Escape Simulator cover
Escape Simulator screenshot
PC Mac Steam
Genre: Point-and-click, Puzzle, Simulator, Adventure, Indie

Escape Simulator

Free update: Treasure Island is OUT NOW! 🦜

X marks the spot! 🗺





Ahoy there, scurvy dogs! Arrrr ye prepared for another swashbucklin’ adventure in Escape Simulator? Ye’d better be, because we’re plottin’ a course to Treasure Island! This free update features a brand-new room in which you’ll be able to explore a vast island that’s said to hide an invaluable treasure. The Treasure Island update also comes with a matching outfit and an additional soundtrack to accompany you on your quest for booty!
Finally, we also made a whole bunch of fixes and additions for which the full changelog can be found all the way at the bottom of this announcement!💎

https://store.steampowered.com/app/1435790/Escape_Simulator/

To celebrate the launch of this new room, you can now get Escape Simulator with a 25% discount! So if you haven't purchased the game yet or want to gift it to a friend, now would be the perfect time to do so!



With this new update, two secrets from our roadmap for 2023 have been revealed! In case you missed it, we recently announced Escape Simulator VR, which is coming soon. In this VR version, all rooms from the base game will be playable, meaning you will soon be able to explore Treasure Island from up close as well! We would truly appreciate it if you can add Escape Simulator VR to your wishlist on the Steam Store here or via the button below.

https://store.steampowered.com/app/2440240/Escape_Simulator_VR

Avast, ye landlubbers!





We hope you’re all ready to set sail to Treasure Island and we can’t wait to hear your thoughts on this brand-new room! As you can see in our roadmap for 2023, there’s still plenty of updates coming up, so please look forward to even more announcements soon. In the meantime, feel free to join us over on our official Discord or subreddit. We hope to see you there! 🏝

Pine team ☠



Full changelog:

New content:

  • Shiny new room: Treasure Island
  • New character customization options for Treasure Island
  • New Puzzle logic prop for the room editor


General fixes

  • Saves are now in Json format.
  • Fixed some RAM memory leaks
  • Reduced size of the game
  • Objects cannot enter two slots by throwing
  • More performant Mirrors
  • Mirrors work in zoom
  • CJK Fonts now work on Steam deck
  • Added zoom in hint on controller when possible to zoom in
  • Internal rework of sliding puzzles so they are less error-prone
  • Fixed all small UI input offsets in levels
  • Added rounded corners where they were missing
  • Next Level now works across all extra rooms
  • Particles are now hidden in ghost placement objects
  • Changed the way items are interacting with physics engine, resulting in more fluid collisions


Co-op fixes

  • Every puzzle now has a name
  • Every sent data packet is smaller, Coop should work better
  • Rework of syncing object poses, the packets are much more smaller, bigger rooms are more smooth now
  • Fixing crashing when interacting with items with weird parenting in custom rooms
  • Items are now spawned into host's inventory when a player disconnects
  • Items are now thrown from the hand resulting in smoother animation


Workshop & Room editor fixes

  • Audio crashes with sound props fixed
  • Better handling of audio on large rooms
  • Zoomables now with free camera position
  • Walkthrough text cutting off and not saving fixed
  • Editor Tutorial rooms - fixed teleport buttons
  • Fixed Game freeze on dragging objects to slots
  • Locks don't need to trigger sound props with a 1
  • Open walkthrough with H for testing in room editor


Level specific fixes

  • Fix "The Top" bug where multiple people would "solve" slider puzzle.
  • Far objects in "The Top" are now pingable in coop
  • Orange is more orange than ever in "Leonardo's Workshop"
  • Fixed wrong syncing of balls in "Chamber of Danger"
  • Better colliders in the clock of "The Underground Lab"
  • Fixed keypad position in "The Lab"
  • Fixed "Decompression Chamber" bug where tool would be fly in the air after using it.
  • Reduced amount of net packets sent in "Space Walk", should be smoother
  • Better controller handling of rope puzzle on "The Engine Room"
  • Fixed disk syncing in "The Engine Room"
  • Better controller handling of final puzzle on "The Helm"
  • Better colliders in sink of "The Saloon"
  • As always, we've added more bugs to fix later


Love,
Pine team <3

They say there's treasure to be found on this island... 💎


Set sail for adventure! 🏴‍☠️





Arrr, mateys! Are ya ready for the treasure hunt of a lifetime? Prepare to join our jolly crew on June 22, when we launch another free update next week featuring the brand-new Treasure Island room! In this new room, you'll be able to explore a vast and extensive island that's said to be hiding a big chest full of invaluable knick-knacks, gems and jewels. Treasure Island is our biggest free room yet and we can't wait for you to discover each and every corner of this tropical setting. Avast, ye landlubbers!



With this new update coming out next week, we have now officially revealed two columns from our 2023 roadmap! In case you missed it, we recently announced Escape Simulator VR which will be coming soon. If you haven't already, it would mean the world to us if you could wishlist it here or via the button below!

https://store.steampowered.com/app/2440240/Escape_Simulator_VR/



Exploring in style!



Whether you're hunting for treasure on your own or with a mighty pirate crew, you're going to need some new threads to withstand the summer heat. No worries, we've got you covered! As always, this new update will come with an exciting new outfit that will fully prepare you for all of the challenges you will face on this island. Additionally, Treasure Island also comes with a brand-new soundtrack that will surely get you in the mood for some swashbuckling action!



A pirate's life for me! 🦜



We hope all of you are excited to set sail to Treasure Island when it launches next week on June 22! There be a lot more updates on the horizon, so be sure to keep an eye (or two) out on our various channels. In the meantime, join the excitement over on our official Discord or subreddit. We hope to see you there!

Pine team ☠




PS. Yes. We ARE adding a crab as well! 🦀

Escape Simulator VR is now in development!


VR WHEN?!?!



If there’s one question we’ve seen in our community a lot, it’s definitely “‘VR when?” We know many of you are very eager to experience Escape Simulator in VR and we're thrilled to reveal that development of Escape Simulator VR is officially underway!

The official store page for Escape Simulator VR is live right now! It would mean a lot to us if you could add ES: VR to your wishlist, as it helps us immensely!

https://store.steampowered.com/app/2440240/Escape_Simulator_VR

While we can’t share any specific details about the expected release date just yet, we are working hard to bring this new way of experiencing Escape Simulator to you soon.


There ain't no party like a VR dance party!


The Roadmap



Finally, while part of our team is working on this VR version, we still have many other updates in store! Currently, we have five free rooms in development, the first FREE collab DLC, and the third paid DLC. Last but not least, we are also preparing another Build-A-Thon which will undoubtedly result in many excellent new rooms made by the community! To summarize everything that’s coming up for Escape Simulator, here’s a handy little road map to guide you!



We hope you are all just as excited as we are for everything that’s coming and if you want to share your excitement with us and other players, be sure to join us on Discord or Reddit. We hope to see you there!

Pine Studio <3

Our top community room picks for May!



June has arrived!



It's another new month, which can only mean one thing! Time to look back at everything that happened last month. In case you missed it, we introduced a brand-new recurring section called Meet The Builders. In this first edition of Meet The Builders, we interviewed room builder Zesty Mordant. Of course, a whole bunch of excellent community rooms got released as well! So without further ado, let's dive into our monthly picks for May!

(PS. We have a bunch of exciting new announcements coming up soon, so be sure to stay tuned! 👀)

Who wants to play pool? 🎱





Who doesn't love to play some rounds of pool? Well, as luck would have it, there's a pool tournament going on at The Red Lion! The only problem is the billiard balls, as well as the key for the Old English Pub have gone missing. In this room by builder Mocklate Donkey, it's up to you to find the missing items and get the tournament going!

An enigmatic escape!





Enigmas of the Nile by GG3L is an incredibly polished looking room, set in an ancient Egyptian temple. This room stands out for its fun and intuitive puzzle design that probably won't have you doubting your puzzle skills for too long, On top of that, it's always fun to explore some ancient ruins, right? 😉

Time to go back to school! 🏰





Room builder GetOffMyBeard has become a bit of a household name within our community and his latest room 4 Privet Drive is a very interesting one! For this room, GetOffMyBeard took a very different approach by locking your character in place to recreate the feeling of a point 'n click adventure game! Before returning back to Hogwarts, you'll need to gather your stuff and place them in your trunk. Definitely give this one a try!

A remake of three classic rooms! ✨





Our in-game Room Editor has gone through a numerous amount of updates since launch, providing our community with more and more options to optimize their room. Recently, we've been seeing several 'remakes' of classic community rooms pop up and that's exactly what Brengo did for The Scientist's Breakthrough! This room serves as both a remake and a compilation of Brengo's first room series, reimagined as a continuous adventure. If you've never played these before or want to see how they have changed, this one is an absolute must-play!

More awesome stuff coming up! 👀



And that's it for May! As always, we hope you'll enjoy these monthly picks as much as we did! Want to talk to some of the room builders from our community or just share your enthusiasm for Escape Simulator? Be sure to join us on our official Discord or on our subreddit. We hope to see you there!

♥ Pine team

Meet the Builders #1 - Zesty

Meet Zesty!


Welcome to our brand new "Meet the Builders" series, where we delve into the creative minds behind some of the most remarkable community room designers in Escape Simulator.

Kicking off our first edition, we introduce you to Zesty, also known as Paul from Canada. As the mastermind behind exceptional community-made rooms like "The Devilish Diorama" and "The Ominous Obelisk", Zesty has gained a reputation for his inventive designs and captivating gameplay.

With a background in programming and a deep love for escape rooms, Zesty crafts immersive experiences that keep players enthralled. In this interview, he unveils his creative process, sources of inspiration, favorite creations, and valuable lessons picked up on his journey.



Can you tell us a little bit about yourself and how you got into playing Escape Simulator?


My username is Zesty, my real name is Paul, and I'm based in Canada. I'm a programmer by trade but also for fun. I was introduced by my friend to my first escape room back in 2016.

I had played the classic online flash escape rooms like Crimson Room and Vermillion Room back in the day but I fell in love with playing them live.

I started building escape rooms for fun out of a vacant room for my annual halloween party. My first one was pretty basic but for later rooms I started investing in micro-controllers, IR and NFC sensors, cameras, 3D printing props, and programming various display interfaces. My favourite part of running homebrew escape rooms was observing players from my "command center".

The same friend who introduced me to my first escape room also introduced me to Escape Simulator in late 2020 and I've been playing with them since :)


What inspired you to start designing rooms in the game?


I wanted to continue building physical escape rooms but couldn't due to the COVID-19 lockdown, also they were very expensive to build. I briefly considered hosting them remotely with a body cam while everything was under lockdown, but it wasn't the same.

I built my first Escape Simulator map (Perplexing Paintings) in January 2021 to see what the room editor was like and see what was possible with the game engine. I really enjoyed how intuitive the experience was and how quickly I could prototype new ideas.



I was stunned by the sheer volume of players I had access to through Steam workshop. With my physical rooms I’d have ~50 players each season - now with Escape Simulator I had access to tens of thousands.

I always had ideas that were too expensive or physically prohibitive to implement in real life but with Escape Simulator I could do anything I want so that was a big draw for me.


Can you walk us through your process of creating a room?


I start with a core mechanical theme. I draw out my ideas on pen and paper, just messy doodles and sketches. I write as many puzzle and room ideas as I can think of on a text editor.

Then I plan out the progression, starting with some level 1 puzzles (puzzles that require little to no context to solve), followed by 2-3 parallel progression tracks (so players can work in parallel or switch between tracks if they get stuck on one), and a final large scale "meta" puzzle that uses the entire room layout, requires knowledge/context/items gained from previous puzzles, etc.


What are some of your favorite rooms you've created so far, and what makes them unique?


One of my favourite rooms that I created is The Devilish Diorama. The concept is that you're stuck in a room that has a diorama version of itself on a table. I'm quite happy with how the mechanics of the recursive room were communicated to the player and the pacing of the room.

I'm quite proud of The Ominous Obelisk as well, which is a map where you're ascending a cyberpunk pyramid (not an obelisk haha) while solving puzzles themed around HyperX and OMEN PC gaming peripherals. Cheesy as hell, and so much fun to make. With this room I started to experiment with presentation, music selection, and more unique assets. I also wanted to make an experience that felt more substantial and fleshed out (since my last map The Devilish Diorama felt very short at 15 minutes). One of my design goals was to create a room that looked nothing like anything else in the workshop and I think it worked!


How do you come up with the themes and puzzles for your rooms?


This is going to sound silly, but I take a letter of the alphabet (A, B, C) and I think of an alliterated title. So P gave me Perplexing Paintings, D became The Devilish Diorama, Q became The Devilish Diorama 2: Quantum Quandary, etc. It’s a weird way to come up with room themes, but it’s also given me some of my best ideas, like a creative writing prompt. That'll give me the core mechanical theme to focus my room around. I feel that it's important to make a room feel unique and cohesive vs. another Victorian-themed escape room.



What do you think are the key elements to creating a challenging yet enjoyable escape room?


It’s important to focus on intuitive and clearly communicated puzzles. That's why I limit the number of distracting elements such as visual noise, red herrings, clutter, busywork, and verbose text. Interfaces in game should employ a toyetic quality that naturally invites users to play and interact with them.

It’s better to show than tell - designers should minimize explicitly writing out rules for puzzles in text. Ideally, players can intuit the rules of a game by experimenting with its systems, seeing what is possible, observing the resulting consequences of their actions, etc.

It's also important to focus on guiding the players to win vs. actively trying to stump them - a subtle distinction. Games are meant to be won, not lost. That doesn’t mean handing players the solution, rather to empower and guide them towards their solution in as pure and undilated an experience as possible.


What are some tips and tricks you can share with players who want to try their hand at designing rooms in Escape Simulator?


It helps a lot to understand how the lock logic object and its different types work (i.e. continuous, in-place). Knowing how to chain locks together and send values between them allows for some pretty nuanced logic even without Lua.

Using the empty logic object and parenting objects together is very useful and can help you build very complex, multi-faceted compound objects. The visibility activator will let you load/unload chunks of your room to save on performance which is crucial for larger maps.

I usually delete the standard walls/ceilings/floors the room editor provides you at the start and make my own with the given props, this gives a lot more freedom on laying out the room.

It is super important to test your room in different configurations since everyone will play it differently. I test my rooms with 1) an underpowered PC, 2) multiplayer (with a second copy of the game I bought myself), and 3) with a gamepad.

To make yourself stand out on steam workshop, use a distinctive preview image with high contrast and a large, legible font. It's also important to sell your room with a unique and instantly recognizable hook.




What are some lessons you’ve learned the hard way as a creator for Escape Simulator?


With my first map, I learned the hard way that my puzzles were too hard and too high in frustration. I learned to focus on improving the readability of my puzzles and reduce distracting elements as much as possible. I also have the inverse problem of some of my puzzles being too trivial to be of good gameplay value. It’s a tricky balance I’m still working and iterating upon with each new map.

I also learned how to better analyze and respond to constructive feedback. I learned that sometimes what people say don’t always line up with their actual experience. The best indicator for a player’s experience is to watch them play it live and observe their minute to minute experiences.

Another lesson I learned is that no matter what you do, it’s impossible to please everyone, and that’s perfectly fine.


Can you share any memorable experiences or funny stories that have happened while you were designing or playing your escape rooms?


I had a lot of fun designing the final boss room in The Ominous Obelisk. I won't spoil it, but it makes fun of a lot of things like corporate sponsorship and branding, PC gamer culture and streamers. It was super fun making an experience that was ominous but also completely over the top and ridiculous.

I had a lot of fun making The Devilish Diorama 2. This was the first time I used a voice actor in my room. Murk (a Twitch/YouTube streamer) is a super talented voice actor so I gave him a lot of different roles including a voice answering machine, an animatronic cowboy, and a businessman (think of the manager from the movie Office Space). I wanted to channel his chaotic and irreverent energy so I gave him exaggerated, over the top lines. He even improvised lines which were so good I had to include them. I included some sus cowboy lines to throw him off like "It's time for a good old rope and choke".

A while back he played the Cats In Time room in Escape Simulator, there he threw a kite (a key item) out the window and immediately regretted it - I included the same kite as hidden secret in The Devilish Diorama 2 along with some easter eggs specifically about him haha. It was amazing to watch him play through that live.



What are some of the nicest reactions or interactions you’ve had with people who played one of your rooms?


I love popping into streams of people playing my maps, it's so funny watching their reactions especially when they don't believe it’s me. Murk didn’t believe me when I first stopped by to watch him play The Devilish Diorama, he thought I was trying to impersonate the creator XD. At the end he was nice enough to offer his voice for the sequel. It’s always heartwarming when players offer to help out with playtesting or otherwise just enjoy my maps.

After Dr. Poly (Twitch/YouTube content creator from Australia) played through my maps, we did an interview live on Rec Room (social VR game). That was so much fun, Poly is a super cool and funny content creator. It was surreal walking into his TV studio set (which he made in Rec Room!), shaking his hand, waiting behind the studio for my cue, walking out like I was on the set of The Tonight Show, such a fun experience.


One of my favourite comments to my rooms was, "this room made me rethink everything I thought I knew about space and time" haha.

What do you feel has been your greatest ‘Escape Simulator accomplishment’ so far?


Probably the Ominous Obelisk, I'm quite happy I managed to make it in 11 days (for the Escape Simulator Build-A-Room #2 contest) and it turned out as well as it did - normally I take a very long time to release maps.



Also very happy with the way The Collab: Boardgames turned out. It was tough coordinating a large group of creators (13 of us), but everyone pitched in great content and I got a ton of support, especially from Mumbo who was co-managing the project with me. He and Ich helped keep the project scope in check and Wollo and Franch provided lots of insight into project management. I learned a lot about when to step back and delegate work and also when to put my foot down. Everyone was awesome to work with and super enthusiastic.


Are there any features you would like to see added to the room editor in future updates?


Verticality (stairs, ramps, ladders, multiple floors) would be my most anticipated feature. I'd also like to more easily collaborate on rooms with other creators i.e. through real-time multiplayer editor sessions. An in-game Lua code editor that shows available variables would be nice. The ability to render elements/props specifically for different players would make for great supernatural-style experiences.

It would also be neat to be able to send requests in-game to external APIs (i.e. my own server) so I can do things like retrieve live information, record statistics from players about their play sessions, or integrate live Twitch features like letting viewers affect the play session.




Are there any other room designers in the game whose work you admire or draw inspiration from?


When I started out making maps, Zek (Sudoku Puzzle Room) was a huge inspiration. Duc's maps (Riddles, Books, and a Lab) were a great inspiration too, he's really good at putting out polished and consistently engaging experiences. Cico's (Little Emily) maps scared the hell out of me and helped me understand how to make experiences that really drew the player in. I was blown away by the raw scale and ambition of Franch's (INSIDE) and Robin's (It's All Led Up To This) maps. They all set a high bar for me to aspire to.

What are your future plans for designing rooms in Escape Simulator? Do you have any big projects in the works? ;)


We're currently working on a new Collab map. It’s a huge group now - before it was the 13 of us for The Collab: Boardgames, now there’s 24 with everyone offering varying levels of support.

Then I'm releasing The Devilish Diorama 3: Byzantine Box which I've been working on and off for some months now. There's a lot of new ideas I'm excited to show everyone. I won’t make the mistake of announcing a target release date too early and missing it again haha.

Then Inversion Inc. which will be my first original mainline room in a while. The theme of the room is "binarism" (two sides to everything) and will focus on a mechanic of "inverting" objects (as for what that means, I’ll leave it to your imagination).




We're incredibly grateful to Zesty for taking the time to share his insights with us. While we wait for his next fantastic creations, be sure to check out his existing masterpieces here or in-game. If you wish to chat with Zesty or other amazing community room builders, make sure to join our Discord. We hope you enjoyed this new recurring series and we look forward to diving deeper into the creation process of many other room builders. Stay tuned!

Pine team ♥️

Our top community room picks for April!



May has arrived!



As we have reached another new month, it's once again time to have a quick look back at last month's highlights! In case you missed it, we rounded off our latest Build-A-Thon contest. The grand prize for this contest was a trip to Paris, which was won by none other than room builder Robin! But of course a lot more community rooms got published last month, so without further ado, here are our monthly picks for April!

A feast for the eyes and ears!





We love to see all the unique little ways in which the room builders from our community utilize the in-game Room Editor and Colors and Sounds All Around is a very interesting room indeed! For this room, BoomboxGuyJJ lets you explore the relationship between music and art through the use of color study. If you're willing to try out something totally different, then you should definitely check this one out!

The hunt is on!





Next up, we've got Join the Hunt by JetSkiAttack! This room based on the tv series Supernatural puts you in the shoes of a 'hunter' who is looking to become an apprentice to the legendary hunters Sam and Dean Winchester. In order to prove your worth, you will need to solve a case that involves multiple ghost sightings in a small community in Kansas. Good luck, hunter!

An unfinished masterpiece...





The Architect's Legacy by HashtagWarriors is another very unique room that is entirely focused on the art of architecture. You play as someone who's part of a group of architectural historians that gets the chance to visit the studio of the late Charles E. Whitmore, a prolific modernist architect. As you make your way through the studio, you will need to solve many puzzles to find the plans for Whitmore's unfinished masterpiece.

We all live in a yellow submarine!





Finally, we've got another excellent room made by GetOffMyBeard! In his latest room The Yellow Submarine you will be exploring.... well, a yellow submarine! Unfortunately, your vessel is stuck at the bottom of the sea and you will need to get all of its systems up and running again to make it back to the surface. No pressure!

Join our community!



And that's it for April! As always, we hope you'll enjoy these monthly picks as much as we did! Want to talk to some of the room builders from our community or just share your enthusiasm for Escape Simulator? Be sure to join us on our official Discord or on our subreddit. We hope to see you there!

♥ Pine team

Build-A-Room #3: Find out who won the trip to Paris!🥁

Astonishing Creations in the Build-A-Room Contest! 🎨



The third Build-A-Room contest has officially concluded! We announced the winners during yesterday's Pine Studio livestream. With so many exceptional entries, selecting the top rooms was an incredibly challenging task. To celebrate the amazing talent showcased, we are awarding ALL our top 15 entries with fantastic prizes!

Place 4-15


Reward: 100$ Steam Gift Cards! 💸


We've decided not to rank the rooms from #4 to #15, as it was impossible to place them in order. Each of these outstanding entries will receive a 100$ Steam Gift Card! Winners, keep an eye on your Steam accounts for your prize. Congratulations, and we hope you enjoy your rewards! Check out the twelve winning rooms below: 👇


🥉3rd Place: Houdini's Workshop by Cico 🪄


Reward: Steam Deck!!





While most entries focused on visual arts, Houdini's Workshop by Cico showcases a different art form altogether. As the title suggests, this magical workshop belonged to the legendary illusionist himself. Congratulations, Cico, and enjoy your Steam Deck!

🥈2nd Place: Relativity by Duc 🪬


Reward: Meta Quest 2 VR headset!

VR WHEN?! 👀



Congratulations to Relativity by Duc, an entry boasting surreal design choices and outstanding puzzles. While we're still working on VR version of ES, we're awarding our second-place winner a Meta Quest 2 VR headset! Enjoy your Meta Quest 2, Duc!

🥇1st Place: Immortal Canvas by Robin 🎨


Reward: A trip to Paris, France to see the real Mona Lisa!👨‍🎨





We've truly gone all out for our first-place prize: a trip to Paris, France! This reward includes two round-trip plane tickets, a three-night stay at a Parisian hotel, and two tickets to the Louvre to admire the REAL Mona Lisa! Additionally, we will add an in-game portrait of your choice to a room in Escape Simulator and send a physical copy to your doorstep.

The grand prize goes to Robin for the stunning room Immortal Canvas. This breathtaking creation in Escape Simulator is a true masterpiece. Enjoy your Parisian adventure, Robin, and don't forget to snap some photos! 📷

We'd like to extend our gratitude to everyone who participated in this contest, and we eagerly anticipate the creations in future competitions. We're giving our room builders a few months to rest, but more Build-A-Room challenges are on the horizon! Feeling inspired and want to start building rooms yourself? Our Discord and subreddit communities are here to help you get started. If you're not a builder but want to chat and explore more community rooms, you're welcome to join as well. See you there!

♥ Pine team

Pine Livestream: Announcing the Build-A-Room #3 winner and top 15!



Who will be the big winner? 🏆



Over the past few weeks, the room builders from our community have once again been hard at work to craft some truly excellent creations! As we are reaching the end of another successful Build-A-Room contest, it's almost time to announce the winners of this contest! This time around, we asked the room builder to create a true masterpiece in our in-game Room Editor. And we have to say, our community delivered!

In total, we received 33 entries that really managed to raise the bar! We were absolutely blown away by the sheer quality of these rooms and it definitely wasn't easy to select the winners this time around. We will check out our top 10top 15 rooms and officially announce the winner (and his/her super-awesome prize!) during our next livestream tomorrow, April 12th at 08:00 PM CEST (11 AM PT). You won't want to miss out on this one! You can check out this stream right here on Steam.

In the meantime, be sure to join us over on Discord or our official subreddit for more Escape Simulator fun! We hope to see you there!

♥ Pine team

Our top community room picks for March!



Time marches on!



March was another great month for Escape Simulator! Not only did we release another update that included the brand-new Leonardo's Workshop room, but we also kicked of our third Build-a-Room contest: The Masterpiece Challenge! You're going to have to wait a little longer for us to announce the Build-a-Room #3 winners, which we will do during our next stream on April 12 at 8 PM CEST.

Finally, we've been busy working on last Saturday's EscapeGPT announcement! In case it wasn't clear yet, this was of course our April Fool's joke this year. You didn't think we would actually let you miss out on all of those mind-boggling puzzles through the use of AI, right? 👀

On top of all this, we of course also saw a lot of excellent new rooms being published again last month. We hope you're ready to play a bunch of really cool new rooms, because these are our top community room picks for March!

I'm a what? 😱





If you're in the mood for a pinch of magic, then you definitely have to play I'm a Wizard? by Green Hand! In this room, you will be taken on a journey across the wizarding world. Your day starts out like any other with you waking up in your bedroom, but things quickly become a lot stranger when you are visited by an owl carrying an invation letter. As it turns out, you just happen to be a wizard! The name of the room sort of gave it away already, didn't it? 😉

So many letters!





The LETTERS Room by A Really Short Hobbit might just be one of the most original rooms we've seen in a while! As the title of this room implies, the entire room is based around letters! Using all of the different letters which are scattered across this room, you will need to form words which will bring you closer to your escape. You'll literally need to use your words to solve this one!

Tomororow Never Spies 🕵️‍♂️





Much like Elkondo's earlier room You Only Spy Twice, Never Spy 2 High is a co-op spy adventure for 2+ players! And the best part? Part 2 is already out as well, with a third part coming out soon! If you enjoy co-op rooms that rely heavily on proper communication with your escape buddy, then you should check this one out. Especially if you like some good espionage!

Mo' money, Motel?





Finally, we've got another great room made by GetOffMyBeard in which you will need to prepare a heist from your room at The Grand Lark Motel. You play as a character called Russo who has been asked to complete a number of tasks by 'the big guy'. You'd better not fail to do so if you want to get your cut!

That's all for now!



As always, we hope you'll enjoy these rooms as much as we did! But hey, if you want to play even more awesome community rooms, be sure to check out the Build-a-Thon #3 submissions as well. We added a tab at the in-game level select screen that includes all of the competing rooms! Want to talk to some of the builders or just share your enthusiasm for Escape Simulator? Be sure to join us on our official Discord or on our subreddit. We hope to see you there!

♥ Pine team

EscapeGPT: The Revolutionary AI-powered Puzzle Solver in Escape Simulator! 🤖

Dear escapers,
We are excited to announce a game-changing update to your favorite puzzle-solving experience! Get ready for the most cutting-edge AI-powered feature ever created: EscapeGPT!

EscapeGPT offers you the ability to solve any escape room puzzle by simply clicking a button. Say goodbye to the frustration of being stuck, and embrace the future of puzzle-solving with EscapeGPT.
Here's a video preview:

Have you ever found yourself stuck on a particularly challenging puzzle in Escape Simulator, wishing you had a super-intelligent AI to assist you? Our talented team of developers has been working hard to make that dream a reality.

Coming soon to Escape Simulator!

-Pine team <3

*This message was generated using AI.
*Also, today is April 1st!!😜