Sorry for not being at work for so long! I will not give up or give in!
I'm not going to say anything about goals and schedules, I'll do my best.
Happy Chinese New Year everybody!
Recent Developments
[List] <*>I've been working and streaming on and off since last month. <*>The development process of chapter 4 is at 30%. <*>There will be no more [dev log] until the next update (the more I say, the less I do). <*>I read every message and review, and I'm very grateful for all the support I've received so far.
Q&A
[List] <*>You can use Alt+Enter to force fullscreen mode. <*>Controller support/changing resolution/key bindings - I can't solve it right now after 3 attempts. <*>The game is developed in a Simplified Chinese environment, and because of the older version of the engine I'm using, the support of other languages is buggy. <*>I would love to have the game run in other languages and let you all experience the game, but due to technical issues, it's too much work for me to update the localization files in every patch. I can only update the localization in bigger patches like chapter update or 1.0 ver update. I'm trying to find a better way.
July Dev Log
Recent Developments:
Thank you for your support and feedback, I have found the power and confidence again in the past year when I first started working on my own project! I've been crunching for a while now! (Although I can only work for an hour or so every day)
Game-related Updates:
Increased the threat of some environment features. (The chandelier can fall randomly and will block the way, the shattered glass can cause bleeding)
More interaction hints (The first chapter's stone and the third chapter's broken steel frame will have a slight sparkle effect)
The system for picking up items has been completely redone.
Features Under Development:
Trying to make the game compatible with controllers so that players can play more comfortably
With some help, I've installed a plugin that can recognize the controller's command. Theoretically the game will support most of the Xinput controllers (like Xbox and ps5 and ns's controllers?) But for some reason, it's not working properly now: I hope to find a solution to this problem soon.
Thank you for your support!
June Dev Log
About development:
Thank you for your love and support. I've been getting back to the state of mind when I first started developing this game - confident and driven.
Recent Development Direction:
Portrait of the mother - it's already done and will be updated in the next patch.
Redid the store page images.
Bugfixes and improvements.
General optimization and balancing.
Optimized the scavenging system, experience-wise.
Completed/Added a few pieces of stories to chapters one and three.
Working on chapter four while thinking about how to end the game in chapter five.
Spoiler alert - there will be four endings.
Recent Status about Myself:
Getting better - physically and mentally. Not good enough though.
Relationships between families and friends are getting better.
Had a fallout with my therapists due to their lack of concern about my bad reaction to the medications.
On the lookout for a new therapist - might result in delays for the next patch.
Again, thank you for your love and support!
APRIL 2022 DEV LOG
DEVELOPMENT
Drafted about 5000 words of the story from mid-Feb to mid-Apr.
Finished 4 endings, and added plots that indicate them.
Changed some parts of the main storyline. If you've ventured a guess about how it goes, you probably would need to do that again.
Expanded the content of the first 3 chaps.
Thought about changing the title of the game, which was a bit confusing and misleading, to say the least.
ABOUT MY HEALTH
Stable most of the time.
Getting more sensitive to noise, especially construction and babies.
Nightmare vs good dream 6:4, getting better. It was 10:0 last year.
Caught a fever at the end of April, 39℃ to 40℃. I'm better now, but not fully recovered yet.
MARCH 10 DEV LOG
Sorry for disappearing for almost half a year. I was trying some new medication for my symptoms and the side effects were a little too aggressive. I sought counsel and it gradually helped. I’m almost full functional and will be back to the development real soon.
Thank you for your love and support during this my time away.
October Dev Log
- As you can see in the screenshots below, I’ve completed a new chunk of scenes and story in Chap 4
(It’s hard to imagine that a 5-min scene too me over 6 hours to do. I felt that the more the story advances, the more time it’ll consume to develop. )
- As per your request, I’m working on the CG of the protagonist’s mother. - Working on the implementation of controllers.
0.8 Update Note
This update includes:
Please note that this update doesn’t include English localization. We’re still working on it and will release it when ready. (For more detailed log please check the Dev Log posted a few days ago)
Finished 80% of the game, added the first half of Chap 4.
Redid some obviously unreasonable dialog.
Added some important plot every time when returning home.
Optimized the first 3 chapters, added a new boss to Chap 1.
Added hidden plot to Chap 2 and Chap 3.
You can do daily routines twice each time.
Optimized how attributes work in the game and added guide of them (you can check them on the desk in the bedroom).
Added colored CGs to the death scenes.
Redid most Tarots.
Have fun!
September Dev Log
Please get ready to receive a big update (v0.79). This time I can only update the Chinese branch of the game. The English branch will have to wait. I apologize for this arrangement but the schedule is pretty tight.
It is planned to be carried out in a week.
The new content and functions mentioned before will be added to the game.
OLD SAVE DATA NEEDS TO BE DELETED to experience the new content.
I decided to change my process of developing this game after having some discussion with my fans.
I decided to the put my treatment aside for a bit and quickly finish the development of my game.
I decided to hold back a little back on the “survival” and “cultivation” part of the game, and focus more on adding more “playable” content. I’ll prioritize “telling the story” in the future.
May Dev Log
Special Thanks to:
含片酱 for making the animated wallpaper. Link of the wallpaper: https://www.bilibili.com/video/BV1Yb4y1o7zh
Dev Log:
* Optimized the puzzle route in the 2nd chapter that may throw gamers off course.
* Added more night-time story in the 2nd chapter.
* Optimized the trigger frequency and position of the traps in the 1st chapter.
* Relocated a certain big rock that were practically invisible to a lot of gamers, again.
* Redid the scavenging system of the dumpsters. Added some guaranteed loot, which links to “Fortune”.
* Extended the story of the 4th chapter.
* Adopted two cats in the house.
* Been trying to remove/simplify some excessive puzzle/item.
* Refocused the game back to the playable yet kinda scary parts.
*Been trying to implement my own mental condition to the MC without triggering an episode of my own
Thank all of you for your company and kind words. I’ll keep on trying.
March Dev Log
Hey guys!
Sorry I couldn’t post any updates during March.
I had to end my vacation and continue school with the online courses entering march. So it took me quite a while to find the rhythm of life. And on top of that, my cat Luna arrived in my life, and as a first-time pet owner, there’s a lot to learn.
After some observation and advice from the doctor, my family and I have decided to continue to take leaves at school for re-adjust my condition. So in April I should have plenty of time. When the symptoms are light, I usually spend about 3 or 4 mornings or midnights(I can think better during these hours) a week to continue the development. This is the fastest I can go before worsening my condition.
Here’s the report of development of March:
RBeta version V0.79, is almost ready to be updated to BETA branch on Steam.
Redesigned the traps for the 4th chapter. (It will no longer damage and pin the character in the ground, but will deal damage overtime and during said time the character cannot run. The trap will be nearly invisible when there’s not light source.)
Started the implementation of Routine Training.
Collected replay data and feedbacks of multiple steamers. Minor bug fixes and optimizations. Thank you for playing my game!