Eruption cover
Eruption screenshot
Genre: Indie

Eruption

2022.5.14 v0.8.12c Leak Fix

Bug fixes



  • Fixed a memory leak caused by motion blur.
  • Changed how music assets are packaged and loaded. Reduce update downloads for later versions. Optimize runtime memory usage.

2022.5.9 0.8.12b The world

Patch Update:



  • Added pause function to ESC menu.
  • Implemented automatic setting of initial language.
  • Added the function of reverse view input.

2022.5.7 v0.8.12a Performance Boost!

Patch update:



  • The implementation of shadows has been completely refactored to achieve an order of magnitude improvement in performance. Completely solves the performance problem when GTX1060 and other mid-range graphics cards enable this special effect. At the same time, a new lightweight high-performance version is provided, which is suitable for low-end and mid-range configurations and is enabled by default.

  • Fixed a serious performance issue with reflective surfaces such as mirrors.

  • Changed the font of the menu, it is now clearer.

  • Optimized the navigation experience of the handle cursor in the menu.

V0.8.12 Theme update "Blur"

V0.8.12 Theme update "Blur"

Foreword:


This is a tech-focused update that focuses on the addition of motion blur effects and an upgrade to the core of the engine. From a development perspective, this made my understanding of the rendering pipeline clearer. The new version of the rendering pipeline fixes a number of long-standing visual artifacts, and has made performance improvements.

Update content:


1. Add object motion blur.



  • This is a must-have visual effect for an action game. Please distinguish it from camera motion blur. Object Motion Blur only applies to characters and weapons, and does not blur environmental objects when the player turns the camera.
  • Motion blur is a classic visual effect that makes the motion look of a game more believable and convincing. The game provides ten levels of strength to choose freely. Setting it to 0 can also save a certain amount of performance by turning it off completely. It can be used as an optimization option for low-end users.
  • Some weapons also add extra motion afterimages to enhance the intensity of the fight.

  • Motion Blur is named "CineFX" in the game settings and is turned on by default.




2. Upgrade engine version


This is a large kernel version change, and several key new features were introduced to resolve some long-standing issues.
Including but not limited to:

  • Reflection probe blending eliminates sudden changes when moving objects switch between different reflection probes' vloume of influence.
  • The box projection function of the reflection probe allows the spatial position change of the movable object contributes variable effects on its surface reflection.
  • The new decal system makes the real-time water stain effect on the ground no longer cover the character's body part.
  • The new render scaling powered by FSR (AMD FidelityFX Super Resolution) technology enables smaller image quality loss when downscaling renders for better performance. Works perfecltly for higher resolution such as 2K, 4K, etc.
  • The lightmap noise reduction algorithm OIDN (Intel® Open Image Denoise) has been updated, and the quality of lightmaps has been greatly improved. The bump details on the surface of the material are more clearly visible.
  • The introduction of depth prepass technology enables more performance optimizations on mid-to-high-end platforms with visual effects enabled.


3. Battle system improvements



  • Improved implementation of fake"QUICK STANDING". When the character is kicked, or attacks/kicks an obstacle and enters a uncontrollable period, players can press the direction keys(push the Left stick) during the period to adjust the direction of retreat to gain more advantages for the upcoming counterattack. The expectation and result of the previous simple implementation are the opposite. Now the direction of input correspond with the direction of retreat, which is more intuitive.
  • Fixed the overshoot issue where auto-targeting towards the enemy during combat. And speed it up by 33%.
  • Updated network components for multiplayer, including online.
  • Replaced the transport component of the LAN game with KCP with lower latency.


4. UI and usability improvements



  • The action of picking up weapons has been accelerated by 33%. And the issue where the acceleration effect of the agility attribute on the pickup action needs to be activated after the skill is Fixed.
  • Set the depth of field effect to be toggable(special levels remain on). Turning it off has a significant optimization effect on very low-spec(or outdated) platforms.
  • The level of rendering scaling is no longer from 0.5 to 2 with a step of 0.1. Now it's from 0.25 to 1.0 with a step of 0.05 each level. This allows for finer tuning of the render scale to optimize performance and is more in line with the purpose of this feature. Platforms with low-spec hardware and high-resolution screens get an output result with a clear UI and reasonable performance cosuming.
  • Re-aligned settings menu options, changed the description guide text to be more direct. And option selecting is more convenient when using the controller.


5. Bug fixes



  • Fixed an issue where weapon trajectory effects remained after interrupting the attack action when the character left the ground.
  • Fixed an issue where its weapon was lost after the boss Soul Man transforms.
  • Fixed an issue where the Freeze and Errosion ailment effects on suits were lost.
  • Tweaked the timing of weapon sound effects.
  • Fixed an issue where actions such as rebounding would trigger weapon swing sound effects.
  • Fixed the issue that the view was blocked in several places such as the ticket counter.


Pay attention:


After testing, it can be confirmed that when using the GTX1060 graphics card, serious frame drops occasionally occur in some scenes. There is currently no solution under the premise of maintaining all special effects turned on. Please turn off anti-aliasing as appropriate and use the newer version of FSR-powered render scaling(in-game) to stabilize framerates for the best gaming experience.

Conclusion:


New costumes will be added in subsequent minor version updates.
Welcome to leave any message in the Steam forum to discuss!

2022.4.13 Minor Fix 0.8.11a



  • Inputs are nullified during falls to prevent antics.
  • Empty the input buffer after the action is interrupted by leaving the ground to avoid unexpected actions.
  • Corrected initial weapons for level 12.

2022.4.11 V0.8.11 Theme Update "Face/Off"

V0.8.11 Theme update "Face/Off"


Foreword:


This is a milestone update that marks complete mastery of the character production pipeline, re-establishing the standard of clothing production for mass production of character appearances.



Update Content:


1. Reworked the appearance of the character


"Re-bone"



  • The meshes, materials and bones of the character body are completely replaced. Realism and recognizability have been greatly improved.


  • Suits are made with new processes and standards, adding dynamic parts. This establishes benchmarks and technical validation for subsequent apparel updates.
  • Roughly remade shirts and t-shirts. Fixed most body intersection issues.
  • The dynamic skeleton system has been updated to fix the effects of some objects such as hair and books. Also optimized for performance.
  • Changed to a more spirited standby stance.
  • Fixed Battlecry animations.
  • Note that the current accessories follow the previous model, and it is planned to gradually replace and increase. Most of the costumes are still placeholders, with dramatic colors to distinguish the characters, and then it is planned to gradually replace them with independent style models and add features such as dynamic effects. At the same time, the costume design will be more in line with the character's identity in the story to strengthen the narrative effect.



2. Improve the combat experience


"You got the touch!"



  • Added sound effects to weapon swings to further enhance the solid feedback of combat.
  • The hand-held action of the weapon has been adjusted to match the new skeleton, and the motion trajectory has been optimized.
  • Fixed the asynchrony of switching weapon actions in multiplayer.
  • Fixed the Ragdoll effect after knockdown, now behaves more naturally and no longer has serious issues with getting stuck in stairs.
  • Added track VFX to some other weapons.


3. Ease of use improvement


"Do you like what you see?"



  • Visual effects with high performance overhead are now disabled by default to improve the onboarding experience for low-end users. It can be turned on in the main menu.

  • Added a brief description of the perfume buff effect, now you can also know the code name of the mixed effect in the game.


4. Bug fix


"Okie dokie."



  • Fixed missing shadows for some weapons.
  • Fixed a performance issue with the electric arc VFX.
  • Fixed the issue that the lifesteal triggered by NPC would also issue a message prompt.
  • Fixed an issue where member names were displayed incorrectly in multiplayer LAN online rooms.
  • Fixed an issue where respawning with Shock and Combustion ailments would retain light sources in multiplayer.
  • Fixed the coverage of specular reflections by the AO effect of the building across the street outside the cinema window.
  • Fixed the problem that the initial sitting position and seat of NPCs in some levels were misaligned.


Conclusion:


Some feedback has been received recently, and the relevant content will be adjusted in the next version. Clothing reimagination will be kept for every future update.
Stay tuned!

Demo is now ready to Play!

The problem has been fixed, and the demo can be played normally.



The demo version contains the content of the first five levels, and the archive can be inherited in the official version.

Sorry for the hasty release.


Happy gaming!
Stay tuned for more content.

2022.2.25 v0.8.10a Minor Fixes


Fixes:



  • Camera fixing in free modes and multiplayer modes.
  • Definitive improvements for Character stability to prevent bouncing and other physical glitches.
  • Rematch the move speed in locking mode and fixed the slide animation for character.
  • Fixed the censor VFX in new camera system.
  • Fixed unexpected camera jumping caused by character occluding.

V0.8.10 Theme Update "Revolution"

V0.8.10 theme update "Revolution"


Foreword:


This is a major update. The focus is on optimizing combat experience and a subversive rework of the camera system. These changes make the combat experience more immersive and controlable.



Update Content:


1. Brand new camera system


"Another Way to See the World"



  • The new camera system automatically turns when following the player, reducing the need for the player to actively operate the camera.
  • The camera's damped following at higher viewing positions allows players to more clearly recognize changes in their character's position in the scene.
  • In lock mode, only the camera height is locked to reduce the "dizziness" caused by the real-time feedback of the camera repositioning after the target is hit and displaced.
  • Players can actively rotate the camera to any viewing direction to see the character's attack distance without affecting the aiming of the attack in the confrontation.
  • The old camera operation mode is completely retained, and the switch can be completed by pressing the Z of the keyboard or the right joystick of the controller when the character is still.
  • Cameras can also be set in the menu, and in-game changes are saved instantly.


2. Continuously polished combat experience


"Like Water"



  • An input buffer is added. The input of the attack command at the right time will be temporarily stored, and even if it is a little earlier, it can be responded to after a moment when the conditions are met. This makes the input overall more responsive.
  • More combo points have been added, and the action connection has become smoother, such as:
  • Can easily add a light attack after a kick hit.

  • The attack can be repeated as soon as the light attack 1 is completed.

  • The light attack can be immediately followed by the second half of the heavy attack.

  • Added new dodge moves.

  • Direction depends on Q or R been pressed.(LT or RT for controllers).
  • Can be used in the attack backend to cancel the postattack animation.

  • A light attack can be added immediately after dodging.

  • Dodge has a short invincibility time.
  • Dodge has the same effect of kicking, you can knock away the enemy, and please be careful not to hit the wall.
  • The width of the kicking check area has been improved, making the result of the kick more predictable.


3. Ease of use improvement


"people-oriented"



  • Increased the fall damage activation point and reduced the damage effect.
  • When locking on a target, the approximate health level of the target is displayed in a symbolic form, and the visibility of the lock icon is enhanced.
  • Reduced the screen area taken by boss names and health bars to reduce their impact on the field of view.
  • Increased the automatic search distance when attacking to increase the attack hit rate.


4. Rerange the scene of the museum


“Night at the Museum”



  • Expanded the area of ​​each floor.
  • Added or adjusted the layout of the ground floor, such as fences, sofas, curtains.
  • A new structure has been added to the ceiling of the upper floors.


5. Added the flickering effect of the light source


"Twinkle Twinkle Little Star"



  • Added flickering effects including Fire, Shock, Basilisk Lightning, and Soul Lights.


6. Reworked the Pi Sicen face and hairstyle


"La Donna E Mobile"



  • A brand new hair mesh is used. And the colors have been adjusted to match the story.
  • Facial feature has been added for enhanced recognition.
  • Adjusted expressions to make them more natural.
  • Optimized the effect of the eyeball material.







7. Fixed some issues


"Leak filling"



  • Fixed disconnection caused by flashlight drop in multiplayer mode
  • Fixed an action bug when defeated with a flashlight in hand.
  • Fixed the timing error of the attack while holding down to dash.
  • Fixed ailment status bar and exit menu remaining at the end of a level.
  • Fixed missing skirt animation and back shield feature for Templar.
  • Fixed a number of issues where the attack action was out of order and the timing of damage judgment was asynchronous.


Thanks for your patience, more content will come in the next version!
Stay tuned.

2022.1.19 Minor Fixes


  • Ragdoll system for more characters.
  • Fixed Deruption scene.
  • Fixed the combat skill of the weapon Flash light.