Changes: Added a bait model and icon to indicate you are not using the bare hook. King size fish and shimmering fish now have a unique icon Improved the collections screen
Bugfixes: Fixed tools not being usable before first jumping in water.
V0.51.3.6 on Nightly
Changes: Player buildings now stop critters from spawning nearby Added fishing rod and bugnet help entries Added bug catching, fishing and filleting tutorial missions Added fishing related achievements
Bugfixes: Fixed a issue that was stopping most critters to spawn Fixed animation related issues
V0.51.3.5 on Nightly
Changes: Butchering screen now displays butcherables first, then ordered alphabetically. Streamlined the butchering screen, adding an item to queue selects the next automatically Added feedback animations for no stamina, low stamina and hunger
Bugfixes: Fixed indoors kelp
V0.51.3.4 on Nightly
Bugfixes: Fixed axolotls not moving Decaffeinated critters, so the ones that should stop once in a while now do stop once in a while Fixed a rare sound related bug
Changes: Fish size is now seeded. Made the final boss fishes harder to catch. Made the final boss fishes to have a 10% of being king sized compared to the 1% of other fishes.
V0.51.3.3 on Nightly
Bugfixes: Fixed chaos elixir Small visual improvements to the fishing and a couple of visual bugfixes
V0.51.3.2 on Nightly
Bugfixes: Fixed a save/load bug Fixed shine particles no longer working Fixed a rare bug related to multiple fish interested at the same time you hook another
V0.51.3.1 on Nightly
Changes: Increased fishing exp by the fish size Made some changes to the trading scene that should make it more intuitive
Bugfixes: Fishing boat actually removed Fixed fish having wrong prices Fixed breakdancing fish Fixed moonwalking lobsters Fixed weird fish school and bug swarm behaviour Fixed the fish running behaviour from the Regenerate attack. Characters no longer become a pitch black being during dawn and dusk
V0.51.3.0 on Nightly
Features: Added a fishing catch animation and and other fishing improvements. Added axolotls and another secret underwater creature. There is now a total of 30 fish.
Changes: The placeholder fishing boat was removed in favor of the new fishing system.
Friday Progress Report 289
The most important parts of the fishing update are done, we now need to polish and finish the smaller pieces.
Fishing is done through a battle minigame with a exciting jazz soundtrack There will be 30 fish at the update release (more will be added later) We also added 2 new aquatic critters The placeholder fishing boat will be removed Kelp and Clams will now be forageable on Edengrall's waters
From the 30 fish added 4 of them are boss fish, these are a lot stronger than other fish, will have more battle phases with different attacks and will give huge amount of excellent meat when butchered.
Expect the release of the update somewhere next week, before next Friday.
V0.51.2.0 on Nightly
Features: Implemented the fishing battle. * OBS: In this specific patch, all fish have the same AI temporarily. * Each fish can have it's own AI * Each fish can have up to 7 lives counting the initial. * Each second, if the fish is touching the bar, it takes damage, othewise you take damage. * Controls: * - A, D: Moves the fishing bar to the left or right, the bar slides and bounces on the walls. Keep the fish inside! * - S: Stops the bar. * - W: Strong Pull - Big risk vs reward move that strongly damages the fish and cancel some fish attacks. * - Missing the Strong Pull greatly damages you. If done while still your bar will shrink, if done while moving you accelerate. There are now 24 different fish species
Bugfixes: Fixed a crash related to the black pepper when cooking with it.