Eruption cover
Eruption screenshot
Genre: Indie

Eruption

2023.1.26 v0.8.16s Spring Special Edition

Foreword:


This is a supplementary update, which adds some new features and optimizes character controlling. In addition, some instructions that were previously updated were supplemented.



0.8.16 Update content supplementary description:



  • The difficulty of the BOSS "naked man" has been reduced, and the attribute bonus of the weapon "Mackerel" is reduced as well. Also reduced the hard time it deals.
  • Fixed the interuption of assisted aiming in combo. Make the battle experience more stable.


0.8.16A



  • The material errors on the third floor of the museum were repaired.
  • “Deruption” mode environment rendering was repaired.
  • Cancel the bipalium in “Deruption” mode.
  • Fix the issues of invisible enemy in Level 17.


0.8.16s Spring Festival Special Update


New features:


Scanning weapon


Radial Scaning from the character position, the weapons in the scene will be highlighted in a short time.
The temporary usage method of this function is to press the V of the keyboard or the view button(the double boxes) of the controller. In the next version the inputs will be adjusted.


Framerate Caping and V-Sync disabling


For some relatively old notebooks with high refresh rates screens, such as 120Hz, 144Hz, or even higher, limited frames to the half or 1/3 refresh rates generally help alleviate the problem of severe stuttering caused by CPU and GPU overheated and downclocking. It should be noted that when the frame rate limit is turned on, the V-Sync needs to be off manually(the default is turned on, and the maximum frame number is limited to the screen refresh rate).

New text font


Use a handwritten-style font (霞鹜文楷 / LXGW Wenkai) to display the text. Emphasizing the description text’s nature of view from the main character.

Fixing:


Focus on the Sprint


Now press the Sprint(Space as default) when the character’s action is not done, you can make the character enter the sprint state instantly at the moment of the end without repressing the key again. Greatly improved the smoothness of the character controlling.



  • At the same time, the temporal misalignment of combo caused pressing Sprint is solved.

  • Fixed the problem of unexpected short animation after being kicked or a strong rebound if attack button is pressed during hard.

  • Fixed the Navmesh of NPC in the screening hall, and the enemy would no longer dive into the wall.

  • Fixed a problem with the disappearance VFX of Pi Sicen.


2023.1.27


Additional update:



  • Fixed visual issues such as Pi Sizen disappearing and museum railing when VFXs are off.

  • The collision of the railing on the top floor of the museum was repaired.

  • The light and shadow on the top floor of the museum were repaired.


Happy Spring Festival!


2023.1.16 v0.8.16s Spring Special Edition

Foreword:


This is a supplementary update, which adds some new features and optimizes character controlling. In addition, some instructions that were previously updated were supplemented.



0.8.16 Update content supplementary description:



  • The difficulty of the BOSS "naked man" has been reduced, and the attribute bonus of the weapon "Mackerel" is reduced as well. Also reduced the hard time it deals.
  • Fixed the interuption of assisted aiming in combo. Make the battle experience more stable.


0.8.16A



  • The material errors on the third floor of the museum were repaired.
  • “Deruption” mode environment rendering was repaired.
  • Cancel the bipalium in “Deruption” mode.
  • Fix the issues of invisible enemy in Level 17.


0.8.16s Spring Festival Special Update


New features:


Scanning weapon


Radial Scaning from the character position, the weapons in the scene will be highlighted in a short time.
The temporary usage method of this function is to press the V of the keyboard or the view button(the double boxes) of the controller. In the next version the inputs will be adjusted.


Framerate Caping and V-Sync disabling


For some relatively old notebooks with high refresh rates screens, such as 120Hz, 144Hz, or even higher, limited frames to the half or 1/3 refresh rates generally help alleviate the problem of severe stuttering caused by CPU and GPU overheated and downclocking. It should be noted that when the frame rate limit is turned on, the V-Sync needs to be off manually(the default is turned on, and the maximum frame number is limited to the screen refresh rate).

New text font


Use a handwritten-style font (霞鹜文楷 / LXGW Wenkai) to display the text. Emphasizing the description text’s nature of view from the main character.

Fixing:


Focus on the Sprint


Now press the Sprint(Space as default) when the character’s action is not done, you can make the character enter the sprint state instantly at the moment of the end without repressing the key again. Greatly improved the smoothness of the character controlling.



  • At the same time, the temporal misalignment of combo caused pressing Sprint is solved.

  • Fixed the problem of unexpected short animation after being kicked or a strong rebound if attack button is pressed during hard.

  • Fixed the Navmesh of NPC in the screening hall, and the enemy would no longer dive into the wall.

  • Fixed a problem with the disappearance VFX of Pi Sicen.


Happy Spring Festival!


2023.1.16 v0.8.16 Theme version update "Reflet"

V 0.8.16 Theme version update "Reflet"



Foreword:


This is a large-scale update of a technical direction. In my opinion, this game is a mirror of reality. The clearer image reflected by the smoother mirror is more likely to help players immerse in the world in this mirror. This requires strong architecture and stable game system to support. The focus of this version is to greatly reconstruct the basic system of the game, optimize functions, reduce redundancy and waste, and reasonably decouple some visual effects and logic, all these efforts make the game more robust.



Updates:


Performance optimization



  • [Global] Optimize physics related performance.
  • [Global] Optimized the performance of the character IK.
  • [Global] Optimized rendering efficiency.
  • [Global] Optimized CPU overhead when not using the game controller.
  • [Global] Optimized the performance of the Templar’s aura effect.
  • [Global] Optimize the characters’ skinning performance.
  • [Cinema] Optimized the performance of the timetable on the ground floor of the cinema scene.
  • [Cinema] Optimize the performance of ground reflection and glass window reflection.
  • [Cinema] Optimized the performance of lighting.
  • [Cinema] Optimized the rendering performance of the bar.
  • [Projection Hall] Optimized the performance of the lights.
  • [Museum] Optimized the performance of some object materials.


Improvement of graphics and animation



  • [Global] The aura of the Templar is more obvious.
  • [Global] The VFX of water ailment accepts lighting.
  • [Cinema] The ground reflection is clearer.
  • [Cinema] Glass mirror reflection is clearer at close range.
  • [Cinema] The shades of the lamp to the ceiling was added.
  • [Cinema] More light source reflexes are added.
  • [Cinema] The normal details of some walls are added.
  • [Screening Hall] The real-time lighting of the lights on the steps is added.
  • [Screening Hall] The dust effect in the air is added.
  • [Screening Hall] In the locking mode, reduced the camera jitter caused by the target walking on the steps.
  • [Museum] The material of the horns of the exhibit "ghost skull" has been replaced. Now it has a more physical feeling, and it is more reasonable to interact with light.
  • [Museum] The rendering quality of the museum founder’s portrait is improved.
  • [Museum] Improve the accuracy of reflection.


The following is the comparison of some new and old screenshots:


Old on the Left, New on the Right











Conclusion:


This version uses some technologies that experimented in the new level in the future, and the docking work with the new levels will therefore become more smooth. The next update will focus on the expansion of gameplay. The development of the new levels is still in full swing. Stay tuned!

2022.11.26 v0.8.15 Version Update «Control»

V 0.8.15 Theme version update "Control"


Foreword:


This version focuses on QoL. User-Experience in various sections have been augmented.



Evolution of the Controller experience



  • The layout customization of the 8 main buttons is added.
  • Added a default special "souls" button layout, with RB as the Attack , A as a Dodge.
  • When you lose focus in any menu, you only need to push the direction to recover.
  • Added combat instruction keys, J as Attack, K as Kick, L as Heavy attack.



Performance optimization



  • Global frame rate boost.
  • The stuttering during the battle caused by sound effects was eliminated.
  • Generally, the CPU load is reduced.
  • Optimized the performance of motion blur on low spec(with MSAA off) and improved the overall quality.


Battle experience optimization



  • The attack tracking when locking the target will no longer choose enemies other than the target.
  • After the attack being blcoked, you can immediately attack more fluently, no more input ignored.


Audiovisual optimization and Corrections



  • The uneven light of the museum wall is corrected.
  • The reflection effect of the upper stairs of the museum is corrected.
  • The performance of the screening hall and the square is particularly optimized.
  • Increasing the volume of the sound effect of weapons trails.
  • Fixed the unlock failure of the "pass through with the mining pick" achievement in the “Jamais-Vu” mode .
  • Corrected the text of the museum's history.


p.s.


Sorry for the Delay of this version update which caused by the preparation for the next chapters. The content of the new levels is in development in full swing, so stay tuned!


2022.8.7 v0.8.14a Hit Reaction fixed


Fix


Fixed an issue where NPCs would occasionally not be knocked back correctly and stay in place when attacked or kicked.

2022.8.1 v0.8.14 Version Update 「Bald Ape」

2022.8.1 v0.8.14 「Bald Ape」


This is a comprehensive large-scale update, including multiple aspects of expansion and polishing. Mainly the gameplay, combat experience, and audio-visual effects.



The combination of gameplay and narrativity is improved



  • Added new initial hairstyles for some protagonists. Hair has a certain dynamic effect.

  • The corresponding character illustrations have been updated.
  • A hair loss system has been added, where the character's hair will gradually fall out as it gets hit, eventually going completely bald.
  • Hair loss hints at the chronological order of the characters' adventures, and at the same time has a certain hint at the true nature of the story.


Greatly enhanced combat experience



  • The light attack motion for one-handed swinging weapons has been swapped to more intuitively start from right to left.

  • The acceleration of one-handed waving start-up action reduces the sense of delay and speeds up the battle pace.
  • Upgrade the attack checking method of weapons to enhance accuracy and stability. Weapons no longer miss checks when passing through thinner objects. And it can better deal with unstable situations such as dropped frames.

  • Added new hit animations to differentiate between sources of damage, attacks from the side and rear hitting the back of the head will now cause the character to go squat instead of falling.

  • Increases base stamina recovery by 25% and doubles the bonus effect of vitality attribute.
  • Increases the health regeneration rate of the perfume "Flame" by 100%.
  • The performance of the AI ​​​​has been greatly enhanced, and it will now perform a variety of combos. So get ready for the challenge!

  • Improved the character's initial HP in some levels to optimize the difficulty curve.
  • Adjusted attributes of the Naked Man BOSS to ease the difficulty of the final level.
  • Enhanced the effect of weapons hitting walls, making contacts more clearly identifiable.
  • Tweaked the damage determination time point of some weapons, so the results respect the visual performance better.
  • Fixed an issue where inputting an attack command just after landing made a short and non-effective attack action.
  • Fixed an issue where the character sometimes making an unexpectedly incomplete attack action due to attack being interrupted by feet off the ground occasion.
  • Fixed occasional NPC kicks not working.
  • Fixed AI collision in some locations in cinema and museum scenes.
  • Fine-tuned the angle distribution of the four directional quadrants of the character, so that the occurrence on the side contact is slightly frequenter.
  • Optimized the algorithm for automatically correcting the character's attack direction, and will no longer turn 180° to attack the enemy behind. And among the closer enemies, the enemy at the front is given priority.


Visual fixes and lots of sound effects introduced



  • Introduced the sound effects of some elemental attacks and the sound effects corresponding to ailment states.
  • The Templar correctly accepts the reflections from the advertising light boxes in the cinema.

  • Fixed Templar's reflections causing confusion with surrounding reflections.


  • Fixed misplaced character shadows interfering with various specular reflections.

  • Fixed the mutated reflection of the Templar after he was down.
  • Fixed character shadows on baseboards of museum walls.
  • Fixed metal reflections on museum stairs area.

  • Fixed the issue where the effect of the VFX persisting after the dying with an ailment was triggered.
  • Fixed several objects in Museum Square blocking the camera.
  • Fixed the VFX of the ice ailment on the Sharkman boss.


The game is still in development, and the show is yet to come.

2022.6.21 v0.8.13b Achievement Fixed

Patch update:



  • Fixed achievement trigger issue in free mode
  • Added sound effects when using perfume samples

2022.6.18 v0.8.13a Render Scale Fixed

Fixes:



  • Fixed esc menu invisibility when render scale is set below 1.
  • Fixed the character shadow offset when render scale is set below 1.

2022.6.15 v0.8.13 Sway

Update:



  • Added body tilt effect when the character turns
  • Adjusted the effect of HBAO and optimized the performance of HBAO. Added performance mode to choose from.
  • Optimized performance of the quality mode for character shadows.
  • The lighting of the stairs at the cinema has been fixed.
  • Added character shadows to the walls of the Museum Square.
  • Improved the sense of integration of the wall roots in the Museum Square.
  • Fixed a text issue in the drop-down menu in settings after changing languages.

2022.5.16 v0.8.12d Fixes and Optimizations

Fixes and optimizations



  • Story Mode level selection no longer interrupts BGM, and loading speed has been improved
  • Optimize memory usage
  • Optimizing the performance of motion blur
  • Fixed NPC environmental collision in toilet
  • Fixed a white screen issue with Nightmare