When picking up orbs, runners start saving orbs every few seconds. This allows them to save some progress on charging the gate and reduce the risk of losing all their progress
Fixed a ship collision glitch
Version 1 of the match music system is in place
UI scaling is being worked on
Warp gate FX replication bug has been resolved
Build 9 - FX & Customization
Reworked player death & respawning
The gate FX have been reworked
Hunter's missile ability has accompanying HUD elements
HUD can be toggled on or off
On-screen markers now disappear when the game ends
Each map's lobby has a new custom background view
Server slots now include map name
Added a warning if the host is missing a server name & server password
Map selection has been redesigned
Fixed aiming bug with EMP missile
Fixed double spawning bug with recall beacon
Added inactive warp gate FX
Ship colour customization implemented
Ship pattern customization implemented
Ship model customization implemented
Build 7 UI Updates & Customization Start
Loading screen is now called when creating a lobby and joining a lobby
Flying ships were added in the main menu background
Lobby joining glitch that prevented players from joining a lobby has been fixed
The boundary shield material's fade has been widened to work with more FOVs
Smoke FX have been added to Orion's Curse
Ship patterns can have different colours
A new Runner ship has been created. There are now 8 unique ships
Implemented a Hunter missile lock ability along with some FX and SFX
Ship engines, abilities and orbs are different colours based on the selected map
The settings menu has been redesigned
The customization menu has been designed
Build 5 Lots of tweaks
Sign in menu and main menu no longer appear on the same screen
Increased the contrast on button text
Refactored the networking system
Improved gamepad navigation in menus
Increased the size of the Protana Station map
Created new ship models
Created new ship patterns
Orion's Curse map blockout is in progress
Cleaned up the backend and removed unused nodes and blueprints
Changed the HUD reticle from red to white
Completed both ship customization hangars
Backend engine tweaks
v0.2.0 UI Redesigns & Customization Progress
The logo intro is now shorter on startup
Changed the game's .exe icon
Gamepad menu navigation is in progress
Fixed some UI glitches
Adjusted UI elements to be visually consistent
Added new SFX to UI hover and pressed states
End screen now says 'victory' or 'defeat' instead of '[team name] wins'
New victory/defeat screen animation
Redesigned the loading screen
Added a mission brief at the start of the game
New runner and hunter ships are in progress
Added a new ship customization menu
Ship customization hangar is in progress
Backend engine tweaks
v0.1.0 Player Abilities Revamped
Player speed has been increased and flying has been adjusted for better handling
Updated the player HUD design to be clearer and more interesting
Added in-world markers for pings, abilities, and gateway location
Added several abilities for the runners and hunters including but not limited to cloak, flares, and sonar
Map was optimized and had minor fixes
Added several new sound effects
Implemented an IP direct connect function
Added several new visual effects for player abilities
Revamped the team select lobby menu
Players can now see what ability each player has selected in the lobby
Updated the navigation menu UI
Added player nameplates to teammates that shows their name and ability