**Patch 3.0.7** will going live on Steam in the morning - client is building now! Server patch in the AM as well. :saluting_face:
**Patch Notes:**
# Cooking Overhaul :cook:
Cooking is being updated with over 250 recipes. The skill has been redesigned to use various cooking methods and ingredients to create a variety of dishes!
Players can **Grill, Roast, Poach, Stew, or Fry** their way to becoming a Master Chef of Irumesa!
T1 - T4 will be available tomorrow morning. We'll finish the remaining up to t8 for next patch. :pray:
**Miscellaneous:**
- I attached a better view of some of the new enchantment effects. - 3 letter names are now available to create - they were previously disabled. - A unique level-up animation now plays when leveling up in a profession/skill. - Medium Arcanic Essence task copy corrected. - Bug fixes for Enchanting intro quest. - Log bridge north of Edrivine to Medium Water Elementals fixed. - Waterskins have been reworked. They are no longer a container but a utility item. Water will go directly into player inventory until we further re-work the system. - Waterskins can now ground target water tiles to gather water, in addition to Wells. - Trading skill NPC appearance updated. - Current rare weapon visual effects updated with the new system. Let me know if anything looks off and we can fix! - Radiant/Void Reaper attack speed increased. - Radiant/Void Battleaxe and Maul attack speed decreased. - Bear Meat added to bears. - Miranda Summerset trade stock updated. - More resources placed around Irumesa. - Hair colored face stubble will no longer be permanently in place on characters
**Goals for this week:**
- Roll out T8 enchanting. - Refine and expand the Trading skill so it serves as a viable gold farming method. - Implement crafting Guilds around Irumesa as well as crafting Titles. - Add more MH tasks for various tiers. - Add 1-2 new Quests to Irumesa!
Let us know if you'd like to see us prioritize anything else this week in #general & we'll see you in game! :heart:
**Steam patch 3.0.6** was pushed live last night! Be sure to download it if you haven't yet.
**Notes:**
- Caps lock walk/run toggle REMOVED for now - this was a massive frustration for new and veteran players. - Movable UI elements are in (they don't save position yet, also don't drag them off screen :smile: ) - Map reveal radius doubled when exploring the world - Makes revealing the world map less tedious and much more reasonable. - Map and Minimap default zoom much further out - many new players were noting that the world map was way too cluttered due to the default zoom being way too close. - NPC, Player, and Monster markers size reduced. This reduces pixelation and map clutter. - UI Spacing/Positioning updated to be more clean. - Chat Font Size reduced. We will bring this back up next patch as it feels a little too small now. - Minimap rotation bug fixed. - 21 total dances are now in game, up to /dance 21. - 20 random emotes. (wave, cry, sob, bored, salute, etc) - Priest: Flames Judgment fix. - Hunting shot on mushrooms further reduced. - Removed bladed grass on login screen which fixed the texture error on startup. - Fixed the snow tiles that were blinding during the day. - 8 new music tracks now in game. - Random load screen wallpapers, let us know your feedback on these? Want to see more? - Meteor shower collision effects updated.
Thanks for playing Ethyrial, we greatly appreciate it! Don't hesitate to share any thoughts or feedback in #general - we'd love to hear from you! :pray:
Including the patch notes from the day prior as well:
We've been hard at work importing new assets and configuring everything over the last day or two!
**These new assets include:** - 50+ New Enemies - New Weapon & Spell Particle Effects - New Tavern Style Music, to bring in some lighthearted fun to the atmosphere in-game - More Spell Icons, for current/future class concepts - New Tile Materials, to create some exciting and fun biomes - 20 New generic emotes, such as cry, sad, angry, cheer, salute, & more - 15 New Dance Animations - 30 New Weapon Models
**Work Continues on these items:** - Mounts - New Quests - Cooking - Tutorial / New Player Experience Improvements
**A server patch rolled out yesterday with the following updates:** - Updates to vendor value for some items on Solitary Isles. - Alphyrion Destruction Bolt cast frequency increased. - Hunting Shot, used by NPCs like the mushroom ranger were reduced in power. - Dragon and Snake meat XP values increased. - Continued progress on Suds' Rat Dungeon!
**Steam Patch 3.0.5** is up on Steam! Be sure to scoop :ice_cream:
Server patch coming through momentarily.
**Notes:**
- Incoming damage numbers are now updated to reflect their element. This will enable players to easily know what type of damage they are taking and gear accordingly! - XYZ Position display in the top left of the UI can be toggled on in settings. - Small home milling station added in farwood, this will enable players to make flour with their gathered wheat. - 36+ Monster Hunter Tasks updated, many have better XP rewards and more kills per task. - Hills of Deliverance Group Task will now properly hide when players are over level 20. - Umbral Goblin damage output reduced. - Many leveling weapons have had their models updated to substantially improve visual progression of characters. Staves and Bows had to most significant improvements. - Gems labeled to identify the tier of craft they are often used for. - Nagas have had their damage converted to pure nature instead of a blend. - Nestor Karotte dialogue bug fixes.
Server patch just hit. Steam patch building and will be coming tomorrow :saluting_face:
We greatly appreciate all of the votes on our poll earlier. We'll get to work on more quests and implementing cooking ASAP.
**Notes:**
- Steam Patch: XYZ coordinates in the top left indicator display can be toggled on/off in your settings. - Over 150 crafting recipes updated to support multiple inputs for logs, cloth, leather, etc. For example, you may now craft an Ethyrite Pickaxe using Spiritwood OR Wispwood interchangably. This is a small change but improves crafting fluidity. - Arcane Transceiver added as a trade option for 50 Hunter's Writs. This will enable you to turn in and obtain new tasks while out in the field. We'll improve the UI elements in the near future. - All 4 Hydra Necklaces are now craftable using unique rare materials. If you've gotten a Hydra fang in the last few days, DM me so I can trade you for the one that corresponds to your main stat. - Antitoxin added as a level 15 alchemy recipe and item. This will cure poison and grant immunity for 15 seconds. - Platinum Leyline Thread added to tailoring vendor for 250g/unit. - Umbral Goblin respawn time corrected. - Lesser airstone drop chance corrected. - Attempted Infamy bug fix for Elemental Rift. Max players corrected to 5. - Aetherthistle and Cleansing Wisteria can now be harvested without a sickle. - Reaperhide, Yetihide, Grimhide, Crocscale, and Turtlescale leather XP values corrected. They were missed the other day. - Gold-threaded Cloak of the Alpha now grants 5% nature resistance like other cloaks of the same power level. - More resources placed around Irumesa.
Thanks for your support, and please let us know if you have any questions or ideas, we're happy to help! :pray:
Patch dropped last night but we're just getting notes out for you now :pray:
**Notes:**
- Leatherworking, Tailoring, Blacksmithing, & Woodworking XP values have had a full pass and balance. Generally, XP rates were slightly improved. Blacksmithing was the most refined XP progression before and now everything should feel approximately as smooth as BS was before.
- Guardian now receives Whirling Strike from their first class quest instead of Inspiring Banner. Inspiring Banner is now received at level 15.
- Silver and Copper now automatically convert into Gold and Silver, respectively! Due to a poor decision on my part to make stacks go to 999, we have had to make the auto-conversion happen at 1,000 coins. This means:
Silver: Your 1000 Copper will become 10 Silver
Gold: Your 1000 Silver will become 10 Gold
- There is now a level up animation and sound effect. Let us know how you like these effects!
- The Superior Earth Elemental location north of Narrowbane has been reworked by @sudsmcduff :apple:
- Enchanting 2h weapons with Greater Attribute essence will now correctly give 2x stats.
- All Medium and Greater Elementals have had their spots re-worked and improved to ensure that players have a viable and fluid spot to farm them.
- The Demonic Anchor for the DmK and Cultist class quests on SI has been re-worked to be significantly more apparent and easier to find while keeping the awesome demonic theme.
- Druid: Flourish tooltip updated.
- Recently Bandaged has been made back into a debuff since it was a bit annoying to see when included in buffs. We will fix the interaction with toxic cleanse.
- Hurry now drop off **On Damage Taken** not **On Enter Combat**
- Updated Coal, Iron, and Copper veins in Old Mines to give the appropriate 3 ore maximum instead of 2.
- Sara Summerset is now invulnerable.
- Hydras are now non-elites, we will work on adding Elites to a suitable location nearby with higher droprates so both solo and group play can be engaged in.
- Dolenar Shoulders, Breastplate, and Gauntlets are now dyeable after being missed in the first pass.
- Blacksmithing Forges have been updated with more baseline grid slots. T1 - 25 slots T2 - 30 slots T3 - 36 slots
- Reworked Thistlebrook mine to include a lot more gold and silver and a bit less coal!
- Hunter's Writ icon updated.
Thanks for enjoying the world of Irumesa! We appreciate each and every player :heart:
- Lots of various bugfixes/QoL updates thanks to @vortech @druav & crew! Thanks a lot for the reports guys :pray: - Elemental Rift Trinket drop rates have been buffed significantly. This should hopefully encourage more engagement with the instance. There are some sick weapons in there, too! - Vekiun damage output lowered and XP per kill increased. - Vekiun Task XP reward increased. - Werewolves added to Wildlands. Great spot for Glimmerwing! - More resources placed around Irumesa. Glimmerwing in particular outside of the WL. - Wheat is now gatherable with a sickle. - Corn and Onion XP gains corrected. - Fishermen on the mainland can now trade properly. - Conversations and misspellings corrected for Edrivine townfolk. - Hydras are now level 42 Elite monsters. This should encourage grouping for the Monster Hunter task. We'll add more of these group style activities if the concept is well received. - Linen Bandages now vendor for 4 copper instead of 2. - Nepbloom fruit has had its tooltip updated. - Scorpion Poison can now be removed with cleanse abilities.
Thanks for your support as we continue to build the world of Ethyrial! :pray:
:gift_box: Bumped from **8 to 10 free character slots** for everyone - enjoy!
:japanese_ogre: Added another **17 Monster Hunter Tasks** across various levels. Current total, nearly 70 tasks available to complete, and we're just getting started! - Medium, Greater, & Superior Fire Elementals - Medium, Greater, & Superior Earth Elementals - Medium, Greater, & Superior Water Elementals - Medium, Greater, & Superior Air Elementals - Medium, Greater, & Superior Lightning Elementals - Brood & Umbral Goblins
:pepesword: Added a new Raid quest to the Taskboard! Take out the Level 16 **Hills of Deliverance** bosses - they have pretty good loot for that level range!
:mushroom: New Campestris location added near Edrivine with Ore and some Alchemy catalysts! We used the Lithos (Blue) corruption designs for this location.
:goblinmale: Umbral Goblins are now found in Irumesa, in the Wildlands and near Marshdale. They're level 37.
:coin: New Level 30 Crafting Insignias: **Woodworking, Tailoring, & Leatherworking**. I'll try to get the guild locations added soon so everyone can talk to the NPCs to get these instead of having to ask me to give them out.
:drinkwater: A new Greater Water Elemental spot was added West of Darklight Tower. Nice density and spacing, perfect for a rotation!
:candle: Light spells should actually be 10m now instead of 5m
We'll be back tomorrow with more content. Let us know what we need to fix or add in #suggestions-feedback :saluting_face:
- The automated restart now occurs at 5am EST daily. - Trade stocks have been overhauled to encourage more gathering. - The Thistlebrook Mine has been updated with quite a few new veins to mine. This should be a great destination for new players to explore and level their mining when they land on Irumesa! - The Edrivine Bridge which was previously invisible on the map has been re-worked to make it easier to find and less buggy. - Champignon should be harvestable with Sickles, for real this time! - Some minipets have been rescaled as they were too small. - Radiant and Void Motes & Cores have had their models updated. - Dolenair Raiments (Wisdom) can now drop from the relevant bosses in Dolenar Castle. - Mushroom Hunting Shot damage output corrected. - All light spells now last 10 minutes. Let us know if you encounter any issues with the effects. - Abyssal Bow's DoT effect has been buffed slightly. - More minipets created and added to the game for various monsters. - The Buster Sword (minus the lightning effect) has been added to the 35-39 Rare Drop Table.
Thanks for your support as we continue to build the world of Irumesa :pray: Let us know *any* comments or feedback in #general !
Patch 2.9.2
NEW: MONSTER JOURNAL BETA - Track total kills, loot (with drop %), and gain knowledge about enemy resistances, weaknesses, health, and more.
/dance animation added
Red Drake, Yeti minipets added
5 new Level 35 Trinkets added to Dolenar Castle bosses with a low-medium drop rate.
Yeti task added to all taskboards.
Level 35 Superior Elementals added: Fire, Water, Air, & Earth. Shadow, Holy, and Lightning will be added soon.
Various fixes to gatherable herbs.
Mycoli, Campestris added to MonsterDex.
Dragon Knight 'Draconic Aegis' now causes enemies within the aura to take an additional 10% Divine Damage for the duration.
Dragonsilk added back to WL Drake spawn.
Old Mines exit portal fixed.
Arcane Font teleport fixed.
Players should now recover full health & mana when leveling up.
Gift Shop quest text fixed.
SI Goblin ranged attack damage slightly reduced.
Baseline currency drops added to all monsters to give a reasonable baseline income for monster grinding.
Minor reduction to Brawler damage output from Knockout and Fierce Uppercut.
Wildlands status effect should be properly removed when leaving the area.
Thanks for supporting our development and please let us know if you have any feedback as we work to improve Irumesa!
Join our discord for more frequent updates and community discussion!
Patch 2.9
**Notes, in no particular order (Part 1):**
- Base movement speed has been increased by 12.5% to reduce sluggish gameplay - Updated UI scaling slider to have a max value of 125%, up from 115% - Irumesa tree overhaul is nearly complete - many t1-t3 trees were re-placed over the past month - Various locations now contain resources which do not require combat to harvest - Celestial Dust icons updated - Netherscale, Valehide, & Celestialhide icons updates - **Sickles** (Herbalism tools) are now craftable at the blacksmithing table - XP loss on death corrected for previously missed zones - T3, T4, & T5 Enchanting materials now drop from enemies around Irumesa - Imp damage output and health reduced slightly - Lvl 36 Yetis can be encountered in the Eternal Mountains - Lvl 34 Superior Arcane Elementals can be found in game - Lvl 39 Naga Warriors have been discovered on Jade Island... as well as a Dungeon Entrance for a future instance - Successfully harvesting an ore, plant, or tree has a chance to grant crafting-related Enchanting material - Dual-wield armed run animation has been updated - T8 Duskroot trees have been added - T8 Duskthorn plants have been added - T8 Leysilver has been added - T8 Cloth Armor, Leather Armor, & Jewelry is now craftable - T8 Potions are now craftable - Hellhounds, Paragons, Superior Elementals, and Moonspawn enemies are rigged and are nearly ready to be implemented into the game - Various monster spawns have been updated to use fixed spawn locations, such as the Imp cave SW of Edrivine. This should reduce unpredictable and unfair 'over-pulling' due to bad spawn RNG - Many elemental spawns have been converted to host a specific tier of enemy. For example, the Wildland Fire Ele spawn only has greater elementals now - Misc QoL updates, such as a log bridge north of edrivine to more easily access fire elementals - Training Grounds teleport location updated - Ebonshade self-healing output reduced - Wasps updated to level 11, from level 6 - Rubberbanding while moving should be nearly eliminated - Density of rabbits, hornbucks, deer, and other wildlife slightly reduced - Earthguard cooldowns, status effects, tooltips, and animations slightly adjusted to improve the polish of the class - Assassin cooldowns re-worked significantly, to improve damage output relative to other DPS classes - Removed misplaced lamps south of Marshdale - Demon Tyrants added to taskboards - Taskboard tasks no longer have a maximum level - Hurry spell is now granted to players who interact with Hawizz on the Edrivine Docks - Shadowgrowth added to more Shadow Manifestation spawns - Occlusion updated when the character is behind a tree, which will make gameplay less cluttered when objects are blocking the player's view - T8 Bags are now craftable - T8 Backpacks are now craftable - Backend update: The Development Server is now hosted in the US and we will move the Live Server over soon. - Gloves have been corrected to properly equip when double-clicked - Login Screen reverted to standard environment - New stylized cursor has been added to the game - Goblins now talk in chat much less frequently