Exit From cover
Exit From screenshot
Genre: Adventure, Indie

Exit From

Update 1.2.0

Finally, now you can save the game !!!

The game is saved:



  • When exiting, if the player is not being chased by an enemy
  • During the opening of the gates on the floor


Also, a large number of bugs and errors have been fixed.

Happy summer!
-Stepan

hotfix 1.1.2

1.1.2



  • Now a marker on the map about the player's location is displayed in normal mode
  • Fixed twitching of the player's mark on the map
  • Fixed missing intro videos
  • Changed the achievement of 100 clicks on the elevator button, now you can press without opening the wicket
  • Updated localization files

UPD 1.1.1


  • The map automatically changes the floor if the player moves to another floor
  • The player's icon on the map is no longer displayed if the player is looking at a floor he is not on
  • Increased the radius of the match light
  • The rare appearance of objects that would interfere with the opening of doors has been fixed.
  • Updated localization
  • Fixed the appearance of a pause after death
  • Bug fixes with seed
  • Logo

Update 1.1.0

Event


If you play Valakas Story for 15 minutes, you can get a special item and use it in Exit From. It replaces the enemy with Valakas and new sound effects.
https://store.steampowered.com/app/1171310/Valakas_Story/



Interesting



  • Added new item - map, can be found on every floor. shows closed doors and keys. If you collect everything in one game, then all of them can be taken in the starting room.


  • Added easy mode, in which there is no enemy and the player's mark is displayed on the map


  • Added a new achievement


  • Added full gamepad support!


  • New professional Japanese localization. (Thanks, Rie N. Liotta <3)
  • Hints about closed doors moved from pause to map interface
  • Added camera shake effects while walking, running, standing and jumping
  • Gigantic optimization of shaders by replacing dynamic instances with a custom date
  • Now if the player cannot find the keys for a long time, then a hint about matches is displayed
  • Now physical objects can be thrown on the right mouse button
  • Now you can take all physical items, even your phone!
  • Added sounds for interaction with the radio
  • Added sounds for interaction with the phone
  • Added sounds for interacting with the alarm
  • Now if a player is playing on a gamepad, he sees icons of control buttons
  • New dirt texture for floors and walls
  • New handwritten fonts in scrapbook
  • Collected items no longer spawn on top shelves in cabinets
  • Added the ability to close open interfaces on esc where it could not be done
  • Bot sees worse in the dark, but better in the light
  • Removed the table of records for the number of deaths for the passage due to meaninglessness
  • Added speedrun leaderboard in easy mode


Other



  • Now, if the box is in your hands, you can light a match by pressing the interaction button
  • Fixed the absence of pop-up text
  • Improved the particle effect of the enemy disappearing on death
  • Fixed display of fonts and symbols in some languages
  • Now, when entering the main menu, garbage is cleared from memory
  • Fixed the material of the watch on the hand
  • Fixed the position of the clock on the player's hand
  • Slightly changed the cube map of reflections
  • Optimization of raytracing reflections
  • Slightly changed general lighting in the world
  • Fixed errors in displaying the settings interface
  • Reduced the brightness of switches and bags when using matches
  • Added colored paint to door locks that did not have it
  • Now keys and locks have a common shader
  • Fixed a bug when some buttons were not displayed in the keyboard settings
  • Rewritten the logic of the control tips from the bottom left during the game
  • Hint about the possibility of throwing an unnecessary item
  • Changed the spawn point of objects on the mattress
  • Fixed a bunch of various bugs
  • Optimizing the light of table lamps
  • Table lamps now disappear if the player is not on their floor
  • it is now impossible to climb on the desk
  • Removed one sound when picking up paper items
  • Added specular light from room lamps
  • Fixed a collision on the bed, which did not allow picking up items
  • Spawn bags moved one floor below
  • Fixed animations on locks
  • Added Specular for wall, ceiling and floor materials in apartments
  • Added separate tips if the player interacts with the door
  • Changed the position of some items in the starting room
  • The ability to open a pause has been fixed if any interface is open (notes, etc.)
  • Reduced the radius of the character capsule
  • Reduced the height of the enemy capsule
  • Removed spawn points of items from the bottom of the refrigerator
  • Correction of errors of synchronization of achievements at the first start


Mew

v 1.0.2 что дальше?

v 1.0.2




  • Correction of a small FOV for new players. If someone has problems with the FOV, then you need to go to the settings - video - field of view, and increase it.
  • The slider for the FOV has been moved from the GAME tab to the VIDEO tab in the settings
  • Fixed a bug when achievement items were displayed in the main menu for new players, although they have not received them yet
  • Changed spawn areas of physical items so that they do not interfere with opening doors (finally)
  • Improved optimization (most noticeable on weak PCs)
  • Slightly increased interpolation time for sounds behind the wall
  • Slightly increased the number of matches in boxes
  • Added a chance that there may be 50 matches in the box
  • New achievement added
  • Slightly changed enemy navigation, so that it leaves less often for no reason


What's next?



  1. Make full support for gamepads
  2. Development of a free DLC that will add VR mode


Good luck to all (:

Update 1.0.0

Game



  • Leaving Early Access
  • Switching to unreal engine 4.26
  • Added DLSS 2.0 support !!


Enemy



  • New enemy model
  • New animations of enemy movement
  • Added animations of death for the enemy
  • Added IK for enemy animations
  • Correction of enemy navigation on the 9th floor
  • Added voice acting for the enemy
  • Now the enemy can hear the opening gate on the floors
  • Now the enemy can hear scary objects
  • Added lodes for the enemy
  • The enemy is now turning slower
  • Now the enemy does not appear immediately after death
  • Now the enemy after death turns into ragdoll and disappears
  • Added the effects of the disappearance of the enemy
  • The enemy now carries a bottle of beer
  • The enemy throws the bottle at death and it can be picked up
  • code fix when bot kicks chairs
  • Added all missing steam inventory items for the enemy
  • Added Valakas voice acting, to enable it you need to use the Valakas head in the inventory, you can find it in the suitcase
  • Now the enemy can die and not appear for a while
  • Fixed a bug with randomness due to which the bot never went to certain apartments
  • The time for the enemy to search for the last supposed location of the player has been reduced
  • Added a new usable item, if it is in the inventory, then if the enemy hits the player, the enemy will temporarily die


Gameplay



  • Added 2 new endings
  • Added basement
  • removed the collision at the doors of the lockers with the character
  • Changed places where several seats are in one place
  • Changed collision of chairs and beds, for the convenience of walking on them
  • Reduced the chance of missing matches in the box
  • Changed door collision to make them less likely to get stuck
  • Slightly changed the logic of drawing floors when the player moves to another floor
  • Rebalancing the number of matches in boxes
  • Reduced the chance of an empty box falling out
  • Increased the minimum number of matches in boxes
  • Fixed spawn of the Bag, which did not remove the spawn point of items
  • physical objects get stuck less
  • Fixed lack of noise when walking on tiles
  • Changed the arrangement of objects in some generated interiors
  • Scrapbooks spawn a little higher so they don't get stuck in things
  • Moved spawn items on shelves and tables further from the wall
  • Added new cube maps so that reflective objects are not black when you look at them
  • Added sounds of interaction with the box
  • Fixed a bug with randomness due to which certain types of rooms did not appear
  • Fixed a bug with randomness due to which not all doors could have keys
  • Fixed a bug with randomness due to which not all points could appear items
  • Improved the code for rotating the player's camera when hit by an enemy


Miscellaneous



  • Now the icon of a new item is not pumped from the steam, but taken from the game files
  • Improved FOV settings
  • New rendering logic for image sharpness
  • various fixes of the interface and interaction with it
  • Added support for virtual textures
  • Added titles
  • 2 new achievements
  • Updated the main material shader
  • Updated localization files

UPDATE 0.11.1

What's new?



  • Seed are now available! When starting a level, you can choose any number. And if you choose the same all the time, then the level will be the same!
  • Giant optimization (up to + 100% performance)
  • Added a bunch of notes to the levels! almost 50!
  • 2 new achievements
  • Added new scary items, TV, mirror, phone, radio, alarm, clock and so on
  • Added additional FPS limits in settings 90, 120 and 144
  • Added dynamic resolution setting in full screen mode
  • Extended support for horizontal FOV change (Some users need to change in game settings)
  • Preparing for a new enemy model!
  • Added secret easter egg
  • The number of suitcases in apartments has been increased
  • Added additional features to make lamps shine through walls much less often
  • Fixed infinite spawn of items in the starting room
  • The code for obtaining and storing achievements has been changed, old players, when they first enter the game, synchronize their previous progress and receive achievements
  • Now you can get and put away a box of matches instantly (wow!)
  • Now it is possible to Remove boxes when taking out or take out when putting away
  • The level generation code has been greatly reworked!
  • Level loading has been significantly accelerated!
  • Bot can no longer respawn above the 6th floor
  • Changed the starting point of the bot
  • Now for convenience, pickup items no longer spawn in the top cabinets in the kitchen
  • Added posters in the starting room!
  • Fixed the ability to rotate the camera after death, but before respawn
  • Correct player rotation when player respawns
  • Changed the arrangement of furniture in some rooms
  • Fixed inability to use unclosed doors
  • Fixed dark spots on the walls in the main menu
  • Rewrote lamp spawn code
  • Changed the color of the pieces of paper on the floor so as not to confuse them with interactive notes
  • The letters on the walls in opposite apartments are no longer inverted
  • Reduced chair collision sound
  • Fixed level loading percentage, now it only increases
  • player's clock is no longer reflected in RTX
  • Fixed a bug where the player sat after removing the pause
  • Fix match material that did not turn black
  • Fixed animation of the bot when running
  • Added boards in the attic
  • Increased chance of no mattress on the bed
  • The code for generating refrigerators has been changed
  • Fixed bottle stuck in the walls when spawning
  • Changed triggers to determine which floor the player is on
  • Removed stacks of boxes in rooms
  • Added a collision at the garbage bag in the starting room
  • Various fixes and improvements to the main menu interface
  • Now an icon appears when hovering over achievement items
  • Saving progress of achievements in the save file
  • Fixed some achievements that were not counted for old players
  • Fixed the inability to get an achievement for assessing the game if you press rate the game during a pause
  • Now more extra keys can be spawned
  • Now the color of the key is immediately known and you don't need to be under the light
  • Changed the position of items on the tables to make the keys more visible
  • Updating items after changing them in the inventory
  • Improved code of interaction with steam inventory
  • Due to the end of support for unreal engine 4 removed windows x32
  • Removed volcano due to native hdr errors and dxgi errors
  • The ability to buy a game on Linux has been temporarily removed, I'm fixing problems with it
  • Updated localization files

New game is coming

Pass all the tests that the Complex has prepared for you and find out the meaning of what is happening. You will not be able to influence what is happening, do not try to die, the Complex will not allow. Can you walk to the end and leave this dark place?

Add to wishlist now!
https://store.steampowered.com/app/1448180/Runlancer/

And also new update for Exit From coming soon

Wow, new update! 0.10.2

Hi everyone!

Another small, but cool update


  • Fix the appearing window with the overview, after it has already been written
  • Rewritten bot stuck code
  • New cool match light
  • The enemy's running speed has been significantly reduced
  • The number of closed doors on floors has been reduced
  • Changed the sequence of various processes when the player appears


Happy Halloween, Booo

Don't get sick and love your mom!

HotFix 0.10.1



    <*> Now each player at the first entrance immediately receives 15 cases!
    <*> Disabled dynamic shadow from a lit player match without rtx shadows (Adds 2-10 fps)
    <*> Fixed enemy navigation next to the bed
    <*> Slightly increased the enemy's vertical attack distance
    <*> removed the specular light from the match, lamps in the entrance, additional character light
    <*> The radio in the main menu turns off when you click on a new game
    <*> Slightly changed enemy navigation mesh
    <*> The distance of the Lods at the book table has been increased
    <*> Reduced amount of garbage
    <*> Fix the enemy getting stuck in the door
    <*> Added the ability for the enemy to get out of obstacles if he is stuck
    <*> Fixed a critical bug with double door spawning in the kitchen (Thanks orgasm <3)


    Have a nice weekend!