longer
  • The Methylation beam appear directly once the right mouse button is pressed.
  • The smokescreens smoke is bigger
  • The smokescreens detection range is bigger
  • Increased the time between shots for the Turret from 1 to 2

Bug fixes:

  • Fixed a bug where the ball sometimes had a snowball-material.
  • Fixed a bug where the player could hear other players welcome sound
  • Fixed a bug where the menu didn’t disappear when the player pressed “resume”
  • Fixed scaling bug for Grapple icon (HUD)
  • Fixed the “Welcome” sound bug
  • Powerups now spawn in warm-up

Groupees Bundle and Dev Play Days!

Hey everyone!

Yesterday the Be Mine 12 bundle from Groupees was released, and you can now get Epigenesis together with some other awesome titles for as little as 3.50$! To get the bundle, visit groupees webpage


For those of you who might have just received the game from the bundle and find yourselves here for the first time, welcome! We organize Dev Playdays every Sunday at 20:00 CET were we hop on the servers and get owned by the community! Everyone is welcome!

Join our official group on Steam to get news and updates about upcoming events!

Talk to us on TeamSpeak 3: voice.deadsharktriplepunch.com

Like us on Facebook to get more updates!

And follow us on that Twitter thing!

Have a great weekend and see you in-game!

QPAD Cup sign-up is live!!

SIGN-UP HERE

3 vs. 3 tournament played through Friday (21st) till Sunday (23rd).
ALSO PRIZES! We got some sweet stuff for you sponsored by QPAD:
1st: QPAD QH-90 PC gaming headsets engraved with the Epigenesis logo
2nd: QPAD mouse pad
3rd: Dead Shark Triplepunch T-Shirts (for the top three teams)

So grab two friends, sign up on ESL, practice and get ready to fight for glorious, one-of-a-kind headsets! May the gravity-basketball-laser-gods be with you!

For more information and updates, go to our website!

Epigenesis Update.

We will be updating Epigenesis with an 80mb patch to try resolving the server player count issues.

The servers will momentarily be down. (possibly an hour)
We will work as fast as possible to bring them back up again for you!

Thanks for your patience and have a great weekend!
//Dead Shark Triplepunch

New map, plant and music

Hello everyone!

Today, as promised, we have a new level, a plant and music track for everyone to try out and listen to in this weekend’s game nights!

The new level, GranArena, has actually been up for a couple of weeks for community testing and has had some art passes and balance fixes made to it since. The level is larger than our ordinary maps which makes it better suited for 4v4 and 5v5 games. It also features jump pads with larger height differences!

The new plant, called the Trench, is now selectable from the Customize Menu. The Trench creates a force field which is carried by friendly players, protecting them from harm. Use it to capture those hard to reach platforms while avoiding enemy fire!

Finally, the new music track is called The Chase. It features epic guitar riffs and a speedy tempo which ensures lots of adrenaline rushes while you fight to secure those goals. Having Alexander Brandon as the main source of inspiration for the music, prepare to get flashbacks to the early Unreal Tournament tracks while listening to this!

The Chase, as well as every other track featured in Epigenesis, can be found on our Soundcloud: https://soundcloud.com/deadsharkaudio

Remember!

Scrim Night – This Saturday (tomorrow!) at 18:00 CET. Come online and play, talk to us on TeamSpeak! We will be streaming and commenting your games!

Dev Game Night – Every Sunday at 20:00 CET. Come online and play with the developers, join us on TeamSpeak and tell us what you think about the new features!

Official TeamSpeak 3 server: voice.deadsharktriplepunch.com

See you in-game!

- Michael ‘Mahkul’ Levall, Project Lead at DS3P

Originally posted on our site.

Patch 0.14B

General:[List]
New Plant: Trench!
<*>The Trench gives a temporary shield to friendly players who pass over it. Select it in the Customize Menu!
[/List]
Changes:[List]
<*>Banners textures changed back to the original ones (up for grabs for next tournament?)
<*>Replaced “plant-seed-here-arrows” with glowing circles on the ground, this will represent the planting area in later patch.
<*>Choose Team menu now has new graphics and lore!
<*>Added a SUDDEN DEATH text when the game enters SUDDEN DEATH
<*>Methbar range updated
<*>Updated colors for Arena towers when a team have taken over it
[/List]
Levels:[List]
<*>Added wind to the levels which previously had none
<*>Added spotlights and banners to Argos Arena
<*>Added banners to Mixed Arena
<*>Lit up banners that were hard to see
<*>Updated fog on Mixed Arena
<*>Updated lighting on Mixed Arena
<*>Updated skybox on Mixed Arena
<*>Updated postprocessing on Mixed Arena
<*>Added spotlights and banners to Gran Arena
<*>Added more vegetation to Gran Arena
<*>Updated lighting and light shafts on Gran Arena
<*>Updated some of the platforms on Gran Arena
<*>Switched out some of the platforms on Gran Arena for jump pads.
<*>Added Ambient occlusion and anti aliasing in post processing on all levels
[/List]
Balance Changes:[List]
<*>No balance changes this week, harass me on the forums with your angry comments - Westleaf
[/List]
Bug fixes:[List]
<*>Fixed dash not spawning on Argos Arena
<*>Fixed some errors in the goo, now it should work properly
<*>Fixed some issues with the jump mechanic, should now be more reliable
<*>Fixed endgame crash
<*>Scoreboard now works in spectator mode
<*>Minimap now works in spectator mode
<*>Ball is no longer a snowball in thirdperson
<*>Omani Ready icons work again.
<*>Foliage on ramp now receives light.
<*>Turret has a spawn particle.
<*>Fixed Arrows not being removed while using a Jump Pad.
<*>Fixed some shading errors on various objects
[/List]
Other:[List]
<*>Servercommand for changing gamespeed.(adminsetgamespeed)

[/List]

Community run Epigenesis Group!

I just found out that our very awesome and helpfull comunity wanted to setup a group of there own to arrange games and things and i absolutly bloody love that idea so i'm just making this little announcement as a thank you and to get some more people involved i will link the group

GO JOIN THE COMMUNITY!
http://steamcommunity.com/groups/epigencg

Thanks alot guys!
//Jonathan

Beta 0.11 and PuG day!

Heya guys just wanted to post the latest patch notes before the holidays really kick in! Also there will be a PuG day this weekend and everyone is welcome to join! Community member HuNTeD and a DS3P developer will be on our official stream casting random games and can be watched here:
http://www.twitch.tv/DeadSharkTriplePunch

Time and date: Saturday, December 21st. 19:00 CET (18:00 GMT, 1:00pm EST)
Join us on TeamSpeak ip: voice.deadsharktriplepunch.com

Onward to the patch notes for this week!

General:

    - New: Map - GranArena
  • A prototype for a new map ready for testing!
  • This is a large map with bigger height differences than other maps.
  • This is a test for us to build maps and put them out for the community to give feedback on.

- Removed:

  • It’s no longer possible to melee when having the ball or a seed.

Changes:

  • Updated the vines that grow around the towers when planting a seed (a.k.a. building vines)
  • Turret barrel has two different states:
  • - Up when not active
  • - Forward when active

Levels:

  • Changed particle position in Main Menu

Bug fixes:

  • Now possible to activate Turret by using Methglove on the whole Turret (not just the roots)
  • Ball collision causing momentum stop fixed.

Other:

  • Ramps now accept Static Lighting (Fix for ramps that got dark on some levels)


Happy Holidays!

Epigenesis Snowball Tournament!

We at Dead Shark Triplepunch are hosting a comunity tournament! Come join us on the stream and watch some cool game play!


<*>

Stream!