Features: Implemented the first stage of critter catching - 8 Butterflies. - 3 Spiders. - 1 Bucko. - 1 Poofah. - 1 Glowfly. You can place captured critters in the world using the hammer. Implemented LOD option for the grass.
Friday Progress Report 280
We are going to release an alpha build tomorrow with the core of the bug catching system, what we implemented so far are the bug net main action, and a few insects:
8 Butterflies: Butterflies just fly slowly and close to the ground, they are very easy pickings for the bug net 3 Spiders: Jumping spiders stay hidden in the thick grass, getting too close will cause them to show a cute animation, getting closer will cause them to jump away and escape.
1 Bucko: Buckos are a special creation of one of my favorite Vtubers Amiya Aranha, I added them to the game as a small little reference. They do not react to the player, only to nearby Dreamweaver Spiders.
1 Poofah: Poofahs are little critters I invented, they are a tiny insect that inflates and fly away when the player gets close.
I have modeled a total of 45 bugs, but we haven't implemented their behaviors yet, the modeled bugs waiting for AI are: Wasps, Moths, Isopods, Slugs, Snails, Beetles, Ladybugs, Flies, Glowflies, Bees and Cave Poofahs.
Also a small warning, tomorrow update will come to a fix to the grass system, we had a bug where about half of the grass was not rendering properly, by fixing this the amount of grass basically doubled, if the FPS drop is too high for you, go to the grass settings and switch to half-grass, this will result in about the same grass density as before the patch, you can also now switch the grass LOD if you want denser grass, but don't mind things getting choppy when far away.
Friday Progress Report 279
We switched focus from the Faerie village to the insects so we can add Bug catching to the game sooner, we should have an alpha build by the 15th with many insects to catch, each with a special shimmering version.
At this first release there won’t be much use for the insects, but fishing will be sneaked in right after and insects will become bait for fish.
After bug catching and fishing are in we will resume the faerie village, and it should be done before the end of November.
Oh on another news, we are very low on funds, and I have decided to shut down our website since I can no longer pay the hosting, I will still be making reports here on Steam. The site will be down by mid November.
Friday Progress Report 277
While my brother is busy implementing the Faerie Colony I have started making the insects that will populate the world and will be used as livestock by the faeries.
Bug Catching will be implemented together with the Faeries as an activity for Adam, for now insects will have two uses:
-Livestock for Faeries: You will be able to transfer Insects you collect to the faeries so they can make use of it.
-Collectables: We will add a few new furniture items so you can make insect collections in your home.
Every insect will have a shimmering variant with 0.1% chance of spawning, the variant is just cosmetic, these are for people who enjoy collecting.
Future uses for insects:
-Fishing bait, different bait for different fish, some fish will prefer insects as bait
-Terrariums, you will be able to build terrariums and release live insects inside.
-Filling up the museum, the player will eventually be able to fill the museum with relics and other rare items, shimmering insect collections will be part of it.
-Alchemy, this one is far into the future, but insects will be very useful as alchemical ingredients.
The most basic parts of the Faerie village might be working by next week, but the whole system could take 2 months to be finished.
V0.47.0.0
Features: Added collectable bamboo shoots Ctrl+Mousewheel cycles through the command bar items Added Stone Path
Changes: Added trees. Added bamboos. Added corals. Added the map info to the tutorial that asks for you to find Catarina. Added the name of the current selected tool above the toolbar Reduced the volume of the outdoors music
Bugfixes: No longer there is a increase in GPU usage at dusk and dawn due to both the moon and the sun shining at the same time. Fixed music playing at night Fixed issues with the map Fixed issues with the free placement tool Fixed recipe skill not removing the quality cap of finished items
V0.47.0.0 on Nightly
Features: Added collectable bamboo shoots Ctrl+Mousewheel cycles through the command bar items
Changes: Added trees. Added bamboos. Added corals. Added the map info to the tutorial that asks for you to find Catarina. Added the name of the current selected tool above the toolbar
Bugfixes: No longer there is a increase in GPU usage at dusk and dawn due to both the moon and the sun shining at the same time.
Friday Progress Report 276
We got a lot of feedback about the emptiness of the world, and so we have decided to stop the faerie development for a while (was supposed to be just 2 days, but we spent 5) to add more trees, rocks and other details
We have added corals in the center of the town, they are native to the coral reef to the east, we have placed some coral there too, but we won’t fill the whole area until we make them fully optimized since we don’t want to slow down the game because of an area that is not even accessible yet. We are probably going to unlock this area after the faerie village, we need to change a few things in the grass system to enable new areas, and it might take a while.
The bamboo forest now has bamboo in it, and collectable bamboo shoots, you cannot interact with the adult bamboo yet, we made them very simple for optimization, but you will be able to cut and use bamboo for building in the future.
The forest to the west also has trees now, but since you can’t go there yet, there is nothing to do or collect there yet
We have also added a few lines to the NPCs to reflect the new additions to the world, we are now going back to the Faerie Village and the new trailer
V0.46.0.7
Changes: Moved the audio listener to Adam rather than the camera.
Bugfixes: Fixed a crash relating to using the seed special on a tile a sprinkler is watering Fixed once more the ingredient placer on the cooking screen You can no longer eat nails
V0.46.0.6
Changes: Sickle grass targeting no longer shows when the sickle is targeting a tile Sickle no longer cuts grass when targeting a tile
Bugfixes: Fixed trellis not being placeable Fixed seed specials ignoring trellis requirements Fixed seed specials not detecting trellis tiles
V0.46.0.5
Bugfixes: Fixed wind not affecting particles away from the city Fixed the extra slow loading times when setting a low framerate Fixed the music not starting when loading from the main menu