Added new item - map, can be found on every floor. shows closed doors and keys. If you collect everything in one game, then all of them can be taken in the starting room.
Added easy mode, in which there is no enemy and the player's mark is displayed on the map
Added a new achievement
Added full gamepad support!
New professional Japanese localization. (Thanks, Rie N. Liotta <3)
Hints about closed doors moved from pause to map interface
Added camera shake effects while walking, running, standing and jumping
Gigantic optimization of shaders by replacing dynamic instances with a custom date
Now if the player cannot find the keys for a long time, then a hint about matches is displayed
Now physical objects can be thrown on the right mouse button
Now you can take all physical items, even your phone!
Added sounds for interaction with the radio
Added sounds for interaction with the phone
Added sounds for interacting with the alarm
Now if a player is playing on a gamepad, he sees icons of control buttons
New dirt texture for floors and walls
New handwritten fonts in scrapbook
Collected items no longer spawn on top shelves in cabinets
Added the ability to close open interfaces on esc where it could not be done
Bot sees worse in the dark, but better in the light
Removed the table of records for the number of deaths for the passage due to meaninglessness
Added speedrun leaderboard in easy mode
Other
Now, if the box is in your hands, you can light a match by pressing the interaction button
Fixed the absence of pop-up text
Improved the particle effect of the enemy disappearing on death
Fixed display of fonts and symbols in some languages
Now, when entering the main menu, garbage is cleared from memory
Fixed the material of the watch on the hand
Fixed the position of the clock on the player's hand
Slightly changed the cube map of reflections
Optimization of raytracing reflections
Slightly changed general lighting in the world
Fixed errors in displaying the settings interface
Reduced the brightness of switches and bags when using matches
Added colored paint to door locks that did not have it
Now keys and locks have a common shader
Fixed a bug when some buttons were not displayed in the keyboard settings
Rewritten the logic of the control tips from the bottom left during the game
Hint about the possibility of throwing an unnecessary item
Changed the spawn point of objects on the mattress
Fixed a bunch of various bugs
Optimizing the light of table lamps
Table lamps now disappear if the player is not on their floor
it is now impossible to climb on the desk
Removed one sound when picking up paper items
Added specular light from room lamps
Fixed a collision on the bed, which did not allow picking up items
Spawn bags moved one floor below
Fixed animations on locks
Added Specular for wall, ceiling and floor materials in apartments
Added separate tips if the player interacts with the door
Changed the position of some items in the starting room
The ability to open a pause has been fixed if any interface is open (notes, etc.)
Reduced the radius of the character capsule
Reduced the height of the enemy capsule
Removed spawn points of items from the bottom of the refrigerator
Correction of errors of synchronization of achievements at the first start
Mew
v 1.0.2 что дальше?
v 1.0.2
Correction of a small FOV for new players. If someone has problems with the FOV, then you need to go to the settings - video - field of view, and increase it.
The slider for the FOV has been moved from the GAME tab to the VIDEO tab in the settings
Fixed a bug when achievement items were displayed in the main menu for new players, although they have not received them yet
Changed spawn areas of physical items so that they do not interfere with opening doors (finally)
Improved optimization (most noticeable on weak PCs)
Slightly increased interpolation time for sounds behind the wall
Slightly increased the number of matches in boxes
Added a chance that there may be 50 matches in the box
New achievement added
Slightly changed enemy navigation, so that it leaves less often for no reason
What's next?
Make full support for gamepads
Development of a free DLC that will add VR mode
Good luck to all (:
Update 1.0.0
Game
Leaving Early Access
Switching to unreal engine 4.26
Added DLSS 2.0 support !!
Enemy
New enemy model
New animations of enemy movement
Added animations of death for the enemy
Added IK for enemy animations
Correction of enemy navigation on the 9th floor
Added voice acting for the enemy
Now the enemy can hear the opening gate on the floors
Now the enemy can hear scary objects
Added lodes for the enemy
The enemy is now turning slower
Now the enemy does not appear immediately after death
Now the enemy after death turns into ragdoll and disappears
Added the effects of the disappearance of the enemy
The enemy now carries a bottle of beer
The enemy throws the bottle at death and it can be picked up
code fix when bot kicks chairs
Added all missing steam inventory items for the enemy
Added Valakas voice acting, to enable it you need to use the Valakas head in the inventory, you can find it in the suitcase
Now the enemy can die and not appear for a while
Fixed a bug with randomness due to which the bot never went to certain apartments
The time for the enemy to search for the last supposed location of the player has been reduced
Added a new usable item, if it is in the inventory, then if the enemy hits the player, the enemy will temporarily die
Gameplay
Added 2 new endings
Added basement
removed the collision at the doors of the lockers with the character
Changed places where several seats are in one place
Changed collision of chairs and beds, for the convenience of walking on them
Reduced the chance of missing matches in the box
Changed door collision to make them less likely to get stuck
Slightly changed the logic of drawing floors when the player moves to another floor
Rebalancing the number of matches in boxes
Reduced the chance of an empty box falling out
Increased the minimum number of matches in boxes
Fixed spawn of the Bag, which did not remove the spawn point of items
physical objects get stuck less
Fixed lack of noise when walking on tiles
Changed the arrangement of objects in some generated interiors
Scrapbooks spawn a little higher so they don't get stuck in things
Moved spawn items on shelves and tables further from the wall
Added new cube maps so that reflective objects are not black when you look at them
Added sounds of interaction with the box
Fixed a bug with randomness due to which certain types of rooms did not appear
Fixed a bug with randomness due to which not all doors could have keys
Fixed a bug with randomness due to which not all points could appear items
Improved the code for rotating the player's camera when hit by an enemy
Miscellaneous
Now the icon of a new item is not pumped from the steam, but taken from the game files
Improved FOV settings
New rendering logic for image sharpness
various fixes of the interface and interaction with it
Added support for virtual textures
Added titles
2 new achievements
Updated the main material shader
Updated localization files
UPDATE 0.11.1
What's new?
Seed are now available! When starting a level, you can choose any number. And if you choose the same all the time, then the level will be the same!
Giant optimization (up to + 100% performance)
Added a bunch of notes to the levels! almost 50!
2 new achievements
Added new scary items, TV, mirror, phone, radio, alarm, clock and so on
Added additional FPS limits in settings 90, 120 and 144
Added dynamic resolution setting in full screen mode
Extended support for horizontal FOV change (Some users need to change in game settings)
Preparing for a new enemy model!
Added secret easter egg
The number of suitcases in apartments has been increased
Added additional features to make lamps shine through walls much less often
Fixed infinite spawn of items in the starting room
The code for obtaining and storing achievements has been changed, old players, when they first enter the game, synchronize their previous progress and receive achievements
Now you can get and put away a box of matches instantly (wow!)
Now it is possible to Remove boxes when taking out or take out when putting away
The level generation code has been greatly reworked!
Level loading has been significantly accelerated!
Bot can no longer respawn above the 6th floor
Changed the starting point of the bot
Now for convenience, pickup items no longer spawn in the top cabinets in the kitchen
Added posters in the starting room!
Fixed the ability to rotate the camera after death, but before respawn
Correct player rotation when player respawns
Changed the arrangement of furniture in some rooms
Fixed inability to use unclosed doors
Fixed dark spots on the walls in the main menu
Rewrote lamp spawn code
Changed the color of the pieces of paper on the floor so as not to confuse them with interactive notes
The letters on the walls in opposite apartments are no longer inverted
Reduced chair collision sound
Fixed level loading percentage, now it only increases
player's clock is no longer reflected in RTX
Fixed a bug where the player sat after removing the pause
Fix match material that did not turn black
Fixed animation of the bot when running
Added boards in the attic
Increased chance of no mattress on the bed
The code for generating refrigerators has been changed
Fixed bottle stuck in the walls when spawning
Changed triggers to determine which floor the player is on
Removed stacks of boxes in rooms
Added a collision at the garbage bag in the starting room
Various fixes and improvements to the main menu interface
Now an icon appears when hovering over achievement items
Saving progress of achievements in the save file
Fixed some achievements that were not counted for old players
Fixed the inability to get an achievement for assessing the game if you press rate the game during a pause
Now more extra keys can be spawned
Now the color of the key is immediately known and you don't need to be under the light
Changed the position of items on the tables to make the keys more visible
Updating items after changing them in the inventory
Improved code of interaction with steam inventory
Due to the end of support for unreal engine 4 removed windows x32
Removed volcano due to native hdr errors and dxgi errors
The ability to buy a game on Linux has been temporarily removed, I'm fixing problems with it
Updated localization files
New game is coming
Pass all the tests that the Complex has prepared for you and find out the meaning of what is happening. You will not be able to influence what is happening, do not try to die, the Complex will not allow. Can you walk to the end and leave this dark place?
Fix the appearing window with the overview, after it has already been written
Rewritten bot stuck code
New cool match light
The enemy's running speed has been significantly reduced
The number of closed doors on floors has been reduced
Changed the sequence of various processes when the player appears
Happy Halloween, Booo
Don't get sick and love your mom!
HotFix 0.10.1
<*> Now each player at the first entrance immediately receives 15 cases! <*> Disabled dynamic shadow from a lit player match without rtx shadows (Adds 2-10 fps) <*> Fixed enemy navigation next to the bed <*> Slightly increased the enemy's vertical attack distance <*> removed the specular light from the match, lamps in the entrance, additional character light <*> The radio in the main menu turns off when you click on a new game <*> Slightly changed enemy navigation mesh <*> The distance of the Lods at the book table has been increased <*> Reduced amount of garbage <*> Fix the enemy getting stuck in the door <*> Added the ability for the enemy to get out of obstacles if he is stuck <*> Fixed a critical bug with double door spawning in the kitchen (Thanks orgasm <3)