Exit: A Biodelic Adventure cover
Exit: A Biodelic Adventure screenshot
Genre: Adventure, Indie

Exit: A Biodelic Adventure

Small patch 1.0.25

Potentially fixes the problem when the 'Imago' achievement wasn't obtained.

Patch 1.0.24

Fixed the broken biointerface separator on the rooflid level

Patch 1.0.23

- Genegrab picture/animation updated
- Potential fix of strange door behavior at the fungi level

Patch 1.0.22

fixes:
- hardcore hint initialization after save loading
- umbilical cord animation at the fungi level

Patch 1.0.21

- many hints have been made clearer;
- new portraits for shoggoth, fishbot, lizard and ichthyoserver (now it has even two of them!);
- fixed looping of the hint on the underwater level;
- fixed initialization of the fish there too;
- minor edits to text and graphics.

Small patch 1.0.20

Minor fixes:
- Animation of livegrab in fungarium fixed
- Slimey doesn't fly over timer at the underwater level

Small patch 1.0.19

- The image of the new cerberus now is also used on the level map (we've forgotten about it!)
- Minor graphics improvements

Patch 1.0.18

Hi everyone! This is a pretty big patch that we've been preparing for a few months. As you can see, game development doesn't end after release =). I actually like that the game keeps changing, it seems like a game about mutations should mutate periodically too.



Graphic improvements:
- All hands in animations/illustrations redrawn in common style (hand taking mollusc/livewire/insectampule, burnt hand);
- Almost all ampules were redrawn (Pod, Spiky, Holed, Shell, Trilobite);
- New cerberus images (new portrait, new scene objects at the mushroom and spine levels);
- New tortoise portrait.

Bug fixes:
- Bioport image resets to default after loading savegame if bioport wasn't modified;
- Adem activates hollow only near it.

Small patch 1.0.17


  • Possible prevention of the bug with fish at the underwater level;
  • Minor graphics fixes.

Small patch 1.0.16

- PageUp/PageDown keys added to help screen
- Possible fix for Steam Deck