Added the left mouse button (LMB) as a way to fire the hunter missile
ADJUSTMENTS:
Adjusted the minimum orb count
Increased the number of orbs being spawned
Reduced the EMP’s volume
BUG FIXES:
Fixed a bug where the respawn screen stayed visible
Fixed a bug with the nameplate visibility
Quick Update!
Thanks to everyone who's bought and played the game! It's great to be flying with you!
We have made note of some bugs and balancing adjustments that need to be made. We are currently working on getting those fixed ASAP.
One that you may encounter is that your HUD will be squished into the center of your screen. This can be fixed by going into the settings menu and resetting to defaults or adjusting your HUD X and HUD Y settings.
Version 1.0 - All pilots are clear for launch!
WE HAVE LIFTOFF!
We’re so excited that the game is finally released on Steam and so glad to have you check it out! It’s been a crazy few weeks and even crazier few days as this day crept closer and closer.
We hope you enjoy the game and the future updates to come!
As always, you can read the patch notes below (it’s a lot):
ADDITIONS:
Added gamepad bumper hotkeys in menus
Added password functionality when creating a new lobby
Added a sound effect indicating that a new missile is ready for hunters
Added a countdown timer to the map selection screen between matches
Added mouse and joystick sensitivity settings
Added FOV to spectator
Added a new logo intro video to the game startup
The orb manipulator now has a passive effect of stashing orbs 25% faster
Added an event signaling when a runner escapes to the activity feed
When the host ends a match, it will now result in a draw
Implemented pilot training modules (tutorials)
ADJUSTMENTS:
Updated the activity feed to include icons associated with the latest message
Any hunter barriers that are launched near a gate will have its lifetime reduced by half
Any hunter barriers that are launched near a gate now has a disrupted visual effect
On low settings, the cloak ability now has a slight tint
Overhauled the spectator movement
The mouse cursor now disappears while using a gamepad in the menus
Boost recharges slower, but players have more of it
Boost no longer immediately accelerates to max speed
After recall, the runner is reduced to 0 speed
Adjusted the Spectator top speed
Spectator speed scales with controller axis input
Toggle spectator HUD after escaping / permadeath
The sonar ping now tracks runners for 3 seconds
Adjusted the cloak’s opacity from 0.2 to 0.1
Hunter missiles now lock on 33% faster if the runner is marked by the sensor ping r sonar ping
Adjusted the missile lifetime from 2 to 2.5 seconds
Boost bar turns orange when it’s below the minimum boost threshold
BUG FIXES:
Fixed a bug where using the mouse to rotate the camera in the customization menu caused gamepad navigation to stop working
Fixed a bug where the boost animation would play when cutting engines
Fixed a bug where the player could still control the ship while the pause menu was open
Fixed a bug where the gamepad and keyboard hotkeys were not properly updating depending on the input you were using
Fixed a bug where additional UI elements were being displayed in the map select screen
Fixed a bug where a host-only gamepad hotkey was appearing for all players in the lobby
Fixed a bug where the player could navigate to the lobby buttons while having the settings menu overlay open
Fixed a bug where the hunter missile would collide with energy orbs
Fixed a bug where players could switch teams while the game was starting
Fixed a bug where opening a dropdown in the settings played its SFX louder than other sounds
Fixed a bug where the volume settings were not working on load
Fixed a bug where spectators who joined mid-game could not move
Fixed a bug where ships and player nameplates were not visible to spectators joining midgame
Fixed a bug where the cloak was not hiding the hunter’s tracking marker
Fixed a bug where pressing the back button in the loading screen caused the main menu to pop up
And many more not mentioned here…
Evasive Maneuvers is coming August 31st!
Good day pilots!
We are pleased to announce that Evasive Maneuvers is ready for liftoff on August 31st!
You can watch the official trailer here:
We hope you like it :D
We would greatly appreciate any sharing of the trailer, or of the Steam page.
We hope to see you in the skies on launch day!
Version 0.8 - Gamepad Navigation Controls
ADDITIONS:
Added gamepad & keyboard hotkey icons to the menus
Added SFX for being hit by the EMP
Added the settings menu to the lobby
Added an FPS counter
Added an activity feed to the game screen
Added additional gamepad hotkeys & controls in the menus
ADJUSTMENTS:
Removed the collision between the player camera and the moving crates on Structica
Increased the Orb Manipulator’s power
Runners with the cloak ability can disable their exposed marker for the ability’s duration
Improved navigation in the menus
BUG FIXES:
Fixed a bug where the player’s FOV settings were not being applied to the spectator mode
Fixed a bug where runners dying shortly before being revealed would respawn but were not revealed or tracked
Thanks for playing at Next Fest!
Hello everyone!
Thank you all so much for checking out Evasive Maneuvers during Steam Next Fest! It was our first Next Fest and it was a lot of fun!
We hope you enjoyed the game :D
We post patch notes whenever there's an update and post additional content on our Twitter, Discord, and website. You can find links to all of those from the game's site: https://www.skypyre.com/evasivemaneuvers-game
Welcome to the new pilots & we hope to see you take to the skies in the future! Thanks again for checking it out and wishlisting!
Version 0.6 - Steam Next Fest!
We have lift off!
Good news pilots! Evasive Maneuvers is now available to play for Steam Next Fest (June 2022 edition)!
ADDITIONS:
Spectators can now see all player nameplates
Spectators now have an icon in the lobby
ADJUSTMENTS:
Hunter ships now collide with each other
When picking up an orb, it no longer plays the orb decay effect
Made slight updates to the tutorial page
Loading screen now displays different background images
BUG FIXES:
Fixed a bug where gamepad navigation stopped working after clicking with a mouse
Fixed a bug where the “ship destroyed” screen would remain on the client’s screen after respawning
Fixed a bug where the runner’s flares ability would not block an incoming missile
Fixed a bug where clients could not see the sensor mine ping effect
Fixed a bug where map markers and player nameplates did not toggle with the rest of the HUD
Fixed a bug where the spectator gate power wasn’t displaying properly
Fixed a bug where hunters did not get controller rumble when ramming a runner
Fixed a bug where hunter ships could not collide with each other
Fixed a bug where the map’s music kept playing during the end screen
Fixed a bug where clients saw extra orb particle FX upon picking them up / destroying them
Fixed a bug where the respawn screen would remain on screen after being destroyed by Reyliant’s energy orb
Fixed a bug where input from a mouse caused the spectator view to malfunction
Fixed an issue where the spectator HUD did not display when joining a match in progress
Fixed a bug where the recall beacon wouldn’t despawn if its player died before the recall could be completed
Fixed a bug where the menu navigation would lose focus when backing out of the settings and map select screens
Build 33 - UI Detailing
ADDITIONS:
When a game is starting, the team selection buttons are disabled to prevent last minute team switching
Starting to add gamepad hotkeys in the menus. Pressing the ‘Y’ button on a gamepad switches teams in the customization screen
Added a gamepad hotkey display on menu screens
Added a UI death and respawn animation
ADJUSTMENTS:
Network optimizing, refactoring, and organizing to improve the game's performance
Updated one of the runner patterns that was missing a stripe
The lobby now dynamically resizes each team's roster depending on the number of players
The orb manipulator's SFX now fades away when the ability stops
Removed unused assets
The currently active tab is now visually differentiated in the customization menu
BUG FIXES:
Fixed a bug where if a ship was pushed outside of the map, they would not respawn
Fixed a bug where client runners were unable to hear the missile locking & locked SFX
Fixed a bug where the hunter’s missile could collide with the camera
Fixed a bug where the previously selected map was still highlighted when returning to the map selection screen
Fixed a bug where ship visibility and nameplate display were being affected by actor relevancy
Fixed a bug where there was no SFX for selecting an ability in the lobby
Build 27 - Network Rework
ADDITIONS:
Added a post-game timer. If the warp gate is not powered up when the game time runs out, hunters will win after the post-game timer runs out.
If a player joins a game in progress, they will spawn in as a spectator
Added a cooldown to the hunter's missile
Added a few new ship animations
Added a credits page to the main menu
Pressing the "select" button on gamepad now toggles the HUD
ADJUSTMENTS:
Ship customizations are now saved between sessions
Updated the padding on the server browser
Optimized some networking code for ships, making them more efficient
Missile movement is now smoother for clients after some networking updates
BUG FIXES:
Fixed a long-standing bug where ships would snap locations after drifting
Fixed a bug where after a game, players would load into the lobby and all buttons were blank
Fixed a bug where cutting your engines repeatedly would cause players to immediately stop instead of keeping their momentum
Fixed a bug where the currently selected map name wasn't being displayed in the lobby or the server browser
Fixed a bug where game sessions were not being destroyed properly which stopped players from being able to join or host new sessions
Fixed a bug where the host's controller rumbled when they ended a game through the pause menu
Fixed a bug where if a hunter killed multiple runners at once, only one of the runners respawned
Fixed a bug where the "ability not ready" sound would play when manually triggering the barrier or EMP abilities
Fixed a bug where the orb stashing meter was not filling for clients
Build 21 - Tweaks, Bugs, & Fixes, Oh My!
ADDITIONS:
Added control rebinding
Added a cursor turning toggle
Various settings are now functional
The missile now interacts with the Cloak and Flares abilities
Added a whooshing sound to the moving containers on Structica
Added a hunter-coloured aura around the missile to make the missile easier to see
New Barrier ability FX
Added text that lists the current map's name in the lobby
ADJUSTMENTS:
Slight update to the EMP FX
Updated the Flares FX
Reduced the speed of background ships in the hunter customization menu
Moved a prop in the runner customization menu that could block the camera's view
The Sonar Ping ability's distance has been increased
The Barrier ability's size and duration has been slightly reduced
When the game ends, sounds fade away faster to better hear the end-game stinger
Trying out various default control schemes
BUG FIXES:
Fixed a bug where the main menu would be called after closing the settings from the pause menu
Fixed a bug where quickly toggling the pause menu stopped the player from opening it again
Fixed a bug where energy orbs sometimes spawned outside the playable area on Structica
Fixed a bug where the music wasn't looping
Fixed a bug where the amount of orbs stashed wasn't properly displayed
Fixed a bug where a runner could no longer use their ability for the rest of the game after being EMP'd
Fixed a bug where the Barrier ability was only blocked runners through one side
Fixed a bug where the energy orb's rings received environment decals