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Genre: Role-playing (RPG), Simulator, Adventure, Indie

Everspace 2

1.3.43257 Titans DLC Patch



Greetings, pilots!

We’ve released a small patch that includes a potential fix for pilots on AMD GPUs experiencing crashing.

We’re continuing to look into the cause of crashing issues as there may be more than one culprit. If you are an AMD GPU user who continues to see crashes, please let us know in our bug reports area on the EVERSPACE 2 Steam Community Hub.

This update also includes a minor tweak to the game where Maddocks is made invulnerable on Very Easy difficulty to aid players having trouble with the Smoke and Mirrors mission.

1.3.43257 Patch (AMD GPU Crashes)



Bugfixes

  • Fixed a crash affecting AMD GPUs
  • Maddocks is now invulnerable on Very Easy difficulty

Lee and your ROCKFISH Games team

Update 1.3.43094 is now live - Post-Titans Patch



Greetings, pilots!

Not too long ago, we released EVERSPACE 2: Titans, our first story and gameplay DLC for our semi-open world, space shooter RPG. Since then, we’ve seen tens of thousands of pilots challenge the Dreadnought and explore Leviathans. Many pilots have been very vocal about their new favorite weapons (Inferno, Inferno, and more Inferno) and characters (hello to all you Maya stans). It’s been awesome to see so many happy space pilots out there!

When we introduced these two massive experiences, we also brought in a few little bugs. Today, we’re releasing update 1.3.43094, a patch containing more optimizations, tweaks, and bug fixes reported and requested by the community. Thank you to everyone who reached out to let us know if something was wrong, unbalanced, or particularly liked!

Changelog 1.3.43094

Bugfixes

  • Fixed that "Find and destroy all eggs & parasites" leviathan task could not be completed if eggs were already destroyed or parasites had hatched before task became active
  • Fixed that new Titans catalyst blueprints did not drop from high-risk areas
  • Fixed that the Dreadnought's beam laser could sometimes fire for an unlimited amount of time
  • Fixed that the Missile Defense System device also counted in dreadnought task which requires the player to destroy missiles
  • Fixed that Leviathan Pearls could spawn at BRI before even obtaining the first pearl in a Leviathan
  • Improved game over screen display when Dreadnought kills the player with one of its one-shot missiles.
  • Fixed that the right-hand side UI progress bar did not update while HUD was disabled
  • Fixed different issues with HUD and task-specific elements when a Dreadnought event was failed
  • Fixed an issue that could cause the “failed” dialogue to play when dropping a decoy at the Dreadnought's targeting array
  • Fixed that attacking outlaw bosses did not fail the mission during "Going Once, Going Twice…"
  • Handle an edge case that could cause problems with Leviathan mission if Titans DLC was just installed and a save was loaded in which the player was docked at Prescott Starbase
  • Fixed a potential crash with Tides of the Siren's Sea final damage bonus
  • Fixed that alarm drone scanning sound sometimes persisted after destruction of a drone
  • Fixed that teleporting into a wall while grabbing objects could lead to the grabbed object being stuck inside the wall
  • Fixed that Leviathan Jellyfish destroyed by Flak projectiles did not decrease agitation
  • Fixed that pickups could become broken when cargo was nearly full and Dismantler catalyst was equipped
  • Fixed that shooting own sticky turrets counted as kills for Evolution catalyst
  • Reduced Twin Surge camera shake in 1st person view to prevent camera from going behind the seat
  • Fixed reflection of negative damage/healing with the Reflect perk/condition to enemies
  • Fixed that EMP Mines did not target Ancient Wardens
  • Fixed Preparation perk resetting when collecting orbs or flying through mending spores
  • Fixed that shield reset when docking while Tides of Siren’s Sea 3 set bonus was active
  • Fixed problems with Perfect Hatred and The Scourge when they were not active while entering a location
  • Fixed Ancient lens sometimes starting to rotate wildly while aiming
  • Fixed an issue which caused NPCs to jump out immediately at the beginning of a location (fixes problem with missing Ancient Wardens in “Bodyguard” Rift Boss modifier)
  • Fixed ability to "roll away" attribute amplification by the catalyst when re-rolling attributes
  • Fixed a rare blocker in “The Emissary” mission in which it was somehow possible to undock from the corvette without the game noticing
  • Fixed an issue that could prevent the start of a follow-up Dreadnought mission
  • Fixed a rare case in which it was impossible to finish “Risky Business” mission
  • Fixed that players were able leave mission are during “Demolition Bot” mission
  • Fixed that Lumen artifacts were caused by ship exhaust effects
  • Fixed wrong size of Inferno muzzle effect
  • Fixed that Last Rites buff reset when player turrets missed shots
  • Fixed that Pigeons Stare did not always recharge energy correctly
  • [WinGDK, XSX|S] Fixed a crash when starting the game while xbox-app was disconnected from the internet.
  • [Windows: Steam, GOG, WinGDK] Fixed a crash when entering a Leviathan, running AMD GPUs
  • [Windows: Steam, GOG, WinGDK] Implemented mitigations for a crash on game startup when running FSR3 on Dx12 (much less likely now, but may still occur)
  • [Windows: Steam, GOG, WinGDK] Fixed that XeSS version was misreported as 1.4 (Unreal Engine Plugin version), actual version (XeSS library version) is 1.3.0


With this patch released, the majority of our team is turning their attention to what comes next. We’ll have more to share in the new year, but for now, tune into our bi-weekly streams for fun, Dev Q&A, community recognition, and behind-the-scenes deep dives.

Lee and your ROCKFISH Games team

EVERSPACE 2: Titans is Available Now!

Greetings, Pilots!

Big news! EVERSPACE 2: Titans is now live on all platforms, so it’s time to pick up your copy today! While it downloads, read on to check out our launch trailer and find out what’s included in today’s EVERSPACE 2 patch.



If you missed our big announcement at Gamescom, Titans is our first story and gameplay DLC for EVERSPACE 2. This expansion adds two new questlines that take place mid-game, but don’t worry; this isn’t missable content—pilots with late-game saves can simply load EVERSPACE 2 and be able to enjoy the new quests scaled to their level.

The new adventures surrounding the fearsome Dreadnought and mysterious Leviathan bring new gear alongside repeatable experiences unlocked by completing each story.



EVERSPACE 2 pilots have seen the bones of these ancient creatures planet-side and in deep orbit. Now, they must chase down the rumors of a living leviathan. The Redeemers have plans for these creatures—pilot deep inside leviathans to battle new biological and mechanical enemies as you work to save these gargantuan beasts. No two adventures within will be the same! Discover parasites, traps, puzzles, and new resources while exploring a leviathan’s procedurally generated insides.



The scars of the Okkar-Colonial War run deep in Cluster 34. The Dreadnought Minokawa was hijacked while enroute for decommissioning—a warship this mighty can turn the tides of power towards whoever holds it. Track and defeat this titanic threat, but be prepared for the biggest battles in the EVERSPACE series so far. Test your skills and ship loadout in gigantic, multi-stage boss fights designed to push pilots to their limits.

Players of the first EVERSPACE will see a number of fan favorite weapons return to the series in this DLC including Cluster Mines, Plasma Thrower, and the Goo Gun. Titans also adds a variety of new gear, item sets, consumables, and catalysts, as well as many blueprints to find and craft.

If you missed our earlier blog, check out a quick look at some of the new items you’ll find in EVERSPACE 2: Titans.

We’ve also released an update filled with tweaks and fixes for a number of issues including Maddocks' freighter durability in “Smoke & Mirrors” and optimization. AMD fans can enjoy the latest scaling technology with FSR 3.1.0 enabled.

Read on for the full list of patch notes in today’s update.

Changelog: 1.3.42909 Titans DLC

Features

  • Titans DLC button added to main menu screen
  • [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 3.7.2, FSR to version 3.1.0, XeSS to version 1.4.7. NOTE (Steam, GOG): FSR3 Frame Interpolation is incompatible with Reflex Latency Reduction and DLSS-FG and requires restarting the game to fully enable.
  • [Windows: Steam] Integration with Steam Game Recording: Emit game state to timeline with location names and events on player death, boss defeated, achievement-level challenge, and more. NOTE: As of 2024/09/11 this Steam feature is still in beta, requiring the beta client.

Tweaks

  • G&B Freighters now come with two different container variants
  • Slightly decreased Redeemer Crusader damage reduction when its front shield is not up
  • Made Maddocks' freighter stronger during “Smoke & Mirrors”
  • Always enforce full forward throttle while Energized Boost is active
  • Increased health of friendly Ancient Warden spawned by Domination blessing in rifts
  • Adjusted value rounding of chaos catalyst
  • Quantum Mend rift boss: Increased teleport interval and decreased maximum teleport range
  • Disallowed install of Flawless catalyst when legendary item had no legendary attributes
  • Mac: Allow use of Cmd-key for item multi-select in inventory
  • UI: Improved equip target slot logic for weapons and consumables when crafted via crafting tab
  • UI: Added ‘show on map’-action for mineable resources in crafting inventory
  • UI: Removed redundant catalyst tag in catalyst selection
  • [PS5, Windows: Steam, GOG, Microsoft Store] DualSense™: Boost with adaptive trigger now also applies to fast forward in supralight (challenge unlock)
  • [Windows: Steam] Supporter Pack should now work DRM-free
  • Integrated community suggestions for translation improvements from Crowdin

Bugfixes

  • Fixed that mission log did not regard "Show HUD elements in corners" setting for wide aspect ratios
  • Prevent Vengeance mutator detonator drones from exploding when Explosive Death mutator is active
  • Fixed time extender behavior at the end of rifts and when player ship explodes
  • Fixed that Preparation perk buff stack was reset when picking up energy orbs
  • Fixed that "Close Call" perk was reset between rift stages
  • Fixed that Detonator Drone damage in rifts was not correctly scaled
  • Fixed that the inventory could be opened after opening a rift via the spatial bypass
  • Fixed that shield and armor bars were swapped in cockpit
  • Fixed that when selecting resolution, scrolling was not possible if there were too many resolution options to fit the screen
  • Fixed that Energized Boost wasn’t working as intended when energy was depleted
  • Fixed that armor component's ignore damage chance would also sometimes ignore healing
  • Fixed that ULT could sometimes not be triggered if ULT energy was regenerated too fast
  • Fixed that some Catalyst affected the Sentinels ultimate static overload
  • Fixed that acid pouches could not be detached at high frame rates (130fps+)
  • Fixed that previous weapon was not re-selected after stopping Sentinel ULT
  • Fixed that player attributes were not correctly updated when installing a catalyst on a module and then unequipping the module
  • Fixed “Ritual” exploit, where cool down could be skipped by switching weapons back and forth before the end of the burst
  • Fixed that quantum tether in combination with grim reaper or executioner could insta-kill tethered enemies in certain cases
  • Fixed that damage limiter consumable did nothing in most situations
  • Fixed: Selecting a consumable or device with EquipmentWheel could trigger another action bound to the same directional input used to select
  • Fixed that it was possible to have two “Ramen Delivery” jobs active at the same time by not allowing these as dynamic job offers anymore that can be accepted during supralight via map
  • Fixed rerolling of mine launcher item attributes
  • Fixed that secure hold cargo unit trait increased received damage instead of reducing it
  • Fixed Detoxification mission could end up being stuck due to auto-saving
  • Fixed Clockwork having no collision in “Same Day Delivery” mission
  • UI: Fixed a crash when crafting missing components for legendary catalyst
  • UI: Fixed wrong crafting state icon for consumable blueprints in some cases
  • UI: Loot screen - Fixed that inventory scrolling wasn't available when picking up big amounts of loot at once
  • UI: Loot screen - Fixed that inventory item count was wrong or misleading in some cases
  • UI: Loot screen - Changed headline to 'No Capacity' in case screen was shown due to insufficient cargo space
  • UI: Crafting result screen - Fixed broken equip action in some rare cases
  • UI: Item stat card - Fixed that hero attributes and device description background wasn't scrolling along
  • UI: Item stat card - Fixed that scrolling indicators might have been displayed accidentally in some cases
  • UI: Item stat card - Fixed some smaller overlap and obstruction issues while scrolling
  • UI: Item stat card - Fixed that set item background could disappear after viewing device item stat cards
  • UI: Item stat card - Fixed minor text clipping issue in device item stat card
  • UI: Fixed rare focus loss after crafting and dismantling an item
  • UI: Fixed rare bug that could lead to stuck (uncompleted) perks even though all of their requirements were met
  • UI: Crafting catalysts - Fixed that legendary border could be accidentally displayed for unlocked blueprints in rare cases
  • UI: Fixed a bug that could remove the option to buy items from a shop after selling ship(s) from the homebase in rare cases
  • UI: Fixed potential focus loss after manually deleting the last savegame
  • UI: Fixed misleading action button caption when storing multiple items on homebase
  • UI: Fixed a bug that prevented equipping of crafted consumables in some cases
  • [PS5, Xbox Series X|S, Microsoft Store] Stop Apocalypse countdown in rifts when boss has been destroyed
  • [PS5, Xbox Series X|S, Microsoft Store] Fixed not being able to let go of portable objects in some cases

The entire ROCKFISH Games team is excited to see pilots around the world take on the new massive challenges introduced in Titans. We’ve got more exciting expansion content in the works and will share more when the time is right. For now, good luck battling the Dreadnought and exploring the insides of leviathans!

Lee and your ROCKFISH Games Team

EVERSPACE 2: Titans Gear Reveal


Greetings, Pilots!

We’ve shown parts of Dreadnought and Leviathan—two new storylines introduced in our upcoming EVERSPACE 2: Titans DLC, launching September 16. Both of these quest chains add new story, challenges, enemies, and most importantly, sweet new loot!

We’ve shown a selection of the new legendaries, gear, and consumables in our Dreadnought and Leviathan streams leading up to launch. Now, it’s time to reveal a short list of MOST of the new gear found by battling the Dreadnought and exploring Leviathans. The team is still tweaking some of these effects, so what you see on day one may differ slightly from what’s described below.


Live out your Trogdor fantasies in EVERSPACE 2: Titans! Be the best dragon you can be.

New Legendaries


Judgment Day - Mine Launcher
Launches weaponized mines that fire a deadly autocannon barrage in all directions, dealing heavy damage in a radius for a short period of time. When triggered by an enemy, the mines hold their position.

Force Forge - Energy Core
Activates all modes for the Magnetic Repulsor device. Additionally deals energy damage and kinetic damage to all affected enemies..

Viscous Intent - Bio Weapon
Ejects blobs of goo that stick to surfaces and enemies and explode after a short time. Enemies are slowed and receive increased damage for each blob stuck to them, stacking up to 10 times.

Inferno - Bio Weapon
Emits a stream of super-heated plasma that sticks to surfaces and enemies, dealing additional damage for a short time.

XM-426 - Bio Weapon
Discharges acrid projectiles that apply a stack of “Corrosive Slime”, dealing additional kinetic damage as Corrosion over time. Each stack reduces the target’s movement and fire rate. Stacks up to 6-10 times.

Hollow - Armor Plating
Has no capacity itself but grants repair per kill directly to the hull instead. Increased hull damage reduction.


New item sets? Gotta collect ‘em all!

New Item Sets


Power Oscillator Set
The set is all about balancing the energy between weapons and thrusters.
Set items: Munition Motor (Booster), Coulomb Collector (Cargo Unit), Dualcore Alternator (Energy Core)
Set Bonus 1: Collecting energy orbs overcharges the weapon and boost energy capacity which then slowly deflates back to normal.
Set Bonus 2: While boost energy is overcharged, gain increased handling. While weapon energy is overcharged, gain decreased weapon spread.

Symbiosis Set
Spores are great. Nothing wrong ever comes from spores.
Set items: Exoskeleton (Plating), Suffusion Field (Shield), Impulse Modulator (Energy Core), Transfusion Missiles (Homing Missiles)
Set Bonus 1: Destroyed debuffed targets will leave behind a mending spores field for a short time that restores some hull and armor over time when flying through it.
Set Bonus 2: Mending spores will provide 2 random buffs and remove previous ones.
Set Bonus 3: Destroying an enemy will refresh active timers on buffs granted by mending spores.

Together We Stand Set
Inspired by wingmates from the Dreadnought storyline.
Set items: Cardéna’s Support (Pulse Laser), Yuen’s Escape (Booster), XR’s Ingenuity (Cargo Unit), Rakhima’s Foresight (Sensor)
Set Bonus 1: While under target lock, the ship can deploy a grabbable decoy that redirects the incoming missile.
Set Bonus 2: While in combat, an armed holographic ship will materialize nearby and obliterate smaller targets.
Set Bonus 3: Destroying an enemy will create a panzer bomb which can either be shot to detonate, or can be grabbed and thrown. Deals heavy area damage.


Brood Mines swarm and shred enemy ships. Fun to watch, not so fun to have happen to you.

New Non-Legendary Weapons
Cardéna’s Support - Pulse Laser
Part of the Together We Stand Set
Energy arsenal with an engagement detection system calibrated to increase the fire rate as more friendies are detected nearby. Increases fire-rate for every friendly unit within range up to a certain point.

Brood Mines - Mine Launcher
Packed with eggs of metal-eating annelid spaceworms that hatch on impact and attack in swarms. Upon detonation, the mine releases a creature swarm that seeks out and attacks nearby enemies.

Spore Missiles - Homing Missiles
Warheads with heavily compressed chambers of neuroinfectious chemicals that flood into life support systems. Applies the Confused condition for a short time.

Cluster Mines - Mine Launcher
Inspired by an old design by Dr. Vohs, these proximity mines are packed in loosened racks that spread after launch. Upon detonation, the mine scatters into many smaller proximity mines.

EMP Mines - Mine Launcher
Miniaturized EMP devices packed with proximity sensors that arc toward and short out nearby power sources. Mines deal their damage over 8s and apply EMP to affected enemies.

Multi-Coil - Coil Gun
Multi-chamber mass driver with understandable spread, downsized to fit on the wings of a spacecraft. Additional projectiles per shot.

High Fire-Rate (HFR) Flak - Flak
Cannon with shorter launch tubes and smaller rounds that sacrifice attack range, spread and radius for a healthy fire rate increase.

Siege Cannon - Gauss Cannon
Destructive ordnance that dumps generated energy into inertial dampening systems to avoid overheating while locking movement. Decreased ship speed while firing.

Tail Mines - Mine Launcher
Drops mine behind the player instead of launching in front.

Transfusion Missiles - Homing Missiles
Part of the Symbiosis Set
Parasite-like missile that intrusively binds itself to defense systems and feeds energy back to the launcher. 'Missiles deal their damage over time and restore your ship for the respective amount.

Endo Pulsator - Pulse Laser
Altered pulse weaponry that launches endothermic particles, capable of converting disabled target systems into pure energy. Fully restore weapon energy if the target's shield or armor has been depleted with this weapon.

Initiator - Rail Gun
Controversial yet effective long range ambush weaponry known for a wide variety of petty and efficient tactics. Unaware targets receive increased damage and reduced speed for a short period of time.


New gear means new builds to tackle those 2000 lunacy rifts!

New Gear


Scrap Screen - Plating
Meticulously crafted plating that utilizes technology from outdated drone disassembler devices, automatically. 'Slowly dismantle enemy drones in range into armor hitpoints.

Twin Surge - Booster
Multipurposed engine module coupled to a second capacitor which force-feeds energy once a threshold is reached. After boosting a short time, gain additional boost speed.

Impulse Modulator - Energy Core
Part of Symbiosis Set
Brain-like core that treats the ship as a living organism and produces mechanical adrenaline when under stress. A percentage of incoming damage also restores weapon and boost energy for the respective amount.

Coulomb Collector - Cargo Unit
Part of Power Oscillator Set
Thoughtfully designed cargo containment system that detects and collects expended energy charges. Attacks that break a target's shield will drop an energy orb.

Dualcore Alternator - Energy Core
Part of the Power Oscillator Set
Dual capacitor design that feeds energy into itself through a complex assortment of alternating channels. While firing, gain increased boost output. While boosting, gain increased weapon output.

Exoskeleton - Plating
Part of the Symbiosis Set
Tendon-like armor that stretches across and binds itself so tightly that armor restoration also applies to the ship hull. Repair per kill applies to the hull so long as armor is full.

Munition Motor - Booster
Part of the Power Oscillator Set
Augmented engine paired with a power controller that attunes weapon systems the longer it runs. Boosting increases weapon range, increases weapon velocity, and reduces weapon spread by a percentage every second, to a maximum.

Rakhima’s Foresight - Sensor
Part of the Together We Stand Set
Scanning unit hardwired directly with primary weapons to subvert charge requirements by making weapons "see" a full charge before they actually do. 'Chargeable weapons gain increased charge speed.

Suffusion Field (Shield)
Part of the Symbiosis Set
Organic-based fast-flowing recompensation shield which allows bypassing delays via excessive force. Repair percentage of all hull damage dealt as shield hitpoints with each hit.

XR’s Ingenuity - Cargo Unit
Part of the Together We Stand Set
Heavily repurposed shipping container using mine launcher salvage that further weaponize any launched mines. Mines deal increased damage.

Yuen’s Escape - Booster
Part of the Together We Stand Set
Compact thrust design inspired by the Striker that triggers an emergency injection system when target locked. Increased boost speed while under missile lock.

New Catalysts


Attribute Amplification
Increases a module's attribute bonuses.

Auto-Collector (Cargo Unit-only)
Resource nodes within range will be automatically mined over a short time.

Auto-Dismantler (Cargo Unit-only)
Collected weapons and modules up to rare rarity are dismantled and provide credits.

Evolution
After 100 kills, increase the weapon’s damage. Adds an additional increase after 300 kills. After 1000 kills, this weapon will receive an additional bonus attribute.

Homing (Scatter Guns & Blasters-only)
Only for scatter guns and blasters. Adds homing to projectiles

Overpenetration
Adds significant shield and armor piercing, but target hull cannot be damaged beyond 1%.

Shield Strike
Firing weapons will drain your ship's shield but increase your weapon's energy and kinetic damage.

Solo
Increases the weapon's kinetic and energy damage and fire rate so long as it is the only installed primary weapon.

Symbiosis
Counts as part of the "Symbiosis" item set.

Together We Stand
Counts as part of the "Together We Stand" item set.


You can’t see me, but I can see you! Smokescreens are great for close combat.

New Consumables


Armor Repair
Fully repair armor, superior rarity.

Musk Ejector
Used to get the "attractant condition" so the Leviathan can be lured out quicker.

Secondaries Resupply
Restock a large portion of max secondary ammo, superior rarity.

Smokescreen
Creates a smoke cloud field with a large radius. Enemies inside will lose their target and have a decreased detection range. All ships inside are invisible to the ships outside. Player sees ships inside the field with a holographic effect. Lasts a moderate period of time.

Radial Repulsor
Releases a shockwave outward from the ship that forcibly pushes surrounding medium and smaller enemies within range.

ULT Recharge
Fully recharge Ultimate, Superior rarity.

That’s a titanic list of new gear for a titanic DLC! All of these items and the new resources needed to craft many of them will only be found by battling the Dreadnought and exploring inside Leviathans.

See you in the Stars!

Lee and your ROCKFISH Games team

EVERSPACE 2: Titans Achievements List



Greetings, Pilots!

Many of our longtime EVERSPACE 2 pilots on PC noticed the addition of ten new hidden achievements to Steam ahead of our EVERSPACE 2: Titans launch September 16. These were added so our testers could make sure everything was working properly ahead of release.


Many fans in our community have asked what these achievements are and what it’ll take to unlock them, so here you are!

Read on for slight spoilers and a closer look at the cool new achievement icons.


It’s a Sabotage
Secret! It's Dreadnought story related.


Stop! Hammer Time!
Also a secret as it's Dreadnought story related.


Inner Space
Get swallowed up by a Leviathan


Catch of the Day
Break open your first Leviathan Pearl.


Internal Combustion
Explode one of XR’s panzer bombs inside a Leviathan.


I Got You Fam
Protect your wingman from getting immobilized while fending off the Dreadnought.


Stop Hitting Yourself
Use one decoy to guide at least 10 missiles into the Dreadnought's launcher system.


The World is Your Oyster
Break 20 Leviathan Pearls.


A Taste Of Their Own Medicine
Kill a Cloudgrazer with a weapon similar to the creature’s fiery breath.


Didn't Hurt a Bit
Obtain a Leviathan Pearl while agitation is below 20%.


Looks like a few of those are going to be tricky! To unlock them all, pilots are going to have to make smart use of new gear and features introduced in the DLC. Good luck to all you achievement and trophy hunters primed to dive into EVERSPACE 2: Titans next week!

See you in the stars!

Lee and your ROCKFISH Games team

EVERSPACE 2: Titans Leviathan Livestream



Greetings, Pilots!

In less than a week, you’ll all be getting your hands on EVERSPACE 2: Titans and all the exciting challenges this DLC holds.

Can’t wait to see more? Erik is prepping to show off an entire Leviathan run along with all the cool new legendaries, item sets, consumables, craftable catalysts, and resources found along the way in our stream this Friday!

Tune in September 13 at 11am PT / 2pm ET / 8pm CEST on the ROCKFISH Games Twitch and YouTube for an early look at content soon to be available in EVERSPACE 2: Titans! Bring your questions and we’ll answer them if we can!

Twitch

YouTube



If you haven’t wishlisted Titans already, head on over to the store page here on Steam or on your preferred platform today!

See you during Friday’s stream!

Lee and your ROCKFISH Games Team

EVERSPACE 2: Titans Gameplay Dev Steam



Greetings, Pilots!

In case you missed the biggest space game announcement in the Opening Night Live pre-show, our first story and gameplay DLC, EVERSPACE 2: Titans, is coming to pilots on all platforms September 16, 2024.



The ROCKFISH Games events team is busy at Gamescom in the Indie Arena Booth, Hall 10.2, giving lucky pilots at the show a first glimpse of Titans gameplay, but for all you folks at home, we’ve got a special stream planned! Join Erik this Friday, August 23rd, as he shows off a portion of our upcoming DLC!

Tune in at 10am PT / 1pm ET / 7pm CEST on the ROCKFISH Games Twitch and YouTube for an early look at some of the content that will be available in EVERSPACE 2: Titans! We’ll have team members in the chat, ready to answer your questions about our upcoming expansion.



Can’t wait? Head over to our Titans store page here on Steam or on your preferred platform to wishlist today!

You can also celebrate the upcoming DLC and support the team by filling out your collection with the EVERSPACE 2 artbook, soundtrack, and Supporter Pack! The Art of EVERSPACE 2, our printed artbook, is also on sale on the Amazon US and Amazon Germany stores for all you fans wanting a piece of EVERSPACE on your shelves.

See you Friday!

Lee and your ROCKFISH Games Team

EVERSPACE: 2 Titans Announced

Greetings, Pilots!

The news is out and you don’t have long to wait. EVERSPACE 2: Titans is coming to pilots on all platforms September 16, 2024.



Bigger is BETTER. That’s why we’ve chosen to bring two massive much-anticipated encounters to EVERSPACE 2—the Dreadnought and Leviathan. Originally teased as potential content when we first revealed EVERSPACE 2, these are two encounters that our design team have been excited to put in players’ hands.

Dreadnought and Leviathan have their own associated questline that triggers midway through the story of EVERSPACE 2. This expansion introduces new enemies, gear, craftables, and resources, as well as new faces to meet and adventure with. These stories are approximately three to four hours long and offer new challenges as you clash against these titans. After completing the story, you’ll be able to rediscover these challenges while exploring certain star systems.



In Dreadnought, Outlaws have hijacked the Minokawa, a last-of-its-kind battleship from the Colonial war that enroute to be decommissioned. Possession of this space station-killer class ship will throw the balance of power in Cluster 34 to whoever is able to restore it. Adam is contracted to join a group of freelancers hired to track and defeat this titanic threat, but be prepared to engage in the biggest battle in the EVERSPACE series so far!



The new Leviathan quest line brings an entirely new experience to EVERSPACE 2. Sightings of the legendary Leviathan have spread amongst the fortune seekers of Cluster 34 including your least favorite cultists, the Redeemers. Venture deep into the Khaït Nebula to discover the truth of these massive, presumed-to-be-extinct creatures! Not all that is swallowed is lost—treasures are said to lay deep inside the bowels of this beast and that’s exactly where you’re going to end up. Travel inside to discover valuable new resources can be found inside the guts of these massive creatures. No two ventures inside will be the same as the many stomachs and organs of these beasts rearrange themselves.

EVERSPACE 2: Titans is our first story and gameplay DLC, but there’s more to come. Head over to our store pages on Steam, GOG, Microsoft Store, Xbox to wishlist today



To celebrate this announcement EVERSPACE 2 and currently available DLC is on sale on Steam. Support the team by filling out your collection with the EVERSPACE 2 artbook, soundtrack, and Supporter Pack!

Our physical artbook, The Art of EVERSPACE 2, is also on sale on the Amazon US and Amazon Germany stores. If you’ve been holding off on treating yourself to this hefty book, now’s the time to pick it up.

Lucky pilots headed to Gamescom can get hands-on for an early taste of this DLC in the Indie Arena Booth, Hall 10.2. We can’t wait to see all you world travelers at one of our favorite conventions!

For now, we’ve got work to do polishing up EVERSPACE 2: Titans to ensure these new challenges meet your expectations. See you in the (titanic) stars!

Lee and your ROCKFISH Games Team

ROCKFISH Games is headed to Gamescom!



Greetings, pilots!

We’ve had plenty of EVERSPACE fans asking about Gamescom as it is something we included in our EVERSPACE 2 post-launch roadmap, so here’s the official announcement: The ROCKFISH Games team is headed to Gamescom in Germany!

Next week, Garry, Jeremy, Lee, and Michael are hitting the road to Cologne where we’ll see all you space fans planning to attend the show. Come visit us in the Indie Arena Booth in hall 10.2 where we’ll be introducing fresh space game enthusiasts to our brand of spaceship shooting fun and saying hi to longtime EVERSPACE pilots who drop by the booth for wristbands and other swag.

Folks hoping to see Erik at the show, don’t despair! He’s coming back fresh from a vacation to hold down the fort and keep all you entertained with an extra stream. More news on that soon!

See you at the show!

Lee and your ROCKFISH Games team

Free EVERSPACE 2 Alienware Ship Skin Now Available Directly On Steam

Greetings, pilots!

Fans who visited us at events like PAX East, Pax West, Gamescom, and other shows around the world to get early looks at EVERSPACE 2 during development got to try the game on the latest Alienware hardware.


The EVERSPACE 2 booth at Pax East 2023.

Recently, we celebrated this partnership by creating a special Alienware ship skin. We made a limited number of these skins available for free through Alienware Arena and thousands of you EVERSPACE fans made sure to claim this cool cosmetic.



By popular demand, we’ve made the EVERSPACE 2 Alienware ship skin available to all our pilots directly on Steam as an optional download. Get your skin as a free DLC today!

See you in the stars!

Lee and your ROCKFISH Games team