Bugfixes: Fixed the character getting launched by small objects and stairs (probably)
V0.70.0.19
Features: Added a tooltip to chests showing the chest name and 3 most numerous items on it Added the option to rename chests, requires newly built chests
Changes: Moved the outline to before the transparency layer, transparent effects should now draw over the outline
Friday Progress Report 364
The chests will be up as soon as we finish fixing the last two bugs
Chests have a preview showing the 3 top items stored and they can be renamed for better organization You can transfer items quicky from inventory to chest and vice-versa with Shift+Click
There will also be many fixes to the new Outline shader, specially related to the skybox.
While my brother has been working on those I have finished up the animations and flowcharts for 10 Fairy behaviors, these are still not implemented, so this is just a sneak peek.
Here is the flowchart for player command (tap F key) and what the Fairy should do, take note that Fairies will be afraid of some large scary critters like scorpions and larger spiders, Fishes and underwater critters are invalid targets for this command.
This one is a silly behavior that doesn't really help the player, but will be very cute and funny to watch, you will be able to punish the fairy for any behavior you dislike with a good cheek pinching to lower the chance of the behavior occuring.
0.70.0.18
Features: Added a buildable chest to help with inventory management
Bugfixes: Stopped Tiana's wings from migrating out of her body (probably) Fixed the outlines on the skybox Fixed chemicals being on the same category as seeds
Friday Progress Report 363
Sorry to delay the Fairy features a bit longer, but we feel the need to add a bit more and polish the game, this past week we had some bug fixes, added a search bar to the shops, and the commands for both fishing and building are now listed on the screen.
Also I did manage to finish some more fairy animations, unfortunately they still need to be implemented, I got a cold recently, so most of the progress this week was my brother's work.
This week we are adding are chests, they will be very simple for now, just a way to store items and diminish inventory clutter, later on there will be more advanced features like craft from chest, auto-storage, inventory size limits, bags, refrigerators and food spoilage, but most of that is for after the Fairy update.
If there are no more serious glitches after the chest basic implementation we will go back to adding fairy animations and interactions.
V0.70.0.17
Features: Added a search field to the trade screen
Changes: Added hotkeys to the UI for the fishing
Bugfixes: Cantaloupes are now classified as vegetables with the food and crop tags Fixed a bug that made you climb ramps slowly
V0.70.0.16
Bugfixes: Fixed the store amount picker spawning offset from the mouse on certain resolutions
V0.70.0.15.hotfix
Fixed a regression regarding quests
V0.70.0.15
Changes: Added hotkeys to the UI on certain screens, currently on the building UI and soon will be added to the fishing UI Added a new outline effect and upgraded the ambient occlusion, can be disabled in the graphics settings Added signs to the city to help with navigation Added the name and amounts of items required for quests in the NPC screen
Bugfixes: Fixed a collision issue in the library's stairs
Known Issues: It's possible that the grass will start shining, this can be fixed by disabling the Ambient Occlusion and turning it on again
Friday Progress Report 362
We got a lot of feedback recently, so we are working on small improvements and leaving the Fairy interactions for next week.
We are experimenting a bit with outlines and the ambient occlusion to improve interiors.
While my brother messes with the shaders I have added several new signs and increased the size of the existing signs to make them more visible.
The NPC window now has more details on NPC quests, like the amount and item name.
We are also adding the hotkeys for building and fishing to the left side of the screen (can be disabled on settings)
There are more small changes we are working on, if everything goes well (not likely) we will release today or tomorrow.