It's another new month, which can only mean one thing! Time to look back at everything that happened last month. In case you missed it, we introduced a brand-new recurring section called Meet The Builders. In this first edition of Meet The Builders, we interviewed room builder Zesty Mordant. Of course, a whole bunch of excellent community rooms got released as well! So without further ado, let's dive into our monthly picks for May!
(PS. We have a bunch of exciting new announcements coming up soon, so be sure to stay tuned! 👀)
Who wants to play pool? 🎱
Who doesn't love to play some rounds of pool? Well, as luck would have it, there's a pool tournament going on at The Red Lion! The only problem is the billiard balls, as well as the key for the Old English Pub have gone missing. In this room by builder Mocklate Donkey, it's up to you to find the missing items and get the tournament going!
An enigmatic escape!
Enigmas of the Nile by GG3L is an incredibly polished looking room, set in an ancient Egyptian temple. This room stands out for its fun and intuitive puzzle design that probably won't have you doubting your puzzle skills for too long, On top of that, it's always fun to explore some ancient ruins, right? 😉
Time to go back to school! 🏰
Room builder GetOffMyBeard has become a bit of a household name within our community and his latest room 4 Privet Drive is a very interesting one! For this room, GetOffMyBeard took a very different approach by locking your character in place to recreate the feeling of a point 'n click adventure game! Before returning back to Hogwarts, you'll need to gather your stuff and place them in your trunk. Definitely give this one a try!
A remake of three classic rooms! ✨
Our in-game Room Editor has gone through a numerous amount of updates since launch, providing our community with more and more options to optimize their room. Recently, we've been seeing several 'remakes' of classic community rooms pop up and that's exactly what Brengo did for The Scientist's Breakthrough! This room serves as both a remake and a compilation of Brengo's first room series, reimagined as a continuous adventure. If you've never played these before or want to see how they have changed, this one is an absolute must-play!
More awesome stuff coming up! 👀
And that's it for May! As always, we hope you'll enjoy these monthly picks as much as we did! Want to talk to some of the room builders from our community or just share your enthusiasm for Escape Simulator? Be sure to join us on our official Discord or on our subreddit. We hope to see you there!
♥ Pine team
Meet the Builders #1 - Zesty
Meet Zesty!
Welcome to our brand new "Meet the Builders" series, where we delve into the creative minds behind some of the most remarkable community room designers in Escape Simulator.
Kicking off our first edition, we introduce you to Zesty, also known as Paul from Canada. As the mastermind behind exceptional community-made rooms like "The Devilish Diorama" and "The Ominous Obelisk", Zesty has gained a reputation for his inventive designs and captivating gameplay.
With a background in programming and a deep love for escape rooms, Zesty crafts immersive experiences that keep players enthralled. In this interview, he unveils his creative process, sources of inspiration, favorite creations, and valuable lessons picked up on his journey.
Can you tell us a little bit about yourself and how you got into playing Escape Simulator?
My username is Zesty, my real name is Paul, and I'm based in Canada. I'm a programmer by trade but also for fun. I was introduced by my friend to my first escape room back in 2016.
I had played the classic online flash escape rooms like Crimson Room and Vermillion Room back in the day but I fell in love with playing them live.
I started building escape rooms for fun out of a vacant room for my annual halloween party. My first one was pretty basic but for later rooms I started investing in micro-controllers, IR and NFC sensors, cameras, 3D printing props, and programming various display interfaces. My favourite part of running homebrew escape rooms was observing players from my "command center".
The same friend who introduced me to my first escape room also introduced me to Escape Simulator in late 2020 and I've been playing with them since :)
What inspired you to start designing rooms in the game?
I wanted to continue building physical escape rooms but couldn't due to the COVID-19 lockdown, also they were very expensive to build. I briefly considered hosting them remotely with a body cam while everything was under lockdown, but it wasn't the same.
I built my first Escape Simulator map (Perplexing Paintings) in January 2021 to see what the room editor was like and see what was possible with the game engine. I really enjoyed how intuitive the experience was and how quickly I could prototype new ideas.
I was stunned by the sheer volume of players I had access to through Steam workshop. With my physical rooms I’d have ~50 players each season - now with Escape Simulator I had access to tens of thousands.
I always had ideas that were too expensive or physically prohibitive to implement in real life but with Escape Simulator I could do anything I want so that was a big draw for me.
Can you walk us through your process of creating a room?
I start with a core mechanical theme. I draw out my ideas on pen and paper, just messy doodles and sketches. I write as many puzzle and room ideas as I can think of on a text editor.
Then I plan out the progression, starting with some level 1 puzzles (puzzles that require little to no context to solve), followed by 2-3 parallel progression tracks (so players can work in parallel or switch between tracks if they get stuck on one), and a final large scale "meta" puzzle that uses the entire room layout, requires knowledge/context/items gained from previous puzzles, etc.
What are some of your favorite rooms you've created so far, and what makes them unique?
One of my favourite rooms that I created is The Devilish Diorama. The concept is that you're stuck in a room that has a diorama version of itself on a table. I'm quite happy with how the mechanics of the recursive room were communicated to the player and the pacing of the room.
I'm quite proud of The Ominous Obelisk as well, which is a map where you're ascending a cyberpunk pyramid (not an obelisk haha) while solving puzzles themed around HyperX and OMEN PC gaming peripherals. Cheesy as hell, and so much fun to make. With this room I started to experiment with presentation, music selection, and more unique assets. I also wanted to make an experience that felt more substantial and fleshed out (since my last map The Devilish Diorama felt very short at 15 minutes). One of my design goals was to create a room that looked nothing like anything else in the workshop and I think it worked!
How do you come up with the themes and puzzles for your rooms?
This is going to sound silly, but I take a letter of the alphabet (A, B, C) and I think of an alliterated title. So P gave me Perplexing Paintings, D became The Devilish Diorama, Q became The Devilish Diorama 2: Quantum Quandary, etc. It’s a weird way to come up with room themes, but it’s also given me some of my best ideas, like a creative writing prompt. That'll give me the core mechanical theme to focus my room around. I feel that it's important to make a room feel unique and cohesive vs. another Victorian-themed escape room.
What do you think are the key elements to creating a challenging yet enjoyable escape room?
It’s important to focus on intuitive and clearly communicated puzzles. That's why I limit the number of distracting elements such as visual noise, red herrings, clutter, busywork, and verbose text. Interfaces in game should employ a toyetic quality that naturally invites users to play and interact with them.
It’s better to show than tell - designers should minimize explicitly writing out rules for puzzles in text. Ideally, players can intuit the rules of a game by experimenting with its systems, seeing what is possible, observing the resulting consequences of their actions, etc.
It's also important to focus on guiding the players to win vs. actively trying to stump them - a subtle distinction. Games are meant to be won, not lost. That doesn’t mean handing players the solution, rather to empower and guide them towards their solution in as pure and undilated an experience as possible.
What are some tips and tricks you can share with players who want to try their hand at designing rooms in Escape Simulator?
It helps a lot to understand how the lock logic object and its different types work (i.e. continuous, in-place). Knowing how to chain locks together and send values between them allows for some pretty nuanced logic even without Lua.
Using the empty logic object and parenting objects together is very useful and can help you build very complex, multi-faceted compound objects. The visibility activator will let you load/unload chunks of your room to save on performance which is crucial for larger maps.
I usually delete the standard walls/ceilings/floors the room editor provides you at the start and make my own with the given props, this gives a lot more freedom on laying out the room.
It is super important to test your room in different configurations since everyone will play it differently. I test my rooms with 1) an underpowered PC, 2) multiplayer (with a second copy of the game I bought myself), and 3) with a gamepad.
To make yourself stand out on steam workshop, use a distinctive preview image with high contrast and a large, legible font. It's also important to sell your room with a unique and instantly recognizable hook.
What are some lessons you’ve learned the hard way as a creator for Escape Simulator?
With my first map, I learned the hard way that my puzzles were too hard and too high in frustration. I learned to focus on improving the readability of my puzzles and reduce distracting elements as much as possible. I also have the inverse problem of some of my puzzles being too trivial to be of good gameplay value. It’s a tricky balance I’m still working and iterating upon with each new map.
I also learned how to better analyze and respond to constructive feedback. I learned that sometimes what people say don’t always line up with their actual experience. The best indicator for a player’s experience is to watch them play it live and observe their minute to minute experiences.
Another lesson I learned is that no matter what you do, it’s impossible to please everyone, and that’s perfectly fine.
Can you share any memorable experiences or funny stories that have happened while you were designing or playing your escape rooms?
I had a lot of fun designing the final boss room in The Ominous Obelisk. I won't spoil it, but it makes fun of a lot of things like corporate sponsorship and branding, PC gamer culture and streamers. It was super fun making an experience that was ominous but also completely over the top and ridiculous.
I had a lot of fun making The Devilish Diorama 2. This was the first time I used a voice actor in my room. Murk (a Twitch/YouTube streamer) is a super talented voice actor so I gave him a lot of different roles including a voice answering machine, an animatronic cowboy, and a businessman (think of the manager from the movie Office Space). I wanted to channel his chaotic and irreverent energy so I gave him exaggerated, over the top lines. He even improvised lines which were so good I had to include them. I included some sus cowboy lines to throw him off like "It's time for a good old rope and choke".
A while back he played the Cats In Time room in Escape Simulator, there he threw a kite (a key item) out the window and immediately regretted it - I included the same kite as hidden secret in The Devilish Diorama 2 along with some easter eggs specifically about him haha. It was amazing to watch him play through that live.
What are some of the nicest reactions or interactions you’ve had with people who played one of your rooms?
I love popping into streams of people playing my maps, it's so funny watching their reactions especially when they don't believe it’s me. Murk didn’t believe me when I first stopped by to watch him play The Devilish Diorama, he thought I was trying to impersonate the creator XD. At the end he was nice enough to offer his voice for the sequel. It’s always heartwarming when players offer to help out with playtesting or otherwise just enjoy my maps.
After Dr. Poly (Twitch/YouTube content creator from Australia) played through my maps, we did an interview live on Rec Room (social VR game). That was so much fun, Poly is a super cool and funny content creator. It was surreal walking into his TV studio set (which he made in Rec Room!), shaking his hand, waiting behind the studio for my cue, walking out like I was on the set of The Tonight Show, such a fun experience.
One of my favourite comments to my rooms was, "this room made me rethink everything I thought I knew about space and time" haha.
What do you feel has been your greatest ‘Escape Simulator accomplishment’ so far?
Probably the Ominous Obelisk, I'm quite happy I managed to make it in 11 days (for the Escape Simulator Build-A-Room #2 contest) and it turned out as well as it did - normally I take a very long time to release maps.
Also very happy with the way The Collab: Boardgames turned out. It was tough coordinating a large group of creators (13 of us), but everyone pitched in great content and I got a ton of support, especially from Mumbo who was co-managing the project with me. He and Ich helped keep the project scope in check and Wollo and Franch provided lots of insight into project management. I learned a lot about when to step back and delegate work and also when to put my foot down. Everyone was awesome to work with and super enthusiastic.
Are there any features you would like to see added to the room editor in future updates?
Verticality (stairs, ramps, ladders, multiple floors) would be my most anticipated feature. I'd also like to more easily collaborate on rooms with other creators i.e. through real-time multiplayer editor sessions. An in-game Lua code editor that shows available variables would be nice. The ability to render elements/props specifically for different players would make for great supernatural-style experiences.
It would also be neat to be able to send requests in-game to external APIs (i.e. my own server) so I can do things like retrieve live information, record statistics from players about their play sessions, or integrate live Twitch features like letting viewers affect the play session.
Are there any other room designers in the game whose work you admire or draw inspiration from?
When I started out making maps, Zek (Sudoku Puzzle Room) was a huge inspiration. Duc's maps (Riddles, Books, and a Lab) were a great inspiration too, he's really good at putting out polished and consistently engaging experiences. Cico's (Little Emily) maps scared the hell out of me and helped me understand how to make experiences that really drew the player in. I was blown away by the raw scale and ambition of Franch's (INSIDE) and Robin's (It's All Led Up To This) maps. They all set a high bar for me to aspire to.
What are your future plans for designing rooms in Escape Simulator? Do you have any big projects in the works? ;)
We're currently working on a new Collab map. It’s a huge group now - before it was the 13 of us for The Collab: Boardgames, now there’s 24 with everyone offering varying levels of support.
Then I'm releasing The Devilish Diorama 3: Byzantine Box which I've been working on and off for some months now. There's a lot of new ideas I'm excited to show everyone. I won’t make the mistake of announcing a target release date too early and missing it again haha.
Then Inversion Inc. which will be my first original mainline room in a while. The theme of the room is "binarism" (two sides to everything) and will focus on a mechanic of "inverting" objects (as for what that means, I’ll leave it to your imagination).
We're incredibly grateful to Zesty for taking the time to share his insights with us. While we wait for his next fantastic creations, be sure to check out his existing masterpieces here or in-game. If you wish to chat with Zesty or other amazing community room builders, make sure to join our Discord. We hope you enjoyed this new recurring series and we look forward to diving deeper into the creation process of many other room builders. Stay tuned!
Pine team ♥️
Our top community room picks for April!
May has arrived!
As we have reached another new month, it's once again time to have a quick look back at last month's highlights! In case you missed it, we rounded off our latest Build-A-Thon contest. The grand prize for this contest was a trip to Paris, which was won by none other than room builder Robin! But of course a lot more community rooms got published last month, so without further ado, here are our monthly picks for April!
A feast for the eyes and ears!
We love to see all the unique little ways in which the room builders from our community utilize the in-game Room Editor and Colors and Sounds All Around is a very interesting room indeed! For this room, BoomboxGuyJJ lets you explore the relationship between music and art through the use of color study. If you're willing to try out something totally different, then you should definitely check this one out!
The hunt is on!
Next up, we've got Join the Hunt by JetSkiAttack! This room based on the tv series Supernatural puts you in the shoes of a 'hunter' who is looking to become an apprentice to the legendary hunters Sam and Dean Winchester. In order to prove your worth, you will need to solve a case that involves multiple ghost sightings in a small community in Kansas. Good luck, hunter!
An unfinished masterpiece...
The Architect's Legacy by HashtagWarriors is another very unique room that is entirely focused on the art of architecture. You play as someone who's part of a group of architectural historians that gets the chance to visit the studio of the late Charles E. Whitmore, a prolific modernist architect. As you make your way through the studio, you will need to solve many puzzles to find the plans for Whitmore's unfinished masterpiece.
We all live in a yellow submarine!
Finally, we've got another excellent room made by GetOffMyBeard! In his latest room The Yellow Submarine you will be exploring.... well, a yellow submarine! Unfortunately, your vessel is stuck at the bottom of the sea and you will need to get all of its systems up and running again to make it back to the surface. No pressure!
Join our community!
And that's it for April! As always, we hope you'll enjoy these monthly picks as much as we did! Want to talk to some of the room builders from our community or just share your enthusiasm for Escape Simulator? Be sure to join us on our official Discord or on our subreddit. We hope to see you there!
♥ Pine team
Build-A-Room #3: Find out who won the trip to Paris!🥁
Astonishing Creations in the Build-A-Room Contest! 🎨
The third Build-A-Room contest has officially concluded! We announced the winners during yesterday's Pine Studio livestream. With so many exceptional entries, selecting the top rooms was an incredibly challenging task. To celebrate the amazing talent showcased, we are awarding ALL our top 15 entries with fantastic prizes!
Place 4-15
Reward: 100$ Steam Gift Cards! 💸
We've decided not to rank the rooms from #4 to #15, as it was impossible to place them in order. Each of these outstanding entries will receive a 100$ Steam Gift Card! Winners, keep an eye on your Steam accounts for your prize. Congratulations, and we hope you enjoy your rewards! Check out the twelve winning rooms below: 👇
While most entries focused on visual arts, Houdini's Workshop by Cico showcases a different art form altogether. As the title suggests, this magical workshop belonged to the legendary illusionist himself. Congratulations, Cico, and enjoy your Steam Deck!
🥈2nd Place: Relativity by Duc 🪬
Reward: Meta Quest 2 VR headset!
VR WHEN?! 👀
Congratulations to Relativity by Duc, an entry boasting surreal design choices and outstanding puzzles. While we're still working on VR version of ES, we're awarding our second-place winner a Meta Quest 2 VR headset! Enjoy your Meta Quest 2, Duc!
🥇1st Place: Immortal Canvas by Robin 🎨
Reward: A trip to Paris, France to see the real Mona Lisa!👨🎨
We've truly gone all out for our first-place prize: a trip to Paris, France! This reward includes two round-trip plane tickets, a three-night stay at a Parisian hotel, and two tickets to the Louvre to admire the REAL Mona Lisa! Additionally, we will add an in-game portrait of your choice to a room in Escape Simulator and send a physical copy to your doorstep.
The grand prize goes to Robin for the stunning room Immortal Canvas. This breathtaking creation in Escape Simulator is a true masterpiece. Enjoy your Parisian adventure, Robin, and don't forget to snap some photos! 📷
We'd like to extend our gratitude to everyone who participated in this contest, and we eagerly anticipate the creations in future competitions. We're giving our room builders a few months to rest, but more Build-A-Room challenges are on the horizon! Feeling inspired and want to start building rooms yourself? Our Discord and subreddit communities are here to help you get started. If you're not a builder but want to chat and explore more community rooms, you're welcome to join as well. See you there!
♥ Pine team
Pine Livestream: Announcing the Build-A-Room #3 winner and top 15!
Who will be the big winner? 🏆
Over the past few weeks, the room builders from our community have once again been hard at work to craft some truly excellent creations! As we are reaching the end of another successful Build-A-Room contest, it's almost time to announce the winners of this contest! This time around, we asked the room builder to create a true masterpiece in our in-game Room Editor. And we have to say, our community delivered!
In total, we received 33 entries that really managed to raise the bar! We were absolutely blown away by the sheer quality of these rooms and it definitely wasn't easy to select the winners this time around. We will check out our top 10top 15 rooms and officially announce the winner (and his/her super-awesome prize!) during our next livestream tomorrow, April 12th at 08:00 PM CEST (11 AM PT). You won't want to miss out on this one! You can check out this stream right here on Steam.
In the meantime, be sure to join us over on Discord or our official subreddit for more Escape Simulator fun! We hope to see you there!
♥ Pine team
Our top community room picks for March!
Time marches on!
March was another great month for Escape Simulator! Not only did we release another update that included the brand-new Leonardo's Workshop room, but we also kicked of our third Build-a-Room contest: The Masterpiece Challenge! You're going to have to wait a little longer for us to announce the Build-a-Room #3 winners, which we will do during our next stream on April 12 at 8 PM CEST.
Finally, we've been busy working on last Saturday's EscapeGPT announcement! In case it wasn't clear yet, this was of course our April Fool's joke this year. You didn't think we would actually let you miss out on all of those mind-boggling puzzles through the use of AI, right? 👀
On top of all this, we of course also saw a lot of excellent new rooms being published again last month. We hope you're ready to play a bunch of really cool new rooms, because these are our top community room picks for March!
I'm a what? 😱
If you're in the mood for a pinch of magic, then you definitely have to play I'm a Wizard? by Green Hand! In this room, you will be taken on a journey across the wizarding world. Your day starts out like any other with you waking up in your bedroom, but things quickly become a lot stranger when you are visited by an owl carrying an invation letter. As it turns out, you just happen to be a wizard! The name of the room sort of gave it away already, didn't it? 😉
So many letters!
The LETTERS Room by A Really Short Hobbit might just be one of the most original rooms we've seen in a while! As the title of this room implies, the entire room is based around letters! Using all of the different letters which are scattered across this room, you will need to form words which will bring you closer to your escape. You'll literally need to use your words to solve this one!
Tomororow Never Spies 🕵️♂️
Much like Elkondo's earlier room You Only Spy Twice, Never Spy 2 High is a co-op spy adventure for 2+ players! And the best part? Part 2 is already out as well, with a third part coming out soon! If you enjoy co-op rooms that rely heavily on proper communication with your escape buddy, then you should check this one out. Especially if you like some good espionage!
Mo' money, Motel?
Finally, we've got another great room made by GetOffMyBeard in which you will need to prepare a heist from your room at The Grand Lark Motel. You play as a character called Russo who has been asked to complete a number of tasks by 'the big guy'. You'd better not fail to do so if you want to get your cut!
That's all for now!
As always, we hope you'll enjoy these rooms as much as we did! But hey, if you want to play even more awesome community rooms, be sure to check out the Build-a-Thon #3 submissions as well. We added a tab at the in-game level select screen that includes all of the competing rooms! Want to talk to some of the builders or just share your enthusiasm for Escape Simulator? Be sure to join us on our official Discord or on our subreddit. We hope to see you there!
♥ Pine team
EscapeGPT: The Revolutionary AI-powered Puzzle Solver in Escape Simulator! 🤖
Dear escapers, We are excited to announce a game-changing update to your favorite puzzle-solving experience! Get ready for the most cutting-edge AI-powered feature ever created: EscapeGPT!
EscapeGPT offers you the ability to solve any escape room puzzle by simply clicking a button. Say goodbye to the frustration of being stuck, and embrace the future of puzzle-solving with EscapeGPT. Here's a video preview: Have you ever found yourself stuck on a particularly challenging puzzle in Escape Simulator, wishing you had a super-intelligent AI to assist you? Our talented team of developers has been working hard to make that dream a reality.
Coming soon to Escape Simulator!
-Pine team <3
*This message was generated using AI. *Also, today is April 1st!!😜
Build-A-Room #3: Masterpiece Challenge!
Are you ready for Da Vinci's NEXT challenge? 🎨
Calling all room builders! As you are probably aware, we just released a new free room called Leonardo's Workshop last week! In this workshop, the world famous grandmaster Leonardo da Vinci created many of his masterpieces, such as the iconic painting Mona Lisa. Now we want to challenge all of you to create your very own work of art in a brand-new Build-A-Room contest: The Masterpiece Challenge!
For the Masterpiece Challenge, we want you to build...well, a masterpiece in the Room Editor! This means we would like you to channel all of your creativity to make something that belongs in a museum. Whether you want to go all out and create a full-on gallery or just a single art installation, it's up to you! If you want to, you could even recreate your favorite work of art in the form of an escape room! As long as it qualifies as a masterpiece, anything goes! Think you're up to the challenge, but don't own Escape Simulator yet? You're in luck, because the game is currently 25% off during the Steam Spring Sale!
This contest will take place from March 17 at 6PM CET until March 31 at 6PM CEST. Submissions will be considered if they are sent in before the deadline on March 31 at 6PM CEST. We hope you're feeling creative, because as always, the winning contestants will get some awesome prizes!
🏆 Prizes
While we can't reveal what the grand prizes are going to be just yet, we can assure you that it's going to be something that will definitely blow your minds! If you've been keeping up with the previous Build-A-Room contests, you might know that we like to go big when it comes to rewarding our loyal room builders. That's why for the very first Build-A-Room, we gave out a grand total of $2000! As for the previous two contests? Well, we think the following images speak for themselves. 👀
📑 Rules
Create a masterpiece in the Room Editor that will earn you the title of grandmaster.
To submit a room for the competition, you have to post a link to your room in the "#🏆challenges" channel in the Pine Studio Discord.
You can only submit one room. Multiple submissions will not be counted.
Multiple builder can work together on one room together but there will be only one prize for them.
It has to be a room escape.
The gameplay should be ideally under 30 minutes, but it could be longer.
You can make room as big as you wish.
You need to record a video walkthrough.
You are allowed to bug fix your room after submission, but not resubmit an entirely different room.
Copies of other players' rooms are not eligible.
Keep it fun/clean! No profanity, racism, hate speech, sexually suggestive, etc. content. Rooms that might be considered offensive in any way or form will be disqualified.
Pine team will choose the winners this time!
⚒️ Tips & Tricks
Go to Escape Simulator, "Workshop" button, "Your Rooms," and press "Create". This creates an empty room, and you can start building.
To get some help, you can look through "Tutorial Rooms" and learn the basics such as puzzles and animation.
Submitting a room for the competition is very easy. Just post a link to your room in the "🏆challenges" channel in the Pine Studio Discord!
Happy building, artists! 👩🎨
We hope you are as excited about this competition as we are and we can’t wait to see all of your amazing masterpieces! Don't forget to join us over on our Discord or our subreddit!
♥ Pine team
Build your own workshop with the latest room editor update!
Setting up the perfect workspace!
So you managed to outsmart the great Leonardo da Vinci and now you've been thinking about designing your own workshop? Well, you're in luck! As of today, the props from our new free room Leonardo's Workshop are available to use in the in-game Room Editor! As always, we can't wait to see all of the incredibly innovative ways in which the infinitely creative room builders from our community will use these stylish looking assets! We're sure you'll be able to create some true masterpieces with them!
Curious about everything included in this room editor update? Then you should definitely join us during our next livestream, in which we'll be going over some of the newly add props and features! And for anyone who's up for a challenge, we will have a special announcement in store for you as well! This livestream will take place later today, March 17 at 7PM CET (now!), so make sure you don't miss out! Tune in via Twitch or right here on Steam!
We can't wait to see what all of you will create with the new props and hope to see you during our livestream! In the meantime, if you're looking for a co-op partner or just want to chat about our game, please consider joining us over on Discord or our subreddit!
♥ Pine team
P.S. The Steam Spring Sale has begun and Escape Simulator is currently available with a 25% discount! Go tell your friends! 👀
No more auto focus on linked props! Use the [F] keyboard shortcut to focus on a selected prop or enable the old setting in the Room Configuration menu.
Fixed Visibility Activators targeting renderers
Added a new Steam Tag “In-Game Walkthrough” which is automatically added on publish to rooms with the new in-game walkthroughs
Logic props (except for the Lock) can no longer exit zoom on unlock
Fixed Tags and Walkthrough not saving on exit
Controller slot interaction on pickable props fixed
Open File/Folder fixed
Ingame Walkthrough text can no longer go out of bounds
Fixed importing display logic from other rooms
Fixed preview screenshots ignoring some props
Fixed prop deletion when targeting parent and child props
Pine Livestream: Checking out the new update & new challenge!
Greetings, Escape Simulator fans!
🪞Room Editor Update!
Get ready for an exciting update coming to Escape Simulator tomorrow! We're introducing an array of props and items inspired by the renowned Leonardo Da Vinci room, which will be available in the room editor for everyone to use. Unleash your creativity and design custom escape rooms featuring the genius of Da Vinci!
🔴 Join us on Twitch tomorrow!
To celebrate the release of this new update, we'll be hosting a livestream tomorrow on our official Twitch and Steam page. Make sure to tune in to see the latest additions in action and learn how to make the most out of these unique Da Vinci-inspired props and items.
🏆 Announcing: The New Room Builders Challenge!
During the livestream, we'll also reveal the details of our upcoming Room Builders Challenge! Stay tuned for more information on the challenge theme, submission guidelines, and the amazing prizes up for grabs.