A new Hotfix (3) for Alpha 58 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Coconuts respawn back on trees when they were taken from a tree, stashed or only equipped and then the game is saved&loaded 02. Fixed: Papayas respawn back on trees when they were taken from a tree, stashed or only equipped and then the game is saved&loaded 03. Fixed: Bananas respawn back on trees when they were taken from a tree, stashed or only equipped and then the game is saved&loaded 04. Fixed: Coconut Palm Fronds respawn after beeing cut down from a standing (not chopped down) Coconut Palm and then the game is saved&loaded 05. Fixed: Banana Palm the Leaves respawn after beeing cut down from a standing (not chopped down) Banana Palm and then game is saved&loaded 06. Fixed: Fallen Brown Coconuts from a cut down Coconut Palm Frond do not float in the ocean
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 58 - Hotfix 2
Hello everyone,
A new Hotfix (2) for Alpha 58 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Sometimes Doors&Windows&Wall Holders disappear from Rafts when sailing away longer distances from the island on which they were attached to the raft's wall 02. Fixed: Sometimes disappeared Doors&Windows&Wall Holders from Raft after Save/Load when sailing on the ocean 03. Fixed: Sometimes not possible to extinguish the Indoor Campfire with Water 04. Fixed: Not displaying Spoil status for Dead Seagulls in Inventory
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 58 - Hotfix 1
Hello everyone,
A new Hotfix (1) for Alpha 58 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Meal Smoker, Meal Drier and some other blueprints tip over when placed 02. Fixed: Campfire in Smoker Blueprint acts as a semi-separated object 03. Fixed: Possible to Destroy Campfire in Smoker - later causing functionality issues 04. Fixed: Too rapidly burning down Campfire in Smoker 05. Fixed: Too fast drying up Sticks in Campfire in Smoker 06. Fixed: Sometimes Not possible to easily walk up the Ramps on Rafts
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 58 - Tool Repair, Smoker
Hi everyone,
for this build we were mainly focusing on issue fixing and we managed to add some new features too. The sharp tools can be Repaired to extend their usability. The Smoker offers meal preservation also in cold/wet weather.
The tool Repairing mechanic has been finally added hence the spawn frequency of the sharp tools could be reduced. The maximum achievable quality is reduced by every Repair operation completed. The tools can be repaired by hitting them with a Carving Stone. More sophisticated method will be added later.
The new attach/detach mechanic for Doors & Windows replaces the - not very user friendly and intuitive - old system. The Doors & Windows should be attached at first from hand to their corresponding building modules and they need to be fastened with rope afterwards.
The Cold Smoker offers a good option for food preservation in wet and cold environment when the Meal Drier would not work properly. To have good quality smoke it is needed to add wet wood into is't fire (of course the kindling needs to be dry).
The Wall Torch Holder and the Wall Lantern Holder bring more light into the dark nights. The Wall Lantern Holder is quite useful to lit up the exterior of the Rafts on the ocean.
The campfires can be extinguished by pouring water on it. The bigger the fire the more water is needed. The wood gets wet, so the next ignition could be a little harder until the wood not dries up a little. The small campfires can be extinguished by destroying them too but that removes all the remaining wood from them.
Changelog:
New features: 1. Tool Repair mechanic 2. New Attach/Detach mechanic for Doors&Windows 3. Banana leaf Cold Smoker 4. Coconut leaf Cold Smoker 5. Torch Wall Holder 6. Lantern Wall Holder
General: 1. Campfire can be extinguished by water and by destroying (the small ones)
Fixes (highlights): 1. Sliding/falling of dragged and/or dropped objects and blueprints underground 2. Rafts disappearing when exiting the island cluster 3. Doors & Windows disappearing after returning home from far away islands
For the complete list of all (~57) bugfixes please see our hotfix list (english only):
For the next update we plan to continue to work on fixing more complex and hard to track down issues. The additional plans include also the Mud material, Primitive Stove, Reworked tutorials, Map UI, Old Telescope, Old Pistol, Spear, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
We have set up a Patreon for those who wish to support game development. Announcement page is here: Patreon News.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A new Hotfix (2) for Alpha 58.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Sometimes the killed Seagulls (the not attacking ones) spawn not correctly functioning Dead Seagull model 02. Fixed: Not possible to kill Seagulls with Knife 03. Fixed: Not possible to easily walk up the Ramps 04. Fixed: Not displayed Wet status for Fire Sticks 05. Fixed: Sometimes not correct saving of the burning state of Oil Lantern hanging on Wall Lantern Holder
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 58.E1 - Hotfix 1
Hello everyone,
A new Hotfix (1) for Alpha 58.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Game freezes when too long (more than 9 chars) seed was manually entered in New Game screen 02. Fixed: Game freezes when too big (more than 6 numerals) seed number was manually entered in New Game screen 03. Fixed: Aimed Crate content sometimes still shown in Invntory after the Inventory was closed and reopened again without aiming at any Crate 04. Fixed: Not possible to Fasten the Doors&Windows with Small Rope made from Hemp 05. Fixed: Not correct (only blinking) displaying of Fasten/Loosen status for Wall Torch Holder and Wall Lantern Holder 06. Fixed: Game stops the startup initialization sometimes due to some Windows locale setting (number parsing error) 07. Fixed: A couple of Inventory slots for Backpack not show quantity 08. Fixed: Not visible Volume info for Crates in Inventory screen 09. Fixed: Not visible Volume info for Backpack in Inventory screen 10. Fixed: Not visible Volume info for Sidebag in Inventory screen
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 58.E1 Experimental - Tool Repair, Smoker
Hi everyone,
for this experimental build we were mainly focusing on issue fixing and we managed to add some new features too. The sharp tools can be Repaired to extend their usability. The Smoker offers meal preservation also in cold/wet weather.
To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)
The tool Repairing mechanic has been finally added hence the spawn frequency of the sharp tools could be reduced. The maximum achievable quality is reduced by every Repair operation completed. The tools can be repaired by hitting them with a Carving Stone. More sophisticated method will be added later.
The new attach/detach mechanic for Doors & Windows replaces the - not very user friendly and intuitive - old system. The Doors & Windows should be attached at first from hand to their corresponding building modules and they need to be fastened with rope afterwards.
The Cold Smoker offers a good option for food preservation in wet and cold environment when the Meal Drier would not work properly. To have good quality smoke it is needed to add wet wood into is't fire (of course the kindling needs to be dry).
The Wall Torch Holder and the Wall Lantern Holder bring more light into the dark nights. The Wall Lantern Holder is quite useful to lit up the exterior of the Rafts on the ocean.
The campfires can be extinguished by pouring water on it. The bigger the fire the more water is needed. The wood gets wet, so the next ignition could be a little harder until the wood not dries up a little. The small campfires can be extinguished by destroying them too but that removes all the remaining wood from them.
Changelog:
New features: 1. Tool Repair mechanic 2. New Attach/Detach mechanic for Doors&Windows 3. Banana leaf Cold Smoker 4. Coconut leaf Cold Smoker 5. Torch Wall Holder 6. Lantern Wall Holder
General: 1. Campfire can be extinguished by water and by destroying (the small ones)
Fixes (highlights): 1. Sliding/falling of dragged and/or dropped objects and blueprints underground 2. Rafts disappearing when exiting the island cluster 3. Doors & Windows disappearing after returning home from far away islands
For the complete list of all (~42) bugfixes please see our hotfix list (english only):
For the next update we plan to continue to work on fixing more complex and hard to track down issues. The additional plans include also the Mud material, Primitive Stove, Reworked tutorials, Map UI, Old Telescope, Old Pistol, Spear, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
We have set up a Patreon for those who wish to support game development. Announcement page is here: Patreon News.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A new Hotfix (4) for Alpha 57 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Not possible to aim/use any of the objects in the game after it was broken before previous save/load (now regarding the saved blueprints) 02. Fixed: Misaligned leaves on top of the Young Banana Tree 03. Fixed: Sliding/falling of some cut down Coconut/Banana leaves into ground and disappearing 04. Fixed: Sometimes the killed Crabs don't spawn meat (their HP goes to negative value) 05. Fixed: Sometimes the killed Turtles don't spawn meat (their HP goes to negative value) 06. Fixed: Sitting down to ground makes the player character to sit/levitate in the air 70 cm above the ground 07. Fixed: Extremely slow Raft rotating 08. Fixed: Raft sometimes loses buoyancy after a new dragged raft module got attached 09. Fixed: Sliding/falling of some spawned ingredients into ground and disappearing when destroying objects 10. Fixed: Destroying an almost degraded tool spawns ingredients which can be used to craft a 100% quality tool again
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 57 - Hotfix 3
Hello everyone,
A new Hotfix (3) for Alpha 57 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Disappearing shadows instead of tuning down the Sun light in case of Rain/Storm 02. Fixed: Disappearing shadows instead of tuning down the Moon light in case of Rain/Storm 03. Fixed: Displaying Cookvalue of "-1%" for Burnt meals while still placed on CookPlace 04. Fixed: Not possible to put additional Banana leaves to Small/Big Banana Leaf Packs 05. Fixed: Sometimes the small objects spawned as a result of breaking a bigger one slide/fall into the ground 06. Fixed: Not able to build Roof on top of the Banana Side-Beam Frame built before last save/load 07. Fixed: Not possible to complete Basic Palm Roof 8 & 9 08. Fixed: Disappearing attached Doors, Windows and Candle Wall Holders from Buildings/Rafts on the Island after returning there from a very distant travel 09. Fixed: Disappearing attached Doors, Windows and Candle Wall Holders from Buildings/Rafts when entering/exiting island clusters
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 57 - Hotfix 2
Hello everyone,
A new Hotfix (2) for Alpha 57 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Sometimes the Raft disappears from below the player while just exiting the Starting cluster 02. Fixed: Sometimes the Player gets teleported back to the center of the Starting cluster when he just exited it 03. Fixed: Not able to aim/use items located below the water surface of Ponds 04. Fixed: Muddy Water not turns into Clean Water during cooking, only evaporates 05. Fixed: Too slow Cooking of Muddy Water 06. Fixed: Cooking Clean Water shows incorrect Cooking value (not always 100%) 07. Fixed: Not possible to add all the needed Water to Plants/PlantPlaces at once (only max 10% now) 08. Fixed: Not possible to add all the needed Soil to Plants/PlantPlaces at once (only max 10% now) 09. Fixed: Not possible to fill to 100% the Water level of Plants/PlantPlaces when their Water level is actually more than 90% 10. Fixed: Not possible to fill to 100% the Soil level of Plants/PlantPlaces when their Soil level is actually more than 90% 11. Fixed: Not possible to use Muddy Water for watering Plants/PlantPlaces 12. Changed: Default TimeFlow value in Custom Game screen changed to 2 hours (from 1) - much better for new players 13. Fixed: Player's items belonging to the Starting/First island of the Starting cluster appearing on some island (internally also the first) of the Discovered cluster 14. Fixed: Player's not finished/crafted blueprints belonging to the Starting/First island of the Starting cluster appearing on some island (internally also the first) of the Discovered cluster
We would like to thank you all for your support, bug reports and feedback.