Escape From Meat City cover
Escape From Meat City screenshot
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Escape From Meat City

Settings Patch

Fixed a bug where the game would sometimes launch in the incorrect resolution

Update 12 Patch

Sorry for the delay! A quick patch with a few fixes to all the big changes from the last update.


  • Added collectibles tallies to the scoreboard
  • Reduced bonus health granted by collectibles
  • Collectibles now give bonus score
  • Reduced spread on some shotgun variants
  • Minor additions to Tombstone

UPDATE 12: VEHICULAR HOMICIDE



This is a very big and important update. We have dangerous automobile traffic! Collectible uranium! Meatballs! Lots of improvements to enemies and levels, including the first complete redo of one of the rougher early levels, something that I will be doing to a few more of the levels over the upcoming updates.

CHANGELIST:

  • Completely remade the Tombstone map
  • Removed TowerBlocks from the map rotation. It’s being remade along the same lines as Tombstone and will be re-added once it’s ready.
  • Adjusted enemy AI to be more mobile and aggressive. They will randomly wander much more, move around while shooting, jump around, and will find and pursue you if shot from far away.
  • Major level overhaul to Backwash
  • Added getting run over by trucks
  • Added 3 types of collectible to each level: Meatballs, Burritos, and Enriched Uranium
  • Fixed player movement stuttering when kicking in midair
  • Added a slight random variation in pitch and volume to enemy attack sounds to make them a bit less abrasive/repetitive
  • Added a variety of new vehicle models and added them into various levels
  • Added a bunch of new NPCs, items, and side quests

UPDATE 11: feetlovers pizza



Another update! The big add this time is kicking! Press F to pay your respects to doors, barrels, and the faces of your enemies! Also a lot of level improvements and new art assets! The old stock image power-up icons are gone! Yay!

CHANGELIST:

  • Added new icons for power-ups
  • Added feet and kicking! Press F to kick!
  • Added kick damage power-up
  • Re-added damage reflect power-up
  • Major level overhauls to Smokestack and Backwash
  • Update building parts to make windows easier to see and shoot through
  • Added kickable/openable doors
  • Minor level improvements to Neighborhood
  • Raised the height of the player’s camera to make the heights of things in the environment appear more realistic
  • Fixed Backwash using Smokestack’s icon on the level map

Update 10 Patch


  • Fixed chompers spamming attack sounds
  • Fixed a bug regarding chest and weapon interactions that was sometimes causing crashes or failed use button presses

UPDATE 10: New Beginning



A new update? It is possible! This one is mostly focused on bug fixes and UI improvements, but also includes a new rework of the intro stage to be a bit more interesting and hopefully improve the first time player experience! Now you can see weapon stats, and more! Another small update will be coming soon along with a few in-progress changes that didn't quite make it into this update, so keep an eye out for that in the next couple of days!



CHANGELIST:

  • Reworked the opening stage to be larger and more interesting!
  • Added detailed stat panels when looking at any weapon pickup!
  • Pressing TAB now displays the stats of your currently equipped weapon!
  • Added damage numbers that appear when enemies are damaged!
  • Reworked Chompers and Human Services Armed Response Officers to improve traversal and fix a crashing bug
  • Fixed a bug that was causing the game to be recognized as a VR app by some programs
  • Added various NPCs across various levels

UPDATE 9: STICKY BUSINESS



Update 9! This one was done like a week ago but I kept changing stuff so it slipped back a bit. This one makes some major improvements and additions to the game, including a bunch of new weapons, new projectiles, and a rework to enemy spawning that should make a very big, noticeable difference to the pacing of the game. Hope you enjoy!

CHANGELIST:
Reworked enemy spawn points on all maps! This should significantly improve pacing and balance, with enemies more concentrated around points of interest instead of being randomly scattered evenly across the levels.
General level design improvements on Refinery, Smokestack, and Neighborhood
Fixed invisible enemies in tombstone
Added new projectile type: STICKYBOMBS! Added multiple new weapons that fire stickybombs
Added new NPCs across various levels
Added some NPC side quests and collectible items to various levels, good luck finding them!
Replaced the blank car models that appear all over the place with a proper textured one!
Added new projectile sprites for flak, chaos and sticky projectiles
Fixed enemies making alert noises too often
Fixed melee feds not receiving hit stun

UPDATE 8



We are back with a new update! This is a big one! I got a bit ahead of myself implementing a ton of new systems but a lot of them aren't actually usable yet because they're gonna need a bunch of new content to fill them up. So I've got my work cut out for me filling in the blanks over the next few weeks :) For now enjoy a bunch of new guns, enemy improvements, better build stability and more!

CHANGELIST:

  • Re-coded melee feds. The old ones were using bad code that was the most common cause of reported crashes. The build should be significantly more stable now.
  • Most enemies now have sound effects that play when they are injured and when they are alerted to the player’s presence
  • Implemented adventure mode in the backend. The mode functions now but is not accessible yet until the minimum required amount of maps are ready to ship
  • Added player inventory and unique collectible item system. This isn’t currently usable in the build because I need to make content that uses it, but the functionality is there now! Keep an eye out for side quests and collectibles in the future!
  • Level updates to Stonecircles
  • Added the sniper rifle! Deal extreme damage with pinpoint accuracy at long range! Look for it in weapons crates!
  • Added the cleaver! The first melee weapon in the game! I need to figure out more ways to make melee weapons more interesting, so expect more melee weapons in the future. For now, it has the highest base damage of all level 0 weapons by a country mile.
  • Added a new projectile type: BOLT! A slow-moving but long-range projectile which penetrates enemies and deals damage over time as long as it touches them. Added multiple new weapons to the spawn lists which shoot bolts.
  • Added a new projectile type: CHAOS ORB! A big, chunky projectile that bounces off of stuff, creating an explosion with each bounce. Try not to blow yourself up! Added multiple new weapons to the spawn lists which shoot chaos orbs.
  • Fixed sound not playing properly when eating burgers
  • Fixed Spicy M14 having unlimited fire rate
  • Various minor adjustments to weapon variables
  • Various optimizations to level generation and cleanup systems

UPDATE 7 Is now live!




  • Redid the opening stage!
  • Removed freebie chests from all stages in standard mode (still appear in horde)
  • Added choice of one of three free weapons to the first bus ride
  • Disabled shadows on a huge number of dynamic objects which were having a massive performance impact
  • Removed chunks of floating geometry in Towerblocks
  • Fixed pipes missing collision in Towerblocks
  • Added more building variety and performance improvements to Neighborhood
  • Fixed some sound effects not being affected by the volume settings
  • Removed a lots of unused content from the package build

Update 6 Hotfix

Fixed a debug testing feature that was left on in the package build