Steam Patch - Quest Markers and even more improvements!
[p]Keep the requests coming! What would you like to see in game? How can we improve? Thanks for playing, everyone [/p][p][/p]
Branding
[p][/p][p]• Discord Presence: We've updated the Discord branding and have become an officially verified discord server [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/e5658ccecb7b0a6ea63bd095e60467d55bf07d51.png"][/p]
New Features
[p]• Quest Markers on World Map: Quest objective markers now display on the world map[/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/2b698abd8da68dde631b151fe3108d1252b57842.png"][TAG-30][/p][p]• Untarget with Left Click: Added new setting to untarget the current entity by left-clicking empty space • Special Bag Routing: Added logic to directly loot items compatible with a special bag into that bag [/p][p][/p]
Combat & Balance
[p][/p][p]• Buff Spells: Fixed a bug causing players over level 50 to not receive class buffs [/p][p]• Mummy World Boss: Added a boss task for Malbem[/p][p]• Arcane Nexus Riftslicer: Fixed a bug with auto attack damage type [/p][p]• Pet Regen: Pets now ramp HP/Mana regeneration while out of combat [/p][p]• Pet Avoidance: Pets now have avoidance from AoE spells, taking reduced damage [/p][p]• Uncrittable: Players now become uncrittable above 50% armor (may be tuned in the future, share any feedback) [/p][p][/p]
Content Updates
[p][/p][p]• The Peon: Fixed a bug with the cooked crab stage [/p][p]• Desert Gate: The gate to the desert has been opened [/p][p]• Augem: Extended the duration of Augem to last 24 real-world hours [/p][p]• Ice Fishing: Fixed a bug with Ice Fishing not respecting Hotspot catch bonuses [/p][p][/p]
UI Improvements
[p][/p][p]• Trading Post: Items with 0 units now hidden; default search changed to alphabetical [/p][p]• Trade Context Option: Added a "Trade" context menu option to all general vendors [/p][p]• Chat: Increased message retention to 100 lines [/p][p]• Infamy: Fixed a bug causing infamy to fail to clear on death [/p][p]• 16x Ansiotropic Filtering: Enabled this on all terrain textures for higher fidelity, the performance cost should be very low [/p][p]• Blueprint Bug: Implemented a fix for the missing blueprints bug [/p][p]• Mouseover Panel Polish: Improved the snappiness/responsiveness of the Mouseover Panel [/p][p]• Invis Layer Bug: Attempted to fix a bug where the player characters and entities would become invisible when moving up a layer [/p][p][/p]
Performance
[p][/p][p]• Server Optimizations: Optimized server code for better performance [/p][p]• Threat System: Further bug fixes for threat clearing on monster respawns [/p][p]• Memory Leak Fixes: Attempted fixes for any lingering memory leak issues. We will test adding back DX12 next patch and see if we can squeeze 15-25% more CPU performance as a result, assuming memory leaks are gone [/p][p][/p]
Security
[p][/p][p]• Network Hardening: Extensive security hardening across game server, login server, and networking code NOTE: Yesterday around 10AM, an attacker attempted to compromise the login server; this effort failed and we took the server down to ensure we were adequately protected from this attack vector going forward. We will continue to improve security as we go[/p][p][/p]
Team OG
Steam Patch Improvements & Fixes
[p] Congrats to @Kirito for reaching level 51! a massive milestone. Congrats to @WxD on crafting his second legendary![/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/398b31fb899dd601086f09a6c909709d47764492.png"][TAG-10][/p]
New Features
[p][/p][p]• Sell All / Sell One: Added context menu options to sell all or sell one of an item at vendors - useful for non-stackable items [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/bc6b160d4d1015df139f3ed936c83843c32a7cb7.png"][/p][p]• Chat Type Filters: Added filters to toggle visibility of different chat message types [/p][p][/p][p]• Guild Window Context Menus: Added right-click context menus to the guild member list[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/51bfb8aa56a8c604a7ad316e29fa23f86c627a7d.png"][TAG-40][/p]
Combat & Balance
[p][/p][p]• Map Damage Scaling: Reduced map damage scaling logic by ~15-20% [/p][p]• Leyline Soul Talents: Adjusted Elemental Leyline Soul talents to apply to elemental resistances directly [/p][p]• Armor Tier Corrections: Sweeping bug fixes for armor values, mostly in the 30-35 range [/p][p]• Armor Level Requirements: Audited and fixed incorrect level requirements on many items in the 30-35 range [/p][p]• Self-Cast Fix: Fixed self-cast targeting not working correctly [/p][p]• Pet Threat Fixes: Corrected pet threat generation behavior [/p][p]• Auto-Attack Prevention: Players can no longer auto-attack while actively gathering resources [/p][p]• Quick Cast Toggle: Added option to disable quick cast [/p][p]• Player Death Tracking: Player death counts are now tracked (starting from 0 as of this patch) and can be seen with /deaths command [/p][p]• Spells Bug Fixes: Corrected Chain Lightning, Ruthless Shiv, Storm of Haste, Leyline Stream, Shadowbolt, Bless Weapon: Dragonfire, Explosive Shot, Spirit Shot [/p][p]• Enchantment Bug Fixes: Fixed bugs with Paragon, Windwalker, and Miasma enchants [/p][p]• Tab Targeting Polish: Substantially improved tab-target selection logic with camera awareness and distance prioritization [/p][p]• Mouse Picking/Selection Polish: Substantially improved entity prioritization and detection for mouse selection [/p][p]• Threat System Fix: Fixed threat calculation bug and ensured threat levels properly clear on combat reset [/p][p]• Respawn Times: Adjusted minimum respawn timers to 45s for any entities below this value [/p][p]• Elite/Boss Flags: Updated elite and boss flags across 100+ monster presets for proper difficulty representation in the UI [/p][p]• Bone Craft Requirement Curve: Adjusted bones to be researched at 9 level increments, smoothly transitioning to Huge Bones at 35 [/p][p]• Spell Categorization: Fixed bugs causing some crusader spells to appear as "Unknown" damage [/p][p]• Spirit Wolf Armor Fixed a bug causing Spirit Wolves to have permanently maxed armor values [/p][p]• Undying Fury: Removes CC [/p][p]• Pet Regen OOC: Pets now ramp their hp/mana regen the longer they are out of combat [/p][p][/p]
Content Updates
[p][/p][p]• New Generic Meals: Fixed a bug causing these to fail to be used [/p][p]• NPC Chat Tab: Moved NPC chat interactions to a dedicated NPC tab in the chat window[/p][p][/p]
Items & Crafting
[p][/p][p]• Updated 200+ resource entity definitions (trees, herbs, ore veins) with corrected respawn time curves [/p][p]• Adjusted ore yields correlated to respawn time rework • Updated 250+ crafted armor pieces with vendor value corrections [/p][p]• Added various t4-t5 ore nodes to the Dawnbrook mine [/p][p]• Frostblade: Adjusted to Int stat [/p][p]• Chromatic Band: Now grants 3% Crit instead of Crit Rating [/p][p]• Tombcloth Crafting: Added Tattered Burial Cloth to Malbem, which can be used to craft Tombcloth bags! [/p][p]• Vendor Value Corrections: Fixed invalid vendor values for many items [/p][p]• Gem XP Adjustments: Rebalanced gem experience values [/p][p]• Crystal Sentinels: Removed Rough Gems from the drop table, standard gems drop 100% of the time as a base [/p][p]• Jewelry Task XP: Corrected item XP values for jewelry task items [/p][p]• Gathering Times: Corrected bugs with gathering which caused the gathering timer to appear longer than it should have [/p][p]• Mount Time: Standardized mount cast time to 3 seconds [/p][p][/p]
UI Improvements
[p][/p][p]• Skybox Transitions: Improved skybox blending transitions between zones; preloading skyboxes for better performance [/p][p]• Trading Post: Various Trading Post UI fixes •[/p][p] Item Link Previews: Item links in chat should now load right away when opening them [/p][p][/p]
Bug Fixes
[p][/p][p]• Shutdown Fixes: Revamped the Shutdown system to hopefully fix the hang on close [/p][p]• Client Log Cleanup: Reduced excessive client-side logging for cleaner output [/p][p][/p]
Performance
[p][/p][p]• Server Optimizations: Multiple server-side safety checks and performance optimizations [/p][p]• Entity Queries: Minipets excluded from entity checks (i.e. Warden Lifeburst) [/p][p][/p]
Misc
[p][/p][p]• Guild Fame Leaderboards: Added support for Guild Fame Rankings in the automated leaderboard update[/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/8a0004f4694f62e5203fa4032f0522c14385e8e8.png"][/p][p]• Fixed multiple crash sources across client [/p][p]• Fixed hatch model display issue [/p][p]• Added missing Etherforged Bow model [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/ebbbad18e25c0c14e18f4dc589a35de138750d67.png"][/p][p]• Fixed crafting window and repair material display bugs [/p][p]• Fixed quest tracker and quest log update issues [/p][p]• Players should no longer snap to a tile when starting a craft • Fixed a bug with crusader's imbue and stun abilties [/p][p]• Terrain Editor: Major UX polish pass on terrain editing tools in our game editor system [/p][p][/p]
What We've Been Working On
[p][/p][p]• Jumping & Movement Sync: Marc has been hard at work on jumping + polishing the movement sync between players [/p][p][/p][p]• Earthguard Rework: Chisme is working on Earthguard improvements, be sure to share any thoughts with him.[/p][p]• Disciplines and Classes • Beacon Tower: Clebarius wanted to mix it up and try out some environment props, check out his first building, a beacon tower [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/ef9a298719904abef28a098a346919373e955c0d.png"][/p][p]• Cooking/Fishing: Sim Shady is continuing his work on improving cooking and fishing[/p]
Divine Legendaries
[p][/p][p]• Clebarius has been hard at work on the divine weapons, check out the first design![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/547b0a0551fce7b10fc1a7158243543dc8b2d340.png"][/p][p][/p]
Craft your Legend Update!
Steam Patch 3.3.2026
[p][/p]
New Features
[p][/p][p]• Pet Healing XP: Pets now grant experience when healing them [/p][p]• Cooking: Unified recipes for many meals to make it easier to manage & craft[/p][p] • Trading Post Filtered: The Trading Post now only shows items that actually have units listed for sale in the trading post search (need to fix a bug, this only applies to exact match search atm) [/p][p]• Skip Conversation Hotkey: Spacebar is no longer the "Skip Conversation" key, it is now F by default [/p][p]• Single Left Click Start Conversation: Left Clicking an NPC should start a conversation with them; If you have "CTRL Click Interact enabled, it will require a CTRL Click [/p][p][/p]
Combat & Balance
[p][/p][p]• Paladin: Holy Storm Buffed, Divine Protecton now uses Absorb Shield, Deliverance Damage reduced slightly, CD 5s -> 3s [/p][p]• Melee Range Fix: Fixed IsFacing check for melee [/p][p]• Elemental Types Correction: Fixed elemental damage registering as physical across 50+ monsters in Arcane Nexus, Blossom Isles, Darkreach, Hell's Precipice, Sunken Depths, Thundercharge Ridge, Titan's Rest, Mire of Woe, Hall of Heroes, Frost Wyvern Lair, and Cinderfall zones [/p][p]• Bandage Rebalance: Bandages reduced by ~40% hp/tick and made to a 30 second CD, from 60 seconds [/p][p][/p]
Content Updates
[p][/p][p]• Quarris Corrupted Grove: Fixed Quarris' rock throw not doing any damage [/p][p]• Arcane Orb: Now teleports the user to the Training Grounds, where you can test all classes at level 30 • Binding Scripture: No longer uses a target reticle, just requires a hostile target [/p][p][/p]
Items & Crafting
[p][/p][p]• Darkforged Weapon Set: Added 14 new Darkforged legendary weapons with blueprints, now available to craft [/p][p]• Flameforged Dagger: Updated with new visuals [/p][p]• Crafting Speed: Reduced all recipe base craft times by 2 seconds, processing times signficantly reduced [/p][p]• Profession XP Rebalance: Rebalanced T1–T5 fish and T1–T4 meat profession experience - fixed T2 XP inversion where Salmon/Crab gave less XP than T1 Shrimp [/p][p]• Crafting Talent Adjustments: Updated crafting speed bonuses to 2s (from 3s) for the crafting talents now that the base time has been reduced by 2s [/p][p]• Cooked Salmon Fix: Corrected experience modifier bug [/p][p]• Vendor Price Fixes: Fixed pricing outliers on 29 weapons including Flamestrike, Frostspell, Stormblade, and others as well as various scraps and logs [/p][p][/p]
Misc
[p][/p][p]• Shader Preloading: Shaders now loaded on startup to reduce hitches during gameplay [/p][p]• Disabled HDR: Reduced GPU overhead from unnecessary HDR processing [/p][p]• Leaderboards: Added Farald and Sintirah to the leaderboard system [/p][p]• NPC Behavior: Adjusted NPC talking timers to be less frequent [/p][p][/p]
Bug Fixes
[p][/p][p]• Fixed Absorb Shield tooltip not showing correct values • Fixed game quit and scene teardown issues [/p][p]• Fixed fishing distance check being too restrictive [/p][p]• Fixed armor-related chat messages displaying incorrectly [/p][p]• Fixed corpse model scaling issues [/p][p]• Brightness/Contrast Monster Materials: Updated monster material shaders for better visual clarity [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/79001ed4f00844c9cfffba731f7a74a69c241cea.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/84ddeb1eb69c18f44312535aa5f3e5dffbc1914c.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/e4dc22746767b46f363453da41ecd25051491661.png"][/p][p][/p]
Team OG
Steam Patch 3.1.2026 Combat Balance & More!
Steam Patch 3.1.2026
[p][/p][p]Keep sharing your feedback on class balance and things you'd like to see in game! Class Feedback: General Feedback: [/p][p][/p]
Combat & Balance
[p][/p][p]• Healing Amount Fix: Fixed a bug where healing modifiers (crit, bonus healing) were less valuable the closer to max HP the target was [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/48d158a2627cc070b4f5db1cbffc245ae90d5f4c.png"][/p][p][/p][p]• Aynreth/Drathal Scaling Corrections: Adjusted scaling values for Aynreth and Drathal [/p][p]• Cleanse Type Tagging: Properly tagged Magic, Curse, Bleed, Poison, and Disease damage across all spells and status effects [/p][p]• Enchanter Tweaks: Various bug fixes to improve Enchanter's XP gain and improve gameplay: Tempest can now be cast while moving (like Stream), stacks up to 3 times w/ extended stack duration, and deals damage to enemies near the target when a stack is added or lost; Stormshield is no longer limited to Melee range reflect - let us know if this flows better [/p][p]• DLP Damage: Slightly Reduced Damage from effects and Auriel's auto attacks [/p][p][/p]
New Features
[p][/p][p]• Doodad Gather % Info: Gathering objects now show success chance percentages - we will improve the visuals soon [/p][p]• Face Target Setting: Added a new option to automatically face your target during combat (Works w/ backpedal disabled only) [/p][p]• Water Tile Update: Adjusted water tiles to have a less cartoony look, more natural - we will keep improving this [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/18cd5876cd80f7b414ec10cc5adee3d2cb7a36f4.png"][/p][p][/p][p]• Target Nearby Hostile: Added a keybind setting in the Controls tab to rebind/update Tab Target / Target Nearby Hostile [/p][p][/p]
Bug Fixes
[p][/p][p]• Unit Frame HP Colors: Fixed party/raid frame health bars showing incorrect colors • Chat Item Link Fix: Fixed item linking in chat not working properly in certain cases [/p][p]• Overheal Handling: Overhealing is now displayed in the combat log [/p][p]• Quit/Shutdown Fixes: Attempted fix to correct the hang on quitting Ethyrial [/p][p]• Research XP on Kill: Removed the 10 research XP gains from killing monsters, now exclusively gained from researching bones [/p][p]• Attack Names in Log: Combat log and DPS meter should now display the correct attack name for weapon damage abilities • DPS Meter: Fixed a bug causing the DPS Meter to stop tracking time after 59 seconds [/p][p]• Bags/Backpacks: Fixed a bug which prevented picking up empty bags/backpacks [/p][p]• Skill XP Sweep: Did a full pass on class abilities to find missing XP sources (missing damage source definitions, etc) [/p][p][/p]
Misc
[p][/p][p]• Spelling & Grammar Pass: Fixed 100s of spelling and grammatical error across all spells, quests, status effects, conversations, and items [/p][p]• Max Spawn Distance: Corrected maximum monster distance from spawn point to 50 units, was 20 before for many monsters [/p][p]• Performance: More performance / hitching reduction improvements [/p][p][/p]
Team OG
HARBINGERS OF KATHANOZ – 1 YEAR GUILD ANNIVERSARY CELEBRATION!
HARBINGERS OF KATHANOZ – 1 YEAR GUILD ANNIVERSARY CELEBRATION!
[p] Tomorrow (Saturday) HoK will celebrate ONE YEAR of strength, loyalty, and dominance! [/p][p] For 12 months, the Harbingers of Kathanoz have stood united, conquered battles, and forged legends together. And now it’s time to celebrate with all players of the game. [/p][p]ANNIVERSARY GIVEAWAY EVENT To thank everyone for the amazing support, we’re hosting a special giveaway and games featuring: Random Drop Table Weapons Level 36 & Level 40 Elemental Weapons And more surprise rewards! [/p]
Date: 28 February 2026 22:25
[p][/p][p]Trading post in Edrivine Make sure you’re online and ready, winners will be chosen during the event! [/p][p][/p]
Steam Patch 2.27.2026
[p][/p]
New Content
[p][/p][p]• Block MH Tasks: Added Monster Hunting block system, up to 3 blocked tasks for 50 writs each [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/ee090535344a658c051a9d9c716de7109f65f9f2.png"][/p]
Combat & Balance
[p][/p][p]• Off-Hand Penalty: Weapon procs should now be correctly excluded from off-hand damage reduction[/p][p]• Armor Adjustments: Armor values were giving too much defense and had to be adjusted (affects both players and monsters) - monsters were adjusted accordingly. Hardcore players should be careful after restart to ensure that balance is clean. We're ready to quickly fix any issues that may arise from this change [/p]
UI Improvements
[p][/p][p]• Info Bar Fixes: Resolved issues with conversation bubbles [/p][p]• Crafting Window: Fixed crafting window issue where recipes with ":" would get truncated [/p][p]• Drag Hotkey: Added hotkey support for dragging UI elements (CTRL + SHIFT) [/p][p][/p]
Bug Fixes
[p][/p][p]• Forced Movement Sync: Fixed multiple issues with forced movement (knockback/drag) synchronization • Movement to Unwalkable: Fixed client getting stuck after attempting to move to an unwalkable tile [/p][p]• Gatherable Desync: Fixed animation desynchronization issues between client and server [/p][p]• Corpse Fixes: Resolved issues with corpse display and interaction (server and client) [/p][p]• Attack Cooldown: Fixed attack cooldown timer inconsistencies [/p][p]• Move Direction: Fixed a bug where your character would snap to face the camera direction after arriving at a click-to-move destination, instead of keeping the direction they were walking [/p][p]• Party Promotion: Fixed party leader promotion not working correctly [/p][p]• Repair Fix: Resolved items staying broken after being repaired to 100% until they are re-equipped [/p][p]• Locked Info Messages: Added proper messaging when interacting with locked items [/p][p]• XP Globes: Attempted fix to ensure XP globes properly represent XP gains[/p][p]• Gathering Tools: When your active gathering tool breaks, the game now automatically switches to the next unbroken tool of the same type in your bags instead of blocking you from gathering [/p][p]• Food Buffs: Food buffs and potion effects no longer disappear when you log out and back in [/p][p]• Stuck Cursor: Fixed a bug where the mouse cursor gets stuck on one icon (preventing targeting, gathering, camera rotation, and two-button walk) after alt-tabbing, dying mid-drag, or zone transitioning [/p][p]• Client Quit: Fixed a bug where exiting the game would cause the game to hang until forced to close [/p][p][/p]
Other Changes
[p][/p][p]• Skill XP Debug Info: Every time you gain skill XP, a chat message now shows what caused it (Combat, Shield, Trigger, Quest, etc.) - this is temporary [/p][p]• Hydras Added a few additional spawns to all hydra locations except green hydras [/p][p]• Tailoring Station: Adjusted Tailoring station to support up to 15 items [/p][p][/p]
More Shadow Legendary Previews
[p][/p][p]Check out today's heat from Clebarius ! these should be available to craft this weekend. [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/f78cb6b95432bd891ea1fb5a141cf7489b552052.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/2e3484a1fb8a341cd628c1100860cae69faef41c.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/4802b8e13cd6f06163c27f4eba24443d335ca79c.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/9cebb1c514f8c3cba78fc18bdaf8e7d594709494.png"][/p]
Team OG
Fishing & Feasts Showcase
Steam Patch 2.26.2026
[p] Fishing & Feasts Showcase Master Chef @Sim Shady presents...[/p][p] • Added 4 new fishing hotspots[/p][p] • Added 4 new fish species [/p][p]• Added 20 new T9 basic fish meals [/p][p]• Added Hydra Meat + 5 new basic meals [/p][p]• Added 5 new rare ingredient drops, good luck on the hunt! [/p][p]• Added 5 Feasts + Blueprints [/p][p]• Feast Blueprints now available from the Master Chef [/p][p][/p][p]• T9 Wis food now grants Healing % instead of Damage Dealt • T9 Con food now grants [/p][p]Damage Reduction instead of Damage Dealt • Unique foods to fit your playstyle Happy fishing! [/p][p]Note - temporarily the new fish can only be caught during Augem. This will change shortly in the future. There will be other mechanics involved to remove the Augem T9 Fish time gate[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/983d4618a1447178c31787c40e7c5de18ebe2cfa.png"][/p][p][/p]
Combat & Balance
[p][/p][p]• Player Movement Sync Rework: Completely overhauled player movement synchronization between clients and the server for smoother, more accurate character positioning [/p][p]• Aggro Range Fixes: Fixed aggro range calculations for monsters that would leash too quickly [/p][p]• Envelop Shadows: Reduced DR to 40%/70% from 50%/80%, fixed duration bug [/p][p]• Assassin Starting Poisons: Assassins now start with 5 Ginshade poisons in their inventory [/p][p]• Assassin Playstyles Rework:[/p]
[p]Noxious Bomb 1s -> 2s stun, 20s CD[/p]
[p]Poison Vial buffed[/p]
[p]Ginshade Poison:[/p]
[p]Reduced CD of Concealed Weapon to 6s[/p]
[p]Concealed Weapon DoT has 35% chance to proc Venom Surge per tick (1s/tick, 6 ticks)[/p]
[p]on Venom Surge, Reset CD of Shiv to 0 and buff damage 100%[/p]
[p]Result: Reactive procs that give rapid fire shivs & feels more interactive Nepbloom Poison:[/p]
[p]Full Rework[/p]
[p]Neurotoxin stacks to 20, ramping DoT[/p]
[p]Abilities apply Neurotoxin stacks[/p]
[p]Damage ramps about 20%+ past Ginshade in long fights[/p]
[p]Concealed Weapon can be removed from rotation after 20 stacks built[/p]
[p]Envenom is now your giga dam ability and scales damage off of total neuro stacks[/p]
[p][/p][p]• Void/Radiant Wands: Fixed a bug causing offhand wands to fail to proc [/p][p]• Weapon Proc XP Correction: Corrected Damage Source for Nightarrow, Nightbreaker, Nightseeker, Shadowblade, Scythe of the Seraphim, Draketooth variants, T8 bow variants, Manafused Weapons[/p][p] • Repair Fix: Fixed an issue where repairing a piece of gear would not register until un-equipping and re-equipping it[/p][p][/p]
Content Updates
[p][/p][p]• Cooking Material: Added Granpappy's Secret Fish Rub ingredient[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/7241ff792ae32508a50bf05c320e770d8c2819e1.png"][/p][p][/p]
UI Improvements
[p][/p][p]• InfoBar Fixes: Fixed issues with entity info bar display after teleports and stacking; Your current target's nameplate and HP bar now always stay fully visible and slightly larger than surrounding nameplates, even in dense player clumps [/p][p]• Drag Hotkey: Added hotkey for UI Dragging: CTRL + ALT + Click & Drag[/p][p] • Game Quit Improvements: Improved application exit flow and exit survey [/p][p]• Placeholder Slot Skip: Fixed placeholder slots being filled with items when depositing into the bank [/p][p]• Corpse Fixes: Fixed issues with player corpses on both client and server [/p][p]• Objective Status Update Force: Fixed an issue with quest UI updating with the correct objective counts [/p][p]• Swing Timers: Fixed a bug causing Swing Timers to be invisible in some cases, added seconds display to the UI[/p][p][/p]
Performance
[p][/p][p]• FPS Improvements: Polished up a lot of code that could cause hitches and FPS dips; let us know if performance feels better[/p][p] • DPS Meter Bug Fix:** Fixed a bug causing FPS drops when the DPS Meter was disabled.[/p][p][/p]
Shadow Legendary Previews
[p][/p][p]Clebarius has continued to be hard at work on the Shadow legendaries! Previews attached. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/50368778b58901e5636d15119dbc957a5ae0937d.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/0743c6e6d5b10a9198307fce933a1d7f8a809b18.png"][TAG-250][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/d584f26d0e65ead335cef2638bbe6c187be868a9.png"][/p][p][/p]
Team OG
Community Kill Stats Congratulations! Teasers and More!
[p]Well you certainly have been busy all across Irumesa:
[img src="https://clan.akamai.steamstatic.com/images/37580799/50638b551fdaf6b9a56f6e3d82b8675e339a5fd6.png"][/p][p][/p][p]But wait there is more! We also brought along a few changes and fixes in the last 2 updates:
Steam Patch 2.24.2026 [/p][p][/p]
New Features
[p]• Status Effect Tracker: Added an option to UI settings which allows you to enable a status tracking window. This will show active debuffs on your target + active buffs on yourself, along with their timers. This makes it far easier to track critical mechanics like Arcane Instability or DoTs.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/1684011b34cd92805f1e9a6297ef7bda919e18cf.png"][/p][p]• Bank Placeholder System: Added item placeholder support for bank storage - items can now reserve slots when withdrawn, making it easier to organize your bank [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/cc3f3248e3c0c1c9b1519922b6a24d9a96040650.png"][/p][p][/p][p]• World Event System: Added systems that enable us to create world events if needed [/p][p][/p][p]• Fish Feasts: Sim Shady added 5 new Fish Feasts (Calderian, Flamebearer, Ghost, Swamp, Winterdeep) + Recipes - These can be placed in the world and have 10 uses so you can feast with friends! [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/e8b6f4cc2a1da3843b056f05384f0c713955354f.png"][TAG-50][/p][p][/p][p][/p]
Combat & Balance
[p]• Legendary Weapon Procs: Updated elemental forged legendary weapons - proc chance now checks cooldown after random chance roll, preventing wasted cooldowns on failed procs [/p][p]• Spellblade: Fixed a bug causing Arcane Slashes to do 0 damage [/p][p]• Elementalist: Tweaked the class to be more of a control/setup -> combo playstyle [/p][p]• Shadowblade: Fixed multiplke bugs causing excessive (2x, 3x) stack generation [/p][p]• Status Effect Updates: Oath of Blood, Radiant Shield Fixed [/p][p]• Warden: Spirit Shock Silence Fixed [/p][p]• Ground Target QoL: Ground target spells can now be cast by pressing the same hotkey twice (press to aim, press again to fire) or by holding the hotkey to aim and releasing to cast [/p]
Content Updates
[p]• NPC Dialogue: Added items to Master Chef Sim's shop [/p][p]• Boss Delays: Added delay system for boss fights to avoid mechanics starting before players load in [/p][p]• Cantor ToE: Updated Cantor Weapon Infusion spell [/p][p]• Compare Tooltips: Tooltips no longer appear when hovering items in bags/backpacks when the vendor window is open [/p]
Items & Crafting
[p]• Trade Crafting: Enabled trade crafting on 256+ blueprints including all legendary weapons (126), Void weapons (20), Radiant weapons (20), Manafused weapons (8), and 82+ dungeon gear blueprints (Black Knight, Dolenar, Dragon, Infiltrator, Ritualist, Spellslinger sets and more), Giant's accessories (Bangle, Bracer, Cuff, Loop), Hydra necklaces (Hydrabone, Hydraclaw, Hydrafang, Hydrascale), Moonlight, Shadowcrash, Hood of Darkness, Umbral Spaulders [/p]
Bug Fixes
[p]• Fixed containers with items inside being depositable into the bank [/p][p]• Fixed a DateTime handling issue affecting time-based game systems [/p][p]• Fixed various client-side UI issues with bank slots, chat, quickslots, and entity outlines [/p][p]• Fixed invisible characters at character creation on resolutions other than 1080p [/p][p]• Attempted fix for purgatory invisible objects bug [/p][p]• Client/Server performance improvements [/p][p]• Fixed a bug with legendary proc chances/cooldowns [/p][p]• Fixed a bug where private messages would appear invisible initially [/p][p]• Doubled the allowed XP events on a single monster before the abuse exclusion system applies and begins giving 0 XP [/p][p]• Fixed an issue with monster aggro range being 2.5x-5x shorter than intended [/p][p][/p]
Misc
[p][/p][p]• Infused Mage: Fixed Infused mage attack range [/p][p]• AI Targeting: Improved hostile targeting behavior for monsters to exclude player companions if over-leveled [/p][p]• Artifact Blueprints: Fixed 13 crafting blueprints — Bottled Essence, Coral Necklace, Dreamcatcher, Entranced Spirit, Fossilized Anglerfish, Mummified Skeleton, Necrotic Omen, Onabell Crystal, Shard of Clarity, Sharktooth Amulet, Snailfish Carpass, Spear of Mythos, and Vrakath's Corestone [/p][p]• Fixed locked items incorrectly counting toward task completion requirements [/p][p]• Fixed containers with items inside being depositable into the bank [/p][p]• Added additional checks for locked items [/p][p]• Fixed invisible character bug during character creation[/p][p] • Fixed a bug causing Spellblade Arcane Slashes to give 2x Arcane Instability stacks [/p][p]• Fixed a bug with hitbox rendering • Fixed a bug preventing face target while at range [/p][p]• Attempted fix for FX returning from pool weirdness [/p][p]• Spirit Shock should now silence (let us know if it doesn't) [/p][p][/p]
Upcoming
[p][/p][p]• Cooking Recipes (Coming Soon):Sim Shady is cooking up (pun intended) some new cooking recipes for you: Calderian Deepfire Roast, Flamebearer's Feast, Swamp Siren Stew, and Winterdeep Skillet[/p][p] • Flame / Shadow Dagger Previews: Clebarius going hard on some new legendary weapons, show him some love[/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/e4dc22746767b46f363453da41ecd25051491661.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/033c172213f523aff73054a92148cfe8807a3101.png"][/p]
Shadow Legendary Previews
[p]• Check out the Shadow Wand + Mace designs that Clebarius has been working on [/p][p] [img src="https://clan.akamai.steamstatic.com/images/37580799/078e4a477ceb4537da5a82bd6404ee70c9108d71.png"][TAG-208][img src="https://clan.akamai.steamstatic.com/images/37580799/d40762017d9de229567ec0a544e76ef745fe2136.png"][TAG-210][/p][p][/p]
[p][/p][p]• Craft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a matching recipe and is near a crafting station, the item is crafted instantly and delivered to the requester.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/2803bd30ac2e08b80ecbf02eda91286c02b4e1f6.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/fe09e69c8e3d4b9f4940012b3bb9cccf7d69407d.png"][/p][p]• Fire Map Boss: Chisme put together an EPIC new map boss encounter for you - fight Sintirah, a calamitous Fire Elemental! [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/c084080b0c31314db9a029dfa3cd9d895e0e1174.png"][/p][p]• Companion Spell Autocast: Companions can now automatically cast their assigned spells, reducing micromanagement during combat [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/332404bf597eb1c388ebb49393d224136cb49437.png"][/p][p]• Juiced Up Farm Cart:Clebarius cooked on an updated Farm Cart model for you guys [/p][p][/p][p][/p][carousel autoadvance="true"][img src="https://clan.akamai.steamstatic.com/images/37580799/86c9577965ca0cc9e2416c00a0b97a8b09e4beaf.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/0556c39b65d2165e1049a61e6474be4c5561bc2c.png"][TAG-50][p][/p][p]• Monster/Player Render Range Extension: Testing a further render distance (35 tiles) for dynamic entities - if this ends up degrading performance, reducing render range in settings will solve while we continue testing [/p][p]• Spell Queue System: Added spell queueing to massively improve feel of casting spells - this sends cast requests to the server, which 'queues' them rather than forcing you to wait until you're allowed to cast (saves 100-300ms of waiting) [/p][p]• Database Hot-Reload: Server now supports hot-reloading database content without restart (testing on dev)[/p][p] • Utility Meters: Added XP/hr and Enemy Threat table tracking to DPS Meter and a timer to track duration since reset [/p][p]• Combat Log Filters & XP Logging: Skill XP gains now appear in the Log chat tab, and right-clicking the Log tab lets you toggle XP and combat messages on or off [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/71605f059259c571b1b070a726ee0d0be8be9459.png"][/p][p][/p][p]• Quest Tracker Number Alignment: Tracked quests now display numbered markers (1-4) that match the corresponding markers on the minimap and world map • Out of Range Tint: Spells now turn red when you are not in range to cast them [/p][p]• New Login Screen: Simple login screen just showcasing the skybox a bit[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/452e3ed4a251a7dd931c524d812b4b0910fa6c96.png"][/p][p][/p]
Combat & Balance
[p]• Threat System Improvements: The threat meter now updates twice as fast (every 1s instead of 2s) and instantly refreshes when you switch targets [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/1b396d4558d420496162c0e37412cbbe093ace6d.png"][TAG-110][/p][p]• Wand Overhaul: Removed the hidden damage reduction modifier - wands now deal the damage visible on the tooltip [/p][p]• Light Spells: Attempted fixes for light spells breaking / disappearing after a short time [/p][p]• Spellblade: Supernova slightly buffed; general damage buffs [/p][p]• Low Level Monster Aggro: Monsters over 10 levels below you should no longer aggro automatically [/p][p]• Status Effect Final Tick: Fixed status effects not applying their final tick before expiring[/p][p]• Legendary Weapon Procs: Added 1-second internal cooldown to legendary weapon proc effects to prevent recursive procs[/p][p]• Mana Potions: Ensured that mana regen will begin immediately instead of delayed[/p][p]• Healing in Combat Logs: Healing events now appear in combat log output[/p][p]• Taunts: Updated to 10 range[/p][p]• Infuser: Spells updated to 10 range[/p][p]• Shadowcaster: Shadowform mana cost multipliers reduced 25%. Shadowbolt cast time reverted to .5s in Shadowform[/p][p]• Ranger: Reduced CD and Increased Charge Multiplier on Spirit Shot. Reduced CD of Spiritlife Arrow[/p][p]• Illusionist: Mana leech on Energy Surge[/p][p]• Duskbow: Dark Retreat is now a 5-tile teleport[/p][p]• Demon Knight: Demonic Retribution should now properly give XP for damage dealt[/p][p]• Guardian: Barbed Shield should now properly give XP for damage dealt[/p]
Items & Crafting
[p]• Legendary Items: Legendaries no longer lose durability [/p][p]• Crystallized Hearts: Updated hearts to prevent consumption when the minipet has been learned[/p][p]• New Blueprints: Added 15 new artifact blueprints to the master researcher[/p][p]• Removed \[Attack] Labels: Cleaned up legacy \[Attack] naming from items[/p][p][/p]
UI Improvements
[p]• Combat Logging: The combat log now shows damage mitigation breakdowns (armor, resists, absorbs, DR) after incoming damage, logs dodge/block/miss events, and lets you independently toggle offense and defense messages via the Log tab's right-click menu[/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/99afda33011d66194052f3c254e03dade70859a8.png"][TAG-210][/p][p]• Chat Improvements: Smoother fade animation for chat panel[/p][p]• QuickSlot Support: You can now bind mouse scroll wheel up/down (with optional Ctrl/Shift/Alt modifiers) to quickbar slots, just like you can with keyboard keys and mouse buttons [/p][p]• Leaderboard Fixes: Resolved leaderboard issues [/p][p]• Combat State Floating Text: Shows red "Entered Combat" / "Left Combat" floating text on your character when your combat state changes [/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/33c26923d86106a0b2a36c27c505ea1e2130aac2.png"][TAG-230][/p][p]• Relic Swap Polish: Eliminated the visual double-reload flicker when equipping or swapping relics, making the hotbar transition instant and seamless [/p][p]• Damage Numbers Performance: Improved performance of floating combat text [/p][p]• Quest Tracker: Fixes the quest tracker numbers (1, 2, 3, etc.) not updating correctly when you pin or unpin quests, so the displayed numbers and minimap markers always match the actual order [/p][p]• Camera Roof Occlusion: Camera now properly ignores roof geometry for better indoor visibility [/p][p]• Entity Info Messages: Updated notification system to fade in text instead of use a typewriter effect[/p][p]• Map Marker Zoom Scaling: Quest and entity map markers now stay large and readable at maximum zoom levels instead of shrinking to near-invisible dots [/p]
Performance
[p]• Projectile Pooling Fix: Fixed projectile and projectile trail object pooling to properly recycle [/p][p]• Wall Pooling Fix: Fixed wall entity pooling causing visual artifacts (two-pass fix) [/p][p]• Entity Fade System: Improved entity fade-in/out with additional fixes [/p][p]• Audio Pool Cleanup: Added proper audio pool clearing to prevent memory leaks [/p]
Bug Fixes
[p]• Corpse Fixes: Fixed an issue with WL corpses [/p][p]• Fixed various client-side issues (chat panel, logger) [/p][p]• Updated OathBot leaderboard display and settings [/p][p]• Fixed a bug where exiting the game would corrupt your settings file, causing massive hitching/stuttering when attacking monsters on the next launch [/p][p]• Infamy gains now display with proper decimal precision (0.10 minimum instead of 0.0), and the "Make Hostile" context menu option is restricted to players only — NPCs can no longer be flagged hostile [/p][p]• Fixed a bug where the character was invisible during the character creation process [/p][p]• Fixed corpse loot sparkle effects not cleaning up properly for nearby players [/p][p]• Fixed teleported entities not re-pathing correctly after teleport [/p][p]• Fixed movement desyncs with entity model corrections [/p][p]• Fixed spellbook slot and spell item display issues • Fixed condition slot UI rendering [/p][p]• Fixed a bug where changing floors via stairs or ladders could cause the new floor to never render, locking autorun and requiring Alt+F4 [/p][p]• Fixed ghost XP globes that never disappear, a server memory leak on player disconnect, and a potential crash during level-up animations [/p][p]• Fixed pet/companion health bar frames permanently disappearing when the pet teleported back to the player due to distance [/p][p]• Fixed weapon visual effects being applied multiple times on weapons with multiple submeshes, causing stacked/overly bright effects [/p][p][/p][p]If you're having a blast in Ethyrial, recruit a friend! [/p][p]-Team OG[/p]
[p]Class balance coming, help us make the classes super fun: ⭐ Disciplines and Classes[/p]
New Features
[p]• Astral Key Types: Added elemental Astral Key icon variants (Arcane, Demonic, Divine, Earth, Fire, Frost, Lightning, Nature, Shadow, Water, Wind) [/p][p]• Special Currency System: Expanded the special currency framework to support up to 3 special exchange currencies if needed [/p][p]• Spell Scaling Info: Players can now view spell scaling details in the UI[/p]
Combat & Balance
[p]• Mitigation XP Handling: Improved how XP is awarded for damage mitigation [/p][p]• Void & Radiant Weapons: Updated DamageSource wiring on Void and Radiant legendary weapon sets for proper damage meter tracking and skill XP [/p][p]• Spell Updates: Updated Imbue Weapon: Arcane, Pact of Protection, Radiant Shield, Stormshield, EarthSlash, SeismicSlam, Retribution, and "Bug Boy" spells updated [/p][p]• Target Name Color: When you target a hostile monster and engage combat, its nameplate text smoothly pulses between red and orange [/p][p]• Level Up Stats: When you level up, a message appears in System chat showing the exact attribute points you gained (e.g. +2 STR, +4 INT), based on your current class [/p][p]• Facing Requirement: You must now face their target (180° front cone) to cast spells and land auto-attacks [/p][p]• Warden Imbue: Now applies to both weapons[/p]
Content Updates
[p]• Corrupted Grove: Fixed respawn point [/p][p]• Darkreach Map: Wall opened to make a nice flowing loop [/p][p]• NPC Updates: Updated Quendra Oss in Farwood, Markus Luddberg, and several world boss entities (Mammoth, Tundrath) [/p][p]• Talent Categorization: Organized 70+ talents into proper categories [/p][p]• Guard Conversation: Fixed a bug with dialogue [/p][p]• 40 Cloaks: Exchange your level 30 cloak + 2 platinum leyline thread with Quendra for the level 40 version [/p][p]• Dol Ring Exchange: Exchange 25 blessed orbs with Strider for the other ring variants that you need [/p][p]• Demonic Temper: Added the Demonic Temper reward from The Dungeoneer, which is now completeable [/p][p]• Tempered Rings: Added upgraded Dol Rings • Tasks: Tundrath, Dolenar Tasks added [/p][p]• Shrine of Melrenor: Moved the dungeon quest off of the ghost, added automatically on enter and completed upon killing Melrenor.[/p][p][/p]
Items & Crafting
[p]• Tempered Ring Set: Added Tempered versions of Erudition Loop, Ring of Glory, Sovereign Band, Stoneheart Ring, and Sylvan Wreath [/p][p]• Epic Cloaks: Added Epic variants for Black Knight Armor Cloak, Dolenar Cloak, Dragon Scale Cloak, Manafused Fur Cloak, Ritualist's Cloak, and Spellslinger's Cloak [/p][p]• Mount Tooltips: Mount speed values now display on mount item tooltips • Untradeable Text: Replaced all "Can't be Dropped" item text with "Untradeable" flag [/p][p]• Blacksmith Repair Skills: Blacksmith NPCs across 18 towns now offer equipment repair services [/p][p]• Combat XP Gain Mods: Soulseller's Pact now correctly boost combat skill XP gains[/p]
Bug Fixes
[p]• Fixed bank withdrawal bug • Fixed trade issue when receiving items with a full inventory • Fixed spawn direction for entities not being set properly • Fixed Humanoid animation issues • Fixed icon display issues for several items[/p]
Other Changes
[p]• Updated over 100 item icons across multiple categories (enchanting shards, blueprints, rings, weapons, farming, insignias) • Added new sound effects for quest start/complete • Currency now converts at 100 copper/silver • Players now receive a red system chat message telling them how much infamy they gained and why, including the victim's name Appreciate all of the feedback so far - you guys are legends![/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/02fbe56306fdadcb9668ec0aed62164bd573582a.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37580799/cd72063658a702e380e7d6a50f2aae435a44d105.png"][TAG-140][img src="https://clan.akamai.steamstatic.com/images/37580799/1055e96d6cf44f161b62718805d2e429557d4197.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/bcbb8985a2411c4c0cb0b6c0d8820e5b6545d720.png"][img src="https://clan.akamai.steamstatic.com/images/37580799/f05ebe456a3fd276c0961215b7d8240e7fd99581.png"][/p][p][/p][p] -Team OG[/p]
[p]• Combat Level Experiment: Combat Level is now calculated off of the sum of XP from your combat skills next login you'll find your combat level a bit higher than it was before. Let us know your thoughts in general This makes it more simple and streamlined - focus on your combat skills vs a separate XP bar, levels come passively / naturally [/p][p][/p]
Combat & Balance
[p][/p][p]• Bow Range Update: All bows now have a standardized range of 10 meters • Melee QoL - Auto-Target: Pressing a melee skill now automatically targets the nearest valid enemy if no target is selected • XP on Absorb Shields: Players now correctly gain combat XP when their damage is absorbed by shields • Mitigation XP: Improved how XP is awarded when mitigating damage through shields, i.e. Stormshield • Damage Source Updates: Void, Radiant, and Legendary weapon procs now correctly report their damage source for the combat log and skill XP • Level Difference XP Penalty: Removed • Party XP Bonus: Now applies to skill XP as well (was only character XP before) [/p][p][/p]
Items & Crafting
[p][/p][p]• Updated Crafting Blueprints: Corrected material costs and output stats for 2H legendary weapon recipes [/p]
Quests
[p][/p][p]• Research Tasks: Updated Tier 4 and Tier 5 Research Task quests • The Cursed Crops: Updated quest data [/p]
UI & Client
[p][/p][p]• Quest Location Markers: Added on-screen markers showing quest objective locations • Quest Tracker: Improved quest tracking display • Cursor System: New context-sensitive cursor types with visual feedback for different interactions • Entity Pooling: More reliable entity fading and object pooling for smoother gameplay in populated areas • Unholy: Demonism has been renamed to Unholy • Pure Damage: Now appears properly in the combat log • Fidget Animation: Monsters play their fidget/idle variation animation every 6-9 seconds vs 2-3 before • Pet Name Colors: Pet names should now properly appear as yellow/red depending on hostility [/p][p][/p]
Performance & Technical
[p][/p][p]• Voxel Raycast System: New voxel-based raycast system to improve performance of terrain and camera interaction • Raycast Fixes: Fixed raycasts originating from outside map boundaries; raycasts now respect hidden layers • Teleport/Dash Fix: Corrected movement behavior for teleports and dashes [/p]
Bug Fixes
[p]• Currency Deduct Order: Fixed the order in which currency is deducted during transactions (gold first instead of copper) • Broken Tool Info Messages: Fixed incorrect info messages when using broken tools • Cursor Manager: Resolved multiple cursor display issues • NPC Walk Animation: Fixed NPCs playing incorrect walk animation • Costume Materials: Fixed memory leak in costume material lifecycle • Relic Swap Buff Loss: Swapping relics will now only clear class buffs instead of all buffs • Nameplate Stacking: Fixed a bug causing the player's nameplate to not remain anchored to the player • Tile Selection: Fixed a bug causing tile selection to break after a short time in game • Floor Stuck Bug: Fixed a bug causing players to get stuck 'gliding' without control when moving up layers • Vendor Values: Corrected vendor value formula to pay ~3x more per item than before. Also Wealth Value was updated to reflect vendor prices • Map Summoned Monster Loot: Fixed a bug where summoned monsters (like Fire Idols in Cinderfall) were incorrectly dropping loot and triggering Need/Greed rolls when killed in a party • Ol Johnny can be used in place of a bow [/p][p]Please keep all of the feedback and insights coming - we see everything and will continue to work hard to make Ethyrial great!
PS - Congrats to @IStillCrank90 @Minyo @WxD @Kirito & @Ren on forging their legendary weapons!