Escape From Meat City cover
Escape From Meat City screenshot
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Escape From Meat City

UPDATE 6 - NOW LIVE



Back from vacation with a new update! This one got pushed back a bit due to some tricky new bugs, but it is now live! This update focuses mainly on user experience improvements and under-the-hood technical fixes to make the game more stable and performant.


  • Added dynamic bus route map that appears between each stage, showing your progress through the current run
  • Added title cards which appear at the beginning of each level
  • Reworked the level changing system under the hood in order to allow for the above features, a change which will allow for a bunch more cool features in the future
  • Reworked the projectile collision system. This should be largely invisible to players, but allows for the creation of a wide variety of new projectile types
  • Fixed an audio bug related to explosion sounds
  • Added explosive barrels
  • Added new ending stage: edge o’ town

UPDATE 5


An update that appears smallish on the surface, but there's a lot going on under the hood. I've been spending a lot of time working on new art assets, including building interiors, furniture, city junk, and the inside of the bus. There's also been a lot of technical work towards getting multiplayer functional, but it's still totally busted for now...

CHANGELIST:

  • Added bus interior between levels
  • There are some kind of jarring transitions to this when changing levels, expect more improvements in the next update
  • Major update to Neighborhood, added tons of new building interiors and NPCs
  • Added a bunch of new props and clutter assets, visible mainly in Neighborhood for now but coming soon to other levels as they are polished and updated.

Update 4 Patch

Fixed a bug where certain enemies were invisible

UPDATE 4



A not so flashy update but with a lot of juicy content. Contained therein:


  • Rebalanced several weapons
  • Added new weapons:
  • + Spicy M14
  • + Rocket Minigun
  • Added crabs
  • Fixed worms not having gibs when killed
  • Fixed holes in geometry in Docklands and Tombstone
  • Added more item and enemy spawnpoints across several levels
  • Added more cover and visual detail to Tombstone and Narrows
  • Added multiplayer join/host options to new game menu. These work in that you can host a game and people can join, and as the server host everything will appear to function properly. However as a joining client virtually everything is busted and nonfuncional. Expect further developments..........

Weapon Hotfix

Fixed a bug that made weapon pickups not work sometimes

UPDATE 3 PATCH

Fixed a bug affecting enemy scaling and item spawning in horde mode

UPDATE 3



This update has a very short changelist but introduces some major changes. The biggest of which is the addition of Horde mode. In horde mode, you can play against endless waves of enemies on a single map. You can play Horde by selecting it from the mode dropdown when you start a new game, then walking through the portal to your map of choice. This mode will definitely encounter some performance and stability issues at first, since it removes a lot of the limiters from the spawning system that prevent extremely large numbers of enemies/projectiles from spawning in at once. Expect a few quick patches in the coming week to improve on that.

This update also includes a new stage: NARROWS! Set in a vertically-oriented drainage canyon between high cliffs and skyscrapers, Narrows in playable in Horde mode and has been added to the map list for Standard mode. Since there are now more than 9 stages in the map list, you will not see every map during each randomized Standard run!

CHANGELIST:

  • Added Narrows stage
  • Added Horde mode
  • Fixed weapon pickups and NPCs interfering with each other on interact
  • Added and modified pickup spawn locations across various stages
  • Configured more game objects to support multiplayer

Update 2.5

Small patch to fix a couple bugs introduced by the last update. Specifically:


  • Fixed chests not despawning on level transitions
  • Fixed final level transition sometimes not working

UPDATE 2



This is a pretty substantial update. Introduced a huge new feature: difficulty settings and run options. Lots of new art assets for enemies, as well as bug fixes


  • Implemented new game options menu, adding the option to apply various gameplay variables to a run
  • Added difficulty setting with 4 levels: Relaxed, Standard, Hard, Extreme
  • The “damage taken” stat on the ending screen no longer has an extra 90 million added
  • You can no longer damage yourself while riding the bus
  • Began implementation of “endless” mode, requires some additional fixes before it is enabled
  • Added sludgemore
  • Tombstone level improvements
  • Improved interact radius
  • Removed broken uzi pickup from Neighborhood
  • Removed broken rifle pickup from Refinery
  • Fixed shop stall in the rest stop clipping into a wall
  • Added hurt/flinch animations for most enemies
  • Added new art for shotgunners

Update 1.5

Small patch to fix some issues posted on the Steam board and some bugs caused by Update 1


  • Fixed respawn button being broken if you die next to an NPC
  • Added invert mouse options to settings menu
  • Fixed volume slider not working
  • Fixed weapon alternate fires not working
  • Reduced default volume on certain sound effects which were very loud