Everyday Life Edengrall cover
Everyday Life Edengrall screenshot
Genre: Role-playing (RPG), Simulator, Indie

Everyday Life Edengrall

V0.40.2.17 on Nightly

Changes:
Added a running animation
Added particles to grass cutting

Bugfixes:
Fixed various sounds volumes

V0.40.2.16 on Nightly

Features:
Added Workshop Tag support for mods, add them through the manifest.xml
Added Workshop Tag "Prefab" to building prefabs

Changes:
Rewrote how Item Get notifications are handled

Bugfixes:
Fixed footsteps sounds on many situations.

V0.40.2.14 on Nightly

Features:
Implemented the button to build a prefab in it's original position.
Implemented the "Wall Torch" torch, others to be implemented soon.

Changes:
Modified the data structure of furnitures, remove and place them again if they are acting wonky.

Bugfixes:
Fixed issues related with placing prefabs without the required materials.

V0.40.2.13 on Nightly

Changes:
Versioned prefabs. Old ones will not work.

Bugfixes:
Fixed using buildings from the workshop.
Fixed issues with the placement of prefabs.
Fixed issues with copying existing buildings into prefabs.

Friday Progress Report 262

Bugs fixes and spice



Added Chili Plant

We fixed several bugs on the copy/paste and will start uploading sample buildings in the workshop very soon



The selection of buildings was glitching up when furniture was involved, they should be working now on the newly released nightly build

We are testing the upload to workshop function right now, it will be fully functional by next week

V0.40.2.12 on Nightly

Features:
Added Chilipepper plant;

Bugs:
Fixed the issue with furniture offsets when selecting whole buildings through a rotated piece
Fixed several small building bugs

V0.40.2.9 on Nightly

Changes:
The new stone buildable crop plots are now considered Pots for the trait Pot Trained

Bugs:
Fixed sickle not working on potted plants.
Fixed deleting doors not removing their collisions.
Fixed selecting whole buildings in some edge cases.

V0.40.2.8 on Nightly

Features:
All gather spots configured.

Bugs:
Fixed version matching logic in mods window.
Fixed sprinklers range.
Fixed Ctrl+Z ovens
Fixed miscellaneous furniture placement bugs
Fixed small visual bug when placing windows

V0.40.2.7 on Nightly

Features:
Added optional conditions for foraging rewards. (Some items only appear at certain days or time of day)
Added optional post generation code to rewards. (Foraged seeds have different traits than ones gotten from cutting grass)

Changes:
Free cooking effects now support multiple charges of it
More changes to gathering spots

Bugs:
Fixed plant traits not properly considering incompatibilities
Fixed Adam losing all momentum when pausing mid air
Fixed some values not having defaults on configurations
Fixed cooking free effects not working properly

V0.40.2.6 on Nightly

Features:
Added mining Salt to the mines.
Added a Fishing boat to the dock.
Added a buildable gather spot. The Stone Well can be build to collect water. This also enables mods that add gathering/crafting spots.

Changes:
Crafting some items now also cost materials.

Bugs:
Fixed some items disappearing from the shops on load.
Fixed berries not spawning on new game.