Everyday Life Edengrall cover
Everyday Life Edengrall screenshot
Genre: Role-playing (RPG), Simulator, Indie

Everyday Life Edengrall

V0.51.3.7 on Nightly

Changes:
Added a bait model and icon to indicate you are not using the bare hook.
King size fish and shimmering fish now have a unique icon
Improved the collections screen

Bugfixes:
Fixed tools not being usable before first jumping in water.

V0.51.3.6 on Nightly

Changes:
Player buildings now stop critters from spawning nearby
Added fishing rod and bugnet help entries
Added bug catching, fishing and filleting tutorial missions
Added fishing related achievements

Bugfixes:
Fixed a issue that was stopping most critters to spawn
Fixed animation related issues

V0.51.3.5 on Nightly

Changes:
Butchering screen now displays butcherables first, then ordered alphabetically.
Streamlined the butchering screen, adding an item to queue selects the next automatically
Added feedback animations for no stamina, low stamina and hunger

Bugfixes:
Fixed indoors kelp

V0.51.3.4 on Nightly

Bugfixes:
Fixed axolotls not moving
Decaffeinated critters, so the ones that should stop once in a while now do stop once in a while
Fixed a rare sound related bug

Changes:
Fish size is now seeded.
Made the final boss fishes harder to catch.
Made the final boss fishes to have a 10% of being king sized compared to the 1% of other fishes.

V0.51.3.3 on Nightly

Bugfixes:
Fixed chaos elixir
Small visual improvements to the fishing and a couple of visual bugfixes

V0.51.3.2 on Nightly

Bugfixes:
Fixed a save/load bug
Fixed shine particles no longer working
Fixed a rare bug related to multiple fish interested at the same time you hook another

V0.51.3.1 on Nightly

Changes:
Increased fishing exp by the fish size
Made some changes to the trading scene that should make it more intuitive

Bugfixes:
Fishing boat actually removed
Fixed fish having wrong prices
Fixed breakdancing fish
Fixed moonwalking lobsters
Fixed weird fish school and bug swarm behaviour
Fixed the fish running behaviour from the Regenerate attack.
Characters no longer become a pitch black being during dawn and dusk

V0.51.3.0 on Nightly

Features:
Added a fishing catch animation and and other fishing improvements.
Added axolotls and another secret underwater creature.
There is now a total of 30 fish.

Changes:
The placeholder fishing boat was removed in favor of the new fishing system.

Friday Progress Report 289

The most important parts of the fishing update are done, we now need to polish and finish the smaller pieces.



Fishing is done through a battle minigame with a exciting jazz soundtrack
There will be 30 fish at the update release (more will be added later)
We also added 2 new aquatic critters
The placeholder fishing boat will be removed
Kelp and Clams will now be forageable on Edengrall's waters



From the 30 fish added 4 of them are boss fish, these are a lot stronger than other fish, will have more battle phases with different attacks and will give huge amount of excellent meat when butchered.

Expect the release of the update somewhere next week, before next Friday.

V0.51.2.0 on Nightly



Features:
Implemented the fishing battle.
* OBS: In this specific patch, all fish have the same AI temporarily.
* Each fish can have it's own AI
* Each fish can have up to 7 lives counting the initial.
* Each second, if the fish is touching the bar, it takes damage, othewise you take damage.
* Controls:
* - A, D: Moves the fishing bar to the left or right, the bar slides and bounces on the walls. Keep the fish inside!
* - S: Stops the bar.
* - W: Strong Pull - Big risk vs reward move that strongly damages the fish and cancel some fish attacks.
* - Missing the Strong Pull greatly damages you. If done while still your bar will shrink, if done while moving you accelerate.
There are now 24 different fish species

Bugfixes:
Fixed a crash related to the black pepper when cooking with it.