Everyday Life Edengrall cover
Everyday Life Edengrall screenshot
Genre: Role-playing (RPG), Simulator, Indie

Everyday Life Edengrall

V0.40.2.5 on Nightly

Features:
Added a placeholder for gathering resources at the cost of stamina and time.
Added 4 buildable cooking utensils

Friday Progress Report 260

We are adding interactables to allow players to trade stamina and time for resources, there are 3 available right now and will be up in the nightly today.

The Cart allows gathering wood and fiber, we will also add the options to gather food and seeds next week



The Mine allows gathering stone, clay, cement and metal ingots



The Forge allows creating nails, pipes, metal pieces and glass



We will also add a boat to allow “fishing” and “diving” for seafood

We also added portable versions of 4 cooking tools and a campfire model, it is just decoration right now as we haven’t implemented the furniture lighting yet



We are almost done implementing the new features for this update, the official release of this update will be between June 17 and 23, we need time to polish it.

V0.40.2.4 on Nightly

Changes:
Optimized the notification UI on specific cases
Implemented the sorting buttons on the character screen

Bugfixes:
Fixed duping items with building area placement
Fixed berry bushes not being selectable
Fixed not being able to perform interactions until you loaded a save file
Fixed being able to interact with the fermenting slider after selecting a duration
Fixed the recipe selection filter by 'has materials' showing some recipes it shouldn't

V0.40.2.2 on Nightly

Features:
Rewrote furniture placement code

Bugfixes:
Fixed most shops not working
Possibly fixed NPCs not properly animating when using furniture

V0.40.2.2 on Nightly

Bugfixes:
Fixed an issue with loading the game while looking at an interactable object
Fixed being able to click through the building interface into the command bar, which closed the building interface
Fixed an issue with permanent tooltips related to the shop scene
Fixed the shop tooltips not working at all
Fixed being able to select the hammer when cooking or trading

V0.40.2.1 on Nightly

Bugfixes:
Fixed the position and orientation of many windows
Fixed an issue when placing windows
Fixed an issue with placing doors
Fixed an issue with Ctrl+Z a potted plant with something planted on it
Added a 60 frames cooldown to loading the game to avoid a rare bug related to loading twice in a row

V0.40.2.0 on Nightly

Features:
Select, Copy and Paste building Prefabs, Save to disc or Workshop
- While using the hammer, click the new Wrench+Cube button to switch to the Prefab mode
- Press the New Prefab button (Ctrl+C) to activate Selection Mode
- - Right click to select and left click to deselect.
- - Blue pieces are selected and the purple piece is the anchor piece
- Press Use Selected (Ctrl+V) to use the selection as a building piece
- Press New Prefab (Ctrl+S) to save the selection as a new Prefab
- Upload to Workshop or use as is
- Edit an existing Prefab by creating a new selection and clicking over an existing Prefab

Select mouseover Piece (E)
Undo Redo when building (Ctrl+Z/Ctrl+Y)
Animated Windows and Doors, aim at a door frame with a door furniture or a window frame with a window to place it.
- Open/Close by interacting with it like any other interactable item (F)
More potted plant pieces and buildable normal size tile.
16 new pieces: triangular stone walls, large tower clay roof and support, medium tower balcony and spiral stairs for large tower

Changes:
Builing tools aiming distance increased to 10 + Camera Distance from 10
Added ambient occlusion
Implemented LOD for city furniture
Improved performance and precision of mousing over interactables

Bugfixes:
Trellis no longer stops you from being able to select the crop or tile below it

Friday Progress Report 259

We finally got the doors and windows working, I still have to add the placement slots in all buildables, right now the basic wooden doors and simple stone windows have the placement slots.

Raised beds work now, the buildable medium tile is still being worked on, buildable raised beds work like vases, so the crop trait Pot Trained works on them, it will also have an effect on the medium buildable tile.



We also added tables and chairs, but they are not interactable yet, the lighting is also not implemented yet, we will get them all working soon.

The new alpha build will be up this week with the crop plots and door/windows, sorry for the delay.

Friday Progress Report 258

Right now we are being swarmed by bugs due to the new implementations, but as soon as we squash them we will be releasing a new nightly build with the following features:

-Copy/paste feature
-QoL features like Undo and Redo (ctrl+Z/ctrl+Y) and quick piece switch based on the piece you are looking at
-Furniture snap points (doors and windows)
-New furniture pieces, buildable lighting
-Buildable crop tiles
-Upload buildings to workshop



Still on the works:

-Expanding the building UI
-Interactable furniture
-Placeholder forage/gathering/mining for resource gathering in exchange for stamina and time so players can acquire materials without using the shop

The nightly build should be dropping in a few days, depend on how long these bugs will last, the other major features will probably take until the end of the month.

Friday Progress Report 257

We have now a total of over 160 building pieces not counting furniture, the new pieces will be up on the next update, it will come on the nightly build in the next few days together with the copy and paste feature, which is a prelude to workshop upload of buildings.



We have a lot of new bugs due to the new features being implemented, so it might take a few days for the next build.

Building update roadmap:

-Copy/paste feature
-Upload buildings to workshop
-QoL features like Undo and Redo (ctrl+Z/ctrl+Y) and quick piece switch based on the piece you are looking at
-Furniture snap points and interactable furniture (doors and windows)
-New furniture pieces, buildable lighting
-Buildable crop tiles
-Placeholder forage/gathering/mining for resource gathering in exchange for stamina and time so players can acquire materials without using the shop

We should finish this update by the middle of June