Today's update was made at your request.
1. Added: We added a low speed in the bid for the IMF (x0.2). So if your bank is worth a little, then you can switch to this speed at the right moment, so as not to miss when you click "buy."
2. Change: Now for the AI, the purchase of the IMF is much more important and there will not be situation when the AI won in the auction for 1. Rates will be significantly higher.
3. Change: Reduced the cost of a competitor by which you lower it as a result of sabotage (Mercenaries). Now for fear you will destroy up to 7 gold of a competitor. This will make higher levels of difficulty harder.
4. Change: Made significant changes to the German language. Now it should be much better.
5. Correction: Previously, numbers over 999.999 were displayed in some windows not on a single line. Now such large numbers will be written with abbreviations.
6. Change: Previously, the transition from the menu of your wars happened just to the map. Now, when you go, it shows you where this war is on the map and opens the menu.
Thank you for supporting us;)
One more big update (Balance Editing, Farm and Grain Processing)
After two so large-scale updates like Science and Events, it was clear that I would have to correct the numbers.
We carefully read all your reviews and made several key edits:
1. Now the player gets a lot less for investing gold in the war. Previously, the player received an additional 20% gold for investments, which of course is too much. Now this amount is limited to 5%. True, the player will still receive a bonus for searching for investments, which increases the total amount.
2. Reduced profit per search investment. This figure was also too high.
3. Some sciences have been changed to more logical ones in their branches (5 sciences have been replaced).
4. The initial bonuses of some sciences have been reduced (9 sciences).
5. Changing farms and grains. Now the grain is 2.5-3 times more expensive. So you get much more profit from it. Sowing of grain occurs in spring and harvest in autumn. Also now, gold is not spent for sowing. So I guess right now we made them playeble in regions that is not going to become war-zone
We hope that this update will close those problems that have arisen and will make the game more variable. Plus of course we fixed bug with armory
Another big update! (6 kinds of events)
Yesterday we added another big update. Now you can see why we decided to spend the last 3 weeks on these updates (Science and Events).
In this update, we have added events that can occur on the map. They will be provoked by bad events on the map or good ones. Typically, an event captures from 5 to 25 regions and in fact is very ambitious. Hunger, riots, scientific boom, industrial boom and other types of events affect the wealth of the regions.
Bad events greatly reduce the parameters of the regions, which of course greatly reduces the profits from property in these regions. So you have to either sell everything in these regions, or rebuild the area anew (agriculture, industry and infrastructure).
Good events, on the contrary, increase these indicators and such regions begin to work at their maximum.
In each event there is an active phase in which you and other banks will be able to intervene. What could be better than sending mercenaries to pacify rebellious peasants and make good money on it?) Or get a job giving orders to regions with an industrial boom?
I really wanted to revive the game with this update and I hope we did it)
Thank you for your support and I hope you will like it.
Your Hamsters Gaming)
The most global update! (Science and Industrial Revolution)
So, we added the update that I really wanted. In essence, science binds together all the functionality and corrects bottlenecks. Maybe some bonuses still need to be set up, but the main thing is that now the game is acquiring a completely different pattern.
So what can science bonuses give?
- After studying the mercenaries 1 task will always be against the top1 competitor.
- Ability to make more investments every turn. With the maximum study of science you can buy 3 property in 1 turn.
- Instant recharge of all sciences management countries. At a certain stage, this science will be able to seriously help in the mass capture of neighbors
- Uprising in the country whose flag you chose during registration. Also in the new country you will receive a 25% discount on taxes and this country will be open for you, and all competitors will lose property in the regions that have rebelled.
- Instantly learn multiple Federal Reserve studies
- In case of any war in a country that has your property - your countries receive reinforcements for a certain amount of gold
- When you sell a certain resource of luxury in the market, you get more money for a certain percentage
... and 14 more types of bonuses - including the final study "Steam Turbine", which starts the Industrial Revolution and brings you Victory!
We hope that this update will allow you to see the game in a completely new light. And we want to announce that in about 2 months our new turn-base strategy / card butler - “The Fall of Rome” will be launched. We will make a serious step forward in visual design and the game from the start will be much bigger than EBM. Hope you enjoy it too ;)
Last 9 Updates! (+New tasks!)
I think you notice the frequent edits we make. This is because we want to respond to everything as quickly as possible. Today I wanted to tell about the update that we introduced yesterday and the edits of the last week:
1. Added: "Task" update. Now the player after the tutorial will receive tasks in order to get acquainted with the basic functionality. For each of them you will receive a reward. This will greatly simplify the game for beginners and help you see what opportunities there are in the game.
2. Added: Convenient sorting system in diplomatic skills. Also added filter competitor banks, to reduce the cost of the bank
3. Added: Now the tasks of mercenaries (Guard) will be regenerated every 10 turns.
4. Changed: Previously, when you clicked "Esс" in Revolutions, the window was immediately closed. It was necessary to open all sub-items manually. Now when you click "Esс" will return to the previous menu.
5. Fixed: Solved the problem with the expansion for ultra-large screens. Now there will be no situation in which a button is not pressed or the functionality does not work correctly. Also solved the problem of displaying the game on an incomplete screen. Now the game, even at 0.5% of the rarest of large screens will be shown in full screen.
6. Fixed: Bug with the lack of names of competitor banks in the battle. Now you will see each of them ;)
7. Fixed: Rare bug with negative property cost
8. Fixed: Scrolling in some windows (as you asked)
9. Fixed: Many localization edits.
Thank you for your support! We keep going in developing "Science")
Very soon! New version of Victory! (+Science)
Until the end of the week we will add a completely new update - "Science". It will affect almost every aspect of the game:
- Allows you to invest much larger amounts (especially at a later stage of the game)
- Allows you to invest more than 1 time per turn
- Will allow you to get a lot more work at a later stage
- Instantly cause a revolution in the country, the flag of which you chose during registration. And after the Revolution, you will be the only one in this new country.
And more mass-mass of other bonuses
In addition, the research will be completed with the invention of the "Steam Turbine". If you study it, then you become the pioneer of the new Industrial Revolution and win!
This update will be ready very soon and is already in the testing phase!
Working on the update (Negotiations with governments)
Unfortunately, trying to implement multiplayer, we are faced with insoluble problems. For a week we fought them, but we could not solve them. The initial architecture of the game was made for a solo game, so this task turned out to be many times more difficult than we originally thought(
Therefore, we will work under finishing the “Negotiations with Governments” functionality - hope to finish it soon. Thanks to them you will be able to regularly conduct trade negotiations. Among other things, this update was planned to increase the value of the grain. In fact, you will be able to sell it under trade contracts much more expensive.
Therefore, since Monday, we are starting to work on updating and hope that we will soon be able to please you.
Update! Revolutions are already in the game!
Let me remind you that all the players held three votes, thanks to which you selected 3 updates for the game. We have already introduced two updates, and today we are introducing the third one - "Revolutions".
Now you will have the opportunity to organize national uprisings and help any nation to get their own state.
After the Revolution occurs, all property of other banks in these regions will be nationalized and you can thus deal a very serious blow to the competitors.
After the Revolution was successful and the country has appeared, it seeks to expand to the limits of its culture. Thus, after a successful Revolution, Germany will try to expand in all regions where the Germans live, and China in all regions where there are Chinese and so on.
In total, the game now has more than 140 nations (cultures), so the choice is large enough. We also essentially add a very strong competitive tool. If the AI for some reason has invested a lot of money in expanding investments in a particular region - you can simply level it)
With this update we close two and a half months of endless updates and will gradually proceed to the next projects. But most likely in April we will return to Evil Bank Manager for some big DLC.
From myself and from Hamsters Gaming, I want to thank all those who supported us on the path to creating an Evil Bank Manager. Without you, it would not be that good. Without your ideas, your help, and without your approval and support. You are the best and hope to see you in our next projects!)
From your Hamsters Gaming
With love)
New achievements! (Added 10 points, +3 game changes)
At your request, we redid the achievements.
The item "buy 500 properties" is altered by 200. Also added are the achievements:
- Own more than 51% of the IMF
- Build a Federal Reserve System
- Bankrupt all banks competitors.
- Any victory on the average difficulty level.
- Any victory on a difficult difficulty level.
- Any victory on the ultra hard difficulty level.
- To invest in the war 100.000
- Invest 250.000 in the war
- To invest in the war 500.000
- To invest in the war 1.000.000
Also:
- At your request, we returned the old display of numbers up to 10 million.
- AI on the 100+ move made easier
- Profit from issuing loans to other banks slightly increased by 100+ course
Very soon we hope to add a long-awaited opportunity to carry out a Revolution)
1000 moves in test mode already in Steam!
We all know that the update you asked for the most is to give the opportunity to play more moves, not even for a record.
We just uploaded an update on Steam, in which you can play more than 300 moves.
We will immediately say that the game was not designed for 1000 moves, so we had to re-do a lot of things. Nevertheless, many points can not be corrected due to the fact that this is the basis of the game. For example, very large numbers that arise. Therefore, it is not necessary to perceive the update as a full-fledged game for 1000 moves - but you can still play additional 100-200-300 turns (in addition to 300 main game turns).
What has been changed:
- Introduced digit display numbers. M - millions, B - Billions, T - Trillions, and then begin the standard for such games AA, AB, AC, ... ZZ
- Added tax inflation per branch in the region (301-1000 turn)
- Added an increase in the available to purchase property in each region from the turn (301-1000 move)
Previously, a lot has been added (starting from the mass hiring of managers, ending with the opportunity to make several investments in one move).
We are still waiting for a couple of updates before we move on to the next project with the whole team. We hope that the last two months have become for you an indicator of how Hamsters Gaming takes care of the players - after all, in fact, we did 3 times more than initially promised.