A new Hotfix (1) for Alpha 57 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Cook value percentage for Water, Salt Water and Muddy Water calculated incorrectly 02. Fixed: Sliding/falling of some just dropped (also after dragging) objects into ground and disappearing 03. Fixed: Sometimes Sliding/falling wood sticks into ground and disappearing after breaking/cutting bigger branches/trunks 04. Fixed: Not possible to aim/use any of the objects in the game after it was broken before previous save/load 05. Fixed: Sail Mast sometimes pushes object underground when dropped on it 06. Fixed: Raft Rudder sometimes pushes object underground when dropped on it 07. Fixed: Sail sometimes pushes object underground when dropped on it 08. Fixed: Sometimes Sliding/falling Coconut Fiber into ground and disappearing after breaking/cutting Coconut Husks 09. Fixed: Sometimes the Player character is pushed underground by heavy objects falling on his head
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 57 - Internal engine update, New Islands, Pond&Muddy water
Hi everyone,
for this build we were mainly focusing on updating the internal game engine and adding background functionality required for future features. On some new island you might also find a small Pond with muddy water. It is now possible to choose the properties of the starting island while we also introduce 2 new island types as well.
During the Summer we managed to add and upgrade the internal engine parts which are necessary for adding new features in the future. There is also a new complex system for creating multiple biomes on islands which enables the ability to create islands with a couple of different biomes at once. For example Forest, Jungle, Grassy, Rocky Hills, Ponds and Swamps mixed. We will have a big amount of different islands that find their way into the game continually in the future - of course along with many new building ingredients and new features. The game's underlying base engine - Unity - was upgraded to a more recent engine version and therefore we also made sure there's a full new ocean system for you to enjoy.
It is now possible to override the world generator and choose the properties of the Starting island in a new dialog window which we'll expand with the new island types in future updates.
This new island generator's first introduction is the Archipelago small island group.
Another new island type is the Big Forest type, which - besides the new, taller trees - introduces the first "bigger" island topology. Later we'll have 2 even bigger ones.
Based on the new biome system, we also have added Ponds, along with muddy water mechanic. Ponds can sometimes and only be found hidden on the Big Forest type islands. For muddy water to become clean you would need to boil it. After that you are safe to drink it or use it in cooking recipes. Drinking Muddy water in its raw and unboiled state will still receive a health bonus but expect health issues.
On another note we have set up a Patreon page for those who wish to support game development even more. If you like our game and want to help development significantly, we look forward to and appreciate all your support for the game correspondingly. Find the link here to our Patreon site here: www.patreon.com/g4gteam
New features:
01. Big Island topology 02. Big Forest flora 03. Muddy Ponds 04. Muddy water mechanic 05. Archipalago Island group 06. Starting Island type selection screen 07. Upgraded ground texturing system 08. Upgraded grass placement system 09. New Split biome system 10. New Ocean system
General:
01. Game Engine was upgraded Unity 2020
Fixes (highlights):
01. Sailing UI issues 02. Rudder causing Raft issues when colliding with the Player character 03. Sailing mode issues in combination with other UI hotkeys 04. Steering mode issues in combination with other UI hotkeys
For the next update we plan to work on fixing the more complex and hard to track down issues. The additional plans include also Reworked tutorials, Map UI, Old Telescope, Old Pistol, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving new issues and will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A new Hotfix (4) for Alpha 57.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Displaying ":" next to Waterholder's name when it's empty 02. Fixed: Not correct time (not actualised daylight) of the Ocean after quitting to main menu from a game at night 03. Fixed: Not possible to Kill the Seagulls with Old Iron Axe 04. Fixed: Not possible to Kill the Seagulls with any of the Hammers 05. Fixed: Not possible to Kill the Seagulls with Axe/Hammer when they are not in attacking phase (sitting on nest or just flying/escaping) 06. Fixed: Sometimes not possible to chop/cut down the Small Schefflera plant 07. Fixed: Coconuts (Brown and Green) not stacked in inventory 08. Fixed: Missing Flesh hit sounds for Meats and Seagulls 09. Fixed: Sometimes the Raft sails in the opposite direction than it should (based on the wind direction and sail orientation) 10. Changed: Dried Meats and Salmons have extended spoiling time to 175% 11. Added: When also Salted, Dried Meats and Salmons have additionally extended spoiling time to 150% (effective 262%) 12. Fixed: Not set ingame time from saved game in Main menu when starting the application (having daylight when game was saved at night)
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 57.E1 - Hotfix 3
Hello everyone,
A new Hotfix (3) for Alpha 57.E1 (experimental) is now available!
Bug Fixes: 01. Changed: Tweaked Ocean color parameters a little (Solves too bright Ocean surface when Sun is around the horizon) - More changes to come 02. Fixed: Always visible small Rain Splash animations above the player 03. Fixed: Some Blueprints (mainly Beds, Tables, Stools, ...) can slide into ground while dragging (before placing) them 04. Fixed: Not spoiling Meal while placed on Drier (when not drying or already dried) 05. Fixed: Not spoiling Meal while placed on Cooking Place (when the campfire is not burning) 06. Fixed: Sliding (mostly) small Blueprints underground while and dragging them on ground before placing them 07. Fixed: Sliding (mostly) small Items underground while dragging them on ground 08. Fixed: Spawning Crafted Blueprints underground/inside some objects when looking/standing very near 09. Fixed: Not possible to drink from Ponds directly 10. Fixed: Drinking Muddy water in it's raw form not degrading health 11. Fixed: Sometimes not showing Hint about Muddy Water (when drinking) 12. Fixed: Sometimes not showing Hint about Ponds (when looking at pond) 13. Fixed: Missing Bottles with Muddy Water in Collecible Boxes 14. Fixed: Internally not correct inventory spot order in Crates - the fix may swap item order in already used and almost full crates
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Patreon news
Hello everyone,
we would like to share exciting news with you.
We've had some requests for a Patreon page and after some consideration, we decided to go ahead with setting one up.
Being a Patreon member is a way that you can support us to make the game better. We plan on using the funds to hire professionals to help us with major projects for the game (e.g. custom models, graphics, ...).
Game development is entering a really exciting place at the moment, with most of the behind the scenes (i.e. coding) stuff completed. We look forward to being able to show off some of the new and exciting content we have planned.
With the help of our community we are able to focus on game development efficiently and we believe that our Patreon campaign will help us achieve our goals faster and in higher quality.
Thank you to everyone who contributes to the development of Escape the Pacific!
Gamers4Gamers Team.
Alpha 57.E1 - Hotfix 2
Hello everyone,
A new Hotfix (2) for Alpha 57.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Raft flying around after save/load when Banana Side-Beam frame was used in it 02. Fixed: Displaying "Unknown" type and -1% for Burned and evaporated recipes on Cookplaces (Instead of "Empty")) 03. Fixed: Not possible to salt Cooked Recipes (Soups, ...) 04. Changed: Displaying Salt status for Cooked recipes in more correct way ("Cooking Pot + Salt Stew ... " -> "Cooking Pot: Salt + Stew") 05. Fixed: Stick Wind Indicator not showing the actual Wind direction 06. Fixed: Sail Mast Wind Indicator not showing the actual Wind direction 07. Fixed: Incorrect Ocean wave direction (sometimes not driven by Wind direction) 08. Fixed: Not correctly clipped texture on Stick Wind Indicator flag 09. Fixed: Sometimes stuck automatic wind direction change in Starter/Beginner Sailing UI modes - the wind stops to blow from sides and can cause unwanted raft sailing direction
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 57.E1 - Hotfix 1
Hello everyone,
A new Hotfix (1) for Alpha 57.E1 (experimental) is now available!
Bug Fixes: 01. Fixed: Game halts after the Initializing bar fills in some World regions (different Win Locale settings) 02. Fixed: Game halts after the Initializing bar fills due to some internal functionality (caused by floating point inaccuracy) 03. Fixed: Not set "Cooked" state when cooking meal over 100%
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Alpha 57.E1 Experimental - Internal engine update, New Islands, Pond&Muddy water
Hi everyone,
for this experimental build we were mainly focusing on updating the internal game engine and adding background functionality required for future features. On some new island you might also find a small Pond with muddy water. It is now possible to choose the properties of the starting island while we also introduce 2 new island types as well.
To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)
During the Summer we managed to add and upgrade the internal engine parts which are necessary for adding new features in the future. There is also a new complex system for creating multiple biomes on islands which enables the ability to create islands with a couple of different biomes at once. For example Forest, Jungle, Grassy, Rocky Hills, Ponds and Swamps mixed. We will have a big amount of different islands that find their way into the game continually in the future - of course along with many new building ingredients and new features. The game's underlying base engine - Unity - was upgraded to a more recent engine version and therefore we also made sure there's a full new ocean system for you to enjoy.
It is now possible to override the world generator and choose the properties of the Starting island in a new dialog window which we'll expand with the new island types in future updates.
This new island generator's first introduction is the Archipelago small island group.
Another new island type is the Big Forest type, which - besides the new, taller trees - introduces the first "bigger" island topology. Later we'll have 2 even bigger ones.
Based on the new biome system, we also have added Ponds, along with muddy water mechanic. Ponds can sometimes and only be found hidden on the Big Forest type islands. For muddy water to become clean you would need to boil it. After that you are safe to drink it or use it in cooking recipes. Drinking Muddy water in its raw and unboiled state will still receive a health bonus but expect health issues.
On another note we have set up a Patreon page for those who wish to support game development even more. If you like our game and want to help development significantly, we look forward to and appreciate all your support for the game correspondingly. Find the link here to our Patreon site here: www.patreon.com/g4gteam
New features:
01. Big Island topology 02. Big Forest flora 03. Muddy Ponds 04. Muddy water mechanic 05. Archipalago Island group 06. Starting Island type selection screen 07. Upgraded ground texturing system 08. Upgraded grass placement system 09. New Split biome system 10. New Ocean system
General:
01. Game Engine was upgraded Unity 2020
Fixes (highlights):
01. Sailing UI issues 02. Rudder causing Raft issues when colliding with the Player character 03. Sailing mode issues in combination with other UI hotkeys 04. Steering mode issues in combination with other UI hotkeys
For the complete list of about ~34 bugfixes please see our hotfix list (english only): Hotfix 1 Hotfix 2
For the next update we plan to work on fixing the more complex and hard to track down issues. The additional plans include also Reworked tutorials, Map UI, Old Telescope, Old Pistol, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving new issues and will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.
Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.
Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
A new Hotfix (2) for Alpha 56 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Rudder handle colliding with Player standing in front of it in the area of the Rudder handle and sometimes causing: 01.a) Raft "sailing" backwards 01.b) Raft drifting sideways 01.c) Raft submerging 01.d) Raft jumping away 01.e) Raft flying 01.f) Raft capsizing 02. Changed: Advanced rafts (lots of walls, multi-story (tier?)) do not capsize so easily 03. Fixed: Sometimes not correct internal state after detaching the Wall Candle holder from a build module 04. Fixed: Sometimes the Wall Candle holder not attached correctly to the Wall modules built on Raft ("levitated" in the thin air where the player's hand was) 05. Fixed: Raft tilting/flying/sinking after a Wall Candle holder was attached to a Wall module built on Raft 06. Fixed: Not exited Manual Sailing mode when the Raft sinks (and the player enters Swim mode) 07. Fixed: Not exited Manual Steering mode when the Raft sinks (and the player enters Swim mode) 08. Fixed: Not exited Sailing UI mode when the Raft sinks (and the player enters Swim mode) 09. Fixed: Not exited Sitting mode when the Raft sinks (and the player enters Swim mode) 10. Fixed: Possible to enter Sailing UI mode while not standing on the Raft 11. Fixed: Possible to enter Sailing UI mode while Swimming 12. Fixed: Possible to Sit down on the Raft while not standing on the Raft 13. Fixed: Possible to Sit down on the Raft while Swimming 14. Fixed: Displaying "Sit" on Raft hotkey in ActionBar while not standing on Raft or swimming 15. Fixed: Displaying "Sailing UI" hotkey in ActionBar while not standing on Raft or swimming 16. Fixed: Possible to enter manual Sailing mode while not standing on Raft or swimming 17. Fixed: Possible to enter manual Steering mode while not standing on Raft or swimming 18. Changed: Bug reporting functionality interacts with new external bug tracking system
With this version we take the internal behavior of how bugs are reported through the in-game function to the next level. Thanks to the creators of osTicket our bug reporting feature now automatically feeds into this system using its internal API. No more manually adding new bug reports to a list of bugs - instead because of improved workflow efficiency and the transparency we need is provided we save a lot of time that goes right into bug fixing and game development. Thanks also go out to Jonas Terhaar aka Kutie for lending a hand with the website code.
Because we cannot show you a screenshot from our productive environment, we still would like to show you what Escape the Pacific osTicket looks like based on our staging system:
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
Summer Schedule 2021
Hi everyone,
the summer is finally here and in this short announcement we would like to inform you about our summer schedule.
We are leaving to vacation with our families and in between we are also going to work in our full time jobs which means stress in general so we can't guarantee there will be regular updates during summer time.
The last regular pre-summer release was published on June 11th. We plan to release the next game update on September 10th (Experimental) and on October 1 (Regular). From October we plan to resume our normal schedule and will return to release an update every 8th Friday (on 5th Friday it is Experimental release day).
During the stretched interval between these releases we plan to work on some interesting and unique features that need more work and we hope you will like them. Also it is very needed to migrate our game to a newer game engine build which is much more optimized and stable (the engine itself). Another plan is to add the much awaited bigger (~3 times bigger area of the actual biggest grassy island ) islands too (but still not the biggest ones :-) ). There will be ponds, hills and big forests too. Besides the above mentioned big changes the bug fixing will be still our almost top priority.
With the help of our community we together have done a big amount of work and laid down a very good foundation to further improve our game to all our liking.
Thank you all for all of the feedback, ideas and suggestions and for the patience during solving issues!
We wish you a very nice summer and good health and we hope to continue together with our work relaxed and well rested.