As you know, I have been working for years to bring the concept of a tactical CQB shooter to life. Whether it was Kickstarter campaigns, publisher deals, or taking out loans to self-finance a project, I have been in this space since 2012. I have worked long hours, worked without pay, and put my own financials up for risk. I have had crowdfunding deals, publishing deals, and even tried our hand at Early Access.
While we have had varied measures of success, ultimately, none of these ventures have proven a sustainable business model. I have dedicated myself to the genre, having taken personal hits to try and make things work, but it just seems that despite my best intentions, either because of my failings or the lack of interest for the tac shooter genre, I need to move on.
I have put my life into this genre. I have sacrificed career, health, and family to try and make this work, but after years of input, it hasn’t worked out. You could call this a failure on my execution, and it may be.
I tried to bring back CQB Tac Shooters. I was hopeful. I failed. I am sorry. I have been mostly offline for the past year as I tried to close business deals and dealt with personal health issues, but unfortunately on both counts, I have been unsuccessful. I am thankful for your support, but at this point, I need to look after my health, try and deal with my major financial loss, and move on. Thank you.
Serellan LLC will continue as an entity and I hope to update Epsilon again in the future, but it will be as I can set time aside for it, not as a major focus. To all the fans, I am sorry, and, as always, you rock.
Sincerely,
Christian Allen
1.0.7.05 Update Live!
1.0.7.05 Is has been released. Thanks again for your continuing support.
Patch Notes:
- NEW: M5SD SMG
- NEW: Ability to cycle security cameras without returning to Planning Map
- Fix: 36C Red Dot not properly attaching
- Fix: Suppressor selection for 36C
- AI: Increased AI sound detection ranges
- Fix: AI not recognizing player as enemy
- Fix: Crash on Unipol
- Fix: Mouse sensitivity not updating properly
- Updated Steam Controller default to Precision Aiming
Unipol Achievement Fixed!
We have finally tracked down the issue with the Unipol Achievement! It turns out the problem was not in the game, but in our Steam Achievement API setup. This will now function correctly with no game update needed.
1.0.7.03 Update Live!
1.0.7.03 Is has been released. Thanks to the community for letting us know your feelings on movement speed and about the crouch zoom bugs!
-Reduced Player Movement Speed
-Increased Crouch Movement Speed
-Fix: ADS While Crouched increases speed
-Fix: Crouch While ADS increases speed
-Fix: Audio Options Scrambling
-Fix: 36C Carbine w/Red Dot not doing damage
-Fix: 36C Carbine Red Dot Collision
-Fix: 36C Magazine not detaching on reload
-Fix: 36C Brass not lit
-Fix: 36C Sprinting Error
-Fix: 36C Red Dot Reticule not displaying
-Fix: 36C Not displaying correctly in equipment selection
Epsilon v1.0.7 is ready for release!
Hello Epsilon Community! We are excited to release our first update of 2016. This one took us a little longer than we anticipated, after our Community Testing Group found a few persistent bugs that we wanted to clean up before we released it to you. Thanks again for your support!
1.07 Changelist:
NEW: 36C Carbine Added
NEW: Partial Steam Controller Support (may require re-mapping)
NEW: Ability to tag tripwires on map through Security Cameras
AI: Increase Weapon Detection Ranges
AI: Tweak Reaction Times
AI: Accuracy Tweak
Fix: Grey out Unused Floors on Map UI
Fix: Weapon SFX not properly adjusting volume
Fix: Audio Defaults now default to on
Fix: Charlie has Secondary as Primary
Fix: Map returns to level 1 when exiting Security cameras on other levels.
Fix: Squad unable to secure 1st floor Unipol Hostage
Fix: Tripwire Lasers Not displaying properly (only in Cyber Vision)
Fix: Door on 2nd floor not functioning properly on Unipol
Fix: Some weapons volume not adjusting properly
Fix: Some suppressed weapons generating too much noise
Fix: Squad securing Hostage does not complete mission
Fix: Breach Options grayed out when Available
Fix: Player Icon not showing on Level 4
1.07.01 HOTFIX
Fix: 36C Carbine w/Red Dot not doing damage
Fix: 36C Carbine Red Dot Collision
Fix: 36C Magazine not detaching on reload
Fix: 36C Brass not lit
Fix: 36C Sprinting Error
Fix: 36C Red Dot Reticule not displaying
Fix: 36C Not displaying correctly in equipment selection
UPDATE: -25% Autumn Discount & v1.0.6 Hotfixes!
EPSILON is part of the Steam Autumn Sale through Dec. 1st at -25% off, $5.99. Tell a friend!
We cleaned up quite a few 1.0.6 bugs this week with the following hotfixes. Let us know how they feel and how we can improve further! We're off for Thanksgiving and back to it next week. Have a great weekend and we wish our American (and Canadian?) friends a Happy Thanksgiving all over the world!
UPDATE: Pre-Alpha v1.0.6.1 Hotfix - Fix: Suppressor Box Disabled for SG-12B and RG-9C
- Fix: Glowsticks not showing on Terrarum map
- Fix: Enemy VO should now randomize, still working on cues and attenuation
- Fix: Terrarum cinematic showing on Elimination
- Fix: Terrarum Music - Action Phase
- Fix: Kill & Secure Achievements not Awarding until 100
- Fix: Check box bugs in Equipment
- Fix: RG-9C Mipping in Equipment
- Fix: Door on Terrarum not allowing AI through on breach
UPDATE: Pre-Alpha v1.0.6.2 Hotfix - Added Force Feedback to Input Menu
- VO: Add squad wounded/killed VO
- VO: Add enemy killed VO
- Fix: Unipol Not Properly Completing
- Fix: Enemy Surrender VO playing when killed while surrendering
UPDATE: Pre-Alpha v1.0.6.3 Hotfix - Fix: Hostage Secure progress indicator hiding prematurely
- Fix: Radial menu: Update Stack -to- Breach Options after Squad stacks door while menu is shown
- Fix: Radial menu: Improved show/select interaction. No longer required to manually place mouse cursor to select option
ALPHA ASSAULT PACK UPDATE!
UPDATE: Pre-Alpha v1.0.6: Alpha Assault Pack (New Map, New Weapon)
Greetings friends, we are excited to announce our new first map release as part of the Alpha Assault Pack Update! The Terrarum Data center is a four story underground facility, with long corridors and a strong focus on verticality, rewarding players who employ methodical tactics. The RG-9 SMG brings a compact Submachine gun into your arsenal. Lastly tons of bug fixes and polish has been added! Thanks again for your support.
v1.0.6 Changelog:
- New Map: Terrarum Data (Elimination & Story Mode)
- New Weapon: RG-9 Submachine Gun
- Razer Chroma Integration: Updated SDK 1.0.4 (Currently needs Synapse turned off)
- Radial menu art pass
- More Squad/Enemy VO hookups
- Map now auto-adjusts to your current level in action phase
- Adjusted Move Point Visuals for better visibility
- Map zooming adjusted distance to reset when out of bounds
- Idle animation in Equipment Menu adjusts based on weapon
- Added Steam Achievements (prototype)
- Adjusted Elimination AAR
- Adjusted Lighting on Unipol HQ
- Fix: Equipment Loadouts: Equipping Squad properly in game
- Fix: Security Camera control speeds & pause re-entry issue
- Fix: Unipol third floor issues
- Fix: Added new check for Squad in stack environment (improves command responsiveness)
- Fix: Saiga audio and Rate of Fire
UPDATE: Pre-Alpha v1.0.6: Alpha Assault Pack (New Map, New Weapon)
ALPHA ASSAULT PACK UPDATE!
Greetings friends, we are excited to announce our new first map release as part of the Alpha Assault Pack Update! The Terrarum Data center is a four story underground facility, with long corridors and a strong focus on verticality, rewarding players who employ methodical tactics. The RG-9 SMG brings a compact Submachine gun into your arsenal. Lastly tons of bug fixes and polish has been added! Thanks again for your support.
v1.0.6 Changelog:
- New Map: Terrarum Data (Elimination & Story Mode)
- New Weapon: RG-9 Submachine Gun
- Razer Chroma Integration: Updated SDK 1.0.4 - Works with latest Synapse!
- Radial menu art pass
- More Squad/Enemy VO hookups
- Map now auto-adjusts to your current level in action phase
- Adjusted Move Point Visuals for better visibility
- Map zooming adjusted distance to reset when out of bounds
- Idle animation in Equipment Menu adjusts based on weapon
- Added Steam Achievements (prototype)
- Adjusted Elimination AAR
- Adjusted Lighting on Unipol HQ
- Fix: Equipment Loadouts: Equipping Squad properly in game
- Fix: Security Camera control speeds & pause re-entry issue
- Fix: Unipol third floor issues
- Fix: Added new check for Squad in stack environment (improves command responsiveness)
- Fix: Saiga audio and Rate of Fire
UPDATE: Pre-Alpha v1.0.5.1 Hotfix Changelog
Hey! This hotfix introduces some new features, and also solves some of the new bugs that arrived in v1.0.5. Thanks for playing!
v1.0.5.1 Hotfix Changelog:
- Squad Secure Enemy & Hostages (Point and Secure from Radial Menu or hold SPACEBAR and move orb onto)
- Squad Avoidance Pass: Reducing stuck states in tight areas.
- Radial Menu Improvements (UE4 is struggling with firing middle mouse click-show/release-hide properly. We're still working through that one.)
Adjusted scale for minimal mouse movement
Removed stack automation
Swapped Flash for Unlock (Flash planned for future)
Removed extraneous weapon audio during interaction
Solved hold command removing Squad from stack points
- Fix: Shotgun ADS issues +secondary
- Fix: Reduced Shotgun ROF
- Fix: AI: Squad unresponsiveness while taking fire
- Fix: Secured pawns non collidable
- Fix: UI: Shotgun Attachment Issues
- Fix: UI: Elimination AAR Scaling
- Fix: UI: Secure text remaining on screen
- Fix: UI: Indicator direction and destroy
- Fix: Crouched speed
- Fix: Lean Left
UPDATE: Pre-Alpha v1.0.5 Changelog
Hey! We’re back with a larger update this time. This version took a few extra days after our testers discovered some good blocking bugs. These features are still a work in progress, so please do continue providing us with your excellent feedback! Also, Word of Mouth is huge for us, please tell a friend, post a video, send a tweet, etc. It all helps greatly! Regards, -Serellan Team
Pre-Alpha v1.0.5 Changelog:
- New Weapon: SGB-12 Shotgun
- Gadgets: Security Console now disables tripwires
- Squad: Adjusted stack points on upper level floors for more dynamic formations
- Squad: Cleaned up breaching aim behavior
- Squad: Audio: Run Footsteps
- Enemy AI: Social Contact System to inform other AI of contacts
- Elimination: Enemies will no longer spawn in the player start area
- Options: Option to uncap FPS from 60 and disable Smoothing in Video Options
- UI: Added Ability to disable HUD overlay from Video Options
- UI: Added Ability to Zoom and Pan on Planning Map (WASD When Zoomed to Pan)
- UI: Replaced Squad Menu with Radial Menu
- UI: Added slider to control speed & direction of Security Cameras
- UI: Added Support for 4th Floor to Map for Terrarum Map
- Gameplay: Player Movement speed reduced and Turning Tweaks
- Gameplay: Added Delay to Place Breach Charge
- Mission: Adjusted Hostage Guard Locations
- Fix: Elimination one area where an enemy could spawn inside a wall
- Fix: GL06 Reload
- Fix: Crouch while ADS
- Fix: Jarring Equipment Menu Audio Replaced
- Fix: ADS binding for Controller and now Rebindable (Partial Controller Support)
- Fix: Enemies now will engage hostage
- Fix: Squad Menu Key now rebindable from Middle Mouse
- Fix: Breached Doors no longer closable, fixing a stuck state
- Fix: Enemy Tag Arrow no longer casting reflection
- Fix: Various visual fixes on Unipol HQ
- Fix: Hostages no longer blocking NavMesh
- Fix: Squad now engage enemies engaging them when they do not have LOS
- Fix: Multiple stacking orders on same location no longer put squad in stuck state
- Fix: Crouch movement speed now adjusts properly
Items intended for 1.0.5 that didn’t make it through testing:
- Squad: Rear squad member now covers six when team stops - Squad: Squad now has ability to secure hostages and enemies - New Gadget: Corner Camera Stick