Potentially fixes the problem when the 'Imago' achievement wasn't obtained.
Patch 1.0.24
Fixed the broken biointerface separator on the rooflid level
Patch 1.0.23
- Genegrab picture/animation updated - Potential fix of strange door behavior at the fungi level
Patch 1.0.22
fixes: - hardcore hint initialization after save loading - umbilical cord animation at the fungi level
Patch 1.0.21
- many hints have been made clearer; - new portraits for shoggoth, fishbot, lizard and ichthyoserver (now it has even two of them!); - fixed looping of the hint on the underwater level; - fixed initialization of the fish there too; - minor edits to text and graphics.
Small patch 1.0.20
Minor fixes: - Animation of livegrab in fungarium fixed - Slimey doesn't fly over timer at the underwater level
Small patch 1.0.19
- The image of the new cerberus now is also used on the level map (we've forgotten about it!) - Minor graphics improvements
Patch 1.0.18
Hi everyone! This is a pretty big patch that we've been preparing for a few months. As you can see, game development doesn't end after release =). I actually like that the game keeps changing, it seems like a game about mutations should mutate periodically too.
Graphic improvements: - All hands in animations/illustrations redrawn in common style (hand taking mollusc/livewire/insectampule, burnt hand); - Almost all ampules were redrawn (Pod, Spiky, Holed, Shell, Trilobite); - New cerberus images (new portrait, new scene objects at the mushroom and spine levels); - New tortoise portrait.
Bug fixes: - Bioport image resets to default after loading savegame if bioport wasn't modified; - Adem activates hollow only near it.
Small patch 1.0.17
Possible prevention of the bug with fish at the underwater level;
Minor graphics fixes.
Small patch 1.0.16
- PageUp/PageDown keys added to help screen - Possible fix for Steam Deck