First of all, I would like to thank everyone in this community for all the support. I really didn't think back then that this community would become so big, it's just incredible, and what's more, this community is filled with great people.
I am glad that I have entertained people, made them laugh or brought them together with this work that I created. I can only really thank you very much, I will never forget these moments... However, I also have something to announce, namely the end of the game.
As much as I would love to continue working on this project, and I really want to, it's just not worth it. The problem is that the game has too many problems from the ground up (ENGINE) and I have to keep it alive, it is important to me that the experience runs without problems but fixing them is not easy in exit.
I don't want this to come across as wrong, or as if I don't feel like working on the game to get to the point. I hope you understand.
I just have to say it again, you guys are the best, I am so glad I could make people happy with this game and I am also happy about the time we had in as an community, also big thanks to everyone who helped me with the game, this is one of the best things/times in my life ever, and I will forever remember this <3.
This game would have never been this great without you guys <3.
v2.0.0 The Final Update.
With this Announcement also comes an last Update for the game which introduces an new Monster.
Trauma
Trauma is the winner of the latest monster voting where we voted on what community creation to add in the game.
Hotfix
fixed some exit doors not working.
v1.8.7
New Lobby Map
Big thanks to Indovino who made this epic map including its textures.
Flontworld - Remastered
Flontworld has gotten some massive improvements, first of all, all the obsolete map objects and logic have been replaced with up to date ones, also the ambiance, props and doors have been improved.
Hydro Rework
Hydro's perk "fluxwave" has been removed due to it not really fitting hydros playstyle and also not being used like at all by users, this ability has now been replaced with "Starfish".
Starfish
Starfish can be shoot out just like droplets, they will stick to walls when colliding with one making them "Starfish-Bouncers", starfish that are sticked to walls can be used to re-direct projectiles like (droplets and starfish), starfish will stick to players faced when they hit them and then need to be removed.
Droplets that collide with "Starfish-Bouncers" will get poisened and therfore can also stun Hydro himself.
New Survivor Perk
Key Scanner
This perk will send out an scan-wave that will then notify the user when keys are hit with this scan.
Door Rework
The Door's that are used on Flontworld have gotten an complete rework, all doors have an state system now, every door will start with the "open" state and stay this way.
when interacting with an door it will first check for players below it and if so will give an error/alarm noise from it, it will then wait for the player to move out of the way and then close.
when an door is closing it wont check for players below it anymore but still if an player should manage to move below it while its closing and hit the players head with its gate it will stun the player, emergency stop itself and reset to the opening state.
after an door has been completely opened/closed it goes into an short cooldown, players can still interact with the door and shake on the fence but it wont move the gate, after the cooldown has ended you can open/close it again.
after all keys have been delivered and its escape time all doors that are open will go into lockdown mode and if they are open will therfore be closed, but they arent like locked, you can open them again shortly after.
Added
the ability for Trevor to Repair/Pickup his Traps to re-use them.
the ability for Stalker to Pickup his Sensors to re-use them.
the ability for spectators to see more infos, for example when stalkers motion sensor is triggered clients that are spectating stalker will also get the ping.
some new skins in the skin shop.
Changed
Duke will get 1 ammo back for his block when one is destroyed.
Keys can now only be collected when also looking at them.
Keys can now only be delivered if you look at the Station.
Duke will now get full stamina when done sabotage on a station.
Duke's Blocks can now be destroyed, also by survivors.
Dukes's Earthquake will now deal 5 damage to his blocks.
Interactable Doors interaction button changed to [E] instead of [LMB] to counter accidental trigger.
some interactions to be displayed directly on some entities relative to their world position instead of the center screen.
FIxed
An error that could occur when an lobby with an custom map has been opened and its map was changed to an vanilla one after.
some collision issues
Key's shadows being visible trough the map when looking trough "plane-objects".
Entities being placable behind exit doors.
Trevor being stuck in his own cage when caging players.
Stalker's "Pathfinder" perk not working.
Duke's "Block of Stone" not being placeable.
Duke's Sabotage either crashing the game or permanently displaying the interaction prompt.
an softlock that would occur when using stalkers drone and pressing the pause button.
an softlock that would occur when selecting an monster in sandbox mode and pressing the pause button.
Server browser infinite hover button sound.
Menu music not applying settings.
top-ui-scoreboard adding infinite entrys when for example an player respawns in sandbox or an spectator joins multiple times.
Survivors being able to see Soulwalkers "curse of blindness" ping
some objects like the exitdoor or duke block audio effect issues.
2 Perks added.
New Perks
Armory
This perk will reduce the cooldown for all other selected perks by 50%.
Booster
This perk will add +1 ammo for each selected perk that has ammo.
Playtest events
Greetings everyone, Its me again, the world most handsome and epic dev. I will be hosting 3 days of playtests starting tomorrow.
these are the times for the playtests. Jan 11 - 19:00 CET. Jan 12 - 19:00 CET. Jan 13 - 19:00 CET.
So come and join us :D. or else...
v1.7.4 - Meet Soulwalker
Chrono lock ( Passive ) You can only move when either not watched or nearby an Survivor, walking speed is increased and sprinting disabled.
Curse of Blindness ( Ability ) When activated will decrease the map fog by 75% for 12 seconds, 6 seconds after activation it will ping all survivors for 6 seconds.
Legion ( Ability ) You spawn with 2 additional bodys that are randomly spread around the map, you can use this ability to switch between bodys.
Other Changes
Hydro's droplet wont damage key stations anymore.
Hotfix 1.6.4 - Server join fix.
Fixed
an critical bug that prevented players from joining servers.
Patch 1.6.3
Added
durring pre-round, survivors won't be shown what monster an player is.
durring pre-round, monsters can't see what perks the survivors have picked.
Fixed
pre-round timer not being reduced after all survivors have picked their perks.
pre-round perk list being off-screen.
v1.6.2
Survivor Pass 2
The second Survivor Pass is now avaible for an limited time.
Monster Shop + New Monster (Hydro)
All Monsters except (Trevor, Stalker & Duke) have to be purchased via the Monster shop with keys now.
Perk Shop
Perks also have to be unlocked/purchased via keys in the Perk shop from now on.
New Perks
Station-Baiter Aim at an Keystation from anywhere to make it play the interaction sound.
Adrenaline-Dash When used it will boost all youre movement by 25% for a few seconds.
New Map | Factory
Improvements
You can now join allready started matches as an spectator, after the round has ended you will be automaticly reset to be an player.
Ingame shop purchases will now be validated before removing key currency.
You can now start to Votekick players in the lobby via the Scoreboard.
Players can now be invited via the steam overlay.
v1.4.1 - Survivor Pass Update
Survivor Pass
Unlock content by playing the game and gaianing xp, every 100xp you get 1 tier higher in the pass.
Survivor Pass - Content
6 Free tier ( Quick Chat )
8 Free tier ( Skins )
9 Premium tier ( Skins )
23/50 tiers are obtainable content.
Important! All items contained in the pass are limited time, once obtained you keep em forever but after the pass has ended all tiers that have not been obtained will be lost forever, you have 6 weeks from now to complete the pass. ( end date : october 24, 2023 ).
Survivor Pass - Premium
Survivor Pass - Premium | DLC Steam Page. Free tier content can be like the name says, obtained for free by only playing. Premium tiers on the other hand can only be obtained if you have the premium pass dlc bought.
Perk Sync
One major improvement Is that perks of all survivors will now sync ( selected perk, icon, ammo & cooldown ).
This makes it so when spectating players you can see their perks and states, so far the system works fine and I think this is an major improvement and addition to the game.
Improvements
The round timer should now set itself to 5 seconds if all players have their perks selected.
More feedback for actions added.
More visual feedback added.
Changes
Nerfs
Duke will now make an sound when activating earthquake.
Earthquake will now have an 3 second cooldown after being canceled.
While invisible you cannot interact with the exit door anymore.
Buffs
Earthquake will now use dynamic cooldown depending on how far you charge it.
Earthquake charging speed increased by 10%
Stalker's motion sensor will now ping the first survivor that is detected.
Stalker's motion sensor will now increase stalkers max stamina +2.5% per detection (max +10%).
Fixed
fixed door collision on mp_flontworld
fixed duke's earthquake visual bug (stunned).
fixed texture scaling issues when an map is loaded.