[p]Class balance coming, help us make the classes super fun: ⭐ Disciplines and Classes[/p]
New Features
[p]• Astral Key Types: Added elemental Astral Key icon variants (Arcane, Demonic, Divine, Earth, Fire, Frost, Lightning, Nature, Shadow, Water, Wind) [/p][p]• Special Currency System: Expanded the special currency framework to support up to 3 special exchange currencies if needed [/p][p]• Spell Scaling Info: Players can now view spell scaling details in the UI[/p]
Combat & Balance
[p]• Mitigation XP Handling: Improved how XP is awarded for damage mitigation [/p][p]• Void & Radiant Weapons: Updated DamageSource wiring on Void and Radiant legendary weapon sets for proper damage meter tracking and skill XP [/p][p]• Spell Updates: Updated Imbue Weapon: Arcane, Pact of Protection, Radiant Shield, Stormshield, EarthSlash, SeismicSlam, Retribution, and "Bug Boy" spells updated [/p][p]• Target Name Color: When you target a hostile monster and engage combat, its nameplate text smoothly pulses between red and orange [/p][p]• Level Up Stats: When you level up, a message appears in System chat showing the exact attribute points you gained (e.g. +2 STR, +4 INT), based on your current class [/p][p]• Facing Requirement: You must now face their target (180° front cone) to cast spells and land auto-attacks [/p][p]• Warden Imbue: Now applies to both weapons[/p]
Content Updates
[p]• Corrupted Grove: Fixed respawn point [/p][p]• Darkreach Map: Wall opened to make a nice flowing loop [/p][p]• NPC Updates: Updated Quendra Oss in Farwood, Markus Luddberg, and several world boss entities (Mammoth, Tundrath) [/p][p]• Talent Categorization: Organized 70+ talents into proper categories [/p][p]• Guard Conversation: Fixed a bug with dialogue [/p][p]• 40 Cloaks: Exchange your level 30 cloak + 2 platinum leyline thread with Quendra for the level 40 version [/p][p]• Dol Ring Exchange: Exchange 25 blessed orbs with Strider for the other ring variants that you need [/p][p]• Demonic Temper: Added the Demonic Temper reward from The Dungeoneer, which is now completeable [/p][p]• Tempered Rings: Added upgraded Dol Rings • Tasks: Tundrath, Dolenar Tasks added [/p][p]• Shrine of Melrenor: Moved the dungeon quest off of the ghost, added automatically on enter and completed upon killing Melrenor.[/p][p][/p]
Items & Crafting
[p]• Tempered Ring Set: Added Tempered versions of Erudition Loop, Ring of Glory, Sovereign Band, Stoneheart Ring, and Sylvan Wreath [/p][p]• Epic Cloaks: Added Epic variants for Black Knight Armor Cloak, Dolenar Cloak, Dragon Scale Cloak, Manafused Fur Cloak, Ritualist's Cloak, and Spellslinger's Cloak [/p][p]• Mount Tooltips: Mount speed values now display on mount item tooltips • Untradeable Text: Replaced all "Can't be Dropped" item text with "Untradeable" flag [/p][p]• Blacksmith Repair Skills: Blacksmith NPCs across 18 towns now offer equipment repair services [/p][p]• Combat XP Gain Mods: Soulseller's Pact now correctly boost combat skill XP gains[/p]
Bug Fixes
[p]• Fixed bank withdrawal bug • Fixed trade issue when receiving items with a full inventory • Fixed spawn direction for entities not being set properly • Fixed Humanoid animation issues • Fixed icon display issues for several items[/p]
Other Changes
[p]• Updated over 100 item icons across multiple categories (enchanting shards, blueprints, rings, weapons, farming, insignias) • Added new sound effects for quest start/complete • Currency now converts at 100 copper/silver • Players now receive a red system chat message telling them how much infamy they gained and why, including the victim's name Appreciate all of the feedback so far - you guys are legends![/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/02fbe56306fdadcb9668ec0aed62164bd573582a.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/cd72063658a702e380e7d6a50f2aae435a44d105.png"][TAG-140][img src="https://clan.akamai.steamstatic.com/images/37580799/1055e96d6cf44f161b62718805d2e429557d4197.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/bcbb8985a2411c4c0cb0b6c0d8820e5b6545d720.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/f05ebe456a3fd276c0961215b7d8240e7fd99581.png"][/p][p][/p][p] -Team OG[/p]
[p]• Combat Level Experiment: Combat Level is now calculated off of the sum of XP from your combat skills next login you'll find your combat level a bit higher than it was before. Let us know your thoughts in general This makes it more simple and streamlined - focus on your combat skills vs a separate XP bar, levels come passively / naturally [/p][p][/p]
Combat & Balance
[p][/p][p]• Bow Range Update: All bows now have a standardized range of 10 meters • Melee QoL - Auto-Target: Pressing a melee skill now automatically targets the nearest valid enemy if no target is selected • XP on Absorb Shields: Players now correctly gain combat XP when their damage is absorbed by shields • Mitigation XP: Improved how XP is awarded when mitigating damage through shields, i.e. Stormshield • Damage Source Updates: Void, Radiant, and Legendary weapon procs now correctly report their damage source for the combat log and skill XP • Level Difference XP Penalty: Removed • Party XP Bonus: Now applies to skill XP as well (was only character XP before) [/p][p][/p]
Items & Crafting
[p][/p][p]• Updated Crafting Blueprints: Corrected material costs and output stats for 2H legendary weapon recipes [/p]
Quests
[p][/p][p]• Research Tasks: Updated Tier 4 and Tier 5 Research Task quests • The Cursed Crops: Updated quest data [/p]
UI & Client
[p][/p][p]• Quest Location Markers: Added on-screen markers showing quest objective locations • Quest Tracker: Improved quest tracking display • Cursor System: New context-sensitive cursor types with visual feedback for different interactions • Entity Pooling: More reliable entity fading and object pooling for smoother gameplay in populated areas • Unholy: Demonism has been renamed to Unholy • Pure Damage: Now appears properly in the combat log • Fidget Animation: Monsters play their fidget/idle variation animation every 6-9 seconds vs 2-3 before • Pet Name Colors: Pet names should now properly appear as yellow/red depending on hostility [/p][p][/p]
Performance & Technical
[p][/p][p]• Voxel Raycast System: New voxel-based raycast system to improve performance of terrain and camera interaction • Raycast Fixes: Fixed raycasts originating from outside map boundaries; raycasts now respect hidden layers • Teleport/Dash Fix: Corrected movement behavior for teleports and dashes [/p]
Bug Fixes
[p]• Currency Deduct Order: Fixed the order in which currency is deducted during transactions (gold first instead of copper) • Broken Tool Info Messages: Fixed incorrect info messages when using broken tools • Cursor Manager: Resolved multiple cursor display issues • NPC Walk Animation: Fixed NPCs playing incorrect walk animation • Costume Materials: Fixed memory leak in costume material lifecycle • Relic Swap Buff Loss: Swapping relics will now only clear class buffs instead of all buffs • Nameplate Stacking: Fixed a bug causing the player's nameplate to not remain anchored to the player • Tile Selection: Fixed a bug causing tile selection to break after a short time in game • Floor Stuck Bug: Fixed a bug causing players to get stuck 'gliding' without control when moving up layers • Vendor Values: Corrected vendor value formula to pay ~3x more per item than before. Also Wealth Value was updated to reflect vendor prices • Map Summoned Monster Loot: Fixed a bug where summoned monsters (like Fire Idols in Cinderfall) were incorrectly dropping loot and triggering Need/Greed rolls when killed in a party • Ol Johnny can be used in place of a bow [/p][p]Please keep all of the feedback and insights coming - we see everything and will continue to work hard to make Ethyrial great!
PS - Congrats to @IStillCrank90 @Minyo @WxD @Kirito & @Ren on forging their legendary weapons!
[p]• Absorb Shields: Added a new UI allowing spells and effects which grant damage-absorbing shields to show on nameplates + unit frames (Currently only Radiant Shield is configured with this)
• Party Instance Management: When a party leader leaves the party, ownership should now transfer to a group member instead of kicking everyone out of the instance
• Floating Combat Text Settings: Added customization options to hide other player damage numbers + made crits pop more
• Pet Hotkeys: Pets can now be controlled via keybinds for faster management • World Map Markers: World map markers now appear on all layers, not just the one in which they were placed [/p]
[p]• New Rare Yeti: Added Svald, a rare yeti who drops an interesting and useful tool • Entity Fade System: Entities now smoothly fade in and out when spawning and despawning. [img src="https://clan.akamai.steamstatic.com/images/37580799/6bc1471f5b7eeafd6609a3c49ae8c3cb3d3be454.png"][TAG-40][/p]
UI Improvements
[p]• Login Screen: Multiple fixes and improvements to the login screen flow • Chat System: Chat now fades out after 5 minutes unless the chat becomes active or the user mouses over the chat [/p]
Performance & Infrastructure
[p]• JSON Migration: Migrated all game database files (18,000+) to a unified JSON format [/p]
Bug Fixes
[p]• Fixed login screen visual glitches and error capture handling • Fixed issues with stunned states and monsters rotating to face the target while casting • Attempted fix for invisible bags in bank on first open [/p]
Other Changes
[p]• Updated legendary earth wand model • Fixed an issue with Frost damage appearing as Ice in the combat log • Updated quest tracker to show objective markers on the map/minimap • Drathal and Ragnvald tasks now reward Books of Knowlege • Added an option to hide loot toast notifications • Slightly increased drop rate for celestial keys • Added additional loot to Farald encounter • Added loot to marshdale rabbits • Casting a ground-target spell now clamps to the max range if you click further away • Legendary fixes / improvements ongoing[/p]
Steam Patch 2.2.2026 - Fixes and changes
[p]Combat & Balance,[/p][p]• Targeting Improvements: Targets should no longer untarget randomly[/p][p]• Hunter: Buffed Barbed Trap, Poison Arrows, and Quick Shot spells[/p][p]Items & Crafting,[/p][p]• Resistance Potions: Now craftable with Alchemy at level 35[/p][p]• Element Specific Astral Keys: Now craftable at level 35 Blacksmithing[/p][p]• Artifacts: Artifacts are now 2.5x more common when researching bones[/p][p]• Enchanting Special Bags: Enchanting bags are now available to buy from Ignatius and store dust + essence[/p][p]• Legendary Items: Updated wands proc to trigger on damage dealt - this is OP atm and we are working on a solution to balance wands/staves properly[/p][p]• De'Orosaka: Updated model[/p][p]• Research: Added Master Researcher's Insignia[/p][p]NPCs & Vendors,[/p][p]• Vendor Updates: Updated 200+ trader and trainer NPCs to act as a general vendor, meaning they will buy any item from players[/p][p]• Hawizz: Moved next to the Edrivine leyline[/p][p]UI Improvements,[/p][p]• Trade Window Tooltips: Enchantments will display correctly on trade window item tooltips (next restart)[/p][p]• Reward Window: When entitled to all rewards, should now auto-select all items instead of forcing 1-by-1 selection to claim[/p][p]• Disabled Infobar Stacking: Infobar Stacking can be disabled in settings[/p][p]• Chat Optimization: Improved chat system performance[/p][p]• Container Visibility: Fixed bag/backpack visibility on first open of bank[/p][p]• Instance Hint: Shows players a helpful message explaining how to leave instance maps by right-clicking their character frame when they zone into dungeons or other instanced content.[/p][p]Performance,[/p][p]• Shadow Stabilization: Fixed rendering issues which caused flickering shadows[/p][p]Bug Fixes,[/p][p]• Companion Fix: Resolved aggressive companion behavior issues[/p][p]• QS/DAB Locking: Fixed quick slot and daily ability bar locking issues[/p][p]• Inverted Tooltip Colors: Mods such as "Gathering Speed" now correctly show negative values as green[/p][p]• Audio Source Fix: Resolved audio source switching bug which reset volumes to 100%[/p][p]Other Changes,[/p][p]• Status Effect: Added Scared Dorian effect, which makes him gain attack speed to kill spiders quickly[/p][p]• Spider Hunters Quest: Updated quest to improve new player experience[/p][p]Misc,[/p][p]Key Monsters will now have their HP set to 100% when difficulty changes,[/p][p]HPS Meter fixes[/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/60bb4690fe0220266d102140489e13afd949b0e5.png"][TAG-70][/p][p][/p][p]OG TEAM[/p][p][/p]
[p]• Target of Target: Added toggle option to disable Target of Target display in settings[/p]
Bug Fixes
[p]• Fixed monsters returning to spawn with larger distance threshold to prevent them from getting stuck • Fixed terrain collider distance calculations for better world loading • Selecting "No" in analytics consent will remember your choice • Various fixes to bugs with key recipes and monsters • Party check added to enter a key portal[/p]
Other Changes
[p]• Added gathering verbs for resource collection feedback[/p][p][img src="https://media.discordapp.net/attachments/1403466333995274300/1466626597573365851/image.png?ex=697d6df5&is=697c1c75&hm=077d43e7126c3c725a4c4a71634e7275f540bde318ac5406a3096e4177941155&=&format=webp&quality=lossless&width=236&height=350"][/p]
[p][/p][p]• LFG Window: Added a new Looking for Group bulletin board system for finding groups and advertising activities (Keybind in settings at the bottom) [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/4db45f944ffab1b7cff408c451df63b966f7e582.png"][/p][p]• Inspect Window: Players can now inspect other players' gear and character information [/p][p]• Ready Check: Added ready check functionality for groups to confirm member availability before activities [/p][p]• DPS Meter: Updated combat damage meter to track party member performance [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/380c87412f0a912b7d440c9cfd7216d660569ee3.png"][/p][p]• Exit Survey: Implemented exit survey to gather player feedback when leaving the game. Feel free to roast us [/p][p][/p]
Combat & Balance
[p][/p][p][/p][p]• Haste, Block, Dodge Modifiers: Added new combat modifiers for haste, block, and dodge stats with tooltip support[/p][p]• Fear System Cleanup: Improved fear effect handling and crowd control robustness [/p][p]• Frost Giant Boss: Updated Frost Map Boss abilities including Icy Upheaval, Giant's Roar, Hailstorm, and Frost Smash (give BIG love to Chisme who made the first key boss, accessible via celestial keys. Also drops the legendary crafting reagent Celestial Cinders) [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/39e3007e1626120fd38d20ed052d32127b3910ac.png"][/p]
Content Updates
[p][/p][p]• The Mapper Path: Updated The Mapper quest series (quests 1-7) with new objectives • Level Guides: Added comprehensive level guides for levels 1-10, 11-20, 21-30, 31-40, and 41-50 • Research System: Added research tasks (Tier 1-5), bone pile research NPCs, and astral archaeology content[/p][p](Give Sim Shady some love) • Celestial Items: Added Celestial Cloak, Astral Key pet, and Certificate of Astral Prowess [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/f20a828c0d484c0fe82898caaeb419e3767779f9.png"][/p][p][/p]
[p]Scraps t1-8 leathers now only require 2 scraps to 1 leather instead of 3.[/p]
Items & Crafting
[p]@Clebarius has been working on all of these models for the last year, they're finally available in game![/p]
[p][/p][p]• Spell/Talent Chat Links: Added support for linking spells and talents in chat[/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/61764eec01cd8382c3279e8cf83043921ea2725e.png"][/p][p] • Character Window Updates: Improved character and inspect window displays[/p][p] • Raid Frame Tweaks: Updated raid frame UI with better layout [/p][p]• QuickBar Fixes: Resolved issues with quickbar hotkey bindings [/p][p]• Chat Consolidation: Streamlined chat window behavior including emote injection with target names (try /fart!) [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/6d2ea0252f9d29f583cb7b19a5e305d0d5f3b282.png"][/p]
Performance
[p][/p][p]• Grass Optimization: Improved grass rendering performance [/p][p]• Text Optimization: Optimized text rendering systems [/p][p]• Camera Fix: Fixed custom deoccluder for camera system [/p][p][/p]
Bug Fixes
[p]• Fixed class buff removal not triggering when switching classes (Bugged, removes ALL buffs atm, fixing asap)[/p][p] • Fixed inventory context menu checking owner position for bag items [/p][p]• Fixed crafting animation playing without consuming materials on invalid recipes [/p][p]• Fixed enchanted items not being listable on Trading Post (now shows warning about enchant removal) [/p][p]• Fixed appear offline status not updating correctly[/p][p]• Fixed inspect window rate limiting issues [/p][p]• Fixed movement and chat input conflicts [/p][p]• Fixed blueprint validation to verify resulting preset exists before crafting [/p][p]• Fixed /help command • Added yellow critical hits displaying with white damage numbers [/p][p][/p]
Other Changes
[p]• Character Delete Confirmation: Improved character deletion flow with confirmation message [/p][p]• Monster Logging: Added LoggedBeforeSeen entries for monster research book, 54 monsters now appear immediately [/p][p]• Middle Mouse Button Keybind: Added MMB as configurable keybind option [/p]
[p]QA Testing Loop We added a better QA testing workflow to catch bugs faster.[/p]
[p] Thanks for your support, we'll keep cranking to make an epic MMORPG for all of our players [/p][p][/p]
Team OG!
Steam Patch 1.16.2026 - New features, UI improvements and Guide System
Happy New Year - 2026!! New Models - 2026 Roadmap and Steam Patch
[p][/p]
Happy New Year
[p]New Character Models[/p]
[p]We were lucky enough to bring some incredible talent to the team in 2025, Zmay went hard on these new character models and helped implement the foundation for our armor system. The new characters are far more performant and optimized than the previous and will give a lot more room for artists to create insanely cool gear for everyone[/p]
[p]Trading Post - base implemented early December, polishing + expanding 2026[/p]
[p]New Char Models - male implemented on development server, female being painted, implementing + polishing + variants 2026[/p]
[p]Smooth Terrain - system implemented, rolling out broadly in 2026[/p]
[p]Combat/Movement Polish - getting better but not good enough yet! - more to come 2026[/p]
[p]Art Style - direction established, full rollout in 2026[/p]
[p]Content Roadmap - maps system foundation in place, legendary + uber items + more skill progression 2026[/p]
[p]New Game Icon[/p]
[p]We've landed on the final game icon and pushed it live with the new build, we hope you love it![/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/137c8b6d8f91ee90bb332a774ea401789b9a6306.png"][/p]
[p]Steam Patch 12.31.2025[/p]
[p]Added Discord Rich Presence integration[/p]
[p]Added region-based music system[/p]
[p]Added Trading Post order history[/p]
[p]Added telegraph visual effects for use with abilities[/p]
[p]Cast bars now display different colors for interruptible vs. non-interruptible abilities[/p]
[p]NPC nameplates are now white by default, turning green when targeted[/p]
[p]Improved nameplate visibility scaling based on distance[/p]
[p]Improved nameplate color options[/p]
[p]White Player Names added to settings[/p]
[p]Disable CTRL scroll added to settings[/p]
[p]Fixed mounted entity nameplate positioning[/p]
[p]Added region-based skybox overrides with 6-second crossfade transitions[/p]
[p]Improved sun/moon angles for better lighting[/p]
[p]Smoother entity rotation sync[/p]
[p]Reduced memory allocations and garbage collection stutters[/p]
[p]Optimized camera occlusion calculations[/p]
[p]Added Sushi Recipe[/p]
[p]Added rare and epic Fishing chests[/p]
[p]Added Woodcutting Pet[/p]
[p]Added Wickster Pet[/p]
[p]Primordial Hydras should now count towards MH task Progress[/p]
[p]Cooking tasks added[/p]
[p]Chefs outfit / Recipes can now be purchased from Master Chef Sim[/p]
[p]T1-3 Alchemy tasks added[/p]
[p]Progress on the Calderian Isles which will be accesible with a certain MH level[/p]
[p]Added Smerfed status for a little community fun. Tag, you're it![/p]
[p]Added 75 new research items / blueprints, rewards system coming January[/p]
[p]Added breadcrumb quest to start map system[/p]
[p]Monster SFX pass[/p]
[p]Add All Res jewelry enchants to the map drop table[/p]
[p]Residues added to 40+ mobs[/p]
[p]Known Issues[/p]
[p]Possible Client Crash when changing floors[/p]
[p] Holiday Event (from 12.25 Patch, will keep it up for a week or two)[/p]
[p]Chisme + Zach - Level Designer cooked on a few more maps for you guys, featuring unique mob mechanics and pretty crispy visuals, we hope you enjoy these new additions[/p]
[p]Legendaries[/p]
[p]Clebarius has been absolutely cranking on legendary weapon designs over the past year and has improved tremendously, we're excited to release what we have complete in January[/p]
[p] Thanks so much for your support, we're super excited to bring a LOT of new content and polish in 2026 to our beloved players. [img src="https://clan.akamai.steamstatic.com/images/37580799/60348c7dbbda5167c6df6613222462cbb87614fb.png"][TAG-300][img src="https://clan.akamai.steamstatic.com/images/37580799/1e3e67e94186a6bc46ab65aa8eb15e53966baec2.png"][TAG-302][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/78f6af9fb3b37ac8c5e869344a19a18f86806032.png"][TAG-306] [img src="https://clan.akamai.steamstatic.com/images/37580799/6f92ac724913151705feef82244ca1f51e66117f.png"][TAG-308][/p][p][/p][p]-Team OG[/p][p] [/p]
Steam Patch 12.12.2025 - Skill XP Gains , Trading Posts and Ethyrial API
Steam Patch 12.12.2025
[p]Skill XP Gain[/p]
[p]Bumped up skill XP gain as a % of damage/healing/damage taken, let us know how this feels vs. before.[/p]
[p]Multiple monsters, when killed, now have a gatherable corpse. This corpse has a chance to give materials which can be consumed for XP in: Light Armor, Medium Armor, and Heavy Armor.[/p]
[p]We will continue to add more methods and strategies to control how to gain Skill XP, keep sharing your feedback![/p]
[p]FOR TESTING: Trading Post + Banking[/p]
[p]Trading Post Clerks have been added for testing in the West Edrivine Market Square, near the leyline.[/p]
[p]We've done some extensive testing on the system and would like to open it up for broad feedback.[/p]
[p]The trading post is not perfect, so please only buy/sell items for testing purposes for now.[/p]
[p]New Chest Armor Enchants[/p]
[p]Three new chest armor enchantments have been added to the Blood Lord's Cache loot table. One for DPS, Tank, and Healers.[/p]
[p]Ethyrial API[/p]
[p]@iShot - Spin To Win has put together an alpha Ethyrial API, which will enable creation and update of 3rd party database websites, build creators, & more. If you have built something awesome and need access, please reach out![/p]
[p]Misc[/p]
[p]Reworked how terrain chunks are loaded to be far faster - still noticing bugs here and will keep improving.[/p]
[p]Training Grounds has been made accessible again via the Arcane Orb in Farwood.[/p]
[p]1v1 and 2v2 Arenas have been made accessible to queue again for testing - let us know if you encounter any issues or bugs.[/p]
[p]Player Mouseover Tooltip has been fixed.[/p]
[p]Research Info should no longer get stuck un-updated when advancing research levels for a monster.[/p]
[p]Gatherable corpses should now show the context menu option to gather.[/p]
[p]Crits had a flaw in their logic and were ignoring armor, this has been corrected.[/p]
[p]Deadlands has had some buffs and adjustments to make the area more interesting.[/p]
[p]Set Bonus tooltip text has been updated to remove the +, which was confusing.[/p]
[p]Max Cast Time has been set to 3x the base cast time, which will prevent massive cast times while encumbered.[/p]
[p]Using the Giant's Ring will now teach the trinket recipes.[/p]
[p]T9 damage enchants have had their tooltips updated to clarify that the damage scales slightly with the player's level.[/p]
[p]Player and monster movespeed has been slightly increased, we still felt it wasn't perfect despite saying last time it was just right. We'll keep working to dial it in![/p]
[p] Thanks for supporting development and as always, let us know your feedback / ideas / roasts on Discord⭐ I LOVE Ethyrial⭐ I HATE Ethyrial
Notes: We've added two new small group bosses to the game: [/p]
[p]The Pumpkin Golem, a rare spawn when killing Harvest Reapers near Blackwood,[/p]
[p]Malbem, a giant roaming Mummy found somewhere in the desert,[/p]
[p] They both have a chance to drop rare seasonal items, including a new Demonic Grimtech Chopper "Prime Evil" Malbem is a slash-resistant boss with a 100% chance to drop a Loofah which is "ten times better than the original!" and clears active bleed conditions from the user. [/p]
[p]T9 Personal Food has been added to the game,[/p]
[p]Bug fixes for Map abilities & content,[/p]
[p]Monsters now scale appropriately up to level 55 (Map T20) with XP scaling to match,[/p]
[p]Performance improvements & backend fixes,[/p]
[p]Added pop up notifications when starting and completing maps,[/p]
[p]Bug fixes and encounter improvements to Seething Brood,[/p]
[p]Special Rare Item Added to DLP
Spooky scary OG Team! [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/f5b4655dd2f7fbc9a106d29aaff70f5ab8454aa2.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/ba5769e3d83eb14ef8bd5ff798efb1945cadfc0e.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/94998977d1e8610982f93fcddd43b891b1b8239f.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/51472ad5807d1e6a4f68e680f78600c4deba40f6.png"][/p]