Genre: Shooter, Real Time Strategy (RTS), Strategy, Indie
Executive Assault
Version 0.80
Executive Assault Version 0.80 is now out.Now play against 4 AI difficulties:
The AI now has new methods of attacking and strategies.
Also enjoy a new planet: Brazara II - a lush tropical planet that used to be a holiday destination till Heskosium was discovered.This brings the map total up to 6 with more to comeA few issues sorted too to help the game run smoother.
To come next:
Optimisations to fix slowdowns.
Graphical upgrades:Hacking: As always feel free to report back any issues you find on the Steam forms and let me know how you get on with the new AI.
Enjoy Version 0.80
Cheers,
Rob
Corporate branding part 2
Another milestone hit for Executive Assault, you can now add your own custom logos for everyone to see. Scare the opposition with pictures of your cat, design something so sharp you can set your watch to it, put a picture of your self up to say don’t mess with me, the sky’s the limit. You can now truly customize your company in Executive Assault like never before.
Simply goto the corporate info section and follow the instructions outlining how to add your logo to the list.
Worried you might be offended by someone else's logo? Simply press F5 during gameplay to hide everyone's logos.
Enjoy!
Corporate Branding
Let everyone see your company with 20 logos to choose from and your company name proudly displayed around your base. Robots also now reflect your corporate colour scheme so its now nice and easy to see which ones are yours.
I have also played with the AI and the damage/weapons to make the game more fun as I found that some games got a bit stale especially in multiplayer, so turrets don’t have as much health as they used too.
This patch also fixes a few other issues bringing the game up to version 0.76:
•Jeeps no longer slow down network games
•Cindar, Tarkonis and Thanatos have now been shrunk and repainted to help with pathfinding and make the game more fun.
•Naruis now has extra paths around the mountains.
•Bunkers can now only be built in the green area.
•Tanks should no longer flip.
•Multiplayer connectivity now has messages to help show what’s going on
•Optimisation fixes to help speed up the game.
•Can now slew in airplanes.
Coming soon.
•Corporate branding update: More logos for everyone to enjoy.
•Enemy CEO update : Different base layouts and strategies.
Thank you all for your continual support and patience while all the bugs are worked out of the game. It means a lot to me that there are so many of you helping to shape Executive Assault into a great game and looking beyond the issues and really enjoying yourselves.
Cheers
Rob
Version 0.75
Excited to announce I have added a tutorial, let me know what you think? Its not set in stone so if you have any suggestions, please let me know.
When you first start Executive Assault now a video tutorial will play at opportune moments during gameplay explaining what to do. This tutorial can be turned off in the options menu. It will be defaulted to 'On' for all players.
There are a load of issue fixes too:
You can now repair extractors
Added a heavy indoor turret
You can now see what weapons are assigned to each unit.
Added mouse sensitivity and invert for direct control mode
Jeeps can no longer be driven inverted
Temperature and armour have been removed and replaced with a simple damage and health system, meaning all the weapons now do totally different amounts of damage.
The turret alignment HUD on tanks no longer appear on bots.
Walkers no longer over tilt on terrains in direct control mode.
Mineral scan no longer breaks the minimap
Timed explosives now have a 20 second countdown
The robot you were controlling no longer runs back to its original position
The Emergency desk forcefield HUD should not appear in RTS mode now.
Airplanes no longer have issues attempting to fly underground
Calcite now reduces research times by 14% and not 10%
Tanks now hug the terrain.
The research facility now takes 1:30 to research instead of 3 minutes.
The AI CEO will no longer get distracted by something else and send his forces away mid attack
Audio on vehicles no longer break.
Let me know if you find any balancing issues as it has all been changed.
AI improvements will be coming soon.
Cheers
Rob
Version 0.74
Lots of new fixes tonight:
The options menu can now be pinned to be always up, this is done from the options menu under gameplay.
When an AI CEO dies, his ghost will no longer keep playing.
The explosive pulse weapon now deals the correct damage of 10, and not 100 (extra zero sneaked in there)
You can now shoot through the bunker dome shield
Leg upgrade now affects first person view.
You can no longer stack towers on top of other towers
You can no longer build multiple power plants by holding down shift.
Drone factories are now even more robust.
The Drone returning resources system has been adjusted so that it is hopefully now robust.
I have removed the wide laser beam for the time being until I have decided how to make it work properly.
Asteroids no longer crash down the moment the game starts.
Internal structures and artillery now cost the correct amount.
The AI now rebuilds structures that it was planning on building in the first place if it's drone is destroyed.
You can now only build 1 Gigantilator, there's a reason it has its own theme music.
Current AI now take a bit longer to start sending troops your way.
Just wanted to say that the feedback has been amazing, thank you all so much for taking the time to test the game and to support the development of Executive Assault. Still more issues to sort out, but the list is a lot smaller since launch day.
Will be addressing weapon/armour damage soon, as well as adding multiple levels of AI difficulty including an easier one, not to mention a tutorial.
Cheers
Rob
Updates V0.73
•Multiplayer games should connect now, was an issue where if you pressed the tick box rather then the ready button then a game would hang.
•Altered the AI's strategy so that it won't group up loads of units in front of its factories. This issued slowed down the game.
•The game shouldn't end now when a CEO is assassinated in a 3 or 4 player game.
Cheers
Rob
Updates V0.72
The following has been fixed:
Using 'F' and 'G' as the CEO should work now to get robots to follow and guard.
Trion Pulses and various other weapons should shoot in a straight line.
Trion Burst weapon now actually work.
Forcefields and Heavy walls now connect better.
You can now put troops on Heavy Walls.
Troops won't randomly shoot at your own Standard Walls.
Timed explosives now don't scale massively.
Timed explosives now do much more damage.
Health can no longer exceed 100.
Energy Barrier now covers the entire base.
Drones shouldn't have any more issues exiting their fabricator.
Issues to be fixed soon:
Computer fails to attempt to rebuild structures again if a drone was destroyed trying to construct it.
Shield dome on bunker has issues.
Drones delivery system.
Jeep can be driven inverted.
Leg upgrade on robots should affect FPS mode too.
Can stack towers on top of other towers
Swapping weapons on turrets resets cooldown.
Issues to eventually be sorted:
Slow down issues on maps
General frame rate issues.
Connection difficulties in multiplayer, suspected NAT problems.
Troop transport landing problems.
Features to come:
A TUTORIAL!!
Pin build menu.
AI difficulty settings.
Scatter button for bots
Hotfix Version 0.71
Just a quick fix for the following:
•Preferences now save such as audio and graphic settings.
•The office chair now doesn't cause a slow down.
•You can now control the speed of middle mouse and keyboard map scrolling from the options menu.
•Rockets now have a lower rate of fire.