Language is now taken automatically from Steam (it can be changed manually in the game properties in the library)
Updated localization
Improved interface for opening boxes
Fixed inability to press the button to open cases
Changed the review window with a proposal to rate the game
Now, when picking up the box in the lower corner, the number of matches in the inventory will be temporarily displayed
Slightly changed the interface showing the number of matches
Added a hint that you can skip the inspection animation
New main menu
Added inventory notifications when receiving a new item
Others:
New extended steam statuses! now friends can see where you are at the moment in the game:
Hidden sound icon on the first floor outside the window
Added game icon
Fixed navigation of the bot on the chair and bed
The sound of the radio is now paused as it should, rather than starting from the beginning
Fixed a bug with a lamp in the starting room that did not appear
fix no transition of a burning match while extinguishing and picking up an object
Added missing icons of achievements in incentive
The position of some navigation points of the bot has been changed
When starting the map, chairs now spawn separately, and not together with the interior of the room
Fixed a bug with apartment numbers when the central number did not appear
Added physical material for a new floor type
New footstep sounds
Bug fix when settings were reset
Added new achievement items in the starting room
3 new achievements:
Fixed bugs of animation of inspection box
Fixed a bug when after throwing the key it could not be seen through the wall
Fixed collision at window frames, now you can look outside the window again
Fixed collision at kitchen doors so that you can look through the glass
Settings are now loaded in the main menu too
Increased the chance of rare items falling out of cases
Reduced the chance of falling out posters
Game:
Improved code for opening boxes
Now a box of matches can be taken in the first room
Fixed inability to take the bag in some places
Added collision on the 9th floor above the grate
Round pieces of paper no longer spawn like trash so they don't interfere with opening doors
Changed the position of the lamp in the starting room, now it shines on the switch
Preparing to add a seed
Reduced chance of match breakage
Removed vibration of keys behind walls so as not to confuse the player. now you can hear it if the player is in the same room
Changed the spawn logic of matchboxes
Reduced chance of chair spawning
Changed spawn points of keys in the toilet
Added a chance to remove a bunch of boxes
Reduced the amount of garbage on some floors
Added animation of lifting the bag
Cases can now be searched at the level and picked up in Steam inventory!
Switches now also light up when a match is lit
The thrown-out key is now not only visible through the wall, but also emits its own light
Added player accessories
Added skins of hands for the player
New texture for matchbox
Added skins for matchboxes
Added Effects for the light of the match
New code for checking Steam items so that they are even without connection
Controls:
Inventory slots can be changed again by pressing numbers
Now all doors can be opened with the right button, even from cabinets
Added the ability to skip the animation of the inspection box
After stopping the movement, the character goes on energy a little more
Graphic:
Added new optimized RTX settings
Added skirting boards
The rooms are now not a single mesh, but are divided into pieces
Added additional moonlight so that at least something is visible in dark rooms
Optimization of various materials
The brightness of the lamps is increased
New procedural shader for rooms!
Many new materials for walls, floors and ceilings!
Combining old metal and rough textures into one texture
Replacing shaders on older models with instances
New model and material of the sink
New model and material of the mop
Correction of the mesh of the gate frame, and the material
Removed the curtain in the bathroom
Added toilet
New model and material of the pipe in the toilet
Replacing shader keys with instances of one shader
Correction of the key material in the starting room
Objects are now hidden on other floors
Big optimization of reflections in windows
Added streaming textures
Added new mip maps and lodes for objects
Reduced the intensity of sharpness
Fog reduced slightly
Added a new type of chair
Animation at the switch
New made with 0 animations for the player!
New made with 0 player hands!
Added Frame for lamps in the entrance
Changed various parameters of lamps in the entrance
New materials for glass on windows
Volumetric fog optimization
Fixed unwrapping of glass on balconies so that rain drops would flow correctly
DOF Optimization
Changed the standard color of the match light
Added glitter from lamps in windows even if reflections are not enabled
Take care of yourself. Health to you and your loved ones.
???
Update 0.9.3
<*> Now you can open chests in test mode for free! <*> Now you can get 1 item per day, playing only 30 minutes! <*> new leaderboard - broken plates <*> A separate assembly for win32 users has been allocated, since Unreal Engine stops supporting 32 bits. The game will automatically determine the bit system and load the desired assembly <*> Changed sequence of level generation <*> Bug fixed when the door frame changed and the door did not change <*> redone item check for achievements <*> redone some achievements <*> updating the game to the current version of the engine <*> Improved interaction with Steam
And what fell out of the chest to you?
update 0.9.2
<*> game crash fix due to save file and steam cloud <*> Added brightness setting <*> New door material <*> Polygon increase on some models <*> Added new types of doors <*> fix of the appearance of the key in the lock in the initial door <*> fix of the absence of the appearance of the initial room <*> fix of the appearance of the door in the initial room after death <*> Updated localization files <*> collision on the kitchen door changed <*> Changed the code for generating kitchen doors <*> the display of the white rectangle inside the kitchen door has been removed <*> removed additional collision on the glass of the kitchen door
UPDATE 0.9.0
Whats new?
Translation into new languages!
More efficient use of space on the computer, now files take up 2 times less space
Now loading the game never gets stuck again!
Added sounds of environment and neighbors
Shader Optimization
Speed up game loading
Increased stability and performance of the game
sounds are now in a separate channel
sounds of furniture
key names
Added navigation blocking for the enemy with closed doors so that the bot does not try to get through them
Slightly changed the orientation of the enemy in space
Trash is now less likely to get stuck in furniture
Now in a pause it is displayed on which floors you need to search for a key
Added download bar
A new sound for a ventel
Fix various bugs with kitchen doors
Garbage chute
New achievement
New key icon with square tag
Decreased chance of lamp breakage in the stairwell
Increased range of lods for some models
Changed the initial position of the enemy
Added sockets
Fixed the lack of a floor number in the entrance
Deleted notes in the pause menu
Collision optimization for the front door on the 1st floor
Changed the navigation mesh for AI
Marks on the doors are now visible in the light
The enemy is now turning faster
The colors of the keys and tags are again more saturated
The door lock system has been redone. This will allow them to be configured more flexibly in the future.
Key tags are now physical
added key usage animations
The character is now crouching below
Fixed the lack of footsteps of a player on the stairs
Correction of broken engine settings
Redesign of the settings menu. now it's vertical
Updating localization files
New material at hand
Fix throwing matches
fix achievement first bag
Fix the lack of the appearance of interaction icons at closed doors
Added apartment numbers
Added support for cloud gaming
What awaits in the next update, in the near future:
New enemy model
New level
In-game Steam Items (it will be possible to open suitcases for free)
New types of Locks
New types of doors
New interiors
New props
New room material shader
New unique special rooms!
Brand new animations
More details of the environment
New optimized RTX settings
Brightness adjustment
and something secret;)
60% Discount + update
60% discount already here! New update will come on this week
...
Update 0.8.5 I'm sorry...
I would like to apologize to those who could not complete the game due to, for some reason, poor generation of closed doors and keys. With this update, in theory, now 100% can go to the end. Please test new algorithms and try to complete the game now. You can write about all the shortcomings in the discussions. Also:
The volume of the sounds of the doors of a large cabinet is increased
Added sounds for rack doors
The volume of the sound of the sliding shelves is increased
Removed duplicate doors that appeared stuck and prevent the game from passing
The number of useless keys on each floor is reduced from 3 to 1
The spawn of bags is shifted one floor higher, now they can be found starting from the 7th floor
Added additional light for bags and keys so that they can be better seen if they are generated under the trash
The number of closed doors is slightly reduced.
Improved chain of sequences of closed doors
Now the chain of closed doors does not go further than 2 floors
Slightly changed the position of furniture in the kitchen so that the stove does not interfere with the doors of the cabinets
You may need to restart Steam so that the game starts to update. I would not mind if you test new features and describe the experience Thx
~Stepan
Update 0.8.4
Many new quality of life improvements, as well as a test of furniture sounds !!!
New leaderboard!
Added sounds of large cabinets and drawers
Now, when a match is lit, useful items glow in the dark!
Now the keys does not make noise, if it was ever picked up
Now if you throw out the key, you can see it through the walls so as not to lose
Bags now also make a sound
The vibration of the key behind the wall is now even quieter
Reduced key vibration distance
Changed the type of sound curve of vibration of the key to linear
The spawn of matches has been slightly increased, now at least 2 boxes per floor
The algorithm for the appearance of lamps on the 9th floor after death has been slightly redone
Reduced size of crosshair icons
increased the limit of characters in notes to 100
Added interaction icons for letters on the walls
Added letters in the timer
Removing a duplicate kitchen door on the 4th floor, which did not allow the game to pass
Removed button to exit the game during a pause
Button to go to the main menu is replaced by a button to give up
Fixed a bug due to which the screen resolution settings in the settings were endlessly duplicated
Changed the degree of tilt of the head
Added random pitch change for door sounds
Fixed bug of double spawn of physical objects in cabinets in the kitchen
Reduced the distance by which you can extend the sliding shelves
Vulkan temporarily disabled (again)
Updated localization
~Stepan
Update 0.8.3
Added Door sounds
Fix sound of enemy steps
Added the appearance of thunder when a character wakes up
Correction of the absence of lamps after death
Correction of the enemy’s interaction with the kitchen door trigger
Adding a leaderboard button to the main menu
The timer in the window with the button to wake up at the beginning of the game is removed
Fixed a hole in the background of the interface
Updated localization
Linux version bug fix
Updated sound of the hum of keys, now its positioning is improved