Loneminded, developer of Inertia & Exertus is proud to present it's latest project, ADVERSE.
ADVERSE is an arcade first-person shooter platformer set in an idyllic world of corruption. Fight your way through swarms of enemies spanning 40+ increasingly difficult picturesque levels using fluid movement and combat mechanics to find and defeat the root of the hostile AI takeover.
You can wishlist ADVERSE by visiting it's store page now to be notified of it's release on 4th August 2020.
Changed method of cooldown for Impulse Fire for better consistency.
UI:
Timer now works correctly using Advanced HUD on Speedrun Mode.
FPS now shows correctly on Advanced HUD.
Changed 'Wallrun Available' to 'Jump Available' - as wallrun is always active unless player is currently wallrunning.
Reinstated Icon Bar on Simplified HUD.
Added cooldown timer for Impulse Jump on both simplified and advanced HUD.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Exertus - Build #101 Patch Notes
Exertus - Build #101
Build #101 is due to be pushed live on 26th August 2019 to both Windows and Linux.
Leaderboards have now been reset and Exertus is now officially a full-release, for more information click here.
Levels:
Added Death Volumes to all Night levels.
Playground: Fixed edge.
Inertia #9: Fixed slide gate.
Night #1-#5: Centered end gates.
Night #1: Fixed texture clipping.
Night #3: Fixed geometry.
Night #5: Added geometry.
UI:
Added HUD Type option in Gameplay Options.
Added Advanced HUD type.
Added all patch notes to 'News'.
Fixed record not showing on Night speedrun mode.
SFX:
Adjusted volume of all jump sounds.
Adjusted volume of rain ambience.
Added new footstep sound effects.
Added new jump sound effects.
Clipped end of wind ambience.
Clipped end of rain ambience.
Bugs:
Fog Brightness setting now applies on Tutorial level.
Speedrun - Night now works as intended.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Full Release Information
Hi all!
After almost 2 months, the full release of Exertus is just around the corner. To save any upcoming confusion, I just wanted to answer a few questions and clarify a couple of topics beforehand.
Statistic and leaderboard reset A full leaderboard and statistic reset will be carried out when Exertus is pushed for full release. This enables even and fair ground for all players, old and new. Leaderboards will be reset via Steam's backend and statistics will be reset on the first launch of Build #101.
Hopefully, this will be the only time that a global leaderboard and statistic reset is required.
Will there still be updates? Absolutely.
Moving out of Early Access simply means that Exertus is in a good state, that the movement is balanced and mechanically sound and that there is content for players to enjoy. Over time, updates will still come to Exertus in the form of improvements, hotfixes, general patches and content.
Why was Exertus in Early Access anyway? Feedback from dedicated players is always far superior to my own sole knowledge.
Initially launching Exertus in Early Access allowed for an additional 15 official levels, a new game-mode (Speedrun Mode), support for a new language, various new UI elements, balancing for mechanics and over 250 bug fixes. All taking community feedback into account, especially with use from the community feedback document created early on.
If there are any further questions, please do feel free to get in contact.
See you on the leaderboards!
LM
Exertus - Build #012 Patch Notes
Exertus - Early Access Build #012
Build #012 is due to be pushed live on 22nd August 2019 to both Windows and Linux.
Content - Night Collection
Five new levels, taking place in rainy night conditions.
Away goes muscle memory as the slippery conditions set out in the Night Collection make up quite the challenge.
Levels:
Inertia #10 - Replaced elevator with launch pad.
Playground - Fixed texture clipping.
Inerta #1 - Fixed geometry.
Inertia #4 - Fixed geometry.
Inertia #5 - Fixed geometry.
Inertia #6 - Fixed geometry.
Inertia #7 - Fixed geometry.
Inertia #8 - Fixed geometry.
Inertia #9 - Fixed geometry
Inertia #10 - Fixed geometry
UI:
Renamed 'Runner' to 'Casual'
Made font on sub-menus larger.
PauseMenuPlayUI now shows N/A for previous record on Tutorial level.
SFX:
Added sounds for jump action.
Added sounds for player land event.
Added sounds for running action.
Added new sound effect for shockwave (Fire action).
Added sounds for sliding action.
Added ambient noise for all official levels.
Bugs:
Speedrun Mode timer not resetting and stopping when exiting via Pause Menu.
Game should now set speedrun mode more accurately.
Misc:
Added 4 new achievements/statistics.
Added support for Steam's Rich Presence.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Exertus - Build #011 Patch Notes
Exertus - Early Access Build #011
Build #011 is due to be pushed live on 16th August 2019 to both Windows and Linux.
Content:
Introducing Exertus x Inertia.
New level collection: 10 player favourites from Inertia, completely overhauled using the level design style of Exertus.
Leaderboards and stats enabled for all new levels.
Introducing Speedrun Mode.
Speedrun Mode enables players to play through all of the levels of a collection without interruption.
Global timer begins at the first level of collection, pauses at the end of each individual level and resumes once player leaves the starting area of the new level. On first level in a collection, resetting level will reset the timer to 0.
New In-Game UI element specific to Speedrun Mode which shows current level.
Separate Speedrun Mode leaderboards/statistics.
Elements & Mechanics:
Stopwatch: Moved stopwatch logic in preparation for Speedrun Mode.
End Volume: Changes to End Volume to accommodate Speedrun Mode.
Start Volume: Changes to Start Volume to accommodate Speedrun Mode.
UI:
Level Selection: Added checkboxes for level collections.
Added Speedrun Level Selection UI.
Changes to Leaderboard to accommodate for Speedrun Mode and new level collections.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Exertus - Build #010 Patch Notes
Exertus - Early Access Build #010
Build #010 is due to be pushed live on 12th August 2019 to both Windows and Linux.
Elements & Mechanics:
Falling Platform: Should no longer fall instantly upon jumping.
Levels:
Levels 13-27: Fixed start boundary being placed too high.
Playground: Adjusted outside geometry.
Playground: Adjusted spinner geometry.
UI:
Pause Menu: Previous level now shows 'NONE' when no previous record present.
End of Level: Difference now shows +/-.
Leaderboard: Made personal record clearer.
In Game: Ability bar now shows in Tutorial/Playground.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Exertus - Build #009 Patch Notes
Exertus - Early Access Build #009
Build #009 is due to be pushed live on 11th August 2019 to both Windows and Linux.
Elements & Mechanics:
Falling Platform: Adjusted collision.
Start Volume: Added visual aid for start boundaries.
Levels:
Playground: Changed geometry under spinners.
Playground: Added content.
Playground: Fixed uneven textures.
Playground: Fixed wallrun decals.
Level 20: Added missing wallrun decals.
Level 22: Fixed wallrun decals.
Level 23: Fixed geometry.
Level 25: Fixed light geometry.
Level 25: Fixed spinner geometry.
Level 26: Fixed overlapping geometry.
UI:
Pause Menu: Added current level information to home page of Pause Menu. (Including current record and leaderboard)
All: Keyboard input is now ignored on all main menu buttons.
In-Game UI: No longer shows timer if in tutorial level.
Leaderboard: Player is now highlighted on leaderboard.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
Exertus - Build #008 Patch Notes
Exertus - Early Access Build #008
Build #008 is due to be pushed live on 9th August 2019 to both Windows and Linux.
Levels:
Level 2: Fixed shadow issues.
UI:
Exit Confirmation: Upscaled.
End of level: Difference now shows as white if no previous record to compare to.
Level Selection: Changed method of level names.
Level Selection: Renamed Tutorial to Tutorial & Playground.