The first update in the New Year! (Records + 7 more edits)
Happy New Year!)
During the holidays, they wrote a lot about minor revisions - therefore, first of all, they decided to fill them. So what has just been fixed?
- Added: Button "Records" in the main menu. Now you can access them at any time)
- Fixed: Earlier in the Records on any difficulty level it was written that you were playing at the "medium" difficulty level. Now it is fixed and will be written as it should, but only for new games (Unfortunately, the old records will be marked as "average" level of difficulty
- Added: Now in the skills of managing the country on each skill that is not available to use - it will be indicated how much influence you need to invest in the country in order to gain access to this skill
- Changed: Now when you issue a loan to a competitor, the window does not close immediately, but remains open, in case you want to issue a loan to more than one competitor.
- Fixed: Scrolling bar in investments did not go to the end of the list and sometimes it seemed that not all regions are available. Now it is fixed
- Fixed: Error in which the bank competitor participated in the war, but in the list of participants it was written that it was you.
- Fixed: Earlier in the list of opponents in the war was written "My Bank" instead of the name of the bank that you gave him.
The first portion of edits is ready - move on!)
Once again happy holidays!)
New Year's update! (IMF bidding speed +4 updates)
Today we have added several updates that greatly simplify the game, especially the IMF trades
- Added: In the IMF, the ability to start trading with the "start" button and put the auction on pause if you need to look more at the competitors and the current position
- Added: In the IMF, the ability to choose the speed of trading. Previously, it was difficult to conduct full-fledged trading, if the player’s capital and AI were very different.
- Added: Hint on the label explaining when the next IMF bidding will begin
- Fixed: Bug with not displaying the label of your bank.
- Fixed: Bug with the message "hire managers" when you have these managers already hired
There were a lot of edits to enter 1000 moves, but they were not enough to introduce this update. The most important thing is that the translators did not have time to translate the texts (So the update from 301-1000 moves will be introduced on January 3rd
New global update! (Auto-negotiations with countries, +10 points)
New large block of updates
- Added: Now you can sell a license (the right to work) in any country that you have. If for some reason you decide to stop working with the country, you can sell the license for 70% of the real value. After that, you will not be able to conduct operations in the country, but perhaps this country for some reason is not interesting for you.
- Added: Corrected and added 12 hints.
- Fixed: Bug in the statistics window of the wars in which the text was displayed that the user does not participate in the war if he invested in the entire property.
- Fixed: Bug with display of requirements for Headquarters improvement. Previously, sometimes the requirements were incorrectly written and it seemed to you that it does not improve the building, even though all the conditions are fulfilled.
- Fixed: Mechanics freeze competitors.
- Added: Mechanics of automatic negotiation in the country. Now you can choose which negotiations to conduct automatically.
- Changed: Now the "War" button is red, even if the war is in a region of an open country (without your property).
- Changed: Now your wars will stand out. Also for your war will be presented on a separate tab.
- Added: Ability to automatically buy resources from the Fed.
- Added: Green highlighting of the “Credits” and “Investments” buttons, if there are offers in this department.
- Added: New filter so you can view and sell property in a specific region.
And 1-2 days before 1000 turns. Coming soon ;)
Big balance update yesterday (20% of tables touched)
A huge edit yesterday includes balance edits. Let me remind you that we promised to give the opportunity to play 1000 moves not on a record (the 301-1000th move will be available as a free game). We promised to introduce this update before the end of the year - so this update, among other things, solved the task of preparing the game for this goal.
What have we updated in the balance?
- When issuing a loan to another bank, the chance of bankruptcy of a competitor's bank increased by 2 times
- When issuing a loan to another bank, the percentage of profitability is increased. Now the maximum profitability from a loan issued to another bank can be 4.6% per turn (on the move 300+ not more than 3.4%)
- Reduced the difference between the cost of buying a rich region and the poor. The richest region is now 1.9 times as expensive as the poorest.
- The salaries of managers on the 300th move were reduced by 23%. Reduction proportional to all moves. Similarly, the progress of taxes for each region is reduced by 15%.
- 20% reduction in the progress of the purchase price of the license of the country, depending on the turn of the game
- Increased the basic number of property in the regions (in the poorest has not changed, in the richest an increase of + 20%)
- Increased natural growth of property available for purchase in the regions by 20%
- Changed AI. Added a rule that makes it difficult for AI to purchase property at a later stage. Now in the later stages, the AI will get a little easier. at the same time, at the initial stage, simple AIs will become slightly stronger
- Reduced the influence of AI on the war (the most powerful AI will have a 40% less impact on the war, the weakest by 5%)
- Increased armies operated by countries (progress over the course of travel increased by 20%)
- Increased increase in available property when investing in it. Now for each gold invested, in the region there will be available a property for 6 gold instead of 5.
- The minimum recharge of investment in an increase in the property available for purchase is limited to 12 moves (after 184 moves)
- On high complexity, there are less of the most difficult opponents (6 instead of 8), on the ultra-complexity of such opponents will be 10 instead of 12
- Reduced the cost of 4, 6 and 7 country management skills 2.5, 3.3 and 4 times
- Reduced the increase in later resources (previously the resource that appeared on the 120th move brought 20% more profit than the usual one). Now the increase in the resource that appears on the 120th move + 12%. The resource that will appear on the 600th move in the future will bring 35% more resources than the usual one.
- Increased the maximum amount of investment you can buy (up to 1 million gold)
- Reduced the bonus of the building of the credit department, which gave to issue large loans. Now you can issue several credits per turn, but each of them will be for a smaller amount.
We continue to develop the game. We are going to add 3 more critically large updates (1000 moves, Revolutions and one more). And thank you for supporting Evil Bank Manager and Hamsters Gaming;)
Global update! (Auto-production of weapons and 9 more points!)
Today there was a very big change in compliance with 95% of all requests that were voiced. We publish a log of changes that do not relate to the balance (tomorrow we will publish balance edits - about 20% of the tables are affected). So:
- Changed: Number display format changed in six places. Made them much more comfortable - as you requested.
- Added: Made a window with a list of countries that are open by the user.
- Added: Mass hiring managers. From the third level of the main building is available mass hiring. In one search you can find 10 managers and hire the ones you like.
- Changed: Now you can issue many credits at once.
- Added: Large selection of property in the investment department. Now, depending on the level of the Investments building, you can see several property options in one region. At maximum pumping, you can choose 1 of 5 options from each region
- Added: The contributions of the AI to the expansion of the property available for purchase. Now AI will also invest in the expansion of property available for purchase in the regions.
- Added: Contribution to the expansion of the property available for purchase entitles you to 1 more purchase in the region. At the same time, the minimum investment cost in the region is increased to 10,000 gold.
- Fixed: Saving blocked to sell types of resources. Now, if you have blocked a sale of any product, then this blocking will continue on the next turn. Until you remove the lock data.
- Added: The function of automating weapons. Now you will be able to prioritize the automatic production of weapons and each turn for all resources and work will be produced the maximum number of weapons of the selected types.
- Changed: Changed the arrangement of buttons, sliders and other elements in 5 windows.
A huge update - we hope that the game will become more interesting and more pleasant;) Tomorrow we will announce a balance update, which was introduced today
Thank you for supporting us!)
A huge update tomorrow! (38 things will be updated)
A huge update is planned for tomorrow. We have prepared and have already started testing everything that you wrote about UI and some other points.
There is also a very large balance edit (more than 20% of all tables are affected).
This time we decided not to do updates often. The fact is that a number of small updates are interconnected - so it’s better to introduce them together.
So if you haven't played for some time - tomorrow is the best time to try again)
I would especially like to thank all the players who have tried, played and gave their comments on certain windows.
So be patient until tomorrow - and you can see the really updated Evil Bank Manager)
Update Announcement (1000 turns!)
Recently, 20% of answers to you are the answer to the question about the turns limit)
Friends, we make the game for you and of course if this is important to you - we will do it.
Already answered a lot, but better to make it as news. Yes, we will add more turns. We will do that after the 300th move you will be able to play further, but no longer on the score. At the moment we are preparing an increase in the number of turns to 1000. So if you want to make a complete global domination - you will have all the chances)
To do this, we will need to make a couple of updates, one of which is the addition of opportunity to invest in the regions in the AI, increasing the property available for sale and rewriting another part of the balance sheet.
When will this be done and when will be added 301-1000 turns? We thought to do it in January, but seeing how important it is for you, we will try to do it before the New Year. It will be New Year's gift from Hamsters Gaming and from me personally))
Thank you guys for playing with us and for supporting us. The final of the year turned out to be incredible for us and it is all thanks to you) I hope you feel how we try to respond;)
Todays Update! (A lot of UI improvements)
Today we have added a number of updates about which you requested. Thank you for helping to improve the game and make management easier, clearer and more convenient! So, what updated today:
- Added: Button in the market for selling all resources except weapons and industry.
- Added: When you click on an adviser, the help card disappears. Perfectionists asked - we did)
- Added: With a double click on the building icon, the window for improving this building opens. This will reduce the waiting time for the popup menu.
- Added: Now after two bankruptcies, if you don’t have enough money at the end of the turn, a message will pop up about it.
- Added: Pop-up message about changing the minimum allowable capital. Now the mechanics of knocking out the game, if the player or the AI of gold in the account, resources and property is too small. And this amount grows every turn. Now you will be notified when this amount grow up to keep you informed.
- Changed: Mechanics of the "+" button in the Workshop and other buildings. Now when you click on this button, all resources are selected.
- Added: "Sell All" button in weapon sales window
- Added: In the start window near the flag the name of this localization is added (in international transliteration). We remind you that there you can change the language just by clicking on the flag icon of the language you need.
Thank you for the list of improvements you give. A dozen remained in the queue - but we will try to deal with him as soon as possible;)
Today update (New resolutions, etc)
Today was the update that some players have requested.
1. Added: New permissions. Previously, the maximum resolution was 1920 * 1080. Now we have added some new resolutions. Unfortunately, we do not have the entire number of monitors at the office to fully test all aspect ratios. Therefore, if with some new resolution there will be difficulties - write - we will fix it promptly.
2. Added: Ukrainian language in the game itself.
3. Changed: Now the tax will not grow as much over time. Earlier on the 300th move, the tax from the region increased 3.5 times (compared to the first move). Now this increase will be 2.4 times
4. Changed: Increased the maximum property that you can buy in one move. This maximum depends on the level of the "Investments" department. Earlier at the maximum level of the department, you could buy a property of no more than 60,000 gold in one turn. Now this number is 300.000
5. Changed: Tax increase when investing in the regions. Earlier, when you invested 1000 gold in an increase in the number of property in the region, you paid 40 gold per turn more tax. Now this increase is reduced to 10 (that is, 1% of each gold investment)
6. Fixed: Alert on the start of hostilities
7. Fixed: Report on bankruptcy of AI
8. Added: Avtorazmer window when loading (to the size of tips)
List of updates (+Our plans for new updates)
I wanted to thank you all for the support you have provided. It was an incredible feeling - thats why we had a lot more updates than planned. Also I will tell you what exactly we plan next. So, what we have updated during the Early Access:
1. Mechanics "Mercenaries". Now there is a new Guard function that you can use to perform various tasks of the royal family, merchants, or to sabotage against competitors.
2. Levels of difficulty, records. Introduced difficulty levels with different starting data, and also added a system of records.
3. The game time for your requests has been increased from 200 to 300 moves.
4. Added the third option of victory (bankrupt all competitors).
5. Added a new Asian Headquarter, when you play for one of the Asian factions.
6. Indirect administration of the country. Now you can influence the country by forcing to declare war, arresting the property of competitors, and others.
7. To allocate grants to regions for the increase in the number of properties available for purchase.
8. The ability to issue loans to competitors, with the ability to bankrupt them.
As you can see, we tried tirelessly and did a lot on the way from the beginning of Early Access to the release. Now I want to tell what updates are waiting for us in the future:
1. Add "Revolutions" (one of the three points for which you voted and the only one that we have not yet implemented). We will introduce it next week.
2. Add "Negotiations with governments." You will be able to bargain with governments and sign contracts to sell your mining for many moves ahead
3. Add new produced resources. From many resources you will be able to produce new resources.
4. Introduce more weapons. Also add the progress of weapons, when with the discovery of a new weapon - the old becomes irrelevant
5. Add more fractions. 4 more fractions will be added.
We plan to introduce these updates in the next 1.5 months.
So thank you all, you are fantastic and we will add 5 more updates to the game!